I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.
IzakiBrotheSs wrote: »I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.
What about magicka DPS pulling around 50k now? Which is just as much as stamina. Yeah those "destruction staff puppets" aka magicka sorcerers are one of the highest DPS classes in the game now. Using what spammable? Force Pulse that's right. Why is Force Pulse good? Because it has 3 damage types and 3 hits to proc item sets like Ilambris, Scathing Mage and Nerien'eth. Why is Force Pulse bad? Because it doesn't add any secondary effects. Crushing Shock is great in the sense that it also interrupts/CCs. Force Pulse needs to provide a buff too. What would be great is that instead of the crappy AoE component it has, it would provide a passive buff based on the staff type used. Why is Elemental Blockade great? Because its a damn strong DoT, one of the strongest in the game. Why is it bad? The other morph sucks.
What you're suggesting OP might be good, but I think a remake of the skill line and the passives should be enough. Add a cost reduction passive instead of or in addition the one that gives you magicka back. Add a bonus to ALL attacks based on staff type (DoT - Flame Staff, extra damage - Frost Staff, critical chance - Shock Staff) instead of the one that makes heavy attacks go faster. The heavy attack passive is pretty good, but if it was up to me, the Frost Staff wouldn't give a measly damage shield but rather an offensive buff like an Empower.
So I'll just quickly break that down, this is what I think a destruction staff needs:
- Tri-Focus: keep as is. (+ that Frost Staff suggestion above?)
- Penetrating Magic: keep as is.
- Elemental Force: keep as is. Although I'd suggest that all Destruction Staff abilities gain 10% more damage to enemies affected by status effects.
- Ancient Knowledge: Grants a bonus to depending on your staff type. Fire Staff - 8%/16% chance from non-DoT attacks to apply a DoT for 6 seconds for X Fire Damage, Frost Staff - increases your damage by 2.5/5%, Shock Staff - increase your critical chance by 5%/10%.
- Destruction Expert: Reduces the cost of Destruction Staff abilities by 10%/20%
Basically only 2 passives changed and the whole skill line looks more appealing.
Now active skills are a delicate one.
Destructive Touch needs a full rework IMO. First it should completely lose the CC in my opinion and should instead deal more damage, a stronger DoT and cost less.
- The Destructive Clench morph should add the elemental changes (stronger DoT for Fire, stronger initial hit for Frost, AoE damage for Shock).
- The Destructive Reach morph should instead gain the CC and the range but lose the DoT (the CC is dependent on staff type too, so Knockback for Fire, Immobilize + Disorient for Frost and Stun for Shock).
Wall of Elements is good! Maybe the Unstable Wall should have a stronger explosion.
Force Shock is good! Crushing Shock is great the way it is. Force Pulse should lose the AoE component and add an effect based on the staff type (any ideas?)
Weakness to Elements is meh... The Elemental Susceptibility morph instead of refreshing itself should be something else, because right now its absolutely useless. My take would be a snare and a decrease in duration down to 10 seconds with some actual damage over time involved based on staff type. By the way, if you look at this skill and compare it to Noxious Breath or Surprise Attack you kinda start to think that this ability is really bad and that the debs were trolling. Elemental Drain is good for magicka sustain, but I still think some damage amplification wouldn't be overkill (extra X fire, frost or shock damage every 3 seconds when you deal damage of that type?).
Impulse sucks! Buff the damage, buff the range (8 meters?). On Elemental Ring the DoT is barely noticeable. Might as well completely scrap the DoT and add in a 5% damage buff for each enemy hit up to 6 targets or something similar. Pulsar is decent, good group debuff.
Thats my take on the skill line.
IzakiBrotheSs wrote: »I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.
What about magicka DPS pulling around 50k now? Which is just as much as stamina. Yeah those "destruction staff puppets" aka magicka sorcerers are one of the highest DPS classes in the game now. Using what spammable? Force Pulse that's right. Why is Force Pulse good? Because it has 3 damage types and 3 hits to proc item sets like Ilambris, Scathing Mage and Nerien'eth. Why is Force Pulse bad? Because it doesn't add any secondary effects. Crushing Shock is great in the sense that it also interrupts/CCs. Force Pulse needs to provide a buff too. What would be great is that instead of the crappy AoE component it has, it would provide a passive buff based on the staff type used. Why is Elemental Blockade great? Because its a damn strong DoT, one of the strongest in the game. Why is it bad? The other morph sucks.
What you're suggesting OP might be good, but I think a remake of the skill line and the passives should be enough. Add a cost reduction passive instead of or in addition the one that gives you magicka back. Add a bonus to ALL attacks based on staff type (DoT - Flame Staff, extra damage - Frost Staff, critical chance - Shock Staff) instead of the one that makes heavy attacks go faster. The heavy attack passive is pretty good, but if it was up to me, the Frost Staff wouldn't give a measly damage shield but rather an offensive buff like an Empower.
So I'll just quickly break that down, this is what I think a destruction staff needs:
- Tri-Focus: keep as is. (+ that Frost Staff suggestion above?)
- Penetrating Magic: keep as is.
- Elemental Force: keep as is. Although I'd suggest that all Destruction Staff abilities gain 10% more damage to enemies affected by status effects.
- Ancient Knowledge: Grants a bonus to depending on your staff type. Fire Staff - 8%/16% chance from non-DoT attacks to apply a DoT for 6 seconds for X Fire Damage, Frost Staff - increases your damage by 2.5/5%, Shock Staff - increase your critical chance by 5%/10%.
