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Potentially New Classes? What would you like to see added?

  • Cinbri
    Cinbri
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    I think it better to add new skillines so everyone can be whatever he wants. Like currently templar in heavy armor with high damage sets and melee setup can already be counted as paladin, no need of "paladin" as entire class.
    Edited by Cinbri on October 19, 2016 7:24PM
  • Hiero_Glyph
    Hiero_Glyph
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    The problem with adding new classes is that as you cannot change your class at any time (unlike your race) it makes balance all the more problematic. That being said there is a solution...

    1) Specializations
    By adding specializations, ESO can further define a given class. A specialization can work a few ways but the idea is that you would unlock a particular specialization and then have to level it to unlock its abilities, similar to the various Guilds. Unlike the Guilds however, you would only be allowed to have one active specialization but you could freely change it at any time (similar to Werewolf or Vampire). As noted in other thread, this could lead to a Templar (class) Warden (specialization), or even a Templar Necromancer. While this concept doesn't quite fit with the lore of ESO it would be simple enough to implement so it could be an easy way to add more class flavor without having to add a 5th class. Please note that you can either have 2 unique specialization per class or make any specialization available for any class.

    2) Devotion to the Divines
    This would fit more eaily with the addition of player housing but a player could place a shrine to one of the eight divines (no Tiber Septim yet) in their house granting them unique abilities or bonuses. This would also fit with the lore of TES and would instantly provide 8 subclasses for the game. As with the previous specialization, a character can only be devoted to one divine at a time.

    Additionally, small offerings could be made each day that would bestow a small bonus as chosen by the player or at random. These could be RNG driven and also act as daily login bonuses with larger bonuses being available for specific milestones. Changing a devotion would also reset these milestones so they shouldn't be anything too strong, although I could think of a few fun bonuses for the most faithful players (such as halos or other visual effects).

    3) Devotion to the Daedric Princes
    Following #2, this could offer a slightly darker path for some characters, particularly Dunmer. The same basic rules would apply as #2 although given that there are 17 Princes it might be a bit more involved to include them all. If combined with #2 this would provide 25(!!!) potential subclasses and would offer enough customization options for quite a long time. There are also a lot of random quests that could be integrated with these devotions as well.

    In summary, a new class is probably a horrible idea for ESO at this stage of the game. Fortunately there are several alternatives that would allow for deeper customization options while also fitting with ESO's lore and story.
    Edited by Hiero_Glyph on October 19, 2016 7:50PM
  • nvsg
    nvsg
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    Daedric class and necromancer cpass2
  • Averya_Teira
    Averya_Teira
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    They Just need to implement Spellcrafting. It'll being new spells and break any form of balance In one sweep !
  • Ciovala
    Ciovala
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    I want them to get rid of all the classes and just have skill lines. ;) It would be cool to have another class that had heals, though, if we are talking about adding classes.
    Looking for a mature and helpful social guild - play PvE, PvP, and like crafting.
  • Jimbullbee85
    Jimbullbee85
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    Perhaps a juggernaut class with tankier abilities, and better healer class because Templar implies combat.
    I like the idea of having more defined magic classes such as necromancers but then you'd expect to see the other variations too and wede have a long list to choose from.

    Maybe something can be put in place to create sub classes by letting us choose our main skill line. For sorc builds have an optional skill line in either healing, necromancy, pyro, cryo, and electric. Cant understand why Templars are the best healers when in the elder scrolls universe healing has always been a mage skill line. Maybe templar and DK builds could have a tank/juggernaut skill line option. For nightblades the option to have an assassin/ranger/rogue skill line.
    Jimbullbee, Templar healer battlemage
  • silky_soft
    silky_soft
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    Just be a templar. You can be all classes and rolls in 1 build.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Ankael07
    Ankael07
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    Dracane wrote: »
    Always this boring debate. No new classes please.
    Balance the ones we have, seems to be enough of a task.

    How about we solve the balance issue with new skills?

    If you want me to reply to your comment type @Ankael07 in it.
  • Abeille
    Abeille
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    Just saying, but if we had a 5th class we would be able to have one character of each race and have two of them be of each class (one stamina and one magicka version of each), which is important and honestly enough reason to add another class.

