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Scaling/World Bosses Are Way Too Easy

Ch4mpTW
Ch4mpTW
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https://youtu.be/q-A2a_TjsNE

I don't see how scaling is ruining the game for people. The content is incredibly easy nowadays. The video above is of me solo'ing a world boss with my MagDK (without his Maelstrom Inferno as it's on my MagNB), and with all my characters I've been solo'ing all types of content (except trials). Nothing was really done in regards to difficulty, or monster damage output it feels like. The only difference is that things have more health, and maybe more resistances. That's it.

ZOS, did you forget to buff the world bosses, delve mobs and bosses, and dungeons? O_o
  • Mojmir
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    nope he's an easier one,go try the golden saint in stone falls,than come back lol
  • Ch4mpTW
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    Mojmir wrote: »
    nope he's an easier one,go try the golden saint in stone falls,than come back lol

    Ok. 1 moment.
  • Brrrofski
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    Think it's people with no CP having an issue. First toon level 35s etc.
  • redspecter23
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    A player with multiple maelstrom completions telling everyone how easy things are. Yup, seems like a legit conversation topic.

    These world bosses are not balanced against top tier players and this is by design. If you find them easy to solo, I assure you that the majority of the population does not.

    Unless this is just a bragging thread and then grats to you I guess.
  • alexkdd99
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    Stop trolling. Obviously the people having trouble are not clearing vma. Most probably are not near max champ rank or have complete builds.

    It is obvious you made this post only to brag.
  • Mic1007
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    Mojmir wrote: »
    nope he's an easier one,go try the golden saint in stone falls,than come back lol

    Agreed. :D
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  • Ch4mpTW
    Ch4mpTW
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    alexkdd99 wrote: »
    Stop trolling. Obviously the people having trouble are not clearing vma. Most probably are not near max champ rank or have complete builds.

    It is obvious you made this post only to brag.

    Untrue. A buddy of mine who is CP300-something has solo'd a few world bosses as well. We're talking in PSN chat as we speak. And he too has beaten VMA as well.
  • Mojmir
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    my only issue with the new design,is how inconsistent they are. Brahma grove is easy,but the saint is not and they're both in a starter zone.
  • MasterSpatula
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    Ch4mpTW wrote: »
    alexkdd99 wrote: »
    Stop trolling. Obviously the people having trouble are not clearing vma. Most probably are not near max champ rank or have complete builds.

    It is obvious you made this post only to brag.

    Untrue. A buddy of mine who is CP300-something has solo'd a few world bosses as well]. We're talking in PSN chat as we speak. And he too has beaten VMA as well.

    You realize you're invalidating your own response here, right?
    Edited by MasterSpatula on October 18, 2016 10:28PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • MissBizz
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    Ch4mpTW wrote: »
    alexkdd99 wrote: »
    Stop trolling. Obviously the people having trouble are not clearing vma. Most probably are not near max champ rank or have complete builds.

    It is obvious you made this post only to brag.

    Untrue. A buddy of mine who is CP300-something has solo'd a few world bosses as well. We're talking in PSN chat as we speak. And he too has beaten VMA as well.

    That was a point made previously in this topic (part I bolded), although not in the post you quoted. I think the general idea is that for highly skilled players they are still too easy, but for plenty of the population (including brand new players who have no idea what they are doing) the world bosses are not extremely easy. Over world content is generally where a player learns the game. Their class, skills, what sets are etc. I dont believe the intended audience (difficulty wise) would be highly skilled or end game players.

    Of course it does make it more difficult than previously though.
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  • Nestor
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    Mojmir wrote: »
    my only issue with the new design,is how inconsistent they are. Brahma grove is easy,but the saint is not and they're both in a starter zone.

    @Mojmir

    They have always had a range. Soulfire Plateau in Auridon for instance was always most difficult to solo, and even with 2 or 3 others, it could be iffy. Then, the Clanfear mid way up the East Coast of that zone was always quite easy. Nope, not any more it's not. I have no comment on Soulfire, as I cleared that boss already before the update so not in any hurry to go back.

    So, having a mix of difficulties is a good thing. This way, some of the players can at least get some of the World Bosses without too much trouble, but the rest of the WB's are going to be a challenge.
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  • LEGENDARYYY
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    I soloed several world bosses with my lvl 30 magsorc in broken green gear. I had 500 CP at the time though, but the broken gear probably evened things out.

    Having a decent rotation and self heal they are all easy. You do not need top tier gear either.
    Edited by LEGENDARYYY on October 18, 2016 10:33PM
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  • Ch4mpTW
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    MissBizz wrote: »
    Ch4mpTW wrote: »
    alexkdd99 wrote: »
    Stop trolling. Obviously the people having trouble are not clearing vma. Most probably are not near max champ rank or have complete builds.

    It is obvious you made this post only to brag.

    Untrue. A buddy of mine who is CP300-something has solo'd a few world bosses as well. We're talking in PSN chat as we speak. And he too has beaten VMA as well.