- Destruction Expert: Reduces the cost of Destruction Staff abilities by 10%/20%
Basically only 2 passives changed and the whole skill line looks more appealing.
Now active skills are a delicate one.
Destructive Touch needs a full rework IMO. First it should completely lose the CC in my opinion and should instead deal more damage, a stronger DoT and cost less.
- The Destructive Clench morph should add the elemental changes (stronger DoT for Fire, stronger initial hit for Frost, AoE damage for Shock).
- The Destructive Reach morph should instead gain the CC and the range but lose the DoT (the CC is dependent on staff type too, so Knockback for Fire, Immobilize + Disorient for Frost and Stun for Shock).
Wall of Elements is good! Maybe the Unstable Wall should have a stronger explosion.
Force Shock is good! Crushing Shock is great the way it is. Force Pulse should lose the AoE component and add an effect based on the staff type (any ideas?)
Weakness to Elements is meh... The Elemental Susceptibility morph instead of refreshing itself should be something else, because right now its absolutely useless. My take would be a snare and a decrease in duration down to 10 seconds with some actual damage over time involved based on staff type. By the way, if you look at this skill and compare it to Noxious Breath or Surprise Attack you kinda start to think that this ability is really bad and that the debs were trolling. Elemental Drain is good for magicka sustain, but I still think some damage amplification wouldn't be overkill (extra X fire, frost or shock damage every 3 seconds when you deal damage of that type?).
Impulse sucks! Buff the damage, buff the range (8 meters?). On Elemental Ring the DoT is barely noticeable. Might as well completely scrap the DoT and add in a 5% damage buff for each enemy hit up to 6 targets or something similar. Pulsar is decent, good group debuff.
Thats my take on the skill line.
But you have actually proposed the changes to destro staff skill line that could buff magicka classes so you admit that some changes are needed and I don't believe they will ever be implemented in such a way that magicka will become competitive again.
And I am curious which magicka class can pull 50k dmg? Magicka sorcerers? Yeah, they can pull these numbers and even more with Overload (but it's only an ulti so not up all the time) but definitely not with Force Pulse lol The dmg of this skill - the only spammable DPS skill for sorcerers - is just... meh. It's only good because it's spammable (so must have for sorcerers), it procs Crystal Frags, it's quite cheap and provides increased chance to proc some monster sets like Ilambris as you mentioned. But damage is not considered as its advantage.
Destro does not need such a buff. It may need some small adjustment to some abilities, but definitely not a dIzakiBrotheSs wrote: »I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.
What about magicka DPS pulling around 50k now? Which is just as much as stamina. Yeah those "destruction staff puppets" aka magicka sorcerers are one of the highest DPS classes in the game now. Using what spammable? Force Pulse that's right. Why is Force Pulse good? Because it has 3 damage types and 3 hits to proc item sets like Ilambris, Scathing Mage and Nerien'eth. Why is Force Pulse bad? Because it doesn't add any secondary effects. Crushing Shock is great in the sense that it also interrupts/CCs. Force Pulse needs to provide a buff too. What would be great is that instead of the crappy AoE component it has, it would provide a passive buff based on the staff type used. Why is Elemental Blockade great? Because its a damn strong DoT, one of the strongest in the game. Why is it bad? The other morph sucks.
What you're suggesting OP might be good, but I think a remake of the skill line and the passives should be enough. Add a cost reduction passive instead of or in addition the one that gives you magicka back. Add a bonus to ALL attacks based on staff type (DoT - Flame Staff, extra damage - Frost Staff, critical chance - Shock Staff) instead of the one that makes heavy attacks go faster. The heavy attack passive is pretty good, but if it was up to me, the Frost Staff wouldn't give a measly damage shield but rather an offensive buff like an Empower.
So I'll just quickly break that down, this is what I think a destruction staff needs:
- Tri-Focus: keep as is. (+ that Frost Staff suggestion above?)
- Penetrating Magic: keep as is.
- Elemental Force: keep as is. Although I'd suggest that all Destruction Staff abilities gain 10% more damage to enemies affected by status effects.
- Ancient Knowledge: Grants a bonus to depending on your staff type. Fire Staff - 8%/16% chance from non-DoT attacks to apply a DoT for 6 seconds for X Fire Damage, Frost Staff - increases your damage by 2.5/5%, Shock Staff - increase your critical chance by 5%/10%.
- Destruction Expert: Reduces the cost of Destruction Staff abilities by 10%/20%
Basically only 2 passives changed and the whole skill line looks more appealing.
Now active skills are a delicate one.
Destructive Touch needs a full rework IMO. First it should completely lose the CC in my opinion and should instead deal more damage, a stronger DoT and cost less.
- The Destructive Clench morph should add the elemental changes (stronger DoT for Fire, stronger initial hit for Frost, AoE damage for Shock).
- The Destructive Reach morph should instead gain the CC and the range but lose the DoT (the CC is dependent on staff type too, so Knockback for Fire, Immobilize + Disorient for Frost and Stun for Shock).
Wall of Elements is good! Maybe the Unstable Wall should have a stronger explosion.
Force Shock is good! Crushing Shock is great the way it is. Force Pulse should lose the AoE component and add an effect based on the staff type (any ideas?)
