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A new day, a new suggestion to improve Staves

Birdovic
Birdovic
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Came up with this idea and thought: why not share it.

Now, to many people, staves are a little underwhelming, compared to Stamina Weapons.
2h Swords as example offer bigger base Damage, Buffing, Healing, Gap Closing, executing, an awesome Ult.
Dualwielding grants (except Gapclosing) everything 2h grants, and an additional Slot and allows wearing Combos like 2x 5piece Sets and a 2piece Monster Set for instance.
So while not increasing the Base Damage, adding Healing, Buffing, Executes or an awesome Ult, why not make them behave similar as DW and let a Single Staff count as 2 Set Pieces at once, giving some new Build Options?

Instead of looking like this with a 2h Weapon:
http://imgur.com/MnLulUo

Equipping a Staff could look like this:
http://imgur.com/a0cyVpy




Edited by Birdovic on November 3, 2016 12:50PM
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    I've been carrying that torch for awhile. DW still reigns supreme because you can choose to do 1and1 or both the same set, ie there is more flexibility. I do believe though staff getting 2 slots for sets and getting a base damage buff (equal to an innate nirnhorn) would actually make DESTRO staves worth it.

    Resto could use the 2 slots for consistency sake, but it is definitely not in the nearly not used category like destro staves.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Birdovic
    Birdovic
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    @PS4_ZeColmeia

    While I agree on the Resto Staff, think about Dualwield again.
    People have the option to go for DW on the first bar and S/B on the 2nd, not losing any bonuses.
    And since Resto (besides DW) would be the only option for a Magicka Character to not lose bonuses, I think it also should receive the same treatment like Destro.
  • Tyrion87
    Tyrion87
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    I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.
  • Bigevilpeter
    Bigevilpeter
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    Destro staffs are still very useful for elemtal blocked, force pulse and elemental drain, maybe pulsar a bit. Also light attacking with weapon enchant gives 348 weapon damage which is something you won't get with DW unless you go swinging near the bosses and stuff.

    True DW has the same amount of uses+ more weapon damage + another set piece which gives it a lot of advantages over destro staff, but giving staffs a 2 piece slot just for acquiring 1 piece is too strong too.

    Personally I wouldn't mind this change even though i think it will be too good, but destro staffs are far from useless
  • Izaki
    Izaki
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    Tyrion87 wrote: »
    I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.

    What about magicka DPS pulling around 50k now? Which is just as much as stamina. Yeah those "destruction staff puppets" aka magicka sorcerers are one of the highest DPS classes in the game now. Using what spammable? Force Pulse that's right. Why is Force Pulse good? Because it has 3 damage types and 3 hits to proc item sets like Ilambris, Scathing Mage and Nerien'eth. Why is Force Pulse bad? Because it doesn't add any secondary effects. Crushing Shock is great in the sense that it also interrupts/CCs. Force Pulse needs to provide a buff too. What would be great is that instead of the crappy AoE component it has, it would provide a passive buff based on the staff type used. Why is Elemental Blockade great? Because its a damn strong DoT, one of the strongest in the game. Why is it bad? The other morph sucks.

    What you're suggesting OP might be good, but I think a remake of the skill line and the passives should be enough. Add a cost reduction passive instead of or in addition the one that gives you magicka back. Add a bonus to ALL attacks based on staff type (DoT - Flame Staff, extra damage - Frost Staff, critical chance - Shock Staff) instead of the one that makes heavy attacks go faster. The heavy attack passive is pretty good, but if it was up to me, the Frost Staff wouldn't give a measly damage shield but rather an offensive buff like an Empower.

    So I'll just quickly break that down, this is what I think a destruction staff needs:
    - Tri-Focus: keep as is. (+ that Frost Staff suggestion above?)
    - Penetrating Magic: keep as is.
    - Elemental Force: keep as is. Although I'd suggest that all Destruction Staff abilities gain 10% more damage to enemies affected by status effects.
    - Ancient Knowledge: Grants a bonus to depending on your staff type. Fire Staff - 8%/16% chance from non-DoT attacks to apply a DoT for 6 seconds for X Fire Damage, Frost Staff - increases your damage by 2.5/5%, Shock Staff - increase your critical chance by 5%/10%.
    - Destruction Expert: Reduces the cost of Destruction Staff abilities by 10%/20%

    Basically only 2 passives changed and the whole skill line looks more appealing.

    Now active skills are a delicate one.
    Destructive Touch needs a full rework IMO. First it should completely lose the CC in my opinion and should instead deal more damage, a stronger DoT and cost less.
    - The Destructive Clench morph should add the elemental changes (stronger DoT for Fire, stronger initial hit for Frost, AoE damage for Shock).
    - The Destructive Reach morph should instead gain the CC and the range but lose the DoT (the CC is dependent on staff type too, so Knockback for Fire, Immobilize + Disorient for Frost and Stun for Shock).

    Wall of Elements is good! Maybe the Unstable Wall should have a stronger explosion.

    Force Shock is good! Crushing Shock is great the way it is. Force Pulse should lose the AoE component and add an effect based on the staff type (any ideas?)

    Weakness to Elements is meh... The Elemental Susceptibility morph instead of refreshing itself should be something else, because right now its absolutely useless. My take would be a snare and a decrease in duration down to 10 seconds with some actual damage over time involved based on staff type. By the way, if you look at this skill and compare it to Noxious Breath or Surprise Attack you kinda start to think that this ability is really bad and that the debs were trolling. Elemental Drain is good for magicka sustain, but I still think some damage amplification wouldn't be overkill (extra X fire, frost or shock damage every 3 seconds when you deal damage of that type?).

    Impulse sucks! Buff the damage, buff the range (8 meters?). On Elemental Ring the DoT is barely noticeable. Might as well completely scrap the DoT and add in a 5% damage buff for each enemy hit up to 6 targets or something similar. Pulsar is decent, good group debuff.

    Thats my take on the skill line.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Alucardo
    Alucardo
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    I really like the idea because I would quit Maelstrom right now if that were a thing. I only want the Maelstrom staff because I'm running a non-set one at the moment. It's sad.
  • Tyrion87
    Tyrion87
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    Tyrion87 wrote: »
    I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.

    What about magicka DPS pulling around 50k now? Which is just as much as stamina. Yeah those "destruction staff puppets" aka magicka sorcerers are one of the highest DPS classes in the game now. Using what spammable? Force Pulse that's right. Why is Force Pulse good? Because it has 3 damage types and 3 hits to proc item sets like Ilambris, Scathing Mage and Nerien'eth. Why is Force Pulse bad? Because it doesn't add any secondary effects. Crushing Shock is great in the sense that it also interrupts/CCs. Force Pulse needs to provide a buff too. What would be great is that instead of the crappy AoE component it has, it would provide a passive buff based on the staff type used. Why is Elemental Blockade great? Because its a damn strong DoT, one of the strongest in the game. Why is it bad? The other morph sucks.

    What you're suggesting OP might be good, but I think a remake of the skill line and the passives should be enough. Add a cost reduction passive instead of or in addition the one that gives you magicka back. Add a bonus to ALL attacks based on staff type (DoT - Flame Staff, extra damage - Frost Staff, critical chance - Shock Staff) instead of the one that makes heavy attacks go faster. The heavy attack passive is pretty good, but if it was up to me, the Frost Staff wouldn't give a measly damage shield but rather an offensive buff like an Empower.