    That was a point made previously in this topic (part I bolded), although not in the post you quoted. I think the general idea is that for highly skilled players they are still too easy, but for plenty of the population (including brand new players who have no idea what they are doing) the world bosses are not extremely easy. Over world content is generally where a player learns the game. Their class, skills, what sets are etc. I dont believe the intended audience (difficulty wise) would be highly skilled or end game players.

    Of course it does make it more difficult than previously though.

    You understood exactly my point, and hit the nail right on the head. Thank you for understanding.
  • Ch4mpTW
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    I soloed several world bosses with my lvl 30 magsorc in broken green gear. I had 500 CP at the time though, but the broken gear probably evened things out.

    Having a decent rotation and self heal they are all easy. You do not need top tier gear either.

    You also get the point. Agreed.
  • phbell
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    MissBizz wrote: »
    Ch4mpTW wrote: »
    alexkdd99 wrote: »
    Stop trolling. Obviously the people having trouble are not clearing vma. Most probably are not near max champ rank or have complete builds.

    It is obvious you made this post only to brag.

    Untrue. A buddy of mine who is CP300-something has solo'd a few world bosses as well. We're talking in PSN chat as we speak. And he too has beaten VMA as well.

    That was a point made previously in this topic (part I bolded), although not in the post you quoted. I think the general idea is that for highly skilled players they are still too easy, but for plenty of the population (including brand new players who have no idea what they are doing) the world bosses are not extremely easy. Over world content is generally where a player learns the game. Their class, skills, what sets are etc. I dont believe the intended audience (difficulty wise) would be highly skilled or end game players.

    Of course it does make it more difficult than previously though.

    But this is the downside to a "one size fits all" model. Make it easy enough to not discourage the new gamer and it becomes boring for the veteran players. While I understand the attraction of 1T I also believe that the original model helped me develop into a better player. Like the OP - the only challenges I find these days comes from soloing group content.
  • Ch4mpTW
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    Mojmir wrote: »
    nope he's an easier one,go try the golden saint in stone falls,than come back lol

    Every time I try to kill him, a zerg of people run up and start attacking. Only to die a few times, and keep attacking. I'll keep trying to get him alone, but it feels unlikely. He's a popular boss it seems, as he drops Red Mountain gear. :(
  • Drummerx04
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    I actually failed to solo the gargoyle in rivenspire on my magsorc (low regen dps build).

    The boss has a pretty tough to see knock down CC, constantly double swipes which applies a heavy bleed, and summons adds with 200k+ health that chase you around spamming dizzying swing and healing each other and the boss. He also gets the standard gargoyle unblockable petrification conal AoE CC blast which hits if you stop strafing.

    100% sure that I could survive it and whittle it down with a tankier regen setup, but definitely with a low regen light armor build and 0 support from others, he's pretty damn tough.
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  • Hammy01
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    Ch4mpTW wrote: »
    https://youtu.be/q-A2a_TjsNE

    I don't see how scaling is ruining the game for people. The content is incredibly easy nowadays. The video above is of me solo'ing a world boss with my MagDK (without his Maelstrom Inferno as it's on my MagNB), and with all my characters I've been solo'ing all types of content (except trials). Nothing was really done in regards to difficulty, or monster damage output it feels like. The only difference is that things have more health, and maybe more resistances. That's it.

    ZOS, did you forget to buff the world bosses, delve mobs and bosses, and dungeons? O_o

    I solo'd this boss earlier tonight as well and he is not hard just a lot more health... however there is I believe at least 1 boss per zone that is really tough and is better done with 2 or more people. I don't think ZOS intended every world boss to be extremely difficult for all but the Elite players. I actually think they buffed the health so much so that the bosses will live more than 3 seconds so more players have a chance at getting the new set pieces.
  • Lord_Eomer
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    Ch4mpTW wrote: »
    Mojmir wrote: »
    nope he's an easier one,go try the golden saint in stone falls,than come back lol

    Ok. 1 moment.
    Ch4mpTW wrote: »
    MissBizz wrote: »
    Ch4mpTW wrote: »
    alexkdd99 wrote: »
    Stop trolling. Obviously the people having trouble are not clearing vma. Most probably are not near max champ rank or have complete builds.

    It is obvious you made this post only to brag.

    Untrue. A buddy of mine who is CP300-something has solo'd a few world bosses as well. We're talking in PSN chat as we speak. And he too has beaten VMA as well.

    That was a point made previously in this topic (part I bolded), although not in the post you quoted. I think the general idea is that for highly skilled players they are still too easy, but for plenty of the population (including brand new players who have no idea what they are doing) the world bosses are not extremely easy. Over world content is generally where a player learns the game. Their class, skills, what sets are etc. I dont believe the intended audience (difficulty wise) would be highly skilled or end game players.

    Of course it does make it more difficult than previously though.