    As it stands now, I have one extra sorcerer and one extra templar because I have one character of each race :(
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Gilvoth
    Gilvoth
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    What new class would you like to see added?

    an actual true assassin class,

    the nightblade class is not really set up like assassin skills. it's just not what i expect from an assassin class.
  • Jimbullbee85
    Jimbullbee85
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    silky_soft wrote: »
    Just be a templar. You can be all classes and rolls in 1 build.

    If it was up to me I'd completely change the templar so that it focused on self heals rather than group heals and favoured a more tankier role. Maybe keep the group cleansing abilities but not have it being the best healer class in the game. For the best healer class I'd add an optional healing subclass to the sorcerer which has a breath of life style spell.
    Jimbullbee, Templar healer battlemage
  • Dracane
    Dracane
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    Ankael07 wrote: »
    Dracane wrote: »
    Always this boring debate. No new classes please.
    Balance the ones we have, seems to be enough of a task.

    How about we solve the balance issue with new skills?

    Yea
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • ajback_ESO
    ajback_ESO
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    So, what if we just eliminated classes altogether whilst introducing several new primary skill lines and morphing abilities to current skill lines; after all wouldn't it make sense for more morphs as they subtly hinted at it every time to raise your morphed skills to "level IV".
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  • TheShadowScout
    TheShadowScout
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    ...In summary, a new class is probably a horrible idea for ESO at this stage of the game. Fortunately there are several alternatives that would allow for deeper customization options while also fitting with ESO's lore and story.
    Couldn't agree more. Which is why I always point at my suggestion for an alternative at this point, whenever the question about new classes comes up...
    https://forums.elderscrollsonline.com/en/discussion/240186/class-morph-idea/p1
    ;)

  • RavenSworn
    RavenSworn
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    ...In summary, a new class is probably a horrible idea for ESO at this stage of the game. Fortunately there are several alternatives that would allow for deeper customization options while also fitting with ESO's lore and story.
    Couldn't agree more. Which is why I always point at my suggestion for an alternative at this point, whenever the question about new classes comes up...
    https://forums.elderscrollsonline.com/en/discussion/240186/class-morph-idea/p1
    ;)

    I like the class morph idea, but it would be awesome to have both a new class and magicka based weapon skill line. More options I'd say.
    Ingame: RavenSworn, Pc / NA.


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  • TheShadowScout
    TheShadowScout
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    I like the class morph idea, but it would be awesome to have both a new class and magicka based weapon skill line. More options I'd say.
    New weapon skill lines are a different matter... but of course one I would also endorse: https://forums.elderscrollsonline.com/en/discussion/259011/additional-weapon-skill-ideas/p1 ;)
  • Vaerth
    Vaerth
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    ajback_ESO wrote: »
    So we have our four primary classes,
    Sorcerer (Dark Mag/Daedric/lightning/ + weapon skills/ + guild skills/ + vamp/werewolf)
    Dragonknight (Ardent/ Draconic/ Earthen/ + weapon skills/ + guild skills/ + vamp/werewolf)
    Templar (Aedric/Dawn/Restoring/ + weapon skills/ + guild skills/ + vamp/werewolf)
    Nightblade (Assassination/ Shadow/ Siphon / +weapon skills/ + guild skills/ + vamp/werewolf)

    Much like how we can morph our skills, perhaps maybe the ability to morph our primary classes?
    Sorcerer > Warlock/Witch > Necromancer
    Dragonknight > Guardian > Berserker
    Templar > Paladin > Druid
    Nightblade > Bard > Archer

    Warlock/Witches = Primary skills would be only of dark magic/morphs of current dark magic skills
    Necromancers = Primary skills would be that of summoning the dead/daedric + blood magic

    Guardians = More taunting/tanking abilities
    Berserkers = Less taunting/tanking, more dps

    Paladins = less heals, more tanking/buffing
    Druid = no tanking, more heals/buffing

    Bards = buffing/ more assassinating/siphoning skills
    Archers = class specific bow skills to compliment weapon skills??

    Just had these ideas in mind, yes I know many forum posts are created for the mentioning of classes, yes I know many will say no because it will "throw the balance of the game off".

    Thoughts?