    So I'll just quickly break that down, this is what I think a destruction staff needs:
    - Tri-Focus: keep as is. (+ that Frost Staff suggestion above?)
    - Penetrating Magic: keep as is.
    - Elemental Force: keep as is. Although I'd suggest that all Destruction Staff abilities gain 10% more damage to enemies affected by status effects.
    - Ancient Knowledge: Grants a bonus to depending on your staff type. Fire Staff - 8%/16% chance from non-DoT attacks to apply a DoT for 6 seconds for X Fire Damage, Frost Staff - increases your damage by 2.5/5%, Shock Staff - increase your critical chance by 5%/10%.
    - Destruction Expert: Reduces the cost of Destruction Staff abilities by 10%/20%

    Basically only 2 passives changed and the whole skill line looks more appealing.

    Now active skills are a delicate one.
    Destructive Touch needs a full rework IMO. First it should completely lose the CC in my opinion and should instead deal more damage, a stronger DoT and cost less.
    - The Destructive Clench morph should add the elemental changes (stronger DoT for Fire, stronger initial hit for Frost, AoE damage for Shock).
    - The Destructive Reach morph should instead gain the CC and the range but lose the DoT (the CC is dependent on staff type too, so Knockback for Fire, Immobilize + Disorient for Frost and Stun for Shock).

    Wall of Elements is good! Maybe the Unstable Wall should have a stronger explosion.

    Force Shock is good! Crushing Shock is great the way it is. Force Pulse should lose the AoE component and add an effect based on the staff type (any ideas?)

    Weakness to Elements is meh... The Elemental Susceptibility morph instead of refreshing itself should be something else, because right now its absolutely useless. My take would be a snare and a decrease in duration down to 10 seconds with some actual damage over time involved based on staff type. By the way, if you look at this skill and compare it to Noxious Breath or Surprise Attack you kinda start to think that this ability is really bad and that the debs were trolling. Elemental Drain is good for magicka sustain, but I still think some damage amplification wouldn't be overkill (extra X fire, frost or shock damage every 3 seconds when you deal damage of that type?).

    Impulse sucks! Buff the damage, buff the range (8 meters?). On Elemental Ring the DoT is barely noticeable. Might as well completely scrap the DoT and add in a 5% damage buff for each enemy hit up to 6 targets or something similar. Pulsar is decent, good group debuff.

    Thats my take on the skill line.

    But you have actually proposed the changes to destro staff skill line that could buff magicka classes so you admit that some changes are needed and I don't believe they will ever be implemented in such a way that magicka will become competitive again.

    And I am curious which magicka class can pull 50k dmg? Magicka sorcerers? Yeah, they can pull these numbers and even more with Overload (but it's only an ulti so not up all the time) but definitely not with Force Pulse lol The dmg of this skill - the only spammable DPS skill for sorcerers - is just... meh. It's only good because it's spammable (so must have for sorcerers), it procs Crystal Frags, it's quite cheap and provides increased chance to proc some monster sets like Ilambris as you mentioned. But damage is not considered as its advantage.
  • Birdovic
    Birdovic
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    @IzakiBrotheSs

    Hey, nice ideas there.
    I also made countless suggestions on how we could have improved Staves, like putting the Destro Staff focus on the elemental Effects (to allow some "real Firemages/FrostMages/Shockmages/Etc).

    I liked the idea for Elemental Drain, buffing a specific elemental Damage would be a really neat "Sideeffect"(Depending on equipped staff). Or maybe increase the chance of Elemental Effects to happen like the "Charged Trait" does?

    You see, endless options, they just have to do...anything at all, lol.
  • Wollust
    Wollust
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    Destro does not need such a buff. It may need some small adjustment to some abilities, but definitely not a d
    Tyrion87 wrote: »
    Tyrion87 wrote: »
    I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.

    What about magicka DPS pulling around 50k now? Which is just as much as stamina. Yeah those "destruction staff puppets" aka magicka sorcerers are one of the highest DPS classes in the game now. Using what spammable? Force Pulse that's right. Why is Force Pulse good? Because it has 3 damage types and 3 hits to proc item sets like Ilambris, Scathing Mage and Nerien'eth. Why is Force Pulse bad? Because it doesn't add any secondary effects. Crushing Shock is great in the sense that it also interrupts/CCs. Force Pulse needs to provide a buff too. What would be great is that instead of the crappy AoE component it has, it would provide a passive buff based on the staff type used. Why is Elemental Blockade great? Because its a damn strong DoT, one of the strongest in the game. Why is it bad? The other morph sucks.

    What you're suggesting OP might be good, but I think a remake of the skill line and the passives should be enough. Add a cost reduction passive instead of or in addition the one that gives you magicka back. Add a bonus to ALL attacks based on staff type (DoT - Flame Staff, extra damage - Frost Staff, critical chance - Shock Staff) instead of the one that makes heavy attacks go faster. The heavy attack passive is pretty good, but if it was up to me, the Frost Staff wouldn't give a measly damage shield but rather an offensive buff like an Empower.

    So I'll just quickly break that down, this is what I think a destruction staff needs:
    - Tri-Focus: keep as is. (+ that Frost Staff suggestion above?)
    - Penetrating Magic: keep as is.
    - Elemental Force: keep as is. Although I'd suggest that all Destruction Staff abilities gain 10% more damage to enemies affected by status effects.
    - Ancient Knowledge: Grants a bonus to depending on your staff type. Fire Staff - 8%/16% chance from non-DoT attacks to apply a DoT for 6 seconds for X Fire Damage, Frost Staff - increases your damage by 2.5/5%, Shock Staff - increase your critical chance by 5%/10%.
    - Destruction Expert: Reduces the cost of Destruction Staff abilities by 10%/20%

    Basically only 2 passives changed and the whole skill line looks more appealing.

    Now active skills are a delicate one.
    Destructive Touch needs a full rework IMO. First it should completely lose the CC in my opinion and should instead deal more damage, a stronger DoT and cost less.
    - The Destructive Clench morph should add the elemental changes (stronger DoT for Fire, stronger initial hit for Frost, AoE damage for Shock).
    - The Destructive Reach morph should instead gain the CC and the range but lose the DoT (the CC is dependent on staff type too, so Knockback for Fire, Immobilize + Disorient for Frost and Stun for Shock).

    Wall of Elements is good! Maybe the Unstable Wall should have a stronger explosion.

    Force Shock is good! Crushing Shock is great the way it is. Force Pulse should lose the AoE component and add an effect based on the staff type (any ideas?)

    Weakness to Elements is meh... The Elemental Susceptibility morph instead of refreshing itself should be something else, because right now its absolutely useless. My take would be a snare and a decrease in duration down to 10 seconds with some actual damage over time involved based on staff type. By the way, if you look at this skill and compare it to Noxious Breath or Surprise Attack you kinda start to think that this ability is really bad and that the debs were trolling. Elemental Drain is good for magicka sustain, but I still think some damage amplification wouldn't be overkill (extra X fire, frost or shock damage every 3 seconds when you deal damage of that type?).

    Impulse sucks! Buff the damage, buff the range (8 meters?). On Elemental Ring the DoT is barely noticeable. Might as well completely scrap the DoT and add in a 5% damage buff for each enemy hit up to 6 targets or something similar. Pulsar is decent, good group debuff.

    Thats my take on the skill line.

