Increasing CP Cap=Increasing content difficulty is non sense
What's the point of the CP system if you don't get stronger ? We have this system, because we are supposed to get stronger and complete content with less problems.
So all these arguments are just non sense in my opinion. Increasing the cap does not mean, that they have to adjust any difficulty.
No, just no.
Increase the cap to 600 pls.
Bottom line for me is that I'm earning something I can't use and is looking like I may never be able to use a lot. The question of "what is the point?" is beginning to set in and usually when that happens you move on to a new game. Sad because I like ESO a lot and expected to play it for a lot longer.
This why bother letting us earn more if we are never going to get to use them - seems pointless!
Because for competitive trials leaderboards and PvP, the people who have well over 1000 would decimate those with only 200-300. We all had this argument when the cap was put in place months ago, so this conversation is not new.
The average forum user wanted much more, see Poll results here.
30 is a joke, 10 in every tree, thats 100 resources each and 2% of anything useful, so all in all not really a change.
Who comes up with those ideas...
How you define OK and how I define OK may be different, in this case it is.monkeymystic wrote: »They should increase cap to 600+
What is really the point of CP if they never actually increase it with an ok amount?
I dunno... Im kinda okay with the CP cap getting only small increases. Im at 600 CP now and im over cap. As long as I can always stay over cap without even trying means I can spend more time enjoying the game rather than making a mad exp grind rush to hit cap.
TequilaFire wrote: »Only 30 is a joke.
And you super casuals what do you care you don't play the game in a way to use them anyway.
Is not about being casual or not. It will break the balance of PvE (since the content is already balanced for the current CP limits) and it will make PvP an even more powercreep enviorment. If they add 100cp per update, you would be able to solo cp160 dungeons lol, and they will have to rebalance vMSA, Trials, etc (and *** everyone who is below the CP cap, those contents are hard enought already)
More CP will also kill build variety, since you can stack into everything with no drawback. People asking for ridiculus amount of CP are simple not aware of the impact that this can produce in the game.
champion points should never be raised and the cap should be lowered to 300.
even 500 is silly to balance around too much sustain while maintaining too high damage.
to raise champion points limit at all will just create further cancer builds.
i had like 650 before they raised the cap and 650 already felt silly 500 is too much still it just dumbs down the game