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Scaling/World Bosses Are Way Too Easy

  • Dymence
    Dymence
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    There's this completely out of whack ogre world boss in greenshade I believe aswell. I'll look up the exact name of it when I get home. It basically has one attack telegraphed in a red 160~ degree aoe cone which seems to in fact be a 360 degree aoe and it oneshots.
  • Alucardo
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    It'd be nice if the bosses had dynamic stats. For example, they would become stronger if high ranked players are nearby. Of course this means you could probably troll a newbie group by just standing around the world boss and not helping...
  • Carbonised
    Carbonised
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    Ch4mpTW wrote: »
    Mojmir wrote: »
    nope he's an easier one,go try the golden saint in stone falls,than come back lol

    Ok. 1 moment.

    Funny how you never did make a vid about soloing the golden saint, eh?

    Anyway, the problem is not difficulty per se, the problem is inconsistency, as I wrote in a discussion here not long ago.

    Some world bosses are easy to solo for most end game players, some are extremely hard, the golden saint being one of them, the necromancer trio in High Rock being another. Which is laughable, considering that they all fall in the category of "world bosses" and drop the same loot. But for some unfathomable reason, some of them are very easy while some are very hard. Inconsistency.

    It's the same issue in Craglorn, some of the dialies meant for groups are easy to do solo, some in a group delve, like the Seeker's Archive, is indeed very soloable, while others, like the lich in the Skyreach catacombs, or the arena bosses in the Warrior School daily are pretty much unbeatable for your average endgame player. Same type of quests, same rewards, yet inconsistent.
  • Asardes
    Asardes
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    I did the golden saint in Stonefalls a few days after One Tamriel went live. Not technically solo, because that's actually impossible in a zone that has Coat of the Red Mountain and Silks of the Sun as possible drops from those bosses. At least the beginning was not solo. There were 4-5 players camping there for her to spawn. But once she started belching fire and whipping it was solo mode again because they all died. I really don't understand why people fail to roll dodge from such predictable attacks, with long cast time, but I saw them basically standing right in front of her, and getting hit without any attempt to roll dodge or block, dying, and resing only to die again to exactly the same mechanic. And the boss was mostly after me, for some reason and they were just collateral victims getting caught in AoE.

    The tactic I used was basically kite and DoT. I was in 1L/5M/1H with 2H/Bow, kept rally up for major brutality and HoT at all times and only had to hit vigor a couple of times. It spawned plenty of clannfear adds but they melted rather quickly to acid spray (also slows them quite a bit). On the boss I used focused aim for debuff, kept poison injection up at all times, and was also getting hit along with the adds by the acid spray. Light and heavy attack weaving in between for hawk eye, sustain and ultimate regeneration. Between her AoE attacks I gap closed with critical rush. dropped a WB for empower and hit flawless dawnbreaker (first tick gets empowered). Almost got me one time because I got CCd and my stamina was low, but broke free and did a ferocious leap, then using the shield to get some maul heavy attacks close in. And I'm not even a DD. On that char I actually tank for ~90% of the time, I don't have a perfect rotation or proc gear. Just common self crafted gear.

    From my experience thus far the difficulty of One Tamriel world bosses is about the same as IC sewers stationary bosses (marked with crossed swords) and below the roaming IC bosses (with flags on their back). I've also soloed the former, and very good players can also solo the latter. Once a player knows the mechanic reasonably well and knows how to play his build world bosses are easy to solo or duo. With 4 players should be a breeze.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Ch4mpTW
    Ch4mpTW
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    Carbonised wrote: »
    Ch4mpTW wrote: »
    Mojmir wrote: »
    nope he's an easier one,go try the golden saint in stone falls,than come back lol

    Ok. 1 moment.

    Funny how you never did make a vid about soloing the golden saint, eh?

    Anyway, the problem is not difficulty per se, the problem is inconsistency, as I wrote in a discussion here not long ago.

    Some world bosses are easy to solo for most end game players, some are extremely hard, the golden saint being one of them, the necromancer trio in High Rock being another. Which is laughable, considering that they all fall in the category of "world bosses" and drop the same loot. But for some unfathomable reason, some of them are very easy while some are very hard. Inconsistency.

    It's the same issue in Craglorn, some of the dialies meant for groups are easy to do solo, some in a group delve, like the Seeker's Archive, is indeed very soloable, while others, like the lich in the Skyreach catacombs, or the arena bosses in the Warrior School daily are pretty much unbeatable for your average endgame player. Same type of quests, same rewards, yet inconsistent.

    Like I said, that boss is super popular. Every time I'm trying to, there's either a group of 8+ people whacking at him — or people will see he's getting attacked and rush over. This is because he drops popular sets (Silks of the Sun, Red Mountain, Shalk, etc.). I know for a fact I can solo him. He's not that hard. Honest to goodness. Once you learn his pattern(s), and how to go about dealing with him? He's a breeze.