    But you have actually proposed the changes to destro staff skill line that could buff magicka classes so you admit that some changes are needed and I don't believe they will ever be implemented in such a way that magicka will become competitive again.

    And I am curious which magicka class can pull 50k dmg? Magicka sorcerers? Yeah, they can pull these numbers and even more with Overload (but it's only an ulti so not up all the time) but definitely not with Force Pulse lol The dmg of this skill - the only spammable DPS skill for sorcerers - is just... meh. It's only good because it's spammable (so must have for sorcerers), it procs Crystal Frags, it's quite cheap and provides increased chance to proc some monster sets like Ilambris as you mentioned. But damage is not considered as its advantage.

    Mag Sorc 50k+ on Rakkhat with Force Pulse and without Overload
    Magicka doesn't need any DPS buffs at this point. They are pretty much on par with stam DPS.
    Susano'o

    Zerg Squad
  • Birdovic
    Birdovic
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    @Wollust

    There is more than enough Room to improve the Staves for PvP.
    PvE is fine, I should've mentioned what im talking about in the OP, I guess.
  • old_mufasa
    old_mufasa
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    Wollust wrote: »
    Destro does not need such a buff. It may need some small adjustment to some abilities, but definitely not a d
    Tyrion87 wrote: »
    Tyrion87 wrote: »
    I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.

    What about magicka DPS pulling around 50k now? Which is just as much as stamina. Yeah those "destruction staff puppets" aka magicka sorcerers are one of the highest DPS classes in the game now. Using what spammable? Force Pulse that's right. Why is Force Pulse good? Because it has 3 damage types and 3 hits to proc item sets like Ilambris, Scathing Mage and Nerien'eth. Why is Force Pulse bad? Because it doesn't add any secondary effects. Crushing Shock is great in the sense that it also interrupts/CCs. Force Pulse needs to provide a buff too. What would be great is that instead of the crappy AoE component it has, it would provide a passive buff based on the staff type used. Why is Elemental Blockade great? Because its a damn strong DoT, one of the strongest in the game. Why is it bad? The other morph sucks.

    What you're suggesting OP might be good, but I think a remake of the skill line and the passives should be enough. Add a cost reduction passive instead of or in addition the one that gives you magicka back. Add a bonus to ALL attacks based on staff type (DoT - Flame Staff, extra damage - Frost Staff, critical chance - Shock Staff) instead of the one that makes heavy attacks go faster. The heavy attack passive is pretty good, but if it was up to me, the Frost Staff wouldn't give a measly damage shield but rather an offensive buff like an Empower.

    So I'll just quickly break that down, this is what I think a destruction staff needs:
    - Tri-Focus: keep as is. (+ that Frost Staff suggestion above?)
    - Penetrating Magic: keep as is.
    - Elemental Force: keep as is. Although I'd suggest that all Destruction Staff abilities gain 10% more damage to enemies affected by status effects.
    - Ancient Knowledge: Grants a bonus to depending on your staff type. Fire Staff - 8%/16% chance from non-DoT attacks to apply a DoT for 6 seconds for X Fire Damage, Frost Staff - increases your damage by 2.5/5%, Shock Staff - increase your critical chance by 5%/10%.
    - Destruction Expert: Reduces the cost of Destruction Staff abilities by 10%/20%

    Basically only 2 passives changed and the whole skill line looks more appealing.

    Now active skills are a delicate one.
    Destructive Touch needs a full rework IMO. First it should completely lose the CC in my opinion and should instead deal more damage, a stronger DoT and cost less.
    - The Destructive Clench morph should add the elemental changes (stronger DoT for Fire, stronger initial hit for Frost, AoE damage for Shock).
    - The Destructive Reach morph should instead gain the CC and the range but lose the DoT (the CC is dependent on staff type too, so Knockback for Fire, Immobilize + Disorient for Frost and Stun for Shock).

    Wall of Elements is good! Maybe the Unstable Wall should have a stronger explosion.

    Force Shock is good! Crushing Shock is great the way it is. Force Pulse should lose the AoE component and add an effect based on the staff type (any ideas?)

    Weakness to Elements is meh... The Elemental Susceptibility morph instead of refreshing itself should be something else, because right now its absolutely useless. My take would be a snare and a decrease in duration down to 10 seconds with some actual damage over time involved based on staff type. By the way, if you look at this skill and compare it to Noxious Breath or Surprise Attack you kinda start to think that this ability is really bad and that the debs were trolling. Elemental Drain is good for magicka sustain, but I still think some damage amplification wouldn't be overkill (extra X fire, frost or shock damage every 3 seconds when you deal damage of that type?).

    Impulse sucks! Buff the damage, buff the range (8 meters?). On Elemental Ring the DoT is barely noticeable. Might as well completely scrap the DoT and add in a 5% damage buff for each enemy hit up to 6 targets or something similar. Pulsar is decent, good group debuff.

    Thats my take on the skill line.

    But you have actually proposed the changes to destro staff skill line that could buff magicka classes so you admit that some changes are needed and I don't believe they will ever be implemented in such a way that magicka will become competitive again.

    And I am curious which magicka class can pull 50k dmg? Magicka sorcerers? Yeah, they can pull these numbers and even more with Overload (but it's only an ulti so not up all the time) but definitely not with Force Pulse lol The dmg of this skill - the only spammable DPS skill for sorcerers - is just... meh. It's only good because it's spammable (so must have for sorcerers), it procs Crystal Frags, it's quite cheap and provides increased chance to proc some monster sets like Ilambris as you mentioned. But damage is not considered as its advantage.

    Mag Sorc 50k+ on Rakkhat with Force Pulse and without Overload
    Magicka doesn't need any DPS buffs at this point. They are pretty much on par with stam DPS.

    OMG... please get it through your head.. SORCS ARE NOT THE ONLY MAGIC DPS CLASS!!!
  • Dreyloch
    Dreyloch
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    While any ideas for staves are nice. What we really need are Wands! This would allow a brand new crafting option (which if you already are 9 trait woodworker, it should not have to be studied) , But more over, it allows for sorcs and generally any magicka based class to be able to rock 2x 5 piece sets and a monster helm just the way Stam users have now. They should fire the same way staves do. When I play my Magicka sorc, it's just so odd and awkward to use a shield and sword, or dagger, or duel wield. It's just not natural to me /shrug. To go from one bar holding down for heavy attack on a staff to a 1h combo of any kind is just.../rolls eyes
    "The fear of Death, is often worse than death itself"
  • idk
    idk
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    @Birdovic

    Unfortunately your new idea is actually just a rehashed ideal that's been beaten to death. Nothing new.

    Second, the idea is based in a myth that stam does more damage because they get an extra set bonus slot when they use DW. Oddly, magika used to outshine stamina even when DW was used.

    He game balance is based on much more than how much one can get in set bonuses.

    I conclusion, the myth that DW getting an extra set bonus makes them stronger is just that, a myth.
  • Izaki
    Izaki
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    Magicka Templars are pulling well over 50k DPS @Alcast managed 56k on Rkkhat. YoloWizard is pulling 51k on Rakkhat without Overload. Don't belive me? Believe the videos. Overload is no the only way sorcerers can be competitive. They are just as good as stam builds if not better because range.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Birdovic
    Birdovic
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    @Dreyloch

    I suggested almost exactly that :smiley:
    Instead of crafting 2 wands for 2 Set Bonuses, your staves will count as 2 pieces of a Set.

