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Champion Point Increase (30) REALLY?

  • Ghost-Shot
    Ghost-Shot
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    @ZOS_RichLambert The Dark Brotherhood patch was supposed to have raised the cap by 51 points to 552, why can't we at least get that much now?
  • ManDraKE
    ManDraKE
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    Cously wrote: »
    Perharps soft caps back would solve that and many other issues.

    Yeah, 100% agree, but that won't happen.
  • Shadesofkin
    Shadesofkin
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    Ghost-Shot wrote: »
    @ZOS_RichLambert The Dark Brotherhood patch was supposed to have raised the cap by 51 points to 552, why can't we at least get that much now?

    There was no official promise, I've looked, there are a lot "ifs" though, so I guess it was easy for players to get that thought in their head.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • altemriel
    altemriel
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    radicalb21 wrote: »
    Seriously ZOS why only an increase of 30 Champion Points that's 10 Red, 10 Green, 10 Blue. Yes I'm glad we are finally getting and increase but come on 30 in my opinion is a huge let down ZOS. You really need to explain your self on this one. Can we please get a response from the DEV team on this please. @ZOS_GinaBruno , @ZOS_JessicaFolsom , @ZOS_RichLambert , @Wrobel

    I remember them saying even less increase per DLC will be done, so this is good!
  • Jaiden
    Jaiden
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    601 or bust. This will make up for the last few DLC's with no increase.
    Jaiden V16 nightblade

    That's all I got, 1 toon.
  • Shadesofkin
    Shadesofkin
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    Jaiden wrote: »
    601 or bust. This will make up for the last few DLC's with no increase.

    601 isn't divisible by 3. There's never really been any solid promise as to the schedule for when CP would increase and a larger playerbase than is represented on the forums has less than the current cap of 501.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Jaiden
    Jaiden
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    ZOS had mentioned in the past that the increase was supposed to be 50 points a quarter or per DLC. So with TG and DB with no CPs that's 100 points lost. I agree there was no pro.ise, but that 50 point increase every 3 months was reasonable.
    Edited by Jaiden on June 28, 2016 7:43PM
    Jaiden V16 nightblade

    That's all I got, 1 toon.
  • Shadesofkin
    Shadesofkin
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    Jaiden wrote: »
    ZOS had mentioned in the past that the increase was supposed to be 50 points a quarter or per DLC. So with TG and DB with no CPs that's 100 points lost.

    I've looked, they said "if" and were extremely non-committal on the subject.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • bowmanz607
    bowmanz607
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    h
    Ghost-Shot wrote: »
    @ZOS_RichLambert The Dark Brotherhood patch was supposed to have raised the cap by 51 points to 552, why can't we at least get that much now?

    when did they say that. from what i remmber they were saying it could be an increase of 51 as an example. they were always good about their wording and made a point to state that the bottom line was they would up the cap as needed and the amount would change. that sometimes it would b 30 or 50 and others it may be 100 etc.
  • bowmanz607
    bowmanz607
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    People talk about where is the progression we need an increase. however, why does a game have to have endless progression? progression is more than numbers. progression is also getting better at the game. Grind fests are dumb. I personally enjoy a game that puts more people than not on same level with the separation being skill not how many points or gear a person can grind out.

    regardless, unless they introduce soft caps again, champ points is a flawed system. increasing more points means the introduction of unforeseen balance issues. This game is finally about where it should be. Not perfect, but best we have sen since 1.5. Lets maintain what we have before ruining the game with a huge increase. Especially since all of the revamped dungeons were balanced around 501.
  • Taleof2Cities
    Taleof2Cities
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    Agree, 552 should be the cap at a minimum (prefer it higher than that though), IMHO.
  • dsalter
    dsalter
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    peniku8 wrote: »
    The average forum user wanted much more, see Poll results here.
    30 is a joke, 10 in every tree, thats 100 resources each and 2% of anything useful, so all in all not really a change.
    Who comes up with those ideas...

    any decent mathematical folk dont want it to increase at all. because they know how much impact CP have, tbh they need to halve the value of every CP star that impacts combat so we can at least choke back the powercreep beast.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • howdawut
    howdawut
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    Since the DB patch and the ability to see other players CP, as well at least seeing how many guildies are at cap from guild rosters, it seems a LOT of players I see are at 400-650 range. No, that's no scientific and I'd like to trust the devs that say they are watching the player population's progression but I sees what I sees. If we keep waiting around for the casuals and new players to catch up, we'll NEVER see significant increases in CP to use. Seems this system is just fundamentally broken and they can't figure out how to appease new/casual or the hardcore/grinders. Neither side is going to be happy. Either way they decide, many will cry...including me lol.