    Another boss in having trouble to fight alone (meaning is always crowded and is super popular) is this hag/witch in Rivenspire. I really want to solo her, but she's always surrounded by folks.

    Edit:
    If you guys want to see "difficult" bosses in ESO (in regards to solo play), then do VMA. VMA in a sense prepared me for this kind of stuff I feel, so therefore when attempting: Dolmens, dungeons, world bosses, etc. It's all easy to me (somewhat). VMA if done tons upon tons of times becomes like 'training' of sorts, and overall molds you into a better player. At least it did for me, and those who I run with regularly.
    Edited by Ch4mpTW on October 19, 2016 1:07PM
  • Asardes
    Asardes
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    IMO they also need to buff the dolmens and especially public dungeon bosses. Those are still faceroll easy and that actually hurts the game. When one can kill the latter in a few seconds a lot of players in that dungeon are deprived of potential loot and achievements from killing those bosses. I cleared one of the dolmens in Stonefalls (the one behind the mountain) right after the patch went live, when people had not read the "natch potes" to find out about the new sets, or maybe hadn't downloaded the patch. I went solo, without food buffs and still was easy. The "elite" mobs and the bosses were about the same difficulty as the trash mobs in IC. A few days after that I did the group event in the Obsidian Scar public dungeon in Rivenspire, also solo without any food buffs, killed the boss and adds in ~20s without breaking a sweat. Simply because I wanted to get the artifact required for the mages guild daily.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • MasterSpatula
    MasterSpatula
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    Asardes wrote: »
    IMO they also need to buff the dolmens and especially public dungeon bosses. Those are still faceroll easy and that actually hurts the game. When one can kill the latter in a few seconds a lot of players in that dungeon are deprived of potential loot and achievements from killing those bosses. I cleared one of the dolmens in Stonefalls (the one behind the mountain) right after the patch went live, when people had not read the "natch potes" to find out about the new sets, or maybe hadn't downloaded the patch. I went solo, without food buffs and still was easy. The "elite" mobs and the bosses were about the same difficulty as the trash mobs in IC. A few days after that I did the group event in the Obsidian Scar public dungeon in Rivenspire, also solo without any food buffs, killed the boss and adds in ~20s without breaking a sweat. Simply because I wanted to get the artifact required for the mages guild daily.

    You know what? I still find two-bar bosses challenging on some of my characters. Most of them are soloable, but there are a few I can't take down (one of the tigers in the Grahtwood Public Dungeon and The Bloody Judge in Sanguine's Demense come to mind).

    Admittedly, I'm playing the character that can't beat these in CP80 blue gear, but I'm in the process of getting more skillpoints via shards and quests to give this character more passives and abilities. I'm still leveling my guild skills so I can use guild Ultimates. I'm also testing different abilities and rotations to see what feels natural to me. I'm still figuring out if I want this character to be Stam or Mag, and I don't know how to allocate my CP until I figure that out. On top of that, I'm gathering mats to make my CP160 sets for this character (and no, I'm not going to make temporary CP140 gear for CP491 character).

    In other words, I'm still "leveling" and learning on this character, and I'm doing the content that is aimed at those who are leveling and learning. You're not leveling and learning, but you're doing the content aimed at those who are and insisting that it be aimed at you. It's not aimed at you. It's not supposed to be hard for you. It's supposed to be hard for noobs. Harder than single-bar bosses, so they have something to test themselves on, but not something you would test yourself on. If content aimed at new players was challenging to you, it would be a giant middle finger to new players.

    I know the great flattening of One Tamriel promises to make the whole game Endgame, but that's a bad promise. There's a huge difference between my main and my alts for me, and there's a huge difference between you and a new player. Scaling can't take your experience and muscle memory away.

    I can solo The Bloody Judge without much effort on my main, but she wipes the floor with my alt. One day, I'm going to go in there and solo that boss on my alt, and that day is going to be a moment of great joy for me. Don't take that joy away from me just because you selfishly want everything aimed at you.
    Edited by MasterSpatula on October 19, 2016 6:34PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Ch4mpTW
    Ch4mpTW
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    Asardes wrote: »
    IMO they also need to buff the dolmens and especially public dungeon bosses. Those are still faceroll easy and that actually hurts the game. When one can kill the latter in a few seconds a lot of players in that dungeon are deprived of potential loot and achievements from killing those bosses. I cleared one of the dolmens in Stonefalls (the one behind the mountain) right after the patch went live, when people had not read the "natch potes" to find out about the new sets, or maybe hadn't downloaded the patch. I went solo, without food buffs and still was easy. The "elite" mobs and the bosses were about the same difficulty as the trash mobs in IC. A few days after that I did the group event in the Obsidian Scar public dungeon in Rivenspire, also solo without any food buffs, killed the boss and adds in ~20s without breaking a sweat. Simply because I wanted to get the artifact required for the mages guild daily.

