It is always annoying. As a pure healer, I see DPSs queueing up as tanks all the time. It is very frustrating indeed, specially since if the DPS is not great, the mobs will target the healer a few moments into the fight.
I do believe they will do something about it though, since I've seem some skills now have a "Role" attached to them in consoles.
Maybe we will see in the near future a block that prevents people queueing up for roles they don't have the skills slotted for.
... you're just "that guy."
Man I've been seeing a lot of this the past few days in PUGs: usually a sorcerer with one healing skill figuring he can jump to the front of the queue because surely none of us will notice. CLUE: you will be noticed and we will kick you.
Bonus tip: how can you tell a real Sorc healer from a pretender? The healer is the guy using the Absorption Field ultimate.
Giles.floydub17_ESO wrote: »... you're just "that guy."
Man I've been seeing a lot of this the past few days in PUGs: usually a sorcerer with one healing skill figuring he can jump to the front of the queue because surely none of us will notice. CLUE: you will be noticed and we will kick you.
Bonus tip: how can you tell a real Sorc healer from a pretender? The healer is the guy using the Absorption Field ultimate.
@Iselin
I've healed many a 4 man dungeon on my sorc and I have not found a need for absorbtion field. I healed all the vet dungeons soon after PC release when they were much more of a challenge than today.
For 4 man dungeon onky 2 heals are needed for most dungeons. Regen and either the healing twilight or healing springs. Nothing more. If the group is is standing in red or s challenged with area awareness, hence taking much me demage than required then it's not really the healers fault.
Most 4 man dungeon fights don't need a pure healer.
It is always annoying. As a pure healer, I see DPSs queueing up as tanks all the time. It is very frustrating indeed, specially since if the DPS is not great, the mobs will target the healer a few moments into the fight.
I do believe they will do something about it though, since I've seem some skills now have a "Role" attached to them in consoles.
Maybe we will see in the near future a block that prevents people queueing up for roles they don't have the skills slotted for.
... you're just "that guy."
Man I've been seeing a lot of this the past few days in PUGs: usually a sorcerer with one healing skill figuring he can jump to the front of the queue because surely none of us will notice. CLUE: you will be noticed and we will kick you.
Bonus tip: how can you tell a real Sorc healer from a pretender? The healer is the guy using the Absorption Field ultimate.
jakeedmundson wrote: »Giles.floydub17_ESO wrote: »... you're just "that guy."
Man I've been seeing a lot of this the past few days in PUGs: usually a sorcerer with one healing skill figuring he can jump to the front of the queue because surely none of us will notice. CLUE: you will be noticed and we will kick you.
Bonus tip: how can you tell a real Sorc healer from a pretender? The healer is the guy using the Absorption Field ultimate.
@Iselin
I've healed many a 4 man dungeon on my sorc and I have not found a need for absorbtion field. I healed all the vet dungeons soon after PC release when they were much more of a challenge than today.
For 4 man dungeon onky 2 heals are needed for most dungeons. Regen and either the healing twilight or healing springs. Nothing more. If the group is is standing in red or s challenged with area awareness, hence taking much me demage than required then it's not really the healers fault.
Most 4 man dungeon fights don't need a pure healer.
He's right... i used to heal both pledges every day with my mag sorc... i was actually spec'd and geared for dps but i threw on a resto staff with mutagen and healing springs MAYBE healing ward if it was a harder dungeon like prison or vCOA. I never had any problems unless the people were blatantly standing in red.
Giles.floydub17_ESO wrote: »What is humorous a out this thread is most, if not all 4 man dungeons can be cleared without a healer. Either a dps with a couple heals or even a tank that can toss some heals. Scroll up to I thread above for more info.
Absorbtion field. Glad someone uses it.
Giles.floydub17_ESO wrote: »If the group is is standing in red or s challenged with area awareness, hence taking much me demage than required then it's not really the healers fault.
Most 4 man dungeon fights don't need a pure healer.
That sounds like a good solution, but it really isn't. If I'm queueing for a dungeon on my Templar, who can both tank and heal, but I'm waiting for a group, I'm not likely to have either tanking of healing skills slotted if I'm soloing, since Puncturing Sweep will heal me enough that I stay alive and I don't need to taunt anything. As soon as I get into the dungeon I either switch to tanking gear (if queued as tank) or slot my healing skills (if queued as healer).
If I had to be in full tanking gear and bars when out soloing, that would make for very slow progress.
It is always annoying. As a pure healer, I see DPSs queueing up as tanks all the time. It is very frustrating indeed, specially since if the DPS is not great, the mobs will target the healer a few moments into the fight.
I do believe they will do something about it though, since I've seem some skills now have a "Role" attached to them in consoles.
Maybe we will see in the near future a block that prevents people queueing up for roles they don't have the skills slotted for.
Yes. I agree. Tired of pugging through dungeons with a tank using 2h and bow and a sorc healer not even having a pet designed to heal and only spamming rapid regeneration thinking hes healing when in fact my vigors tick for 4k a crit on the group.
I queue as a tank when I'm not...
But I'll tank it if the group really needs one. Very few bosses require a tank these days. My dps can usually carry a bunch of low cps to victory.
And I'll queue as a healer on my magplar/magnb when I'm not, but pop some off heals or what not depending on how reliant the group is on a healer.
I queue as a tank when I'm not...
But I'll tank it if the group really needs one. Very few bosses require a tank these days. My dps can usually carry a bunch of low cps to victory.
And I'll queue as a healer on my magplar/magnb when I'm not, but pop some off heals or what not depending on how reliant the group is on a healer.
I disagree, pretty much all bosses need to be tanked, if not than you are putting enormous pressure on your healer, cos boss goes around damage everybody, and healer has to heal non stop. Tank suppose to get boss agro, so healer can do damage whilst heals when needed.
I queue as a tank when I'm not...
But I'll tank it if the group really needs one. Very few bosses require a tank these days. My dps can usually carry a bunch of low cps to victory.
And I'll queue as a healer on my magplar/magnb when I'm not, but pop some off heals or what not depending on how reliant the group is on a healer.
I disagree, pretty much all bosses need to be tanked, if not than you are putting enormous pressure on your healer, cos boss goes around damage everybody, and healer has to heal non stop. Tank suppose to get boss agro, so healer can do damage whilst heals when needed.