Weakness to Elements is meh... The Elemental Susceptibility morph instead of refreshing itself should be something else, because right now its absolutely useless. My take would be a snare and a decrease in duration down to 10 seconds with some actual damage over time involved based on staff type. By the way, if you look at this skill and compare it to Noxious Breath or Surprise Attack you kinda start to think that this ability is really bad and that the debs were trolling. Elemental Drain is good for magicka sustain, but I still think some damage amplification wouldn't be overkill (extra X fire, frost or shock damage every 3 seconds when you deal damage of that type?).
Impulse sucks! Buff the damage, buff the range (8 meters?). On Elemental Ring the DoT is barely noticeable. Might as well completely scrap the DoT and add in a 5% damage buff for each enemy hit up to 6 targets or something similar. Pulsar is decent, good group debuff.
Thats my take on the skill line.
But you have actually proposed the changes to destro staff skill line that could buff magicka classes so you admit that some changes are needed and I don't believe they will ever be implemented in such a way that magicka will become competitive again.
And I am curious which magicka class can pull 50k dmg? Magicka sorcerers? Yeah, they can pull these numbers and even more with Overload (but it's only an ulti so not up all the time) but definitely not with Force Pulse lol The dmg of this skill - the only spammable DPS skill for sorcerers - is just... meh. It's only good because it's spammable (so must have for sorcerers), it procs Crystal Frags, it's quite cheap and provides increased chance to proc some monster sets like Ilambris as you mentioned. But damage is not considered as its advantage.
Mag Sorc 50k+ on Rakkhat with Force Pulse and without Overload
Magicka doesn't need any DPS buffs at this point. They are pretty much on par with stam DPS.
Giles.floydub17_ESO wrote: »@Birdovic
Unfortunately your new idea is actually just a rehashed ideal that's been beaten to death. Nothing new.
Second, the idea is based in a myth that stam does more damage because they get an extra set bonus slot when they use DW. Oddly, magika used to outshine stamina even when DW was used.
He game balance is based on much more than how much one can get in set bonuses.
I conclusion, the myth that DW getting an extra set bonus makes them stronger is just that, a myth.
old_mufasa wrote: »Destro does not need such a buff. It may need some small adjustment to some abilities, but definitely not a dIzakiBrotheSs wrote: »I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.
What about magicka DPS pulling around 50k now? Which is just as much as stamina. Yeah those "destruction staff puppets" aka magicka sorcerers are one of the highest DPS classes in the game now. Using what spammable? Force Pulse that's right. Why is Force Pulse good? Because it has 3 damage types and 3 hits to proc item sets like Ilambris, Scathing Mage and Nerien'eth. Why is Force Pulse bad? Because it doesn't add any secondary effects. Crushing Shock is great in the sense that it also interrupts/CCs. Force Pulse needs to provide a buff too. What would be great is that instead of the crappy AoE component it has, it would provide a passive buff based on the staff type used. Why is Elemental Blockade great? Because its a damn strong DoT, one of the strongest in the game. Why is it bad? The other morph sucks.
What you're suggesting OP might be good, but I think a remake of the skill line and the passives should be enough. Add a cost reduction passive instead of or in addition the one that gives you magicka back. Add a bonus to ALL attacks based on staff type (DoT - Flame Staff, extra damage - Frost Staff, critical chance - Shock Staff) instead of the one that makes heavy attacks go faster. The heavy attack passive is pretty good, but if it was up to me, the Frost Staff wouldn't give a measly damage shield but rather an offensive buff like an Empower.
So I'll just quickly break that down, this is what I think a destruction staff needs:
- Tri-Focus: keep as is. (+ that Frost Staff suggestion above?)
- Penetrating Magic: keep as is.
- Elemental Force: keep as is. Although I'd suggest that all Destruction Staff abilities gain 10% more damage to enemies affected by status effects.
- Ancient Knowledge: Grants a bonus to depending on your staff type. Fire Staff - 8%/16% chance from non-DoT attacks to apply a DoT for 6 seconds for X Fire Damage, Frost Staff - increases your damage by 2.5/5%, Shock Staff - increase your critical chance by 5%/10%.
- Destruction Expert: Reduces the cost of Destruction Staff abilities by 10%/20%
Basically only 2 passives changed and the whole skill line looks more appealing.
Now active skills are a delicate one.
Destructive Touch needs a full rework IMO. First it should completely lose the CC in my opinion and should instead deal more damage, a stronger DoT and cost less.
- The Destructive Clench morph should add the elemental changes (stronger DoT for Fire, stronger initial hit for Frost, AoE damage for Shock).
- The Destructive Reach morph should instead gain the CC and the range but lose the DoT (the CC is dependent on staff type too, so Knockback for Fire, Immobilize + Disorient for Frost and Stun for Shock).
Wall of Elements is good! Maybe the Unstable Wall should have a stronger explosion.
Force Shock is good! Crushing Shock is great the way it is. Force Pulse should lose the AoE component and add an effect based on the staff type (any ideas?)
Weakness to Elements is meh... The Elemental Susceptibility morph instead of refreshing itself should be something else, because right now its absolutely useless. My take would be a snare and a decrease in duration down to 10 seconds with some actual damage over time involved based on staff type. By the way, if you look at this skill and compare it to Noxious Breath or Surprise Attack you kinda start to think that this ability is really bad and that the debs were trolling. Elemental Drain is good for magicka sustain, but I still think some damage amplification wouldn't be overkill (extra X fire, frost or shock damage every 3 seconds when you deal damage of that type?).
