What do people have against an AOE taunt?

  • Patouf
    Patouf
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    The problem with AoE taunt, now ?
    Tremorscale.

    EDIT : ahum. However, It would be nice to have some balanced and useful skills and sets, now.
    Edited by Patouf on October 24, 2016 4:16PM
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  • Tan9oSuccka
    Tan9oSuccka
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    People say tanking is easy, but few run as one. Hmm...

    PS4 Group finder is always instant group for my tanks.
  • idk
    idk
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    Medakon wrote: »
    Been playing tank since day one of the release, tanked many years in other mmos. One of my biggest struggels in this game was to figure out how agro system worked. But after a while you get used to it, and managed to hold 90%+ of the mobs in packs while doing dungeons. However, due to recent update 12, I wouldnt mind seeing some kind of aoe taunt, maybe make it a set bonus? boss mask? if you use single target taunt it automaticly sends impulse taunting everything 10m of you?

    Reason for this is Darkshade caveran 2, with the tentacle boss. It has a massiv spawn rate, and most of the time damage dealers has to low damage output, ending up with 20-40adds running around, pretty hard trying to controll all of these while trying to kite boss. So.. wouldnt mind seeing some kind of aoetaunt in the near future. :smile:

    EDIT:typo

    @Medakon

    The fight you mention in Darkshade II is best done with the tank as a damage dealer.

    Most tanks I've run with in their chsnge to dps for the fight and it core faster and smoother. Nothing to really tank in it. Oh, and the healer can help out dealing damage also. There is not a pure trinity in this game for 4 man content.

    Tanks that have tried to "tank" that fight often hold the boss off to the side making the fight last much longer since the boss isn't taking any of the AoE damage.

    Again, not an example of an AoE taunt being useful. Tanks should not be built to overcome light damage.
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    How about...instead of an AoE taunt I think it would be better if tanks had a wall ability. That could...block off mobs strategically.
  • pronkg
    pronkg
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    Woeler wrote: »
    pronkg wrote: »
    Woeler wrote: »
    pronkg wrote: »
    Woeler wrote: »
    pronkg wrote: »
    Tanking is already very easy.

    If you think holding agro and blocking is tanking, yes that's very easy. You're also very simple minded.

    If you're gonna assume I'm simple minded then I'm just gonna assume you're a bad player if you think tanking is difficult.

    I'm so bad I got the world first kill of Maw of Lorkhaj Hard Mode.

    Ah so you're an elitist feeling offended cause many people here are saying tanking is easy.

    Well that's rather the problem with many people, they have no clue how to play this game at a decent level. But sure, tanking is easy, I'm sure you tanked darkshade caverns normal and had no problems at all.

    come on really.... You can do 90% of the vet dungeons with 3 dps and and a decent healer.

    I agree tanks can be good or bad. But most of the time holding block and taunting will do. I've rarely seen tanks fail at dungeons unless they don't know mechanics on a couple bosses.
    And even if they fail it's usually not a problem.

    Yes on extremely hard content being a good tank becomes more viable. But on all the vet dungeons you can do it with any class, any heavy set all day long without dieing.

    If you think otherwise then I think your statement about lorkai hard mode becomes very questionable.
    Edited by pronkg on October 24, 2016 2:13PM
  • Medakon
    Medakon
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    Medakon wrote: »
    Been playing tank since day one of the release, tanked many years in other mmos. One of my biggest struggels in this game was to figure out how agro system worked. But after a while you get used to it, and managed to hold 90%+ of the mobs in packs while doing dungeons. However, due to recent update 12, I wouldnt mind seeing some kind of aoe taunt, maybe make it a set bonus? boss mask? if you use single target taunt it automaticly sends impulse taunting everything 10m of you?

    Reason for this is Darkshade caveran 2, with the tentacle boss. It has a massiv spawn rate, and most of the time damage dealers has to low damage output, ending up with 20-40adds running around, pretty hard trying to controll all of these while trying to kite boss. So.. wouldnt mind seeing some kind of aoetaunt in the near future. :smile:

    EDIT:typo

    @Medakon

    The fight you mention in Darkshade II is best done with the tank as a damage dealer.

    Most tanks I've run with in their chsnge to dps for the fight and it core faster and smoother. Nothing to really tank in it. Oh, and the healer can help out dealing damage also. There is not a pure trinity in this game for 4 man content.

    Tanks that have tried to "tank" that fight often hold the boss off to the side making the fight last much longer since the boss isn't taking any of the AoE damage.

    Again, not an example of an AoE taunt being useful. Tanks should not be built to overcome light damage.

    Your sayin tank should reroll damage dealer to fight this boss(I see this as a game issue tbh), but what if they implemented aoe taunt to this game? Tank can stay tank, and keep all the agro on him, while dps deals aoe damage. If I'm not 100% mistaken there should be abilitys that reflect damage, could it be Bone shield? so Aoe taunt + boneshield = tank dealing more damage than dps do for this fight, and he gets to stay tank role. If bone shield didnt return damage, then they should add a ability that does this aswell. Not saying aoe taunt is needed, but would make a nice feature to this game ^^
    Medakon - Legendary Super Hero Professional Assassin Nightblade from Tamriel who do different stuff B)
  • Elijah_Crow
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    How about...instead of an AoE taunt I think it would be better if tanks had a wall ability. That could...block off mobs strategically.

