Been playing tank since day one of the release, tanked many years in other mmos. One of my biggest struggels in this game was to figure out how agro system worked. But after a while you get used to it, and managed to hold 90%+ of the mobs in packs while doing dungeons. However, due to recent update 12, I wouldnt mind seeing some kind of aoe taunt, maybe make it a set bonus? boss mask? if you use single target taunt it automaticly sends impulse taunting everything 10m of you?
Reason for this is Darkshade caveran 2, with the tentacle boss. It has a massiv spawn rate, and most of the time damage dealers has to low damage output, ending up with 20-40adds running around, pretty hard trying to controll all of these while trying to kite boss. So.. wouldnt mind seeing some kind of aoetaunt in the near future.
EDIT:typo
I'm so bad I got the world first kill of Maw of Lorkhaj Hard Mode.
Ah so you're an elitist feeling offended cause many people here are saying tanking is easy.
Well that's rather the problem with many people, they have no clue how to play this game at a decent level. But sure, tanking is easy, I'm sure you tanked darkshade caverns normal and had no problems at all.
Giles.floydub17_ESO wrote: »Been playing tank since day one of the release, tanked many years in other mmos. One of my biggest struggels in this game was to figure out how agro system worked. But after a while you get used to it, and managed to hold 90%+ of the mobs in packs while doing dungeons. However, due to recent update 12, I wouldnt mind seeing some kind of aoe taunt, maybe make it a set bonus? boss mask? if you use single target taunt it automaticly sends impulse taunting everything 10m of you?
Reason for this is Darkshade caveran 2, with the tentacle boss. It has a massiv spawn rate, and most of the time damage dealers has to low damage output, ending up with 20-40adds running around, pretty hard trying to controll all of these while trying to kite boss. So.. wouldnt mind seeing some kind of aoetaunt in the near future.
EDIT:typo
@Medakon
The fight you mention in Darkshade II is best done with the tank as a damage dealer.
Most tanks I've run with in their chsnge to dps for the fight and it core faster and smoother. Nothing to really tank in it. Oh, and the healer can help out dealing damage also. There is not a pure trinity in this game for 4 man content.
Tanks that have tried to "tank" that fight often hold the boss off to the side making the fight last much longer since the boss isn't taking any of the AoE damage.
Again, not an example of an AoE taunt being useful. Tanks should not be built to overcome light damage.
subtlezeroub17_ESO wrote: »How about...instead of an AoE taunt I think it would be better if tanks had a wall ability. That could...block off mobs strategically.
Yes on extremely hard content being a good tank becomes more viable. But on all the vet dungeons you can do it with any class, any heavy set all day long without dieing.
Yes on extremely hard content being a good tank becomes more viable. But on all the vet dungeons you can do it with any class, any heavy set all day long without dieing.
Seems we agree after all. And that is what I mean with tanking is not easy, sure it is easy in dungeons and vet dungeons. But veteran trials, or hard modes, it is difficult.
But My maw statement is definitely not questionable
Elijah_Crow wrote: »Tan9oSuccka wrote: »nordsavage wrote: »AzraelKrieg wrote: »The reason is that most tanks don't need it because they now what to control and when to control it. Also, if a tank had everything focused on it, the healer's job would be harder since now they have to keep the tank topped up repeatedly instead of making sure everyone is ok and assisting with the DPS. Also, the DPS need to learn not stand around so damn much and an AoE taunt does nothing to get them moving. It's not that would make tanking easier in all situations, it will make the jobs of the group members harder.
Unfounded, untrue and if this is your case as a tank or healer you are fit for neither role. I can hold it all and not bleed rivers.
I agree with you. I have two tanks, and I prefer when the healer and DD's aren't moving around like idiots.
Stay behind me, and keep out of AOE's. Enemies that aren't yet taunted will usually go after the shiny thing closest to them. I don't think that's the best place for a 13K health mage.
If you think that DPS should stand still, you might be in the wrong game.Mobility in this game is key and as a DPS I am always in motion, usually spinning with steel tornado while I lead a group of trash around the room as the key is not to be touched while cutting them down. I can understand that a tank and healer might prefer less active combat, but for a dps, it's a must.
madddscientistb14_ESO wrote: »IF this game had an AoE taunt, it would have to be an ultimate, only used for those "oh crap " moments.
SlayerTheDragon wrote: »The only thing a lack of an AOE taunt does for ESO is make tanking a very difficult role to get into for new comers. It thus keeps the role elite and make dungeons queues very long.
There are very few people at ZOS who know what they are doing - and most of those few have never played an MMO - so they are (determined) to learn it the hard way.
So what you are asking for is an "easy mode" button, so that tanking doesn't require any skill.
No thanks.
SlayerTheDragon wrote: »The only thing a lack of an AOE taunt does for ESO is make tanking a very difficult role to get into for new comers. It thus keeps the role elite and make dungeons queues very long.
So what you are asking for is an "easy mode" button, so that tanking doesn't require any skill.
No thanks.
I don't see why not tbh, game was meant to play as you want. Your trying to tell me I have to taunt enemys a spesific way? If I want an ability or ultimate that allows me to have a easyer time, then let me have it? its not like it gona effect you anyways, its optional to not use it. Nobody force anyone to use aoe taunt
TheAngelofDeath99 wrote: »It would be incredibly useful to us tanks. Allot of times we get hated on for someone getting killed, well you know what would solve this? An aoe taunt, so you wouldn't have to worry about getting killed as much. When you're facing a large group of mobs, we cannot simply puncture or inner fire each enemy. An aoe taunt would solve this issue. Another thing for those worried it would make tanking easier than it is, it would have a high cost. I'm not saying make it an ultimate, it's cost should be like that of rapid maneuver or purge.