Impulse sucks! Buff the damage, buff the range (8 meters?). On Elemental Ring the DoT is barely noticeable. Might as well completely scrap the DoT and add in a 5% damage buff for each enemy hit up to 6 targets or something similar. Pulsar is decent, good group debuff.
Thats my take on the skill line.
But you have actually proposed the changes to destro staff skill line that could buff magicka classes so you admit that some changes are needed and I don't believe they will ever be implemented in such a way that magicka will become competitive again.
And I am curious which magicka class can pull 50k dmg? Magicka sorcerers? Yeah, they can pull these numbers and even more with Overload (but it's only an ulti so not up all the time) but definitely not with Force Pulse lol The dmg of this skill - the only spammable DPS skill for sorcerers - is just... meh. It's only good because it's spammable (so must have for sorcerers), it procs Crystal Frags, it's quite cheap and provides increased chance to proc some monster sets like Ilambris as you mentioned. But damage is not considered as its advantage.
Mag Sorc 50k+ on Rakkhat with Force Pulse and without Overload
Magicka doesn't need any DPS buffs at this point. They are pretty much on par with stam DPS.
OMG... please get it through your head.. SORCS ARE NOT THE ONLY MAGIC DPS CLASS!!!
old_mufasa wrote: »Destro does not need such a buff. It may need some small adjustment to some abilities, but definitely not a dIzakiBrotheSs wrote: »I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.
What about magicka DPS pulling around 50k now? Which is just as much as stamina. Yeah those "destruction staff puppets" aka magicka sorcerers are one of the highest DPS classes in the game now. Using what spammable? Force Pulse that's right. Why is Force Pulse good? Because it has 3 damage types and 3 hits to proc item sets like Ilambris, Scathing Mage and Nerien'eth. Why is Force Pulse bad? Because it doesn't add any secondary effects. Crushing Shock is great in the sense that it also interrupts/CCs. Force Pulse needs to provide a buff too. What would be great is that instead of the crappy AoE component it has, it would provide a passive buff based on the staff type used. Why is Elemental Blockade great? Because its a damn strong DoT, one of the strongest in the game. Why is it bad? The other morph sucks.
What you're suggesting OP might be good, but I think a remake of the skill line and the passives should be enough. Add a cost reduction passive instead of or in addition the one that gives you magicka back. Add a bonus to ALL attacks based on staff type (DoT - Flame Staff, extra damage - Frost Staff, critical chance - Shock Staff) instead of the one that makes heavy attacks go faster. The heavy attack passive is pretty good, but if it was up to me, the Frost Staff wouldn't give a measly damage shield but rather an offensive buff like an Empower.
So I'll just quickly break that down, this is what I think a destruction staff needs:
- Tri-Focus: keep as is. (+ that Frost Staff suggestion above?)
- Penetrating Magic: keep as is.
- Elemental Force: keep as is. Although I'd suggest that all Destruction Staff abilities gain 10% more damage to enemies affected by status effects.
- Ancient Knowledge: Grants a bonus to depending on your staff type. Fire Staff - 8%/16% chance from non-DoT attacks to apply a DoT for 6 seconds for X Fire Damage, Frost Staff - increases your damage by 2.5/5%, Shock Staff - increase your critical chance by 5%/10%.
- Destruction Expert: Reduces the cost of Destruction Staff abilities by 10%/20%
Basically only 2 passives changed and the whole skill line looks more appealing.
Now active skills are a delicate one.
Destructive Touch needs a full rework IMO. First it should completely lose the CC in my opinion and should instead deal more damage, a stronger DoT and cost less.
- The Destructive Clench morph should add the elemental changes (stronger DoT for Fire, stronger initial hit for Frost, AoE damage for Shock).
- The Destructive Reach morph should instead gain the CC and the range but lose the DoT (the CC is dependent on staff type too, so Knockback for Fire, Immobilize + Disorient for Frost and Stun for Shock).
Wall of Elements is good! Maybe the Unstable Wall should have a stronger explosion.
Force Shock is good! Crushing Shock is great the way it is. Force Pulse should lose the AoE component and add an effect based on the staff type (any ideas?)
Weakness to Elements is meh... The Elemental Susceptibility morph instead of refreshing itself should be something else, because right now its absolutely useless. My take would be a snare and a decrease in duration down to 10 seconds with some actual damage over time involved based on staff type. By the way, if you look at this skill and compare it to Noxious Breath or Surprise Attack you kinda start to think that this ability is really bad and that the debs were trolling. Elemental Drain is good for magicka sustain, but I still think some damage amplification wouldn't be overkill (extra X fire, frost or shock damage every 3 seconds when you deal damage of that type?).
Impulse sucks! Buff the damage, buff the range (8 meters?). On Elemental Ring the DoT is barely noticeable. Might as well completely scrap the DoT and add in a 5% damage buff for each enemy hit up to 6 targets or something similar. Pulsar is decent, good group debuff.
Thats my take on the skill line.
But you have actually proposed the changes to destro staff skill line that could buff magicka classes so you admit that some changes are needed and I don't believe they will ever be implemented in such a way that magicka will become competitive again.
And I am curious which magicka class can pull 50k dmg? Magicka sorcerers? Yeah, they can pull these numbers and even more with Overload (but it's only an ulti so not up all the time) but definitely not with Force Pulse lol The dmg of this skill - the only spammable DPS skill for sorcerers - is just... meh. It's only good because it's spammable (so must have for sorcerers), it procs Crystal Frags, it's quite cheap and provides increased chance to proc some monster sets like Ilambris as you mentioned. But damage is not considered as its advantage.
