Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of January 19:
• PC/Mac: No maintenance – January 19
• NA megaservers for patch maintenance – January 21, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for patch maintenance – January 21, 9:00 UTC (4:00AM EST) - 15:00 UTC (10:00AM EST)

Stop with the weekly maintenaces already!!!

  • SanSan
    SanSan
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    Ignore this
    Edited by SanSan on October 24, 2016 6:29PM
  • Immortal_Dark410
    Immortal_Dark410
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    i dont understand, less maintenance = rage cause of the problem not getting fixed , more maintenance = rage because too many maintenance

    for goodness sake people, its just 1 day a week, and only take 3-5 hours, its just a bit longer now cause sh*t happens, sh*t always can happen even if you not suspected it

    get a grip, get something to do, i reckon you still have things to do IRL yes?, or play other games in the meantime

    you know how many times its been said ? lol , in most cases ppl with apparent addictions have withdrawal symptoms and one of them is coming on ESO forums & raging when they dont get to play. Its become a common theme & doing something else during the downtime is unheard of and downright blasphemous to them lol!

    ikr, its unbelievable

    anyway, i read couple of your post, why all of them automatically get centered with you? :/

    oh i like centering things LOL! , just force of habit I guess :smiley:
    Retired Guild Leader Of AMAZING DEALS OF TAMRIEL
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    CONSOLE PS5 NA SERVER AS WELL
  • LaiTash
    LaiTash
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    Dumbdago wrote: »
    Gotta call BS on that one. I've been playing in MMO's longer than some of ZM's player base has been alive (97) and I seldom EVER see patches that short. I havent played Warcrap in years, but their norm was 4 to 6 hours. Old Everquest, depending on the updates, could be longer. GW, CoH, DAoC, RIFT....the list goes on. All their patches took several hours, occasionally half a day.

    Wake up, it's 2016, not 2003.

  • mtwiggz
    mtwiggz
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    Omg do them once a month, every time you do a maintenance you break the game and just to make a few fixes. Please for love of Akatosh stop the weekly maintenance.

    Have you tried to play PvP without weekly maintenance? It's awful. Even PvE takes a serous decline in performance without weekly maintenance.

    Most, if not all, MMOs have a weekly maintenance period. Some even have daily ones. Welcome.
  • Tandor
    Tandor
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    daedalusAI wrote: »
    Tandor wrote: »

    So I have to read the forum to know what this "ongoing issue" is because zos can't be bothered to spell it out in their little red forum alert message.

    Pathetic showing once more.

    Thanks for the link.

    Really? I'd say it was pathetic to complain about not knowing what was going on when there is a relevant topic a line or two from this one on the front page, not to mention the Dev Tracker for anyone who wants to know more than the summary explanation in the red banner. I know it's the norm nowadays to want everything handed out on a plate but it really doesn't take much time or effort to spot what's going on, certainly a lot less than the time and effort taken to complain about it.

    As with my original comment in this thread, the developers can't do right for doing wrong. The complainers moaned because there weren't banners at the top of the forum updating players on any issues, now there are banners the complainers moan because they don't say the right thing :wink: !
  • Callous2208
    Callous2208
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    LaiTash wrote: »
    Dumbdago wrote: »
    Gotta call BS on that one. I've been playing in MMO's longer than some of ZM's player base has been alive (97) and I seldom EVER see patches that short. I havent played Warcrap in years, but their norm was 4 to 6 hours. Old Everquest, depending on the updates, could be longer. GW, CoH, DAoC, RIFT....the list goes on. All their patches took several hours, occasionally half a day.

    Wake up, it's 2016, not 2003.

    I'm awake now and reread what you quoted. So...what the hell does 2016 have to do with what he said?
  • Immortal_Dark410
    Immortal_Dark410
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    Tandor wrote: »
    daedalusAI wrote: »
    Tandor wrote: »

    So I have to read the forum to know what this "ongoing issue" is because zos can't be bothered to spell it out in their little red forum alert message.