    You know what? I still find two-bar bosses challenging on some of my characters. Most of them are soloable, but there are a few I can't take down (one of the tigers in the Grahtwood Public Dungeon and The Bloody Judge in Sanguine's Demense come to mind).

    Admittedly, I'm playing the character that can't beat these in CP80 blue gear, but I'm in the process of getting more skillpoints via shards and quests to give this character more passives and abilities. I'm still leveling my guild skills so I can use guild Ultimates. I'm also testing different abilities and rotations to see what feels natural to me. I'm still figuring out if I want this character to be Stam or Mag, and I don't know how to allocate my CP until I figure that out. On top of that, I'm gathering mats to make my CP160 sets for this character (and no, I'm not going to make temporary CP140 gear for CP491 character).

    In other words, I'm still "leveling" and learning on this character, and I'm doing the content that is aimed at those who are leveling and learning. You're not leveling and learning, but you're doing the content aimed at those who are and insisting that it be aimed at you. It's not aimed at you. It's not supposed to be hard for you. It's supposed to be hard for noobs. Harder than single-bar bosses, so they have something to test themselves on, but not something you would test yourself on. If content aimed at new players was challenging to you, it would be a giant middle finger to new players.

    I know the great flattening of One Tamriel promises to make the whole game Endgame, but that's a bad promise. There's a huge difference between my main and my alts for me, and there's a huge difference between you and a new player. Scaling can't take your experience and muscle memory away.

    I can solo The Bloody Judge without much effort on my main, but she wipes the floor with my alt. One day, I'm going to go in there and solo that boss on my alt, and that day is going to be a moment of great joy for me. Don't take that joy away from me just because you selfishly want everything aimed at you.

    I can respect that. I can genuinely respect that, and understand where you're coming from. Very well said, bruh-bruh.
  • Soundwave
    Soundwave
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    Ch4mpTW wrote: »
    https://youtu.be/q-A2a_TjsNE

    I don't see how scaling is ruining the game for people. The content is incredibly easy nowadays. The video above is of me solo'ing a world boss with my MagDK (without his Maelstrom Inferno as it's on my MagNB), and with all my characters I've been solo'ing all types of content (except trials). Nothing was really done in regards to difficulty, or monster damage output it feels like. The only difference is that things have more health, and maybe more resistances. That's it.

    ZOS, did you forget to buff the world bosses, delve mobs and bosses, and dungeons? O_o

    If I find the world bosses easy, go craglorn.
  • AuldWolf
    AuldWolf
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    As someone who's recently returned to ESO (after leaving, being somewhat fed up of ESO catering to hardcore/PvP players), I find the world bosses to be too annoyingly difficult. You can't beat them if you're playing casually, either solo or in a duo. I know, I know, the H4RDC0R3 elite have no trouble. That's fine. But for most people? It's just going to alienate them.

    I can see ESO going the way champs did. Appeal to the hardcore, appeal to PvPers, do so with every major patch. Watch the population drop by half with every major patch. We do try to warn them, we really do...

    ESO is going to be the next ghost town, following Champions Online and Battleborn.

    The duelling was bad enough, the world bosses are ridiculous. It's just not fun any more. I'm not having any fun. And back around 1.4-ish I was having loads of fun. It's a pity. I mean, I love being able to go anywhere, don't get me wrong. It's just that for casual play the scaling is all out of whack. And it's going to cater more and more to hardcore/PvP audiences (less than 5~ per cent of the player base), alienating everyone else, until the game finally dies.

    This is the way it always goes. It's the story of every online game. We try to warn them, they don't listen, the game dies...

    Most people just want to have fun. By not appealing to hardcore/PvP audiences, you're losing... what, 5~ per cent of your audience who aren't even whales? Big loss. I'm sorry, but whilst the minority wants harder world bosses, I'd prefer they be easier.

    @ZOS_GinaBruno
  • piratz86
    piratz86
    Ch4mpTW wrote: »
    https://youtu.be/q-A2a_TjsNE

    I don't see how scaling is ruining the game for people. The content is incredibly easy nowadays. The video above is of me solo'ing a world boss with my MagDK (without his Maelstrom Inferno as it's on my MagNB), and with all my characters I've been solo'ing all types of content (except trials). Nothing was really done in regards to difficulty, or monster damage output it feels like. The only difference is that things have more health, and maybe more resistances. That's it.

    ZOS, did you forget to buff the world bosses, delve mobs and bosses, and dungeons? O_o

    Anyway you can upload a solo kill of a more difficult world boss? Cause this one is easy to solo at almost any level.
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