Mag Sorc 50k+ on Rakkhat with Force Pulse and without Overload
Magicka doesn't need any DPS buffs at this point. They are pretty much on par with stam DPS.
OMG... please get it through your head.. SORCS ARE NOT THE ONLY MAGIC DPS CLASS!!!
Magicka DK and Templar both pull comparable numbers if not even higher.
It's your own fault if you don't know how to play them. I don't need you to tell me what classes there are and how they perform. Chances are I understand a bit more about end game content than you do.
So now go and practice on your rotation instead of adding more exclamation marks to emphasize your l2p issue.
@Dreyloch
I suggested almost exactly that
Instead of crafting 2 wands for 2 Set Bonuses, your staves will count as 2 pieces of a Set.
Imagine you have no equipment equipped currently.
Now you equip a Staff of the Seducer set and it instantly counts as 2 Set Pieces, even if you wear nothing else but the StaffGiles.floydub17_ESO wrote: »@Birdovic
Unfortunately your new idea is actually just a rehashed ideal that's been beaten to death. Nothing new.
Second, the idea is based in a myth that stam does more damage because they get an extra set bonus slot when they use DW. Oddly, magika used to outshine stamina even when DW was used.
He game balance is based on much more than how much one can get in set bonuses.
I conclusion, the myth that DW getting an extra set bonus makes them stronger is just that, a myth.
I didnt say anything about raising the damage(while some abilities definetly need it). All I want to achieve with this, is allowing new Build Options.
And for your "myths":
Stam may does/doesnt more damage, but a little fact: Stam can not just use more Sets, it can also put the Abilities from DW to actual use, unlike Magicka who rely on it because it offers more Damage statwise to Magicka classes wielding 2 swords than a Destruction Staff, effectively limiting themselves to their class abilities. It plays a bigger role than you think.
IzakiBrotheSs wrote: »I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.
What about magicka DPS pulling around 50k now? Which is just as much as stamina. Yeah those "destruction staff puppets" aka magicka sorcerers are one of the highest DPS classes in the game now. Using what spammable? Force Pulse that's right. Why is Force Pulse good? Because it has 3 damage types and 3 hits to proc item sets like Ilambris, Scathing Mage and Nerien'eth. Why is Force Pulse bad? Because it doesn't add any secondary effects. Crushing Shock is great in the sense that it also interrupts/CCs. Force Pulse needs to provide a buff too. What would be great is that instead of the crappy AoE component it has, it would provide a passive buff based on the staff type used. Why is Elemental Blockade great? Because its a damn strong DoT, one of the strongest in the game. Why is it bad? The other morph sucks.
What you're suggesting OP might be good, but I think a remake of the skill line and the passives should be enough. Add a cost reduction passive instead of or in addition the one that gives you magicka back. Add a bonus to ALL attacks based on staff type (DoT - Flame Staff, extra damage - Frost Staff, critical chance - Shock Staff) instead of the one that makes heavy attacks go faster. The heavy attack passive is pretty good, but if it was up to me, the Frost Staff wouldn't give a measly damage shield but rather an offensive buff like an Empower.
So I'll just quickly break that down, this is what I think a destruction staff needs:
- Tri-Focus: keep as is. (+ that Frost Staff suggestion above?)
- Penetrating Magic: keep as is.
- Elemental Force: keep as is. Although I'd suggest that all Destruction Staff abilities gain 10% more damage to enemies affected by status effects.
- Ancient Knowledge: Grants a bonus to depending on your staff type. Fire Staff - 8%/16% chance from non-DoT attacks to apply a DoT for 6 seconds for X Fire Damage, Frost Staff - increases your damage by 2.5/5%, Shock Staff - increase your critical chance by 5%/10%.
- Destruction Expert: Reduces the cost of Destruction Staff abilities by 10%/20%
Basically only 2 passives changed and the whole skill line looks more appealing.
Now active skills are a delicate one.
Destructive Touch needs a full rework IMO. First it should completely lose the CC in my opinion and should instead deal more damage, a stronger DoT and cost less.
- The Destructive Clench morph should add the elemental changes (stronger DoT for Fire, stronger initial hit for Frost, AoE damage for Shock).
- The Destructive Reach morph should instead gain the CC and the range but lose the DoT (the CC is dependent on staff type too, so Knockback for Fire, Immobilize + Disorient for Frost and Stun for Shock).
Wall of Elements is good! Maybe the Unstable Wall should have a stronger explosion.
Force Shock is good! Crushing Shock is great the way it is. Force Pulse should lose the AoE component and add an effect based on the staff type (any ideas?)
Weakness to Elements is meh... The Elemental Susceptibility morph instead of refreshing itself should be something else, because right now its absolutely useless. My take would be a snare and a decrease in duration down to 10 seconds with some actual damage over time involved based on staff type. By the way, if you look at this skill and compare it to Noxious Breath or Surprise Attack you kinda start to think that this ability is really bad and that the debs were trolling. Elemental Drain is good for magicka sustain, but I still think some damage amplification wouldn't be overkill (extra X fire, frost or shock damage every 3 seconds when you deal damage of that type?).
Impulse sucks! Buff the damage, buff the range (8 meters?). On Elemental Ring the DoT is barely noticeable. Might as well completely scrap the DoT and add in a 5% damage buff for each enemy hit up to 6 targets or something similar. Pulsar is decent, good group debuff.
Thats my take on the skill line.
