raidentenshu_ESO wrote: »I certainly hope that ZoS fixes the Animation canceling bug. I think it's ridiculous that players are exploiting this bug to get high DPS.
Is a form of cheating and not skill.
magnusthorek wrote: »As long as it's not cancelling anything, I don't think it is. However if I was on charge of this game, I suppose I wouldn't allow light weave in heavy fights (bosses and big groups) because it doesn't make sensw in real fight / war.Is it also cheating to include a light attack between each skill?I'm feeling some hostility from now and on, so I'll try my best to not comment anymore.There's a difference between those who can't do it and those who refuse to do it and those who don't know you can do it.
Those who don't can learn, those who refuse go sour, those who don't know can find out.
And because I ate all the charge of my phone already >.<
raidentenshu_ESO wrote: »I certainly hope that ZoS fixes the Animation canceling bug. I think it's ridiculous that players are exploiting this bug to get high DPS.
Is a form of cheating and not skill.
Will you people relax. We're talking about BASIC WEAVING (ie: light attack and then an ability). Jesus christ man.
raidentenshu_ESO wrote: »raidentenshu_ESO wrote: »I certainly hope that ZoS fixes the Animation canceling bug. I think it's ridiculous that players are exploiting this bug to get high DPS.
Is a form of cheating and not skill.
Will you people relax. We're talking about BASIC WEAVING (ie: light attack and then an ability). Jesus christ man.
I'm relax like a sedated butterflyI'm not the one that is on defense and making excuses to exploit a bug.
Like I said before I hope ZoS finally fixes the Animation canceling bug in this patch or future patches. People would have to learn how to get high DPS without exploiting a bug
raidentenshu_ESO wrote: »I certainly hope that ZoS fixes the Animation canceling bug. I think it's ridiculous that players are exploiting this bug to get high DPS.
Is a form of cheating and not skill.
Will you people relax. We're talking about BASIC WEAVING (ie: light attack and then an ability). Jesus christ man.
raidentenshu_ESO wrote: »raidentenshu_ESO wrote: »I certainly hope that ZoS fixes the Animation canceling bug. I think it's ridiculous that players are exploiting this bug to get high DPS.
Is a form of cheating and not skill.
Will you people relax. We're talking about BASIC WEAVING (ie: light attack and then an ability). Jesus christ man.
I'm relax like a sedated butterflyI'm not the one that is on defense and making excuses to exploit a bug.
Like I said before I hope ZoS finally fixes the Animation canceling bug in this patch or future patches. People would have to learn how to get high DPS without exploiting a bug
Broken is when animation cancelling works, not when it doesn't.
No macro's and no animation cancelling should be the goal. If you want to use skills that take time to cast, it should take that much time. You shouldn't be able to animation cancel that time penalty away for the harder attack.
raidentenshu_ESO wrote: »I certainly hope that ZoS fixes the Animation canceling bug. I think it's ridiculous that players are exploiting this bug to get high DPS.
Is a form of cheating and not skill.
https://youtu.be/ThZtwhYkKSs[/video]Broken is when animation cancelling works, not when it doesn't.
No macro's and no animation cancelling should be the goal. If you want to use skills that take time to cast, it should take that much time. You shouldn't be able to animation cancel that time penalty away for the harder attack.
That wouldn't work with a combat system as fluid as ESO's. Static key pressing belongs in games with skill cooldowns. ESO's is all about timing your skills correctly and weaving.
You remove weaving and animation cancelling, then you destroy everything fun and skillful about the combat.
TheDarkRuler wrote: »Animation canceling is a bug in my eyes.
Abilities have their cast durations, everyone using bugs to bypass this is a buguser.
And everyone who does this in PVP should be banned because bugusing in competitive mode.
So i feel happy when it does not work anymore.
Perhaps you guys start playing for real then instead of using one exploit/bug after the other.
Drummerx04 wrote: »How can anyone be against animation cancelling in this game (call it cheating, exploiting, no skill, etc)?
The developers openly embrace animation cancelling and it's available to everyone, so it's not like people are getting an unfair advantage except maybe due to ping.