    PvP has a CP-free campaign, why not add an CP-unlimited campaign. For the PvE side, do the same with trial/arena leaderboards.

    Bottom line for me is that I'm earning something I can't use and is looking like I may never be able to use a lot. The question of "what is the point?" is beginning to set in and usually when that happens you move on to a new game. Sad because I like ESO a lot and expected to play it for a lot longer.
  • Some_Guy
    Some_Guy
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    peniku8 wrote: »
    The average forum user wanted much more, see Poll results here.
    30 is a joke, 10 in every tree, thats 100 resources each and 2% of anything useful, so all in all not really a change.
    Who comes up with those ideas...

    Yup, Cause EVERYONE playing the game comes to the forums to vote in a poll.

    How will they know what you want if you don't voice your desires? If you don't vote, your opinion doesn't matter.
    Noerknhar wrote: »
    Perfectly fine for me.

    And please, stop quoting that stupid poll. Only about 350 people have voted there, this is far from representative!
    (and to go even further, only one option was in favor of leaving the cap as it is, while 4 were for raising it. This is a bit biased, isn't it?)

    Not really. You want 4 options to keep it the same?
    "Should we A ) Leave it as it is, B ) Keep it the same, C ) Don't change a thing, or D ) Stay the course my friend, stay the course?"
    Edited by Some_Guy on June 29, 2016 5:24PM
    We Wipe On Trash
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    Clearly, your egg was left in the shade too long.
  • Nogawd
    Nogawd
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    peniku8 wrote: »
    The average forum user wanted much more, see Poll results here.
    30 is a joke, 10 in every tree, thats 100 resources each and 2% of anything useful, so all in all not really a change.
    Who comes up with those ideas...

    Most players avoid the forums because the posts from the self entitled whiny b*tchfest babies that complain all day.
  • bowmanz607
    bowmanz607
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    Some_Guy wrote: »
    peniku8 wrote: »
    The average forum user wanted much more, see Poll results here.
    30 is a joke, 10 in every tree, thats 100 resources each and 2% of anything useful, so all in all not really a change.
    Who comes up with those ideas...

    Yup, Cause EVERYONE playing the game comes to the forums to vote in a poll.

    How will they know what you want if you don't voice your desires? If you don't vote, your opinion doesn't matter.
    Noerknhar wrote: »
    Perfectly fine for me.

    And please, stop quoting that stupid poll. Only about 350 people have voted there, this is far from representative!
    (and to go even further, only one option was in favor of leaving the cap as it is, while 4 were for raising it. This is a bit biased, isn't it?)

    Not really. You want 4 options to keep it the same?
    "Should we A ) Leave it as it is, B ) Keep it the same, C ) Don't change a thing, or D ) Stay the course my friend, stay the course?"

    These forums are far from the only place to voice your opinion about the game. This is one, relatively mediocre at best, way to do so. Not voting in a poll on one forum does not mean your opinion does not matter.There are other forums such as redit. there is youtube, streams, in game support, private message zos, guild meetings with zos etc. These forums are far from an accurate representation of the players in this game.
  • bebynnag
    bebynnag
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    for what i can work out they want to keep cp cap low so casual players arent 'discouraged' from playing by FT players in PVP,

    so instead of reducing the number of PVP maps, why not add more? and remove CP cap
    introduce PVP maps that are based on champion rank;
    your champion rank dictates what campaign you can access, for example
    non vet is everyone up to 1 cp,
    a campaign for up to 30 cp,
    up to 90,
    up to 225,
    up to 450, etc etc

    this way everyone is happy, new players can experience the joy of not knowing wth is going on,
    casual and players can enjoy PVP with people around their 'theoretical' level
    while 'ft' players can enjoy 'their' PVP at the best they can be.
  • bowmanz607
    bowmanz607
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    for what i can work out they want to keep cp cap low so casual players arent 'discouraged' from playing by FT players in PVP,

    so instead of reducing the number of PVP maps, why not add more? and remove CP cap
    introduce PVP maps that are based on champion rank;
    your champion rank dictates what campaign you can access, for example
    non vet is everyone up to 1 cp,
    a campaign for up to 30 cp,
    up to 90,
    up to 225,
    up to 450, etc etc

    this way everyone is happy, new players can experience the joy of not knowing wth is going on,
    casual and players can enjoy PVP with people around their 'theoretical' level
    while 'ft' players can enjoy 'their' PVP at the best they can be.