But you have actually proposed the changes to destro staff skill line that could buff magicka classes so you admit that some changes are needed and I don't believe they will ever be implemented in such a way that magicka will become competitive again.
And I am curious which magicka class can pull 50k dmg? Magicka sorcerers? Yeah, they can pull these numbers and even more with Overload (but it's only an ulti so not up all the time) but definitely not with Force Pulse lol The dmg of this skill - the only spammable DPS skill for sorcerers - is just... meh. It's only good because it's spammable (so must have for sorcerers), it procs Crystal Frags, it's quite cheap and provides increased chance to proc some monster sets like Ilambris as you mentioned. But damage is not considered as its advantage.
IzakiBrotheSs wrote: »I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.
What about magicka DPS pulling around 50k now? Which is just as much as stamina. Yeah those "destruction staff puppets" aka magicka sorcerers are one of the highest DPS classes in the game now. Using what spammable? Force Pulse that's right. Why is Force Pulse good? Because it has 3 damage types and 3 hits to proc item sets like Ilambris, Scathing Mage and Nerien'eth. Why is Force Pulse bad? Because it doesn't add any secondary effects. Crushing Shock is great in the sense that it also interrupts/CCs. Force Pulse needs to provide a buff too. What would be great is that instead of the crappy AoE component it has, it would provide a passive buff based on the staff type used. Why is Elemental Blockade great? Because its a damn strong DoT, one of the strongest in the game. Why is it bad? The other morph sucks.
What you're suggesting OP might be good, but I think a remake of the skill line and the passives should be enough. Add a cost reduction passive instead of or in addition the one that gives you magicka back. Add a bonus to ALL attacks based on staff type (DoT - Flame Staff, extra damage - Frost Staff, critical chance - Shock Staff) instead of the one that makes heavy attacks go faster. The heavy attack passive is pretty good, but if it was up to me, the Frost Staff wouldn't give a measly damage shield but rather an offensive buff like an Empower.
So I'll just quickly break that down, this is what I think a destruction staff needs:
- Tri-Focus: keep as is. (+ that Frost Staff suggestion above?)
- Penetrating Magic: keep as is.
- Elemental Force: keep as is. Although I'd suggest that all Destruction Staff abilities gain 10% more damage to enemies affected by status effects.
- Ancient Knowledge: Grants a bonus to depending on your staff type. Fire Staff - 8%/16% chance from non-DoT attacks to apply a DoT for 6 seconds for X Fire Damage, Frost Staff - increases your damage by 2.5/5%, Shock Staff - increase your critical chance by 5%/10%.
- Destruction Expert: Reduces the cost of Destruction Staff abilities by 10%/20%
Basically only 2 passives changed and the whole skill line looks more appealing.
Now active skills are a delicate one.
Destructive Touch needs a full rework IMO. First it should completely lose the CC in my opinion and should instead deal more damage, a stronger DoT and cost less.
- The Destructive Clench morph should add the elemental changes (stronger DoT for Fire, stronger initial hit for Frost, AoE damage for Shock).
- The Destructive Reach morph should instead gain the CC and the range but lose the DoT (the CC is dependent on staff type too, so Knockback for Fire, Immobilize + Disorient for Frost and Stun for Shock).
Wall of Elements is good! Maybe the Unstable Wall should have a stronger explosion.
Force Shock is good! Crushing Shock is great the way it is. Force Pulse should lose the AoE component and add an effect based on the staff type (any ideas?)
Weakness to Elements is meh... The Elemental Susceptibility morph instead of refreshing itself should be something else, because right now its absolutely useless. My take would be a snare and a decrease in duration down to 10 seconds with some actual damage over time involved based on staff type. By the way, if you look at this skill and compare it to Noxious Breath or Surprise Attack you kinda start to think that this ability is really bad and that the debs were trolling. Elemental Drain is good for magicka sustain, but I still think some damage amplification wouldn't be overkill (extra X fire, frost or shock damage every 3 seconds when you deal damage of that type?).
Impulse sucks! Buff the damage, buff the range (8 meters?). On Elemental Ring the DoT is barely noticeable. Might as well completely scrap the DoT and add in a 5% damage buff for each enemy hit up to 6 targets or something similar. Pulsar is decent, good group debuff.
Thats my take on the skill line.
IzakiBrotheSs wrote: »I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.
What about magicka DPS pulling around 50k now? Which is just as much as stamina. Yeah those "destruction staff puppets" aka magicka sorcerers are one of the highest DPS classes in the game now. Using what spammable? Force Pulse that's right. Why is Force Pulse good? Because it has 3 damage types and 3 hits to proc item sets like Ilambris, Scathing Mage and Nerien'eth. Why is Force Pulse bad? Because it doesn't add any secondary effects. Crushing Shock is great in the sense that it also interrupts/CCs. Force Pulse needs to provide a buff too. What would be great is that instead of the crappy AoE component it has, it would provide a passive buff based on the staff type used. Why is Elemental Blockade great? Because its a damn strong DoT, one of the strongest in the game. Why is it bad? The other morph sucks.
What you're suggesting OP might be good, but I think a remake of the skill line and the passives should be enough. Add a cost reduction passive instead of or in addition the one that gives you magicka back. Add a bonus to ALL attacks based on staff type (DoT - Flame Staff, extra damage - Frost Staff, critical chance - Shock Staff) instead of the one that makes heavy attacks go faster. The heavy attack passive is pretty good, but if it was up to me, the Frost Staff wouldn't give a measly damage shield but rather an offensive buff like an Empower.