    Pathetic showing once more.

    Thanks for the link.

    Really? I'd say it was pathetic to complain about not knowing what was going on when there is a relevant topic a line or two from this one on the front page, not to mention the Dev Tracker for anyone who wants to know more than the summary explanation in the red banner. I know it's the norm nowadays to want everything handed out on a plate but it really doesn't take much time or effort to spot what's going on, certainly a lot less than the time and effort taken to complain about it.

    As with my original comment in this thread, the developers can't do right for doing wrong. The complainers moaned because there weren't banners at the top of the forum updating players on any issues, now there are banners the complainers moan because they don't say the right thing :wink: !

    lol welcome to the ESO forums & prob couldn't have said it better myself B)
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    CONSOLE PS5 NA SERVER AS WELL
  • DUTCH_REAPER
    DUTCH_REAPER
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    What exactly is the "ongoing issue" I wonder??? Hmmm
  • markc01
    markc01
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    Is server maintenance like sweeping up around the equipment racks?
  • Virolek
    Virolek
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    They need to move the damn maintenance time for EU to nights.
  • Nickernator
    Nickernator
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    Pibbles wrote: »
    LaiTash wrote: »
    Pibbles wrote: »
    You know what my favourite thing about maintenance day is?

    Logging onto the forums and counting how many weird, wonderful, and just plain wrong ways of spelling 'maintenance' there are.

    Not everyone has english as first/second language. So you can make funny comments about that once you learn the spelling of "профилактика" or something else, maybe maintenance in german, i'm sure that's even more pain.

    Germans do not have a word for maintenance, because they engineer everything so perfectly that it simply never breaks or requires attention once it has left the factory.

    If the Germans had made ESO, it would be running long after the Earth had fallen into a swollen and distended red giant of a Sun.

    Ehm.. wasn't the EU server hosted in Germany :?
    ESO player since release
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  • Immortal_Dark410
    Immortal_Dark410
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    What exactly is the "ongoing issue" I wonder??? Hmmm

    the ongoing issue is that there has been an issue that is constantly ongoing which doesnt stop going and keeps on going, do you see where this is going, it's just ongoing :s>:)
    Retired Guild Leader Of AMAZING DEALS OF TAMRIEL
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    AD - THE-LAST-DRUID-OF-PARANOR | ALTMER | MAG DK | LVL 50 | CP 1285
    AD - GALADRIEL-LADY OF LIGHT | IMPERIAL | STAM SORC | LVL 50 | CP 1285

    CONSOLE PS5 NA SERVER AS WELL
  • DUTCH_REAPER
    DUTCH_REAPER
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    What exactly is the "ongoing issue" I wonder??? Hmmm

    the ongoing issue is that there has been an issue that is constantly ongoing which doesnt stop going and keeps on going, do you see where this is going, it's just ongoing :s>:)

    Ahhh yes thank you I see now.
  • LaiTash
    LaiTash
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    LaiTash wrote: »
    Dumbdago wrote: »
    Gotta call BS on that one. I've been playing in MMO's longer than some of ZM's player base has been alive (97) and I seldom EVER see patches that short. I havent played Warcrap in years, but their norm was 4 to 6 hours. Old Everquest, depending on the updates, could be longer. GW, CoH, DAoC, RIFT....the list goes on. All their patches took several hours, occasionally half a day.

    Wake up, it's 2016, not 2003.

    I'm awake now and reread what you quoted. So...what the hell does 2016 have to do with what he said?

