silky_soft wrote: »Just be a templar. You can be all classes and rolls in 1 build.
Couldn't agree more. Which is why I always point at my suggestion for an alternative at this point, whenever the question about new classes comes up...Hiero_Glyph wrote: »...In summary, a new class is probably a horrible idea for ESO at this stage of the game. Fortunately there are several alternatives that would allow for deeper customization options while also fitting with ESO's lore and story.
TheShadowScout wrote: »Couldn't agree more. Which is why I always point at my suggestion for an alternative at this point, whenever the question about new classes comes up...Hiero_Glyph wrote: »...In summary, a new class is probably a horrible idea for ESO at this stage of the game. Fortunately there are several alternatives that would allow for deeper customization options while also fitting with ESO's lore and story.
https://forums.elderscrollsonline.com/en/discussion/240186/class-morph-idea/p1
New weapon skill lines are a different matter... but of course one I would also endorse: https://forums.elderscrollsonline.com/en/discussion/259011/additional-weapon-skill-ideas/p1uniq_faznrb18_ESO wrote: »I like the class morph idea, but it would be awesome to have both a new class and magicka based weapon skill line. More options I'd say.
ajback_ESO wrote: »So we have our four primary classes,
Sorcerer (Dark Mag/Daedric/lightning/ + weapon skills/ + guild skills/ + vamp/werewolf)
Dragonknight (Ardent/ Draconic/ Earthen/ + weapon skills/ + guild skills/ + vamp/werewolf)
Templar (Aedric/Dawn/Restoring/ + weapon skills/ + guild skills/ + vamp/werewolf)
Nightblade (Assassination/ Shadow/ Siphon / +weapon skills/ + guild skills/ + vamp/werewolf)
Much like how we can morph our skills, perhaps maybe the ability to morph our primary classes?
Sorcerer > Warlock/Witch > Necromancer
Dragonknight > Guardian > Berserker
Templar > Paladin > Druid
Nightblade > Bard > Archer
Warlock/Witches = Primary skills would be only of dark magic/morphs of current dark magic skills
Necromancers = Primary skills would be that of summoning the dead/daedric + blood magic
Guardians = More taunting/tanking abilities
Berserkers = Less taunting/tanking, more dps
Paladins = less heals, more tanking/buffing
Druid = no tanking, more heals/buffing
Bards = buffing/ more assassinating/siphoning skills
Archers = class specific bow skills to compliment weapon skills??
Just had these ideas in mind, yes I know many forum posts are created for the mentioning of classes, yes I know many will say no because it will "throw the balance of the game off".
Thoughts?
Jimbullbee85 wrote: »silky_soft wrote: »Just be a templar. You can be all classes and rolls in 1 build.
If it was up to me I'd completely change the templar so that it focused on self heals rather than group heals and favoured a more tankier role. Maybe keep the group cleansing abilities but not have it being the best healer class in the game. For the best healer class I'd add an optional healing subclass to the sorcerer which has a breath of life style spell.
katiesmith12341 wrote: »As much as I think new classes would be great! I agree that the classes we have now need more balancing before bringing in any others. Necromancers are one that I have wanted since the start
ajback_ESO wrote: »So we have our four primary classes,
Sorcerer (Dark Mag/Daedric/lightning/ + weapon skills/ + guild skills/ + vamp/werewolf)
Dragonknight (Ardent/ Draconic/ Earthen/ + weapon skills/ + guild skills/ + vamp/werewolf)
Templar (Aedric/Dawn/Restoring/ + weapon skills/ + guild skills/ + vamp/werewolf)
Nightblade (Assassination/ Shadow/ Siphon / +weapon skills/ + guild skills/ + vamp/werewolf)
Much like how we can morph our skills, perhaps maybe the ability to morph our primary classes?
Sorcerer > Warlock/Witch > Necromancer
Dragonknight > Guardian > Berserker
Templar > Paladin > Druid
Nightblade > Bard > Archer
Warlock/Witches = Primary skills would be only of dark magic/morphs of current dark magic skills
Necromancers = Primary skills would be that of summoning the dead/daedric + blood magic
Guardians = More taunting/tanking abilities
Berserkers = Less taunting/tanking, more dps
Paladins = less heals, more tanking/buffing
Druid = no tanking, more heals/buffing
Bards = buffing/ more assassinating/siphoning skills
Archers = class specific bow skills to compliment weapon skills??
Just had these ideas in mind, yes I know many forum posts are created for the mentioning of classes, yes I know many will say no because it will "throw the balance of the game off".
Thoughts?
Jimbullbee85 wrote: »silky_soft wrote: »Just be a templar. You can be all classes and rolls in 1 build.
If it was up to me I'd completely change the templar so that it focused on self heals rather than group heals and favoured a more tankier role. Maybe keep the group cleansing abilities but not have it being the best healer class in the game. For the best healer class I'd add an optional healing subclass to the sorcerer which has a breath of life style spell.
I think it better to add new skillines so everyone can be whatever he wants. Like currently templar in heavy armor with high damage sets and melee setup can already be counted as paladin, no need of "paladin" as entire class.
stimpy986b14_ESO wrote: »What I'd rather see is the removal of the class system in its entirety and create 12 skill lines (of which players can choose 3 to start and add more later on).
ajback_ESO wrote: »So we have our four primary classes,
Sorcerer (Dark Mag/Daedric/lightning/ + weapon skills/ + guild skills/ + vamp/werewolf)
Dragonknight (Ardent/ Draconic/ Earthen/ + weapon skills/ + guild skills/ + vamp/werewolf)
Templar (Aedric/Dawn/Restoring/ + weapon skills/ + guild skills/ + vamp/werewolf)
Nightblade (Assassination/ Shadow/ Siphon / +weapon skills/ + guild skills/ + vamp/werewolf)
Much like how we can morph our skills, perhaps maybe the ability to morph our primary classes?
Sorcerer > Warlock/Witch > Necromancer
Dragonknight > Guardian > Berserker
Templar > Paladin > Druid
Nightblade > Bard > Archer
Warlock/Witches = Primary skills would be only of dark magic/morphs of current dark magic skills
Necromancers = Primary skills would be that of summoning the dead/daedric + blood magic
Guardians = More taunting/tanking abilities
Berserkers = Less taunting/tanking, more dps
Paladins = less heals, more tanking/buffing
Druid = no tanking, more heals/buffing
Bards = buffing/ more assassinating/siphoning skills
Archers = class specific bow skills to compliment weapon skills??
Just had these ideas in mind, yes I know many forum posts are created for the mentioning of classes, yes I know many will say no because it will "throw the balance of the game off".
Thoughts?