So I'll just quickly break that down, this is what I think a destruction staff needs:
- Tri-Focus: keep as is. (+ that Frost Staff suggestion above?)
- Penetrating Magic: keep as is.
- Elemental Force: keep as is. Although I'd suggest that all Destruction Staff abilities gain 10% more damage to enemies affected by status effects.
- Ancient Knowledge: Grants a bonus to depending on your staff type. Fire Staff - 8%/16% chance from non-DoT attacks to apply a DoT for 6 seconds for X Fire Damage, Frost Staff - increases your damage by 2.5/5%, Shock Staff - increase your critical chance by 5%/10%.
- Destruction Expert: Reduces the cost of Destruction Staff abilities by 10%/20%
Basically only 2 passives changed and the whole skill line looks more appealing.
Now active skills are a delicate one.
Destructive Touch needs a full rework IMO. First it should completely lose the CC in my opinion and should instead deal more damage, a stronger DoT and cost less.
- The Destructive Clench morph should add the elemental changes (stronger DoT for Fire, stronger initial hit for Frost, AoE damage for Shock).
- The Destructive Reach morph should instead gain the CC and the range but lose the DoT (the CC is dependent on staff type too, so Knockback for Fire, Immobilize + Disorient for Frost and Stun for Shock).
Wall of Elements is good! Maybe the Unstable Wall should have a stronger explosion.
Force Shock is good! Crushing Shock is great the way it is. Force Pulse should lose the AoE component and add an effect based on the staff type (any ideas?)
Weakness to Elements is meh... The Elemental Susceptibility morph instead of refreshing itself should be something else, because right now its absolutely useless. My take would be a snare and a decrease in duration down to 10 seconds with some actual damage over time involved based on staff type. By the way, if you look at this skill and compare it to Noxious Breath or Surprise Attack you kinda start to think that this ability is really bad and that the debs were trolling. Elemental Drain is good for magicka sustain, but I still think some damage amplification wouldn't be overkill (extra X fire, frost or shock damage every 3 seconds when you deal damage of that type?).
Impulse sucks! Buff the damage, buff the range (8 meters?). On Elemental Ring the DoT is barely noticeable. Might as well completely scrap the DoT and add in a 5% damage buff for each enemy hit up to 6 targets or something similar. Pulsar is decent, good group debuff.
Thats my take on the skill line.
try playing a magicka nb dps and try break 25k on single target small group fights
PS4_ZeColmeia wrote: »IzakiBrotheSs wrote: »I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.
What about magicka DPS pulling around 50k now? Which is just as much as stamina. Yeah those "destruction staff puppets" aka magicka sorcerers are one of the highest DPS classes in the game now. Using what spammable? Force Pulse that's right. Why is Force Pulse good? Because it has 3 damage types and 3 hits to proc item sets like Ilambris, Scathing Mage and Nerien'eth. Why is Force Pulse bad? Because it doesn't add any secondary effects. Crushing Shock is great in the sense that it also interrupts/CCs. Force Pulse needs to provide a buff too. What would be great is that instead of the crappy AoE component it has, it would provide a passive buff based on the staff type used. Why is Elemental Blockade great? Because its a damn strong DoT, one of the strongest in the game. Why is it bad? The other morph sucks.
What you're suggesting OP might be good, but I think a remake of the skill line and the passives should be enough. Add a cost reduction passive instead of or in addition the one that gives you magicka back. Add a bonus to ALL attacks based on staff type (DoT - Flame Staff, extra damage - Frost Staff, critical chance - Shock Staff) instead of the one that makes heavy attacks go faster. The heavy attack passive is pretty good, but if it was up to me, the Frost Staff wouldn't give a measly damage shield but rather an offensive buff like an Empower.
So I'll just quickly break that down, this is what I think a destruction staff needs:
- Tri-Focus: keep as is. (+ that Frost Staff suggestion above?)
- Penetrating Magic: keep as is.
- Elemental Force: keep as is. Although I'd suggest that all Destruction Staff abilities gain 10% more damage to enemies affected by status effects.
- Ancient Knowledge: Grants a bonus to depending on your staff type. Fire Staff - 8%/16% chance from non-DoT attacks to apply a DoT for 6 seconds for X Fire Damage, Frost Staff - increases your damage by 2.5/5%, Shock Staff - increase your critical chance by 5%/10%.
- Destruction Expert: Reduces the cost of Destruction Staff abilities by 10%/20%
Basically only 2 passives changed and the whole skill line looks more appealing.
Now active skills are a delicate one.
Destructive Touch needs a full rework IMO. First it should completely lose the CC in my opinion and should instead deal more damage, a stronger DoT and cost less.
- The Destructive Clench morph should add the elemental changes (stronger DoT for Fire, stronger initial hit for Frost, AoE damage for Shock).
- The Destructive Reach morph should instead gain the CC and the range but lose the DoT (the CC is dependent on staff type too, so Knockback for Fire, Immobilize + Disorient for Frost and Stun for Shock).
Wall of Elements is good! Maybe the Unstable Wall should have a stronger explosion.
Force Shock is good! Crushing Shock is great the way it is. Force Pulse should lose the AoE component and add an effect based on the staff type (any ideas?)