    Hmm? Well there are new and better ways of doing maintenances and applying patches you know. Eve's maintenances take 15 minutes. Black desert's is ~hour on crappy russian servers. GW2... i'm not sure they have the maintenance downtime at all. The list goes on. 4+ hours of maintenance every monday? Doing this during the day? Not compensating for additional downtime? No, i don't think i've ever seen something like that except for ESO.
    Edited by LaiTash on October 24, 2016 4:21PM
  • Bigevilpeter
    Bigevilpeter
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    The problem is not the weekly maintenance itself, its how bad they are at doing it. If they did it like every other game then it would be fine
  • Kryptonite_Kent
    Kryptonite_Kent
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    The problem isn't the weekly maintenance, or even the time that they do it (4am)... its the fact that EVERY time they do it even if they DONT break something its a 6-8 hour downtime with almost nothing important fixed, and more often than not it seems to end up being 10-12 hours because they DO break something while fixing nothing lol.
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  • Wow
    Wow
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    Name me an MMORPG, that do weekly maintenance and on top of that there's extended maintenance for 8 hours.
    That the weekly maintenance fix something, and break another thing.
    I'm a Godot Engine and GameMaker enthusiast from the most populated island on earth, Java, Indonesia. Coffee is my staple fuel, and durian is my favourite fruit. I'm currently building a Visual Novel.
  • Kryptonite_Kent
    Kryptonite_Kent
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    old_mufasa wrote: »
    Omg do them once a month, every time you do a maintenance you break the game and just to make a few fixes. Please for love of Akatosh stop the weekly maintenance.

    Wow.. can you be more ignorant

    Almost all major mmo's do server maintenance weekly.. and yes server can become unstable and shut done if you do not do the maintenance... even more stable mmos then ESO do it. Maybe you should educate yourself about why and the effects of not doing it before running you mouth off...

    Yeah I have played reputable MMO's... you know where they actually tell you whats going on when something happens, they give you a timeline for maint downtime, and normal weekly maint is 2 - maybe 4 hours, not 8 lol.
    Former Emperor
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  • Bloody-Goodbyes
    Bloody-Goodbyes
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    Pibbles wrote: »
    You know what my favourite thing about maintenance day is?

    Logging onto the forums and counting how many weird, wonderful, and just plain wrong ways of spelling 'maintenance' there are.

    ^ Brilliant. :D

    I was thinking it had been far too long since something went wrong with the server (not long in zeni time), I should think less cuz I jinxed it sorry guys. RIP. :*



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  • Wild_Monk
    Wild_Monk
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    I hope that programmers will ban for players, in this update, to climb and stand on desktops( crafting tables).

    When 15 people are working at the table, and one pervert is climbed and feet on the table and stands above all
  • Immortal_Dark410
    Immortal_Dark410
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    Pibbles wrote: »
    You know what my favourite thing about maintenance day is?

    Logging onto the forums and counting how many weird, wonderful, and just plain wrong ways of spelling 'maintenance' there are.

    ^ Brilliant. :D

    I was thinking it had been far too long since something went wrong with the server (not long in zeni time), I should think less cuz I jinxed it sorry guys. RIP. :*

    lol , its ok we forgive you :D
    Retired Guild Leader Of AMAZING DEALS OF TAMRIEL
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    CONSOLE PS5 NA SERVER AS WELL
  • Krenthal
    Krenthal
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    Servers won't crash if they don't do maintenaces

    It was working just fine until they brought it down to "patch".
    old_mufasa wrote: »
    Omg do them once a month, every time you do a maintenance you break the game and just to make a few fixes. Please for love of Akatosh stop the weekly maintenance.

    Wow.. can you be more ignorant

    Almost all major mmo's do server maintenance weekly.. and yes server can become unstable and shut done if you do not do the maintenance... even more stable mmos then ESO do it. Maybe you should educate yourself about why and the effects of not doing it before running you mouth off...

    Can you be more condescending. yea they do, but they don't Ef their game up so hard that their uses cant play it
  • Panomania
    Panomania
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    Wrong. I write software for airport security systems. If I had that attitude, I'd be out of a job. Of course, unforeseen events happen, but it's rare.

    Sorry, I dont mean to belittle what you do (I fly a lot after all) but thats akin to saying, "Wrong. I'm a forensic scientist with the FBI....I know what it takes to transplant a kidney."