    You understood exactly my point, and hit the nail right on the head. Thank you for understanding.
    Hammy01 wrote: »
    Ch4mpTW wrote: »
    https://youtu.be/q-A2a_TjsNE

    I don't see how scaling is ruining the game for people. The content is incredibly easy nowadays. The video above is of me solo'ing a world boss with my MagDK (without his Maelstrom Inferno as it's on my MagNB), and with all my characters I've been solo'ing all types of content (except trials). Nothing was really done in regards to difficulty, or monster damage output it feels like. The only difference is that things have more health, and maybe more resistances. That's it.

    ZOS, did you forget to buff the world bosses, delve mobs and bosses, and dungeons? O_o

    I solo'd this boss earlier tonight as well and he is not hard just a lot more health... however there is I believe at least 1 boss per zone that is really tough and is better done with 2 or more people. I don't think ZOS intended every world boss to be extremely difficult for all but the Elite players. I actually think they buffed the health so much so that the bosses will live more than 3 seconds so more players have a chance at getting the new set pieces.

    Yea OP is just enjoying simple kill!
    Edited by Lord_Eomer on October 18, 2016 11:01PM
  • AzraelKrieg
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    Should be noted that Frost Atronachs are easy to kill anyway since they move considerably slower than other enemies so it makes sense that the Frostie Group Bosses are easy to kill. The one in The Rift was easily taken down by my small group of 5 but the ghost boss near Honrich's Tower was a lot tougher due to new mechanics.
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  • runagate
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    I used to be able to solo Soulfire on my characters that've gotten around to that locale. I wouldn't even try now.

    I will tell you some of the world bosses are delightful, even if very difficult. That pair of senche tigers with their new dual-charge mechanic is pretty fun! There's no way I can solo them on a magicka build, though, as there's too much necessary stamina-use and the timing is kinda janky - and the telegraphs on the group seem irrelevant to the mechanic, which probably is a nightmare for less experienced players.

    There's a few that are really fun now. Some inexplicably don't seem harder.
  • Dagoth_Rac
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    The patch notes list the World Bosses that got true buffs and a redesign. Usually one or two per zone. The rest are really no more difficult than before, they just take longer to kill. I think the idea is that some World Bosses will be like "normal" dungeon bosses and a select few will be like "veteran" dungeon bosses.

    And don't forget that there are no "leagues" in ESO. Imagine if in baseball every baseball player in the country was playing together. Little League, High School, College, semi-pro, A, AA, AAA, MLB, etc. That is what overland ESO is like. The people clearing VMA are the MLB players of ESO. Some things will seem easy to them that are incredibly difficult to others. Just like how hitting a 5th starter on an MLB team seems easy to Mike Trout or Bryce Harper but would be incredibly challenging to some guy playing A ball.
  • Acrolas
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    I soloed a post-patch celestial rift and did not making a new thread being a *** about it.

    *achievement unlocked*
    signing off
  • MasterSpatula
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    Acrolas wrote: »
    I soloed a post-patch celestial rift and did not making a new thread being a *** about it.

    *achievement unlocked*

    Congratulations on totally not tooting your own horn.

    Wait a minute....
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Mojmir
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    I solo'd a load screen, lost again :(
  • Kaaldein
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    The hardest Boss in the game right now is...

    The Inventory Boss >.<

    I fight him every day!

  • Ayantir
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    You're a good player, congratulations

    This is a game for casuals who buy cosmetics fashionistic things, they are not as good as you.

    I would ask you what you're doing here ? Consider a game with better challenge if it's too easy.
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  • daedalusAI
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    No idea why you are so shocked about scaling: if the ceiling of the world scaling is 160cp and you have more points than that you out-scale content.

    Pretty obvious.

    Shocking would be the opposite: a fresh low-level with no cp except the world scaling who can solo world bosses.
    Edited by daedalusAI on October 19, 2016 10:48AM
  • Waseem
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    Zenimax did not make ESO for players of CP 561, they dont care if you can solo it or not.
    their goal is mostly 5-6 new players who barely know how to switch bar and apply ground dots to be able to kill such world boss.
  • Cryptical
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    daedalusAI wrote: »
    No idea why you are so shocked about scaling: if the ceiling of the world scaling is 160cp and you have more points than that you out-scale content.

    Pretty obvious.

    Shocking would be the opposite: a fresh low-level with no cp except the world scaling who can solo world bosses.
    Two duels today I watched approached that level of nonsense. One of them was a level 7 barehanded Templar versus a champ 131 sorc. I saw the sorc go through everything without being able to kill the battle-leveled level 7. Liquid lightning, lightning form, overload, frags, charged atro, and more - but the barehanded battle-scaled level 7 had too much battle-scaled health to be taken down quickly and would just use rushed ceremony on the rare occasion of being reduced to 40% health. And then go back to fist punching... I did say barehanded. I watched 5 minutes, then recorded another 10 solid minutes. No winner.
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