




 https://www.youtube.com/watch?v=oKt3eupvG8Q
https://www.youtube.com/watch?v=oKt3eupvG8Q https://www.youtube.com/watch?v=2JmPjhG2vIk
https://www.youtube.com/watch?v=2JmPjhG2vIk https://www.youtube.com/watch?v=-12ok2vw_0o
https://www.youtube.com/watch?v=-12ok2vw_0o 
                     "If you are quitting, can I have your stuff??"
Lightspeedflashb14_ESO wrote: »Great write up but I have a couple things.
Inner Fire : Range magicka taunt. No need to morph it.
This is not true, the great chance for synergy is great, damage that you get resources back for is always good.
Ransack : This is the stamina taunt. The other morph removes the Elemental Drain (usually applied by the healer), it's a bit boring so this morph is probably the best.
I am pretty sure @Asayre has said this is not true. So it is better to run pierce armor.
serenity_painted wrote: »Yes the skills, no shields and crit surge/hurricane, don't need Stance and focus on blasting warhorns so using the appropriate skills with tava's /dragon guard set up.
Yeah ofcourse you can do without it with line of sight and it's useless on bosses without adds, but for me it was a game changer. It's such a useful tool to make the most of the groups dps where line of sighting isn't an option(which is fairly often). I often have those moment where there's one or two ranged mobs outside of the mobs i clumped up where i just throw an inner fire on them, hold block for a second and i have all mobs in a neat little cluster. Like a poor man's chains.
It's also fantastic on bosses with important adds, just pull them to the boss and let the dps kill them with their splash damage so they can keep focusing on the boss.
I use dressing room and always carry them around so switching between that and Bloodspawn only takes a second.
ClockworkArc wrote: »I can say that I found Iceheart to be lackluster in PvE but it really shines in PvP due to the crazy proc meta.
Swarm Mother defintely has potential. I haven't tried that. I'm currently using Lord Warden though.

Lightspeedflashb14_ESO wrote: »Great write up but I have a couple things.
Inner Fire : Range magicka taunt. No need to morph it.
This is not true, the great chance for synergy is great, damage that you get resources back for is always good.

Lightspeedflashb14_ESO wrote: »Ransack : This is the stamina taunt. The other morph removes the Elemental Drain (usually applied by the healer), it's a bit boring so this morph is probably the best.
I am pretty sure @Asayre has said this is not true. So it is better to run pierce armor.
In our case, the minor resolve is covered by Bound Aegis, so we could actually say than Ransack isn't useful, but at least it doesn't break the Drain (wich, as I said above, applies Major Breach, making the Pierce Armor morph just as useless).uniq_faznrb18_ESO wrote: »Pierce armour now deals breach and fracture which is a most welcome debut for both stamina and magicka dps. Ransack increases your resistance though but that will usually be covered by other abilities.
^ Thisa healer should always be running Drain on the boss with 100% uptime.
A quick question and then some comments about tanking in general and how you feel this build fits in to the tanking dynamic in vet dungeons.
Is all of your gear legendary? I run seven heavy and I'm sitting around 29k resists but my gear is purple for now.
I'm sure this build is fun but have you considered what it's bringing to the table for the group? Holding aggro is great and is really all you need, but tanks can be so much more. Your spec isn't an ultimate battery, it doesn't provide any healing, doesn't do much dps, and it's lacking on buffs and debuffs. May I suggest dropping Aegis, put on the healing pet and pick up resto and become your groups tank plus healer or drop aegis and pick up a destro and lay down some dps while tanking.
My stam sorc tank runs tava's and akaviri dragonguard (you should look into this set for your magicka build) so he's a ulti battery dropping warhorn with a 50% uptime while using dual wield bar to pull 12-15k solo dps (55% crit rate) and 30k+ aoe dps while being able to self heal myself and the group on a majority of encounters.
If you build your tank too tanky, you're wasting stats.
There is absolutely no way I may drop Aegis, especially not to become a healer. I play most of the time (well... all the time) with @Shaiba, who's a great Nightblade healer (aswell as the 3 other classes too), so I don't need (nor want) to fill that role myself. As for DPS, I'm not interested into doing that on a sorcerer. If I wanted to be a DPS-Tank, I'd go for Nightblade (but that's just a personnal opinion/preference). If I ever need to do DPS with this build, I just use Energy Overload and Mage's Wrath. It helped me more than once to finish some bosses, but that's just a backup thing. Besides, dropping aegis would mean losing 8% magicka, thus decreasing the size of my shield. Considering that my build relies on hardened ward, it wouldn't make sense.Right now, my focus is to make a new build to synergize more with my group for vDSA, wich include a NB Healer, and two stam DD, DK & Templar [...] This is why I'm probably going for an ulti-oriented setup
That's a nice Tank-DPS performance, trully, but I'm a bit curious about one thing : what's the minority of encounters where you can't do that ?pull 12-15k solo dps (55% crit rate) and 30k+ aoe dps while being able to self heal myself and the group on a majority of encounters
 