Weakness to Elements is meh... The Elemental Susceptibility morph instead of refreshing itself should be something else, because right now its absolutely useless. My take would be a snare and a decrease in duration down to 10 seconds with some actual damage over time involved based on staff type. By the way, if you look at this skill and compare it to Noxious Breath or Surprise Attack you kinda start to think that this ability is really bad and that the debs were trolling. Elemental Drain is good for magicka sustain, but I still think some damage amplification wouldn't be overkill (extra X fire, frost or shock damage every 3 seconds when you deal damage of that type?).
Impulse sucks! Buff the damage, buff the range (8 meters?). On Elemental Ring the DoT is barely noticeable. Might as well completely scrap the DoT and add in a 5% damage buff for each enemy hit up to 6 targets or something similar. Pulsar is decent, good group debuff.
Thats my take on the skill line.
But you have actually proposed the changes to destro staff skill line that could buff magicka classes so you admit that some changes are needed and I don't believe they will ever be implemented in such a way that magicka will become competitive again.
And I am curious which magicka class can pull 50k dmg? Magicka sorcerers? Yeah, they can pull these numbers and even more with Overload (but it's only an ulti so not up all the time) but definitely not with Force Pulse lol The dmg of this skill - the only spammable DPS skill for sorcerers - is just... meh. It's only good because it's spammable (so must have for sorcerers), it procs Crystal Frags, it's quite cheap and provides increased chance to proc some monster sets like Ilambris as you mentioned. But damage is not considered as its advantage.
I did a 55k grim focus on a trash mob, pre patch. That's as a Khajiit magblade in purple gear using ice furnace. That said, the issue being discussed is staff imbalance which independently of magicka being imbalanced against stam, which is linked but it's own issue
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »
try playing a magicka nb dps and try break 25k on single target small group fights
@Vorcil Done. I can pull higher than that. Magicka NB is my only other magicka DPS character aside from my sorcerer that gets play time and most of the time its for the weekly leaderboard vMA and vet trial run, not much else.
While any ideas for staves are nice. What we really need are Wands! This would allow a brand new crafting option (which if you already are 9 trait woodworker, it should not have to be studied) , But more over, it allows for sorcs and generally any magicka based class to be able to rock 2x 5 piece sets and a monster helm just the way Stam users have now. They should fire the same way staves do. When I play my Magicka sorc, it's just so odd and awkward to use a shield and sword, or dagger, or duel wield. It's just not natural to me /shrug. To go from one bar holding down for heavy attack on a staff to a 1h combo of any kind is just.../rolls eyes
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »
try playing a magicka nb dps and try break 25k on single target small group fights
@Vorcil Done. I can pull higher than that. Magicka NB is my only other magicka DPS character aside from my sorcerer that gets play time and most of the time its for the weekly leaderboard vMA and vet trial run, not much else.
The point is you said 'What about magicka DPS pulling around 50k now?'
Magicka DPS nightblades can not pull 50k, they can barely pull 35k (for an end game NB, with perfect gear, maelstrom, rotation and full raid buffs)
For 95% of the magicka NB population, most will pull under 20k dps; as for say 50% of magicka Temp dps chars, getting 40k is not that difficult. Sorcs just overloading light attacks can pull 40k dps on a 2m hp pledge boss
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »
try playing a magicka nb dps and try break 25k on single target small group fights
@Vorcil Done. I can pull higher than that. Magicka NB is my only other magicka DPS character aside from my sorcerer that gets play time and most of the time its for the weekly leaderboard vMA and vet trial run, not much else.
The point is you said 'What about magicka DPS pulling around 50k now?'
Magicka DPS nightblades can not pull 50k, they can barely pull 35k (for an end game NB, with perfect gear, maelstrom, rotation and full raid buffs)
For 95% of the magicka NB population, most will pull under 20k dps; as for say 50% of magicka Temp dps chars, getting 40k is not that difficult. Sorcs just overloading light attacks can pull 40k dps on a 2m hp pledge boss

IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »
try playing a magicka nb dps and try break 25k on single target small group fights
@Vorcil Done. I can pull higher than that. Magicka NB is my only other magicka DPS character aside from my sorcerer that gets play time and most of the time its for the weekly leaderboard vMA and vet trial run, not much else.
The point is you said 'What about magicka DPS pulling around 50k now?'
Magicka DPS nightblades can not pull 50k, they can barely pull 35k (for an end game NB, with perfect gear, maelstrom, rotation and full raid buffs)
For 95% of the magicka NB population, most will pull under 20k dps; as for say 50% of magicka Temp dps chars, getting 40k is not that difficult. Sorcs just overloading light attacks can pull 40k dps on a 2m hp pledge boss
Now if you can find the last ranged parse with the same deeps on a stamina build, I am all ears.
"50% of the DD magplars pulling 40k DPS without difficulty" is a blanket statement, and mag sorcs only use Overload for the extra bar in vet trials. A 2m HP boss doesn't matter at all, even 3m doesn't. If you want a good test, grab a healer and a tank, and go kill the first boss in nAA (storm atronach).
Magicka NBs are usually around 40k stDPS in a trial environment given similar circumstances (can be in melee range, no negative impact from mechanics on DPS).
Yes, it's less than other mag classes. No, it's an issue with the class, not the destro staff, even if I do agree that some things are wrong with the destro skill line (Elemental suceptibility & Destructive touch being underwhelming, Impulse could need a tweak).
And because it has to be said: single target DPS is not the only thing that matters, being able to stay alive, bringing group utility (including Veil of blades and offheals via Sap Essence / Funnel, minor crit bonus...) matters just as much.