    When I went in to my first Vet dungeon so long ago, I couldn't understand how we were supposed to defeat it just because of the size of the pulls. My first thought was similar to yours, one of crowd control. What I learned was that our group needed to invest more into AOE and learn to get the trash down fast.

    If you are feeling this way, the answer is stronger aoe among the group you are running with.

    Edited by Elijah_Crow on October 24, 2016 2:18PM
  • Woeler
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    pronkg wrote: »
    Yes on extremely hard content being a good tank becomes more viable. But on all the vet dungeons you can do it with any class, any heavy set all day long without dieing.

    Seems we agree after all. And that is what I mean with tanking is not easy, sure it is easy in dungeons and vet dungeons. But veteran trials, or hard modes, it is difficult.

    But My maw statement is definitely not questionable
    Edited by Woeler on October 24, 2016 2:18PM
  • jrgray93
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    As a healer from day 1, I have to say no thanks. Most pulls only have 1-2 "big" enemies and a bunch of trash. They generally send their first volleys at the tank if you let them pull first. Then they can spread out their damage to whomever. Everything on the tank would make my job more difficult and reduce the amount of DPS and buffs I can send out, as others have stated.
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  • pronkg
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    Woeler wrote: »
    pronkg wrote: »
    Yes on extremely hard content being a good tank becomes more viable. But on all the vet dungeons you can do it with any class, any heavy set all day long without dieing.

    Seems we agree after all. And that is what I mean with tanking is not easy, sure it is easy in dungeons and vet dungeons. But veteran trials, or hard modes, it is difficult.

    But My maw statement is definitely not questionable


    I was just saying it was easy as response to the AOE taunt request. AOE taunt would make tanking in vet dungeons a 2 click boring thing (if you're not going offtank that is). Having to micromanage all mobs is what makes tanking so active and fun in this game. A mass taunt would kind of ruin that.

    I believed you on the morkai thing no worries.
  • madddscientistb14_ESO
    After playing more than 25 mmo's, starting way back with Asherons Call, Ive seen aoE taunts in almost every one of then. Me, I ALWAYS play a tank. But IF this game had an AoE taunt, it would have to be an ultimate, only used for those "oh crap " moments. What I think would be a better fix, is putting a CP choice that raises the aggro for damage done. It could even be a passive in One hand and Shield, Were getting to a point where meta dps are pulling 40-60k dps. Or even my healer whos meta geared can pull healing aggro off a not similar geared tank. We all know a tanks damage isnt a strong point, excusing some sap-tanks in aoe... But If their aggro was boosted just a bit for damage done, it would solve all problems.
  • CromulentForumID
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    nordsavage wrote: »
    The reason is that most tanks don't need it because they now what to control and when to control it. Also, if a tank had everything focused on it, the healer's job would be harder since now they have to keep the tank topped up repeatedly instead of making sure everyone is ok and assisting with the DPS. Also, the DPS need to learn not stand around so damn much and an AoE taunt does nothing to get them moving. It's not that would make tanking easier in all situations, it will make the jobs of the group members harder.

    Unfounded, untrue and if this is your case as a tank or healer you are fit for neither role. I can hold it all and not bleed rivers.

    I agree with you. I have two tanks, and I prefer when the healer and DD's aren't moving around like idiots.

    Stay behind me, and keep out of AOE's. Enemies that aren't yet taunted will usually go after the shiny thing closest to them. I don't think that's the best place for a 13K health mage.

    If you think that DPS should stand still, you might be in the wrong game. :) Mobility in this game is key and as a DPS I am always in motion, usually spinning with steel tornado while I lead a group of trash around the room as the key is not to be touched while cutting them down. I can understand that a tank and healer might prefer less active combat, but for a dps, it's a must.

    I am pretty sure that is not what he said at all. You can move around without moving around like idiots. :)

    If I had to pick, I would prefer someone standing still to moving around, if they are standing still outside of giant red circles instead of running around into them or out of the range of heals.

    Edited by CromulentForumID on October 24, 2016 4:10PM
  • Hellsbunnies
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    Sometimes all the other kids in the class will say mean things. If it really hurts you talk to a parent, a guardian or one of your teachers. Most of all, remember Vivec loves you!
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  • paulsimonps
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    Haven't read everything here but as a Main Tank I want to give my word to the conversation. I saw that some people say that tanking is too easy. If you do nothing but Normal and Veteran Dungeons then yes you could be believed that Tanking is easy. Now I want anyone that thinks that to go into Veteran Hel Ra HM or Veteran SO HM or Veteran Maw and I want you to tell me if that was easy.

    Taunting your enemies is not the only thing a Tank does. Sure keeping agro is your first Priority but its not your only. Positioning of the enemies and bosses are crucial to the sucess and strenght of the group. And not only that but supporting your group in other ways is basically demanded of you in Veteran Trials. And no, I am not talking about adding your own measly DPS to the boss, please stop trying to make that a thing. A Tank can buff and debuff for the group, giving out things like Aggresive Warhorns and Minor Maims. There are a million things to consider.