                      If someone play with a healer that don't use Ele drain (no matter the reasons), Pierce is great to have.
 If someone play with a healer that don't use Ele drain (no matter the reasons), Pierce is great to have.Thanks ! I think we've done vDSA together like 4 or 5 times for now, so we still have a few things to improve, but I'm pretty happy with what we got. We also have a good stamina management from our healer's Rkugamz/Master gear and our Temp DD's repentance (wich is great considering that our DDs are both stamina), and the whole chain + root/stun thing from our DK DD and myself is really useful. It's also very satisfying to step out of the standard group setup (Dk Tank & Templar Heal).Looks pretty solid! It's good to see more sorc tanks around. I didn't see the whole video, but from the part I watched it seems like your group has gotten crowd control and "herding" down to an art. You coordinate and synergize well with each other.
I understand what you mean, but Hardened Ward is the core of my playstyle, and I want it to remain that way. Now if it doesn't work for vet trials, I'll adapt my build to fit this content as best as possible, but I need/want to see this for myself, to have a sort of benchmark to start with.Personally, I'd play down the shields quite a bit (for trials, and I know you said you don't do them) by taking everything most out of Bastion and putting them into Hardy, Ele Defender, and Thick Skinned; Although since you are a Breton, I'd underweight Ele Defender in favor of the other two. I would still use Empowered Ward, and I know you mentioned you think Hardened is better, but the magicka recovery isn't really for you, but your group, and it does make a difference. I'd only use it situationally, however, instead of it being the core defense of the build.
I think a ulti-regen build would be useful for vDSA as well to improve our group. Actually, I often felt like I could use more negates. When we fight bosses during the last wave of each arena for example, I have to choose wether to use the negate during the first spawn of adds or during the second. If I use it on the first wave, I usually don't have the time to rebuild enough ulti to use it again on the second wave. Also, when things start to get out of control (like here), being able to pull a negate earlier can help.I would also cater more to an ulti-regen build for trials, but for dungeons it's not really necessary (unless you get stuck with very low dps, perhaps in a pug). Adding Major Evasion to this build will enhance survivability and sustain to a point where, at least in my own opinion, you won't want to revert. I can fathom several different gear setups that I think would be viable to accommodate this, however my "favorite" idea for this would be 5 Tava + 2 Blood spawn + 5 Lich. It would also be very easy to give up Blood Spawn for something else since you clearly don't need the resistances, or you could keep Blood Spawn and play down your other sources of phys/spell resistance - my choice would be to reinvest all of your Heavy Armor Focus points into Hardy / Ele Def / Thick Skinned and let your procs and Major Ward/Resolve act as the buffer here. In my experience, CP points are better spent on pure damage reduction and Quick Recovery, reserving few (if any) points for other red stars.
@Shaiba already covered why I prefer Ransack over Pierce. If Major Breach is already here, using pierce wouldn't add it twice but it would break her buffs counter displays, which is really annoying for her.Your bar setup looks great, I would only change one or two skills and only on an as-needed basis. Your bars will currently accommodate just about every situation. Ransack is an inferior taunt to Pierce Armor, as it does not replace the magicka-restoration component of Ele Drain. I would also play down your magicka recovery (you have more than enough) and supplement your block cost more to make your use of resources more efficient. Pierce Armor should be used over Inner Rage, even if you've already taunted with Inner Rage so as to apply Major Fracture/Breach, and it's less expensive too. Instead of sinking everything into reduced magicka cost and recovery, try putting some of those recovery points into reduced stamina cost as well, which will help with Pierce Armor and Shuffle, and Heroic Slash (which you should consider using for ulti regen).
I can totally imagine a sorcerer tank built around Bahraha's Curse set. I've seen this set in action, paired with the Leeching Plate on my girlfriend's Nightblade Tank. Not sure I'd enjoy it as much as this one but it's interesting. I'll let you know if I try it some dayOne final thought is that Sorcs have a ton of self-healing potential. In most cases, Dark Deal is plenty to accommodate what little healing you may want to do (above and beyond your healer). There are, however, a number of ways to boost your healing while still maintaining the integrity (and identity) of your current build, though my suggestions here are rather unorthodox, and few are willing to give them a shot (because it goes against the meta). Bahraha's Curse could also have a very valuable place in your build. If ever you want to explore this as an option, I'd be happy to explain the implications of CP and mundus on using this set, and what stats will boost it (and which will not), as well as how to go about optimizing this self-healing without giving up survivability.