    Imagine you have no equipment equipped currently.
    Now you equip a Staff of the Seducer set and it instantly counts as 2 Set Pieces, even if you wear nothing else but the Staff :smile:
    @Birdovic

    Unfortunately your new idea is actually just a rehashed ideal that's been beaten to death. Nothing new.

    Second, the idea is based in a myth that stam does more damage because they get an extra set bonus slot when they use DW. Oddly, magika used to outshine stamina even when DW was used.

    He game balance is based on much more than how much one can get in set bonuses.

    I conclusion, the myth that DW getting an extra set bonus makes them stronger is just that, a myth.

    I didnt say anything about raising the damage(while some abilities definetly need it). All I want to achieve with this, is allowing new Build Options.

    And for your "myths":
    Stam may does/doesnt more damage, but a little fact: Stam can not just use more Sets, it can also put the Abilities from DW to actual use, unlike Magicka who rely on it because it offers more Damage statwise to Magicka classes wielding 2 swords than a Destruction Staff, effectively limiting themselves to their class abilities. It plays a bigger role than you think.
  • Wollust
    Wollust
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    old_mufasa wrote: »
    Wollust wrote: »
    Destro does not need such a buff. It may need some small adjustment to some abilities, but definitely not a d
    Tyrion87 wrote: »
    Tyrion87 wrote: »
    I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.

    What about magicka DPS pulling around 50k now? Which is just as much as stamina. Yeah those "destruction staff puppets" aka magicka sorcerers are one of the highest DPS classes in the game now. Using what spammable? Force Pulse that's right. Why is Force Pulse good? Because it has 3 damage types and 3 hits to proc item sets like Ilambris, Scathing Mage and Nerien'eth. Why is Force Pulse bad? Because it doesn't add any secondary effects. Crushing Shock is great in the sense that it also interrupts/CCs. Force Pulse needs to provide a buff too. What would be great is that instead of the crappy AoE component it has, it would provide a passive buff based on the staff type used. Why is Elemental Blockade great? Because its a damn strong DoT, one of the strongest in the game. Why is it bad? The other morph sucks.

    What you're suggesting OP might be good, but I think a remake of the skill line and the passives should be enough. Add a cost reduction passive instead of or in addition the one that gives you magicka back. Add a bonus to ALL attacks based on staff type (DoT - Flame Staff, extra damage - Frost Staff, critical chance - Shock Staff) instead of the one that makes heavy attacks go faster. The heavy attack passive is pretty good, but if it was up to me, the Frost Staff wouldn't give a measly damage shield but rather an offensive buff like an Empower.

    So I'll just quickly break that down, this is what I think a destruction staff needs:
    - Tri-Focus: keep as is. (+ that Frost Staff suggestion above?)
    - Penetrating Magic: keep as is.
    - Elemental Force: keep as is. Although I'd suggest that all Destruction Staff abilities gain 10% more damage to enemies affected by status effects.
    - Ancient Knowledge: Grants a bonus to depending on your staff type. Fire Staff - 8%/16% chance from non-DoT attacks to apply a DoT for 6 seconds for X Fire Damage, Frost Staff - increases your damage by 2.5/5%, Shock Staff - increase your critical chance by 5%/10%.
    - Destruction Expert: Reduces the cost of Destruction Staff abilities by 10%/20%

    Basically only 2 passives changed and the whole skill line looks more appealing.

    Now active skills are a delicate one.
    Destructive Touch needs a full rework IMO. First it should completely lose the CC in my opinion and should instead deal more damage, a stronger DoT and cost less.
    - The Destructive Clench morph should add the elemental changes (stronger DoT for Fire, stronger initial hit for Frost, AoE damage for Shock).
    - The Destructive Reach morph should instead gain the CC and the range but lose the DoT (the CC is dependent on staff type too, so Knockback for Fire, Immobilize + Disorient for Frost and Stun for Shock).

    Wall of Elements is good! Maybe the Unstable Wall should have a stronger explosion.

    Force Shock is good! Crushing Shock is great the way it is. Force Pulse should lose the AoE component and add an effect based on the staff type (any ideas?)

    Weakness to Elements is meh... The Elemental Susceptibility morph instead of refreshing itself should be something else, because right now its absolutely useless. My take would be a snare and a decrease in duration down to 10 seconds with some actual damage over time involved based on staff type. By the way, if you look at this skill and compare it to Noxious Breath or Surprise Attack you kinda start to think that this ability is really bad and that the debs were trolling. Elemental Drain is good for magicka sustain, but I still think some damage amplification wouldn't be overkill (extra X fire, frost or shock damage every 3 seconds when you deal damage of that type?).

    Impulse sucks! Buff the damage, buff the range (8 meters?). On Elemental Ring the DoT is barely noticeable. Might as well completely scrap the DoT and add in a 5% damage buff for each enemy hit up to 6 targets or something similar. Pulsar is decent, good group debuff.

    Thats my take on the skill line.

    But you have actually proposed the changes to destro staff skill line that could buff magicka classes so you admit that some changes are needed and I don't believe they will ever be implemented in such a way that magicka will become competitive again.

    And I am curious which magicka class can pull 50k dmg? Magicka sorcerers? Yeah, they can pull these numbers and even more with Overload (but it's only an ulti so not up all the time) but definitely not with Force Pulse lol The dmg of this skill - the only spammable DPS skill for sorcerers - is just... meh. It's only good because it's spammable (so must have for sorcerers), it procs Crystal Frags, it's quite cheap and provides increased chance to proc some monster sets like Ilambris as you mentioned. But damage is not considered as its advantage.

    Mag Sorc 50k+ on Rakkhat with Force Pulse and without Overload
    Magicka doesn't need any DPS buffs at this point. They are pretty much on par with stam DPS.

    OMG... please get it through your head.. SORCS ARE NOT THE ONLY MAGIC DPS CLASS!!!

    Magicka DK and Templar both pull comparable numbers if not even higher.
    It's your own fault if you don't know how to play them. I don't need you to tell me what classes there are and how they perform. Chances are I understand a bit more about end game content than you do.
    So now go and practice on your rotation instead of adding more exclamation marks to emphasize your l2p issue.

    Susano'o

    Zerg Squad
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    So because a mag sorc can pull off huge dps that all other classes have to suffer.

    Every stam class can pull respectable dps.

    This is the only magica offensive weapon and you lose a slot bonus for using it. It should be stronk
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    Wollust wrote: »
    old_mufasa wrote: »
    Wollust wrote: »
    Destro does not need such a buff. It may need some small adjustment to some abilities, but definitely not a d
    Tyrion87 wrote: »
    Tyrion87 wrote: »
    I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.

    What about magicka DPS pulling around 50k now? Which is just as much as stamina. Yeah those "destruction staff puppets" aka magicka sorcerers are one of the highest DPS classes in the game now. Using what spammable? Force Pulse that's right. Why is Force Pulse good? Because it has 3 damage types and 3 hits to proc item sets like Ilambris, Scathing Mage and Nerien'eth. Why is Force Pulse bad? Because it doesn't add any secondary effects. Crushing Shock is great in the sense that it also interrupts/CCs. Force Pulse needs to provide a buff too. What would be great is that instead of the crappy AoE component it has, it would provide a passive buff based on the staff type used. Why is Elemental Blockade great? Because its a damn strong DoT, one of the strongest in the game. Why is it bad? The other morph sucks.