    it is also about game balance. literally everything in this game was just balanced around 501 champ points being the cap. raising it a large amount will just create imbalances in the game for this new balanced content.

    additionally, there are simply not enough players, especially outside of prime time, to warrant or even make so many campaigns feasible.
  • bebynnag
    bebynnag
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    bowmanz607 wrote: »
    for what i can work out they want to keep cp cap low so casual players arent 'discouraged' from playing by FT players in PVP,

    so instead of reducing the number of PVP maps, why not add more? and remove CP cap
    introduce PVP maps that are based on champion rank;
    your champion rank dictates what campaign you can access, for example
    non vet is everyone up to 1 cp,
    a campaign for up to 30 cp,
    up to 90,
    up to 225,
    up to 450, etc etc

    this way everyone is happy, new players can experience the joy of not knowing wth is going on,
    casual and players can enjoy PVP with people around their 'theoretical' level
    while 'ft' players can enjoy 'their' PVP at the best they can be.

    it is also about game balance. literally everything in this game was just balanced around 501 champ points being the cap. raising it a large amount will just create imbalances in the game for this new balanced content.

    additionally, there are simply not enough players, especially outside of prime time, to warrant or even make so many campaigns feasible.

    good points, but there has to be some kind of solution which would keep the long term/FT and new/casual players happy.

    i think bk to when the game launched on console, and a number of PC transfers came over & dominated everything it was incredibly unfair so i know exactly how new & casual players feel. but im also annoyed that i have 678 CP now and cant a equip a huge chunk of them!

  • radicalb21
    radicalb21
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    Hey guys this post is about champion points not PVP or PVE. I know both aspects effect champion points. Lets just discuss this on the merits.
  • bowmanz607
    bowmanz607
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    bowmanz607 wrote: »
    for what i can work out they want to keep cp cap low so casual players arent 'discouraged' from playing by FT players in PVP,

    so instead of reducing the number of PVP maps, why not add more? and remove CP cap
    introduce PVP maps that are based on champion rank;
    your champion rank dictates what campaign you can access, for example
    non vet is everyone up to 1 cp,
    a campaign for up to 30 cp,
    up to 90,
    up to 225,
    up to 450, etc etc

    this way everyone is happy, new players can experience the joy of not knowing wth is going on,
    casual and players can enjoy PVP with people around their 'theoretical' level
    while 'ft' players can enjoy 'their' PVP at the best they can be.

    it is also about game balance. literally everything in this game was just balanced around 501 champ points being the cap. raising it a large amount will just create imbalances in the game for this new balanced content.

    additionally, there are simply not enough players, especially outside of prime time, to warrant or even make so many campaigns feasible.

    good points, but there has to be some kind of solution which would keep the long term/FT and new/casual players happy.

    i think bk to when the game launched on console, and a number of PC transfers came over & dominated everything it was incredibly unfair so i know exactly how new & casual players feel. but im also annoyed that i have 678 CP now and cant a equip a huge chunk of them!

    it is the ramifications of a poorly constructed champion system. they dont know how to balance/fix the issues that will occur with the use of more and more points. This is why soft caps need to come back.
  • Justice31st
    Justice31st
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    Because ZOS said this game is catered towards casual players.
    "The more you know who you are, and what you want, the less you let things upset you."
  • DDemon
    DDemon
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    I have a proposition, why not allow us to sell our excess CP? we will never get to use them anyway... And this way people can buy CP at guild stores with their hard earned gold.

    That, or figure something out that normal players can do with their extra CP.

    The devs can continue to wait till the average CP goes up, but keep in mind the new players that start this game, they will keep the average low, and we will never get an increase.

    Another idea would be to add extra stars that could perhaps help crafters, less resources used for crafting, faster research, just to name a few. These could be neutral stars, and give people some advantage that isn't noticeable in PVP or PVE.