    Now my point in all of this is that in trash pulls having an AoE Taunt would make things much much easier. Too easy. Where is the fun in just getting on click in and BOOM total control of the situation. No you have to pick your tragets and prioritize the tougher enemies. That is not to say that you can't taunt everything. I know some people that advice Tanks to not taunt anything but the absolute biggest threat. In my opinion that is stupid. Taunt what you can, chain stuff in and Crowd Control what you can. I personally taunt everything I can. And no its does not make it harder on the healer. The tank has much more Health and Damage Mitigation than anyone in the group, they can tanke it as long as you throw a few breath of lifes or healing springs their way.

    The Devs have also on multiple occasions said they don't want an AoE Taunt so can we please stop talking about it? Its a boring and dead issue, move along.
  • Medakon
    Medakon
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    IF this game had an AoE taunt, it would have to be an ultimate, only used for those "oh crap " moments.

    This^
    Medakon - Legendary Super Hero Professional Assassin Nightblade from Tamriel who do different stuff B)
  • Nolic1
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    Here is my thoughts on Taunting in general take it out of the game. Makes the content a challenge then.
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  • quadraxis666
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    I don't need an AoE taunt. I know which things to grab, and which things I can leave running around doing w/e. The DPS should be able to handle a couple of trash guys and if they can't it's a problem with their skill not my tanking. And if I ever do pug and someone starts tank-hating I'm gone on the spot. Goodbye. Find another tank. You need me more than I need you.
  • gard
    gard
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    The only thing a lack of an AOE taunt does for ESO is make tanking a very difficult role to get into for new comers. It thus keeps the role elite and make dungeons queues very long.

    There are very few people at ZOS who know what they are doing - and most of those few have never played an MMO - so they are (determined) to learn it the hard way.

    So what you are asking for is an "easy mode" button, so that tanking doesn't require any skill.
    No thanks.
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  • Medakon
    Medakon
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    gard wrote: »
    So what you are asking for is an "easy mode" button, so that tanking doesn't require any skill.
    No thanks.

    I don't see why not tbh, game was meant to play as you want. Your trying to tell me I have to taunt enemys a spesific way? If I want an ability or ultimate that allows me to have a easyer time, then let me have it? its not like it gona effect you anyways, its optional to not use it. Nobody force anyone to use aoe taunt :smile:
    Medakon - Legendary Super Hero Professional Assassin Nightblade from Tamriel who do different stuff B)
  • Xrucible
    Xrucible
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    The only thing a lack of an AOE taunt does for ESO is make tanking a very difficult role to get into for new comers. It thus keeps the role elite and make dungeons queues very long.

    I don't see a problem with that. Roll as a tank if you want shorter queue times..
    On a long break from ESO.
  • exeeter702
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    Medakon wrote: »
    gard wrote: »
    So what you are asking for is an "easy mode" button, so that tanking doesn't require any skill.
    No thanks.

    I don't see why not tbh, game was meant to play as you want. Your trying to tell me I have to taunt enemys a spesific way? If I want an ability or ultimate that allows me to have a easyer time, then let me have it? its not like it gona effect you anyways, its optional to not use it. Nobody force anyone to use aoe taunt :smile:

    I really hope you are being facetious.....

    Game design 101 man...... players will always take the path of least resistance when given the opportunity. You can never trust the player base to police and game themselves within the rule sets you establish. Giving players an easy mode option in a multiplayer game, where incentive is created for rewards undermines the integrity of the game by way of role responsibility, group play, and player agency / responsibility. You need to find the delicate middle ground that allows your game to remain interesting and your players remain engaged. If you add a mind numbing aoe taunt, you completely diminish the tank role for those that enjoy the challenge of the role. Your mind set based on your comment would then be "then just dont use it", which is ridiculous and goes back to my original point.
  • DHale
    DHale
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    Not needed, so I would rather they work on fixing the many bugged and broken things.
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  • Moltyr
    Moltyr
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    It would be incredibly useful to us tanks. Allot of times we get hated on for someone getting killed, well you know what would solve this? An aoe taunt, so you wouldn't have to worry about getting killed as much. When you're facing a large group of mobs, we cannot simply puncture or inner fire each enemy. An aoe taunt would solve this issue. Another thing for those worried it would make tanking easier than it is, it would have a high cost. I'm not saying make it an ultimate, it's cost should be like that of rapid maneuver or purge.

    Stop tanking. Please.

    If you can't handle it with what we have now, then don't even call yourself a tank. It is a disservice to those who are and can actually contribute useful information.
  • zyk
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    Aside from some trial content, this game has already been dumbed down to the point that 4 DPS can yolo most dungeons without a tank or healer. And you want it dumbed down more? Wow.

    Before the original vet difficulty nerf, vet delves were more challenging than normal dungeons are now. Crag delves were more challenging than vet dungeons are now.

    "I DON'T WANT TO LEARN TO PLAY THE GAME THE GAME SHOULD LEARN TO PLAY ME!!"
    Edited by zyk on October 24, 2016 4:55PM
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