    What you're suggesting OP might be good, but I think a remake of the skill line and the passives should be enough. Add a cost reduction passive instead of or in addition the one that gives you magicka back. Add a bonus to ALL attacks based on staff type (DoT - Flame Staff, extra damage - Frost Staff, critical chance - Shock Staff) instead of the one that makes heavy attacks go faster. The heavy attack passive is pretty good, but if it was up to me, the Frost Staff wouldn't give a measly damage shield but rather an offensive buff like an Empower.

    So I'll just quickly break that down, this is what I think a destruction staff needs:
    - Tri-Focus: keep as is. (+ that Frost Staff suggestion above?)
    - Penetrating Magic: keep as is.
    - Elemental Force: keep as is. Although I'd suggest that all Destruction Staff abilities gain 10% more damage to enemies affected by status effects.
    - Ancient Knowledge: Grants a bonus to depending on your staff type. Fire Staff - 8%/16% chance from non-DoT attacks to apply a DoT for 6 seconds for X Fire Damage, Frost Staff - increases your damage by 2.5/5%, Shock Staff - increase your critical chance by 5%/10%.
    - Destruction Expert: Reduces the cost of Destruction Staff abilities by 10%/20%

    Basically only 2 passives changed and the whole skill line looks more appealing.

    Now active skills are a delicate one.
    Destructive Touch needs a full rework IMO. First it should completely lose the CC in my opinion and should instead deal more damage, a stronger DoT and cost less.
    - The Destructive Clench morph should add the elemental changes (stronger DoT for Fire, stronger initial hit for Frost, AoE damage for Shock).
    - The Destructive Reach morph should instead gain the CC and the range but lose the DoT (the CC is dependent on staff type too, so Knockback for Fire, Immobilize + Disorient for Frost and Stun for Shock).

    Wall of Elements is good! Maybe the Unstable Wall should have a stronger explosion.

    Force Shock is good! Crushing Shock is great the way it is. Force Pulse should lose the AoE component and add an effect based on the staff type (any ideas?)

    Weakness to Elements is meh... The Elemental Susceptibility morph instead of refreshing itself should be something else, because right now its absolutely useless. My take would be a snare and a decrease in duration down to 10 seconds with some actual damage over time involved based on staff type. By the way, if you look at this skill and compare it to Noxious Breath or Surprise Attack you kinda start to think that this ability is really bad and that the debs were trolling. Elemental Drain is good for magicka sustain, but I still think some damage amplification wouldn't be overkill (extra X fire, frost or shock damage every 3 seconds when you deal damage of that type?).

    Impulse sucks! Buff the damage, buff the range (8 meters?). On Elemental Ring the DoT is barely noticeable. Might as well completely scrap the DoT and add in a 5% damage buff for each enemy hit up to 6 targets or something similar. Pulsar is decent, good group debuff.

    Thats my take on the skill line.

    But you have actually proposed the changes to destro staff skill line that could buff magicka classes so you admit that some changes are needed and I don't believe they will ever be implemented in such a way that magicka will become competitive again.

    And I am curious which magicka class can pull 50k dmg? Magicka sorcerers? Yeah, they can pull these numbers and even more with Overload (but it's only an ulti so not up all the time) but definitely not with Force Pulse lol The dmg of this skill - the only spammable DPS skill for sorcerers - is just... meh. It's only good because it's spammable (so must have for sorcerers), it procs Crystal Frags, it's quite cheap and provides increased chance to proc some monster sets like Ilambris as you mentioned. But damage is not considered as its advantage.

    Mag Sorc 50k+ on Rakkhat with Force Pulse and without Overload
    Magicka doesn't need any DPS buffs at this point. They are pretty much on par with stam DPS.

    OMG... please get it through your head.. SORCS ARE NOT THE ONLY MAGIC DPS CLASS!!!

    Magicka DK and Templar both pull comparable numbers if not even higher.
    It's your own fault if you don't know how to play them. I don't need you to tell me what classes there are and how they perform. Chances are I understand a bit more about end game content than you do.
    So now go and practice on your rotation instead of adding more exclamation marks to emphasize your l2p issue.

    The only reason magplars dps is decent is bcz of radiant destruction against bosses with enormous health.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Birdovic wrote: »
    @Dreyloch

    I suggested almost exactly that :smiley:
    Instead of crafting 2 wands for 2 Set Bonuses, your staves will count as 2 pieces of a Set.

    Imagine you have no equipment equipped currently.
    Now you equip a Staff of the Seducer set and it instantly counts as 2 Set Pieces, even if you wear nothing else but the Staff :smile:
    @Birdovic

    Unfortunately your new idea is actually just a rehashed ideal that's been beaten to death. Nothing new.

    Second, the idea is based in a myth that stam does more damage because they get an extra set bonus slot when they use DW. Oddly, magika used to outshine stamina even when DW was used.

    He game balance is based on much more than how much one can get in set bonuses.

    I conclusion, the myth that DW getting an extra set bonus makes them stronger is just that, a myth.

    I didnt say anything about raising the damage(while some abilities definetly need it). All I want to achieve with this, is allowing new Build Options.

    And for your "myths":
    Stam may does/doesnt more damage, but a little fact: Stam can not just use more Sets, it can also put the Abilities from DW to actual use, unlike Magicka who rely on it because it offers more Damage statwise to Magicka classes wielding 2 swords than a Destruction Staff, effectively limiting themselves to their class abilities. It plays a bigger role than you think.

    @Birdovic

    Your fact was not very clear.

    Every strong dps magika build I've seen for all 4 classes uses a Dstaff. Every string magika build I've seen uses Dstaff abilities. Every strong magika build I've seen only uses swords on the back bar if they have a class execute.

    There is only one magika build for one class that's not properly tested (to my knowledge) in trails that may outside a staff build.

    Oddly, I talked a NB into giving a fire staff a chance to see if their single target increased over swords. Funny thing is, it did.
  • PS4_ZeColmeia
    PS4_ZeColmeia
    ✭✭✭✭✭
    Tyrion87 wrote: »
    Tyrion87 wrote: »
    I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.

    What about magicka DPS pulling around 50k now? Which is just as much as stamina. Yeah those "destruction staff puppets" aka magicka sorcerers are one of the highest DPS classes in the game now. Using what spammable? Force Pulse that's right. Why is Force Pulse good? Because it has 3 damage types and 3 hits to proc item sets like Ilambris, Scathing Mage and Nerien'eth. Why is Force Pulse bad? Because it doesn't add any secondary effects. Crushing Shock is great in the sense that it also interrupts/CCs. Force Pulse needs to provide a buff too. What would be great is that instead of the crappy AoE component it has, it would provide a passive buff based on the staff type used. Why is Elemental Blockade great? Because its a damn strong DoT, one of the strongest in the game. Why is it bad? The other morph sucks.

    What you're suggesting OP might be good, but I think a remake of the skill line and the passives should be enough. Add a cost reduction passive instead of or in addition the one that gives you magicka back. Add a bonus to ALL attacks based on staff type (DoT - Flame Staff, extra damage - Frost Staff, critical chance - Shock Staff) instead of the one that makes heavy attacks go faster. The heavy attack passive is pretty good, but if it was up to me, the Frost Staff wouldn't give a measly damage shield but rather an offensive buff like an Empower.