    I am just throwing some ideas out there, as it seems that the balance issue with CP continues to be an issue, perhaps some additions can be made until a more permanent solution is found.
  • RoamingRiverElk
    RoamingRiverElk
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    The less cp the better. And yep, I will still be over the cp cap when they raise it.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Some_Guy
    Some_Guy
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    I play on Azura's Star. Champion points (all 600+ of mine) are meaningless to me.
    We Wipe On Trash
    Vivian Naiviv CP Altmer Sorcerer
    Shivnado the Potato CP Redguard Sorcerer
    Cüddle Mönster CP Argonian Sorcerer
    Ebonheart Pact Spy CP Dunmer Dragonknight
    Delilah Blackheart CP Redguard Dragonknight
    My Best Friend CP Argonian Dragonknight
    Sensual Heals CP Dunmer Templar
    Daggerfall Covenant Spy CP Redguard Templar
    Föcùs-Thê-Hælèr CP Argonian Templar
    Goes-the-Wrong-Way CP Dunmer Nightblade
    Anu'Thir Phuh'Kinspy CP Redguard Nightblade
    Works-in-Sweatshop CP Argonian Nightblade
    Anu'thir Phuh'kin Bearpun CP Altmer Warden
    Bubble Crumbles CP Redguard Warden
    A'driån Kin'hör CP Argonian Warden
    Clearly, your egg was left in the shade too long.
  • STEVIL
    STEVIL
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    dsalter wrote: »
    peniku8 wrote: »
    The average forum user wanted much more, see Poll results here.
    30 is a joke, 10 in every tree, thats 100 resources each and 2% of anything useful, so all in all not really a change.
    Who comes up with those ideas...

    any decent mathematical folk dont want it to increase at all. because they know how much impact CP have, tbh they need to halve the value of every CP star that impacts combat so we can at least choke back the powercreep beast.

    So anyone who wants an increase isnt decent at math?

    In fact it is math that makes me ok with it. It only affects those already at cap and those they compete with. But CP all share diminishing returns. The 30 from 501 to 531 wont carry near the same impact as those from 10 to 40 did. This is especially true for those keying on high scores in fewer trees.

    I think pts and time will result in a net raise to 51 by time U11 goes live and it wont break things.
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  • Superschwizer
    Who cares? The CP needs to be adapted to the content..
    Doesent matter if its +30 or -30.
    Play the game, not the numbers m8
  • Aimora
    Aimora
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    howdawut wrote: »

    Bottom line for me is that I'm earning something I can't use and is looking like I may never be able to use a lot. The question of "what is the point?" is beginning to set in and usually when that happens you move on to a new game. Sad because I like ESO a lot and expected to play it for a lot longer.

    This why bother letting us earn more if we are never going to get to use them - seems pointless!
    Aimora Gilidhren - 50 Hybrid Sorcerer
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  • Some_Guy
    Some_Guy
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    Aimora wrote: »
    howdawut wrote: »

    Bottom line for me is that I'm earning something I can't use and is looking like I may never be able to use a lot. The question of "what is the point?" is beginning to set in and usually when that happens you move on to a new game. Sad because I like ESO a lot and expected to play it for a lot longer.

    This why bother letting us earn more if we are never going to get to use them - seems pointless!

    Because for competitive trials leaderboards and PvP, the people who have well over 1000 would decimate those with only 200-300. We all had this argument when the cap was put in place months ago, so this conversation is not new.
    Edited by Some_Guy on June 30, 2016 10:35AM
    We Wipe On Trash
    Vivian Naiviv CP Altmer Sorcerer
    Shivnado the Potato CP Redguard Sorcerer
    Cüddle Mönster CP Argonian Sorcerer
    Ebonheart Pact Spy CP Dunmer Dragonknight
    Delilah Blackheart CP Redguard Dragonknight
    My Best Friend CP Argonian Dragonknight
    Sensual Heals CP Dunmer Templar
    Daggerfall Covenant Spy CP Redguard Templar
    Föcùs-Thê-Hælèr CP Argonian Templar
    Goes-the-Wrong-Way CP Dunmer Nightblade
    Anu'Thir Phuh'Kinspy CP Redguard Nightblade
    Works-in-Sweatshop CP Argonian Nightblade
    Anu'thir Phuh'kin Bearpun CP Altmer Warden
    Bubble Crumbles CP Redguard Warden
    A'driån Kin'hör CP Argonian Warden
    Clearly, your egg was left in the shade too long.
  • Dracane
    Dracane
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    Increasing CP Cap=Increasing content difficulty is non sense

    What's the point of the CP system if you don't get stronger ? We have this system, because we are supposed to get stronger and complete content with less problems.
    So all these arguments are just non sense in my opinion. Increasing the cap does not mean, that they have to adjust any difficulty.

    No, just no.
    Increase the cap to 600 pls.
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