    I am hoping for a new Ranger type class but having to start all over who really suck so not sure yet.
    Pact Bloodwraith
  • simchef
    simchef
    Can I please ask when everybody crys about balance do u mean for pve or pvp ?
  • simchef
    simchef
    silky_soft wrote: »
    Just be a templar. You can be all classes and rolls in 1 build.

    If it was up to me I'd completely change the templar so that it focused on self heals rather than group heals and favoured a more tankier role. Maybe keep the group cleansing abilities but not have it being the best healer class in the game. For the best healer class I'd add an optional healing subclass to the sorcerer which has a breath of life style spell.

    Wtf -.-
  • Nickernator
    Nickernator
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    Once we get spellcrafting there is no need for all those new classes ;)
    ESO player since release
    EU - PC

    Meet the CP 350+ family:
    Nickernator, Imperial Dragonknight, EP
    Dar'Dur, Khajit Nightblade, AD
    Elidur, High Elf Sorcerer, DC
    Gagane, Breton Tempelar, EP
    Remos Hlaalu, Dark Elf Dragonknight, EP
    Bazugor gro-Mazgulub, Orc Tempelar, EP
    Halcan, Redguard Sorcerer, EP
    Entros Longshot, Bosmer Nightblade, EP
  • AnviOfVai
    AnviOfVai
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    As much as I think new classes would be great! I agree that the classes we have now need more balancing before bringing in any others. Necromancers are one that I have wanted since the start :)
    "I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."

    PS4 - EU

    AD - Pet Sorcerer - Damage Dealer - 160
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    DC - Templar - Tank - 160
    DC - Sorcerer - Damage Dealer - in - progress
    EP - Dragon Knight -Fire Tank - 160
    EP - Nightblade - Damage Dealer - 160

  • Digiman
    Digiman
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    Dracane wrote: »
    Always this boring debate. No new classes please.
    Balance the ones we have, seems to be enough of a task.

    Yeah it seems needed now more then ever
  • simchef
    simchef
    As much as I think new classes would be great! I agree that the classes we have now need more balancing before bringing in any others. Necromancers are one that I have wanted since the start :)

    please help me understand why they are not balanced?
  • stimpy986b14_ESO
    stimpy986b14_ESO
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    What I'd rather see is the removal of the class system in its entirety and create 12 skill lines (of which players can choose 3 to start and add more later on).
  • Enslaved
    Enslaved
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    ajback_ESO wrote: »
    So we have our four primary classes,
    Sorcerer (Dark Mag/Daedric/lightning/ + weapon skills/ + guild skills/ + vamp/werewolf)
    Dragonknight (Ardent/ Draconic/ Earthen/ + weapon skills/ + guild skills/ + vamp/werewolf)
    Templar (Aedric/Dawn/Restoring/ + weapon skills/ + guild skills/ + vamp/werewolf)
    Nightblade (Assassination/ Shadow/ Siphon / +weapon skills/ + guild skills/ + vamp/werewolf)

    Much like how we can morph our skills, perhaps maybe the ability to morph our primary classes?
    Sorcerer > Warlock/Witch > Necromancer
    Dragonknight > Guardian > Berserker
    Templar > Paladin > Druid
    Nightblade > Bard > Archer

    Warlock/Witches = Primary skills would be only of dark magic/morphs of current dark magic skills
    Necromancers = Primary skills would be that of summoning the dead/daedric + blood magic

    Guardians = More taunting/tanking abilities
    Berserkers = Less taunting/tanking, more dps

    Paladins = less heals, more tanking/buffing
    Druid = no tanking, more heals/buffing

    Bards = buffing/ more assassinating/siphoning skills
    Archers = class specific bow skills to compliment weapon skills??

    Just had these ideas in mind, yes I know many forum posts are created for the mentioning of classes, yes I know many will say no because it will "throw the balance of the game off".

    Thoughts?

    I would love to be able to use these morphs, but only if we can use them on same char. Also, skill morphs need to be free to change, respec from PvP to PvE and vice versa is so slow and boring.
  • ajback_ESO
    ajback_ESO
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    silky_soft wrote: »
    Just be a templar. You can be all classes and rolls in 1 build.