    So I'll just quickly break that down, this is what I think a destruction staff needs:
    - Tri-Focus: keep as is. (+ that Frost Staff suggestion above?)
    - Penetrating Magic: keep as is.
    - Elemental Force: keep as is. Although I'd suggest that all Destruction Staff abilities gain 10% more damage to enemies affected by status effects.
    - Ancient Knowledge: Grants a bonus to depending on your staff type. Fire Staff - 8%/16% chance from non-DoT attacks to apply a DoT for 6 seconds for X Fire Damage, Frost Staff - increases your damage by 2.5/5%, Shock Staff - increase your critical chance by 5%/10%.
    - Destruction Expert: Reduces the cost of Destruction Staff abilities by 10%/20%

    Basically only 2 passives changed and the whole skill line looks more appealing.

    Now active skills are a delicate one.
    Destructive Touch needs a full rework IMO. First it should completely lose the CC in my opinion and should instead deal more damage, a stronger DoT and cost less.
    - The Destructive Clench morph should add the elemental changes (stronger DoT for Fire, stronger initial hit for Frost, AoE damage for Shock).
    - The Destructive Reach morph should instead gain the CC and the range but lose the DoT (the CC is dependent on staff type too, so Knockback for Fire, Immobilize + Disorient for Frost and Stun for Shock).

    Wall of Elements is good! Maybe the Unstable Wall should have a stronger explosion.

    Force Shock is good! Crushing Shock is great the way it is. Force Pulse should lose the AoE component and add an effect based on the staff type (any ideas?)

    Weakness to Elements is meh... The Elemental Susceptibility morph instead of refreshing itself should be something else, because right now its absolutely useless. My take would be a snare and a decrease in duration down to 10 seconds with some actual damage over time involved based on staff type. By the way, if you look at this skill and compare it to Noxious Breath or Surprise Attack you kinda start to think that this ability is really bad and that the debs were trolling. Elemental Drain is good for magicka sustain, but I still think some damage amplification wouldn't be overkill (extra X fire, frost or shock damage every 3 seconds when you deal damage of that type?).

    Impulse sucks! Buff the damage, buff the range (8 meters?). On Elemental Ring the DoT is barely noticeable. Might as well completely scrap the DoT and add in a 5% damage buff for each enemy hit up to 6 targets or something similar. Pulsar is decent, good group debuff.

    Thats my take on the skill line.

    But you have actually proposed the changes to destro staff skill line that could buff magicka classes so you admit that some changes are needed and I don't believe they will ever be implemented in such a way that magicka will become competitive again.

    And I am curious which magicka class can pull 50k dmg? Magicka sorcerers? Yeah, they can pull these numbers and even more with Overload (but it's only an ulti so not up all the time) but definitely not with Force Pulse lol The dmg of this skill - the only spammable DPS skill for sorcerers - is just... meh. It's only good because it's spammable (so must have for sorcerers), it procs Crystal Frags, it's quite cheap and provides increased chance to proc some monster sets like Ilambris as you mentioned. But damage is not considered as its advantage.

    I did a 55k grim focus on a trash mob, pre patch. That's as a Khajiit magblade in purple gear using ice furnace. That said, the issue being discussed is staff imbalance which independently of magicka being imbalanced against stam, which is linked but it's own issue
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Vorcil
    Vorcil
    ✭✭✭✭
    Tyrion87 wrote: »
    I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.

    What about magicka DPS pulling around 50k now? Which is just as much as stamina. Yeah those "destruction staff puppets" aka magicka sorcerers are one of the highest DPS classes in the game now. Using what spammable? Force Pulse that's right. Why is Force Pulse good? Because it has 3 damage types and 3 hits to proc item sets like Ilambris, Scathing Mage and Nerien'eth. Why is Force Pulse bad? Because it doesn't add any secondary effects. Crushing Shock is great in the sense that it also interrupts/CCs. Force Pulse needs to provide a buff too. What would be great is that instead of the crappy AoE component it has, it would provide a passive buff based on the staff type used. Why is Elemental Blockade great? Because its a damn strong DoT, one of the strongest in the game. Why is it bad? The other morph sucks.

    What you're suggesting OP might be good, but I think a remake of the skill line and the passives should be enough. Add a cost reduction passive instead of or in addition the one that gives you magicka back. Add a bonus to ALL attacks based on staff type (DoT - Flame Staff, extra damage - Frost Staff, critical chance - Shock Staff) instead of the one that makes heavy attacks go faster. The heavy attack passive is pretty good, but if it was up to me, the Frost Staff wouldn't give a measly damage shield but rather an offensive buff like an Empower.

    So I'll just quickly break that down, this is what I think a destruction staff needs:
    - Tri-Focus: keep as is. (+ that Frost Staff suggestion above?)
    - Penetrating Magic: keep as is.
    - Elemental Force: keep as is. Although I'd suggest that all Destruction Staff abilities gain 10% more damage to enemies affected by status effects.
    - Ancient Knowledge: Grants a bonus to depending on your staff type. Fire Staff - 8%/16% chance from non-DoT attacks to apply a DoT for 6 seconds for X Fire Damage, Frost Staff - increases your damage by 2.5/5%, Shock Staff - increase your critical chance by 5%/10%.
    - Destruction Expert: Reduces the cost of Destruction Staff abilities by 10%/20%

    Basically only 2 passives changed and the whole skill line looks more appealing.

    Now active skills are a delicate one.
    Destructive Touch needs a full rework IMO. First it should completely lose the CC in my opinion and should instead deal more damage, a stronger DoT and cost less.
    - The Destructive Clench morph should add the elemental changes (stronger DoT for Fire, stronger initial hit for Frost, AoE damage for Shock).
    - The Destructive Reach morph should instead gain the CC and the range but lose the DoT (the CC is dependent on staff type too, so Knockback for Fire, Immobilize + Disorient for Frost and Stun for Shock).

    Wall of Elements is good! Maybe the Unstable Wall should have a stronger explosion.

    Force Shock is good! Crushing Shock is great the way it is. Force Pulse should lose the AoE component and add an effect based on the staff type (any ideas?)

    Weakness to Elements is meh... The Elemental Susceptibility morph instead of refreshing itself should be something else, because right now its absolutely useless. My take would be a snare and a decrease in duration down to 10 seconds with some actual damage over time involved based on staff type. By the way, if you look at this skill and compare it to Noxious Breath or Surprise Attack you kinda start to think that this ability is really bad and that the debs were trolling. Elemental Drain is good for magicka sustain, but I still think some damage amplification wouldn't be overkill (extra X fire, frost or shock damage every 3 seconds when you deal damage of that type?).

    Impulse sucks! Buff the damage, buff the range (8 meters?). On Elemental Ring the DoT is barely noticeable. Might as well completely scrap the DoT and add in a 5% damage buff for each enemy hit up to 6 targets or something similar. Pulsar is decent, good group debuff.

    Thats my take on the skill line.

    try playing a magicka nb dps and try break 25k on single target small group fights
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Vorcil wrote: »
    Tyrion87 wrote: »
    I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.

    What about magicka DPS pulling around 50k now? Which is just as much as stamina. Yeah those "destruction staff puppets" aka magicka sorcerers are one of the highest DPS classes in the game now. Using what spammable? Force Pulse that's right. Why is Force Pulse good? Because it has 3 damage types and 3 hits to proc item sets like Ilambris, Scathing Mage and Nerien'eth. Why is Force Pulse bad? Because it doesn't add any secondary effects. Crushing Shock is great in the sense that it also interrupts/CCs. Force Pulse needs to provide a buff too. What would be great is that instead of the crappy AoE component it has, it would provide a passive buff based on the staff type used. Why is Elemental Blockade great? Because its a damn strong DoT, one of the strongest in the game. Why is it bad? The other morph sucks.