    Apples and oranges. I code for an independent home trader system and we have a ton of possible variables to address...but nothing like what you get on even a small, simple game, let alone one like this.
    The opinions of others should always be heard, especially if they dont agree with your own! But you always reserve the right to laugh at them.
  • Panomania
    Panomania
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    Yeah I have played reputable MMO's... you know where they actually tell you whats going on when something happens

    This is my biggest complaint with ESO. Communication with their customers is god awful.
    The opinions of others should always be heard, especially if they dont agree with your own! But you always reserve the right to laugh at them.
  • Solid_Metal
    Solid_Metal
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    old_mufasa wrote: »
    Omg do them once a month, every time you do a maintenance you break the game and just to make a few fixes. Please for love of Akatosh stop the weekly maintenance.

    Wow.. can you be more ignorant

    Almost all major mmo's do server maintenance weekly.. and yes server can become unstable and shut done if you do not do the maintenance... even more stable mmos then ESO do it. Maybe you should educate yourself about why and the effects of not doing it before running you mouth off...

    Yeah I have played reputable MMO's... you know where they actually tell you whats going on when something happens, they give you a timeline for maint downtime, and normal weekly maint is 2 - maybe 4 hours, not 8 lol.
    Gina actually confirmed they know the problem, and take "couple" hours to fix it, but indeed i agree with the communication part
    you know it take 8 right now because sh*t happen right?, normally it take 3-4 hours
    Edited by Solid_Metal on October 24, 2016 4:37PM
    "i will walk through the fog, as i welcome death"
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Omg do them once a month, every time you do a maintenance you break the game and just to make a few fixes. Please for love of Akatosh stop the weekly maintenance.

    OMG! No! Who remembers the Christmas of 2014 when they went over a month with out maintenance? The game was almost unplayable!!
    [quote="Bigevilpeter;3473139"]Servers won't crash if they don't do maintenaces ok maybe it will after a very long time without maintenance but that's actually what happens when they do, so if its going to crash anyways then at least it will be without the patching downtime and then they can patch when they actually need to, we get double patching time now[/quote]

    So, you are a computer coder? An IT tech? ME either. But! Unlike others here on forum, when I dont know what I'm talking about, I educate myself and learn about it. Do you know what "Maintenance actually entails @Bigevilpeter ?
    Well here you are...(FYI..Thanks to @Cronopoly for posting this in another thread...)

    *"Firewall's: Enterprise systems must use them for protected DMZ's, Demilitarized Zones as they are called :) which protect all network traffic within (Incoming and outgoing) as having Firewalls controlling data coming in and out by port and protocol to prevent unwarranted traffic & hackers etc... We used separate Firewall Zones for Initiall Web ingress of traffic, Credit Card zone, Database Zone, Application Zones, this way all different types of data was protected separately. So much easier to put rules around it that way, though not simple. I'll skip the talk of State tables, and NAT's getting full...

    Most enterprise level Firewalls are configured in pairs with a crossover cable to make sure that if one side fails the other can take the traffic seamlessly without users knowing a failure occured. (redundancy is huge)

    Firewalls maintenance windows for vendor updates (security etc) are required unless you want to be hacked sooner than later. this can sometimes take the Firewall team hours as they do one Firewall Pair at a time. Firewalls are most finicky when updating and sometimes require rebooting several times to become stable. And being that a leading vendor is in Israel (Checkpoint) makes this a pain if you have to contact them with timezones involved.

    Application Servers / HTTP Servers Many applications can use app servers to host the users session, that in the case of an MMO might hold the states of a users session with the mirrored variables of the users location, stats, all actions etc.

    App servers along with getting required security and O'/S patches which can take hours to apply, (shutdown, patching, startup), can be just that servers that get "Dirty" over time especially with the use of code that leverages JVM's (Java) that can get corrupted over time and have frequent memory problems. spelled pain in the butt. Required weekly reboots are common to prevent alot of problems. With an MMO there are many many servers to reboot and double check that they come back up clean, as users are pretty unforgiving if after maintenance something is not fully working...