And claiming that animation cancelling is not skillful more or less implies that NOT animation cancelling is skillful... which is absurd since it takes almost no skill to press a button and then wait for the animation to finish because no other offensive or defensive action is possible.
Animation cancelling is all about timing and practice. If the player messes up the timing, then damage is lost or in some cases skills don't even go off. Liquid Lightning for instance sometimes won't even cast on the ground if I mistime the animation. I'll get the buff tracker but no spell damage output. It takes skill not to mess up - especially during high stress encounters.
Side note: you think weaving is hard with a fire staff? Try a lightning staff weave.
raidentenshu_ESO wrote: »TheDarkRuler wrote: »Animation canceling is a bug in my eyes.
Abilities have their cast durations, everyone using bugs to bypass this is a buguser.
And everyone who does this in PVP should be banned because bugusing in competitive mode.
So i feel happy when it does not work anymore.
Perhaps you guys start playing for real then instead of using one exploit/bug after the other.
Amen right there!
Drummerx04 wrote: »How can anyone be against animation cancelling in this game (call it cheating, exploiting, no skill, etc)?
The developers openly embrace animation cancelling and it's available to everyone, so it's not like people are getting an unfair advantage except maybe due to ping.
And claiming that animation cancelling is not skillful more or less implies that NOT animation cancelling is skillful... which is absurd since it takes almost no skill to press a button and then wait for the animation to finish because no other offensive or defensive action is possible.
Animation cancelling is all about timing and practice. If the player messes up the timing, then damage is lost or in some cases skills don't even go off. Liquid Lightning for instance sometimes won't even cast on the ground if I mistime the animation. I'll get the buff tracker but no spell damage output. It takes skill not to mess up - especially during high stress encounters.
Side note: you think weaving is hard with a fire staff? Try a lightning staff weave.
Because it's a design flaw. If a skill, that hits harder and is supposed to take longer to cast, then cancelling out that time penalty is exploiting a bug, not a skill or ability to be respected.
Drummerx04 wrote: »How can anyone be against animation cancelling in this game (call it cheating, exploiting, no skill, etc)?
The developers openly embrace animation cancelling and it's available to everyone, so it's not like people are getting an unfair advantage except maybe due to ping.
And claiming that animation cancelling is not skillful more or less implies that NOT animation cancelling is skillful... which is absurd since it takes almost no skill to press a button and then wait for the animation to finish because no other offensive or defensive action is possible.
Animation cancelling is all about timing and practice. If the player messes up the timing, then damage is lost or in some cases skills don't even go off. Liquid Lightning for instance sometimes won't even cast on the ground if I mistime the animation. I'll get the buff tracker but no spell damage output. It takes skill not to mess up - especially during high stress encounters.
Side note: you think weaving is hard with a fire staff? Try a lightning staff weave.
Because it's a design flaw. If a skill, that hits harder and is supposed to take longer to cast, then cancelling out that time penalty is exploiting a bug, not a skill or ability to be respected.
Since this last update when I play my mDK I cannot weave with a fire staff with whip, embers, or engulfing flames. Anyone else experiencing this?
Title changed to "weaving" from "animation canceling" to avoid confusion.
Haven't experienced it with fire staff + whip, because I don't run that kind of set up, but weaving and animation cancelling has been broken since Thieves Guild I think it was, and seems to be getting worse with every update.
People using S+B cancelling still seem to be doing fine, but staff > ability weaving appears to be completely stuffed.
Haven't experienced it with fire staff + whip, because I don't run that kind of set up, but weaving and animation cancelling has been broken since Thieves Guild I think it was, and seems to be getting worse with every update.
People using S+B cancelling still seem to be doing fine, but staff > ability weaving appears to be completely stuffed.
@Alucardo is that true? It seems very imbalanced and favoring to stamina to be able to something magicka cannot?
Haven't experienced it with fire staff + whip, because I don't run that kind of set up, but weaving and animation cancelling has been broken since Thieves Guild I think it was, and seems to be getting worse with every update.
People using S+B cancelling still seem to be doing fine, but staff > ability weaving appears to be completely stuffed.
@Alucardo is that true? It seems very imbalanced and favoring to stamina to be able to something magicka cannot?