    What you're suggesting OP might be good, but I think a remake of the skill line and the passives should be enough. Add a cost reduction passive instead of or in addition the one that gives you magicka back. Add a bonus to ALL attacks based on staff type (DoT - Flame Staff, extra damage - Frost Staff, critical chance - Shock Staff) instead of the one that makes heavy attacks go faster. The heavy attack passive is pretty good, but if it was up to me, the Frost Staff wouldn't give a measly damage shield but rather an offensive buff like an Empower.

    So I'll just quickly break that down, this is what I think a destruction staff needs:
    - Tri-Focus: keep as is. (+ that Frost Staff suggestion above?)
    - Penetrating Magic: keep as is.
    - Elemental Force: keep as is. Although I'd suggest that all Destruction Staff abilities gain 10% more damage to enemies affected by status effects.
    - Ancient Knowledge: Grants a bonus to depending on your staff type. Fire Staff - 8%/16% chance from non-DoT attacks to apply a DoT for 6 seconds for X Fire Damage, Frost Staff - increases your damage by 2.5/5%, Shock Staff - increase your critical chance by 5%/10%.
    - Destruction Expert: Reduces the cost of Destruction Staff abilities by 10%/20%

    Basically only 2 passives changed and the whole skill line looks more appealing.

    Now active skills are a delicate one.
    Destructive Touch needs a full rework IMO. First it should completely lose the CC in my opinion and should instead deal more damage, a stronger DoT and cost less.
    - The Destructive Clench morph should add the elemental changes (stronger DoT for Fire, stronger initial hit for Frost, AoE damage for Shock).
    - The Destructive Reach morph should instead gain the CC and the range but lose the DoT (the CC is dependent on staff type too, so Knockback for Fire, Immobilize + Disorient for Frost and Stun for Shock).

    Wall of Elements is good! Maybe the Unstable Wall should have a stronger explosion.

    Force Shock is good! Crushing Shock is great the way it is. Force Pulse should lose the AoE component and add an effect based on the staff type (any ideas?)

    Weakness to Elements is meh... The Elemental Susceptibility morph instead of refreshing itself should be something else, because right now its absolutely useless. My take would be a snare and a decrease in duration down to 10 seconds with some actual damage over time involved based on staff type. By the way, if you look at this skill and compare it to Noxious Breath or Surprise Attack you kinda start to think that this ability is really bad and that the debs were trolling. Elemental Drain is good for magicka sustain, but I still think some damage amplification wouldn't be overkill (extra X fire, frost or shock damage every 3 seconds when you deal damage of that type?).

    Impulse sucks! Buff the damage, buff the range (8 meters?). On Elemental Ring the DoT is barely noticeable. Might as well completely scrap the DoT and add in a 5% damage buff for each enemy hit up to 6 targets or something similar. Pulsar is decent, good group debuff.

    Thats my take on the skill line.

    try playing a magicka nb dps and try break 25k on single target small group fights

    @Vorcil Done. I can pull higher than that. Magicka NB is my only other magicka DPS character aside from my sorcerer that gets play time and most of the time its for the weekly leaderboard vMA and vet trial run, not much else.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Tyrion87 wrote: »
    Tyrion87 wrote: »
    I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.

    What about magicka DPS pulling around 50k now? Which is just as much as stamina. Yeah those "destruction staff puppets" aka magicka sorcerers are one of the highest DPS classes in the game now. Using what spammable? Force Pulse that's right. Why is Force Pulse good? Because it has 3 damage types and 3 hits to proc item sets like Ilambris, Scathing Mage and Nerien'eth. Why is Force Pulse bad? Because it doesn't add any secondary effects. Crushing Shock is great in the sense that it also interrupts/CCs. Force Pulse needs to provide a buff too. What would be great is that instead of the crappy AoE component it has, it would provide a passive buff based on the staff type used. Why is Elemental Blockade great? Because its a damn strong DoT, one of the strongest in the game. Why is it bad? The other morph sucks.

    What you're suggesting OP might be good, but I think a remake of the skill line and the passives should be enough. Add a cost reduction passive instead of or in addition the one that gives you magicka back. Add a bonus to ALL attacks based on staff type (DoT - Flame Staff, extra damage - Frost Staff, critical chance - Shock Staff) instead of the one that makes heavy attacks go faster. The heavy attack passive is pretty good, but if it was up to me, the Frost Staff wouldn't give a measly damage shield but rather an offensive buff like an Empower.

    So I'll just quickly break that down, this is what I think a destruction staff needs:
    - Tri-Focus: keep as is. (+ that Frost Staff suggestion above?)
    - Penetrating Magic: keep as is.
    - Elemental Force: keep as is. Although I'd suggest that all Destruction Staff abilities gain 10% more damage to enemies affected by status effects.
    - Ancient Knowledge: Grants a bonus to depending on your staff type. Fire Staff - 8%/16% chance from non-DoT attacks to apply a DoT for 6 seconds for X Fire Damage, Frost Staff - increases your damage by 2.5/5%, Shock Staff - increase your critical chance by 5%/10%.
    - Destruction Expert: Reduces the cost of Destruction Staff abilities by 10%/20%

    Basically only 2 passives changed and the whole skill line looks more appealing.

    Now active skills are a delicate one.
    Destructive Touch needs a full rework IMO. First it should completely lose the CC in my opinion and should instead deal more damage, a stronger DoT and cost less.
    - The Destructive Clench morph should add the elemental changes (stronger DoT for Fire, stronger initial hit for Frost, AoE damage for Shock).
    - The Destructive Reach morph should instead gain the CC and the range but lose the DoT (the CC is dependent on staff type too, so Knockback for Fire, Immobilize + Disorient for Frost and Stun for Shock).

    Wall of Elements is good! Maybe the Unstable Wall should have a stronger explosion.

    Force Shock is good! Crushing Shock is great the way it is. Force Pulse should lose the AoE component and add an effect based on the staff type (any ideas?)

    Weakness to Elements is meh... The Elemental Susceptibility morph instead of refreshing itself should be something else, because right now its absolutely useless. My take would be a snare and a decrease in duration down to 10 seconds with some actual damage over time involved based on staff type. By the way, if you look at this skill and compare it to Noxious Breath or Surprise Attack you kinda start to think that this ability is really bad and that the debs were trolling. Elemental Drain is good for magicka sustain, but I still think some damage amplification wouldn't be overkill (extra X fire, frost or shock damage every 3 seconds when you deal damage of that type?).

    Impulse sucks! Buff the damage, buff the range (8 meters?). On Elemental Ring the DoT is barely noticeable. Might as well completely scrap the DoT and add in a 5% damage buff for each enemy hit up to 6 targets or something similar. Pulsar is decent, good group debuff.

    Thats my take on the skill line.

    But you have actually proposed the changes to destro staff skill line that could buff magicka classes so you admit that some changes are needed and I don't believe they will ever be implemented in such a way that magicka will become competitive again.

    And I am curious which magicka class can pull 50k dmg? Magicka sorcerers? Yeah, they can pull these numbers and even more with Overload (but it's only an ulti so not up all the time) but definitely not with Force Pulse lol The dmg of this skill - the only spammable DPS skill for sorcerers - is just... meh. It's only good because it's spammable (so must have for sorcerers), it procs Crystal Frags, it's quite cheap and provides increased chance to proc some monster sets like Ilambris as you mentioned. But damage is not considered as its advantage.