    Network Typically the most stable part of an enterprise once setup correctly, however with more and more exploits targeting Internet facing Routers with new vulnerabilities that you guessed it have to be Security/firmware patched.

    ACE/VPN concentrators: Commonly used to provide a secure tunnel of connected users from the Internet to datacenter backend systems. These must always get patched like everything else and care taken to deprecate old protocols that over time always have vulnerabilities pop up. TLS etc...

    One network component that does have a higher failure rate (and time fixing them) are Load Balancers / Content Switches. These can take more maintenance as they are typically setup to take a network request targeting a single IP address and rout traffic round robin etc to multiple backend servers. The pain this causes during longer maintenance window due to Network team members not being thorough or overworked cannot be understated. I always cringed when I saw a change control for a CSS (content switch).


    Database servers
    I'll state this simply as I've gone down the wabbit hole too far already considering this is a gaming forum and not "Unpaid consulting hour" :smiley: Obviously all your data in several databases in an MMO have millions of transactions of reads and writes. Databases need maintenance in order to optimize paths to the disk to shorten read and write times. Database Administrators can run Stats, Reorgs, create new Indexes or refresh index to keep your data access optimal.
    Simply put on large databases this can take HOURS. Nothing is free here and it's typically not optional unless you want your system response time to slow to a crawl, and in an MMO that would kill your application for all users...

    You have the same level of complexity with other related systems:

    Storage Farms: Servers are typically connected to their remote NAS or SAN hard drives (EMC etc) which require periodic maintenance as well.

    Backup and Recovery Servers need to be backed up just in case of catastopophic failure which does occur. Many backups need to take place when users are not on the system. This can sometimes take hour(s) depending on how much local storage of the O/S+ Application and Data are on the server. I can see this occuring 1st during a maintenance window.

    TL:DR - Running an MMO requires mandatory maintenance to keep everything running and "secure". No free lunch.
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  • RavenSworn
    RavenSworn
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    Lol it's weird. Remember when there was NO weekly maintenance a few weeks back? People have no memories of those.. And now they complain this is the only mmo that does it? Seriously? I've had wildstar maintenance for 10hours, I've had TSW servers down for a day and a half, and I've had wow servers down for 12hrs back in BC.

    Seriously, hold on to your ***. You have the rest of the week to play. Thank the divines the maintenance is not on a weekend.

    Now that will be disastrous.
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  • Toybot
    Toybot
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    The assumption by the people that are defending total outage of a system for maintenance is grounded in the notion that programming will not allow updates to happen when the game is live.

    This is false.

    Instead, a MICROSERVICE approach allows complex systems to generally remain running because instead of having to deploy a large, monolithic code base, deployments can occur whilst the system is running because smaller components can be turned on or swapped out without having to take down the entire infrastructure.

    Like other major online systems (e.g. Netflix), Zenimax needs to move towards a Microservices model so we can make these stupid server downtime experiences a thing of the past.
  • Kryptonite_Kent
    Kryptonite_Kent
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    Dumbdago wrote: »
    Yeah I have played reputable MMO's... you know where they actually tell you whats going on when something happens

    This is my biggest complaint with ESO. Communication with their customers is god awful.

    Exactly... like every time there has been some extended down time for maintenance, instead of posting their own thread about what is going on, and maybe some type of ETA on a fix... the only way I have found out anything is by searching random posts about downtime and looking for a ZOS post in that post telling me to click a link to another post where I can see what they have to say... that's pretty halfass to say the least.
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  • Bigevilpeter
    Bigevilpeter
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    Omg do them once a month, every time you do a maintenance you break the game and just to make a few fixes. Please for love of Akatosh stop the weekly maintenance.

    OMG! No! Who remembers the Christmas of 2014 when they went over a month with out maintenance? The game was almost unplayable!!
    [quote="Bigevilpeter;3473139"]Servers won't crash if they don't do maintenaces ok maybe it will after a very long time without maintenance but that's actually what happens when they do, so if its going to crash anyways then at least it will be without the patching downtime and then they can patch when they actually need to, we get double patching time now

    So, you are a computer coder? An IT tech? ME either. But! Unlike others here on forum, when I dont know what I'm talking about, I educate myself and learn about it. Do you know what "Maintenance actually entails @Bigevilpeter ?
    Well here you are...(FYI..Thanks to @Cronopoly for posting this in another thread...)