    If it was up to me I'd completely change the templar so that it focused on self heals rather than group heals and favoured a more tankier role. Maybe keep the group cleansing abilities but not have it being the best healer class in the game. For the best healer class I'd add an optional healing subclass to the sorcerer which has a breath of life style spell.

    lol. -1
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  • Atarax
    Atarax
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    Cinbri wrote: »
    I think it better to add new skillines so everyone can be whatever he wants. Like currently templar in heavy armor with high damage sets and melee setup can already be counted as paladin, no need of "paladin" as entire class.

    This.
    What I'd rather see is the removal of the class system in its entirety and create 12 skill lines (of which players can choose 3 to start and add more later on).

    Or this.

    Classes were in previous ES games, sure, but they didn't restrict you from learning anything. I would much rather see all skill lines available to everyone, and a bunch of new skill lines to choose from, and let people build and play their characters how they want. This is actually done in other MMOs and it works very well.

    Oh, and I'd like cheaper respect costs.

    Oh, and spellcrafting that includes the option to design stamina abilities.
    Edited by Atarax on October 24, 2016 4:11PM
    50 Bosmer Nightblade
    50 Breton Sorcerer
    50 Dunmer Dragonknight
    50 Imperial Templar
    50 Khajit Nightblade
    50 Imperial Dragonknight
    50 Altmer Sorcerer
    50 Argonian Templar

    Discussions of Interest:
    Class Balance in 1.6
    Quest Choices
    Request to Reinstate Night's Silence and Dark Stalker stacking
  • Moltyr
    Moltyr
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    ajback_ESO wrote: »
    So we have our four primary classes,
    Sorcerer (Dark Mag/Daedric/lightning/ + weapon skills/ + guild skills/ + vamp/werewolf)
    Dragonknight (Ardent/ Draconic/ Earthen/ + weapon skills/ + guild skills/ + vamp/werewolf)
    Templar (Aedric/Dawn/Restoring/ + weapon skills/ + guild skills/ + vamp/werewolf)
    Nightblade (Assassination/ Shadow/ Siphon / +weapon skills/ + guild skills/ + vamp/werewolf)

    Much like how we can morph our skills, perhaps maybe the ability to morph our primary classes?
    Sorcerer > Warlock/Witch > Necromancer
    Dragonknight > Guardian > Berserker
    Templar > Paladin > Druid
    Nightblade > Bard > Archer

    Warlock/Witches = Primary skills would be only of dark magic/morphs of current dark magic skills
    Necromancers = Primary skills would be that of summoning the dead/daedric + blood magic

    Guardians = More taunting/tanking abilities
    Berserkers = Less taunting/tanking, more dps

    Paladins = less heals, more tanking/buffing
    Druid = no tanking, more heals/buffing

    Bards = buffing/ more assassinating/siphoning skills
    Archers = class specific bow skills to compliment weapon skills??

    Just had these ideas in mind, yes I know many forum posts are created for the mentioning of classes, yes I know many will say no because it will "throw the balance of the game off".

    Thoughts?

    No.
  • RavenSworn
    RavenSworn
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    An unarmed, magicka based weapon skill line would be tremendous. A sort of Monk if you will, or battle priest in the veins of martial arts or 'avatar' like skills. The weapons would be armored gauntlets or first weapons and you basically restore magicka with each light or heavy attack.

    This gives precedent to 'melee magicka user' and would be an awesome addition imo to ESO. Had some thought on the unarmed skill and this is what I came up with:

    Warden

    Runemastery : wielding runes on their fist, the warden uses different sigils to deal melee magic damage and buffs allies. Here the skill line will include minor protection and minor magicka recovery for allies.

    Conjuration : channelling magicka to conjure magical weapons and damage shields. It's sort of a tanking line with major ward and fortitude, coupled with minor savagery. The shields are scaled to health.

    Martial Law : empower your physical and magical prowess, while debuffing your enemies. It's close to the shadow line of night blades but with a touch of Templar sun fire in it.
    Ingame: RavenSworn, Pc / NA.


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  • Ceridwynne
    Ceridwynne
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    I would rather just change the appearance of spells instead of adding new ones.

    For example:

    Want to be a druid?--Make your spell colors green/add some leaves, throw in werewolf for flavor.
    Necromancer?--Sorc pets now look like undead creatures/humanoids.
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