    I did a 55k grim focus on a trash mob, pre patch. That's as a Khajiit magblade in purple gear using ice furnace. That said, the issue being discussed is staff imbalance which independently of magicka being imbalanced against stam, which is linked but it's own issue

    Some people been telling me they could get theirs over 65k :open_mouth: I personally never got higher than 53-54k on Assassin's Will, but the character is still being leveled and geared up.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Vorcil
    Vorcil
    ✭✭✭✭
    Vorcil wrote: »
    Tyrion87 wrote: »
    I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.
    What about magicka DPS pulling around 50k now?
    .

    try playing a magicka nb dps and try break 25k on single target small group fights

    @Vorcil Done. I can pull higher than that. Magicka NB is my only other magicka DPS character aside from my sorcerer that gets play time and most of the time its for the weekly leaderboard vMA and vet trial run, not much else.

    The point is you said 'What about magicka DPS pulling around 50k now?'

    Magicka DPS nightblades can not pull 50k, they can barely pull 35k (for an end game NB, with perfect gear, maelstrom, rotation and full raid buffs)

    For 95% of the magicka NB population, most will pull under 20k dps; as for say 50% of magicka Temp dps chars, getting 40k is not that difficult. Sorcs just overloading light attacks can pull 40k dps on a 2m hp pledge boss
    Edited by Vorcil on October 19, 2016 12:55AM
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Dreyloch wrote: »
    While any ideas for staves are nice. What we really need are Wands! This would allow a brand new crafting option (which if you already are 9 trait woodworker, it should not have to be studied) , But more over, it allows for sorcs and generally any magicka based class to be able to rock 2x 5 piece sets and a monster helm just the way Stam users have now. They should fire the same way staves do. When I play my Magicka sorc, it's just so odd and awkward to use a shield and sword, or dagger, or duel wield. It's just not natural to me /shrug. To go from one bar holding down for heavy attack on a staff to a 1h combo of any kind is just.../rolls eyes

    Wands aren't in the lore. You can forget it now.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Wollust
    Wollust
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    Vorcil wrote: »
    Vorcil wrote: »
    Tyrion87 wrote: »
    I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.
    What about magicka DPS pulling around 50k now?
    .

    try playing a magicka nb dps and try break 25k on single target small group fights

    @Vorcil Done. I can pull higher than that. Magicka NB is my only other magicka DPS character aside from my sorcerer that gets play time and most of the time its for the weekly leaderboard vMA and vet trial run, not much else.

    The point is you said 'What about magicka DPS pulling around 50k now?'

    Magicka DPS nightblades can not pull 50k, they can barely pull 35k (for an end game NB, with perfect gear, maelstrom, rotation and full raid buffs)

    For 95% of the magicka NB population, most will pull under 20k dps; as for say 50% of magicka Temp dps chars, getting 40k is not that difficult. Sorcs just overloading light attacks can pull 40k dps on a 2m hp pledge boss

    So what? Point still stands that magicka is on par with stamina DPS wise. Sure, magNB falls behind compared to the other 3 mag classes. But so do stamNB and stam templar compared to DK and sorc. But that is not an issue of the destruction staff or anyhow gear related, that is an issue of the classes themselves.
    Susano'o

    Zerg Squad
  • Asmael
    Asmael
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    ✭✭
    Vorcil wrote: »
    Vorcil wrote: »
    Tyrion87 wrote: »
    I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.
    What about magicka DPS pulling around 50k now?
    .

    try playing a magicka nb dps and try break 25k on single target small group fights

    @Vorcil Done. I can pull higher than that. Magicka NB is my only other magicka DPS character aside from my sorcerer that gets play time and most of the time its for the weekly leaderboard vMA and vet trial run, not much else.

    The point is you said 'What about magicka DPS pulling around 50k now?'

    Magicka DPS nightblades can not pull 50k, they can barely pull 35k (for an end game NB, with perfect gear, maelstrom, rotation and full raid buffs)

    For 95% of the magicka NB population, most will pull under 20k dps; as for say 50% of magicka Temp dps chars, getting 40k is not that difficult. Sorcs just overloading light attacks can pull 40k dps on a 2m hp pledge boss

    p9Jn4MV.png

    Now if you can find the last ranged parse with the same deeps on a stamina build, I am all ears.

    "50% of the DD magplars pulling 40k DPS without difficulty" is a blanket statement, and mag sorcs only use Overload for the extra bar in vet trials. A 2m HP boss doesn't matter at all, even 3m doesn't. If you want a good test, grab a healer and a tank, and go kill the first boss in nAA (storm atronach).

    Magicka NBs are usually around 40k stDPS in a trial environment given similar circumstances (can be in melee range, no negative impact from mechanics on DPS).

    Yes, it's less than other mag classes. No, it's an issue with the class, not the destro staff, even if I do agree that some things are wrong with the destro skill line (Elemental suceptibility & Destructive touch being underwhelming, Impulse could need a tweak).

    And because it has to be said: single target DPS is not the only thing that matters, being able to stay alive, bringing group utility (including Veil of blades and offheals via Sap Essence / Funnel, minor crit bonus...) matters just as much.
    Edited by Asmael on October 19, 2016 9:37AM
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Asmael wrote: »
    Vorcil wrote: »
    Vorcil wrote: »
    Tyrion87 wrote: »
    I lost all my faith and hope that we are ever gonna see the buff to magicka (indirectly through staves) as long as Wrobel is in charge.
    What about magicka DPS pulling around 50k now?
    .

    try playing a magicka nb dps and try break 25k on single target small group fights

    @Vorcil Done. I can pull higher than that. Magicka NB is my only other magicka DPS character aside from my sorcerer that gets play time and most of the time its for the weekly leaderboard vMA and vet trial run, not much else.

    The point is you said 'What about magicka DPS pulling around 50k now?'

    Magicka DPS nightblades can not pull 50k, they can barely pull 35k (for an end game NB, with perfect gear, maelstrom, rotation and full raid buffs)

    For 95% of the magicka NB population, most will pull under 20k dps; as for say 50% of magicka Temp dps chars, getting 40k is not that difficult. Sorcs just overloading light attacks can pull 40k dps on a 2m hp pledge boss

    p9Jn4MV.png

    Now if you can find the last ranged parse with the same deeps on a stamina build, I am all ears.

    "50% of the DD magplars pulling 40k DPS without difficulty" is a blanket statement, and mag sorcs only use Overload for the extra bar in vet trials. A 2m HP boss doesn't matter at all, even 3m doesn't. If you want a good test, grab a healer and a tank, and go kill the first boss in nAA (storm atronach).

    Magicka NBs are usually around 40k stDPS in a trial environment given similar circumstances (can be in melee range, no negative impact from mechanics on DPS).

    Yes, it's less than other mag classes. No, it's an issue with the class, not the destro staff, even if I do agree that some things are wrong with the destro skill line (Elemental suceptibility & Destructive touch being underwhelming, Impulse could need a tweak).

    And because it has to be said: single target DPS is not the only thing that matters, being able to stay alive, bringing group utility (including Veil of blades and offheals via Sap Essence / Funnel, minor crit bonus...) matters just as much.

    This guy knows it.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
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