    *"Firewall's: Enterprise systems must use them for protected DMZ's, Demilitarized Zones as they are called :) which protect all network traffic within (Incoming and outgoing) as having Firewalls controlling data coming in and out by port and protocol to prevent unwarranted traffic & hackers etc... We used separate Firewall Zones for Initiall Web ingress of traffic, Credit Card zone, Database Zone, Application Zones, this way all different types of data was protected separately. So much easier to put rules around it that way, though not simple. I'll skip the talk of State tables, and NAT's getting full...

    Most enterprise level Firewalls are configured in pairs with a crossover cable to make sure that if one side fails the other can take the traffic seamlessly without users knowing a failure occured. (redundancy is huge)

    Firewalls maintenance windows for vendor updates (security etc) are required unless you want to be hacked sooner than later. this can sometimes take the Firewall team hours as they do one Firewall Pair at a time. Firewalls are most finicky when updating and sometimes require rebooting several times to become stable. And being that a leading vendor is in Israel (Checkpoint) makes this a pain if you have to contact them with timezones involved.

    Application Servers / HTTP Servers Many applications can use app servers to host the users session, that in the case of an MMO might hold the states of a users session with the mirrored variables of the users location, stats, all actions etc.

    App servers along with getting required security and O'/S patches which can take hours to apply, (shutdown, patching, startup), can be just that servers that get "Dirty" over time especially with the use of code that leverages JVM's (Java) that can get corrupted over time and have frequent memory problems. spelled pain in the butt. Required weekly reboots are common to prevent alot of problems. With an MMO there are many many servers to reboot and double check that they come back up clean, as users are pretty unforgiving if after maintenance something is not fully working...

    Network Typically the most stable part of an enterprise once setup correctly, however with more and more exploits targeting Internet facing Routers with new vulnerabilities that you guessed it have to be Security/firmware patched.

    ACE/VPN concentrators: Commonly used to provide a secure tunnel of connected users from the Internet to datacenter backend systems. These must always get patched like everything else and care taken to deprecate old protocols that over time always have vulnerabilities pop up. TLS etc...

    One network component that does have a higher failure rate (and time fixing them) are Load Balancers / Content Switches. These can take more maintenance as they are typically setup to take a network request targeting a single IP address and rout traffic round robin etc to multiple backend servers. The pain this causes during longer maintenance window due to Network team members not being thorough or overworked cannot be understated. I always cringed when I saw a change control for a CSS (content switch).


    Database servers
    I'll state this simply as I've gone down the wabbit hole too far already considering this is a gaming forum and not "Unpaid consulting hour" :smiley: Obviously all your data in several databases in an MMO have millions of transactions of reads and writes. Databases need maintenance in order to optimize paths to the disk to shorten read and write times. Database Administrators can run Stats, Reorgs, create new Indexes or refresh index to keep your data access optimal.
    Simply put on large databases this can take HOURS. Nothing is free here and it's typically not optional unless you want your system response time to slow to a crawl, and in an MMO that would kill your application for all users...

    You have the same level of complexity with other related systems:

    Storage Farms: Servers are typically connected to their remote NAS or SAN hard drives (EMC etc) which require periodic maintenance as well.

    Backup and Recovery Servers need to be backed up just in case of catastopophic failure which does occur. Many backups need to take place when users are not on the system. This can sometimes take hour(s) depending on how much local storage of the O/S+ Application and Data are on the server. I can see this occuring 1st during a maintenance window.

    TL:DR - Running an MMO requires mandatory maintenance to keep everything running and "secure". No free lunch.
    [/quote]

    Well that was interesting, but it doesn't excuse the long downtimes and the downtimes because of the downtimes
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