Thoughts and Suggestions are always welcome ! Whether I agree or choose to follow them or not is a different story, but it may still help me or other people reading them (which is the reason why I posted this hereAll in all, though, I think you've done an excellent job. I tend to get carried away with my own thoughts and suggestions and always end up writing this wall of text in an effort to help. It's definitely not because what you have is deserving of criticism - no, I think you've done a great job. You can take or leave any of these suggestions of course, but I'd be happy to elaborate if you're interested.
 ). As for walls of text... don't worry, I'm used to it. @Shaiba is an expert
 ). As for walls of text... don't worry, I'm used to it. @Shaiba is an expert 
Lightspeedflashb14_ESO wrote: »Here is the forum posts where @Asayre stated that he couldn't replicate the puncture/eledrain problem. I wonder if this is still true.
https://forums.elderscrollsonline.com/en/discussion/comment/3191449#Comment_3191449
I stand by my comments that the tank really need to be running pierce. The tank is going to be taunting more then just one mob at a time and the healer can't put eleldrain on everything as the tank taunts. The extra 5k+ spell resist debuff is too big of a dps gain to not have on as many mobs as you can.
I also contend that the healer needs to be running eledrain. Mystic orbs give way more magic back and does damage that you get resources back from the undaunted passives (I have had dps tell me it hits for 25k{this was a stam dps as well, so they really ought to be hitting for more on a magic dps} and is aoe, so it is a non issue to stop their rotation. Best part is that orbs give magic back to everyone in the blast radius, meaning a tank could hit one and the dps that is close to the tank still get magic back as well.
CreepyPahuska wrote: »Thanks ! I think we've done vDSA together like 4 or 5 times for now, so we still have a few things to improve, but I'm pretty happy with what we got. We also have a good stamina management from our healer's Rkugamz/Master gear and our Temp DD's repentance (wich is great considering that our DDs are both stamina), and the whole chain + root/stun thing from our DK DD and myself is really useful. It's also very satisfying to step out of the standard group setup (Dk Tank & Templar Heal).Looks pretty solid! It's good to see more sorc tanks around. I didn't see the whole video, but from the part I watched it seems like your group has gotten crowd control and "herding" down to an art. You coordinate and synergize well with each other.
CreepyPahuska wrote: »I understand what you mean, but Hardened Ward is the core of my playstyle, and I want it to remain that way. Now if it doesn't work for vet trials, I'll adapt my build to fit this content as best as possible, but I need/want to see this for myself, to have a sort of benchmark to start with.Personally, I'd play down the shields quite a bit (for trials, and I know you said you don't do them) by taking everything most out of Bastion and putting them into Hardy, Ele Defender, and Thick Skinned; Although since you are a Breton, I'd underweight Ele Defender in favor of the other two. I would still use Empowered Ward, and I know you mentioned you think Hardened is better, but the magicka recovery isn't really for you, but your group, and it does make a difference. I'd only use it situationally, however, instead of it being the core defense of the build.
About Empowered Ward : from my own experience, when I play with @Shaiba as a healer, DDs never suffer from ressources issues since she's able to adapt her skill bars to add magicka management tools if necessary (stamina management is coming from her gear), so I'm certain that the magicka recovery bonus wouldn't do much more to help. However, if the healer(s) you play with can't do that as well, then yes, empowered ward might be a good option, but using that morph and removing points of bastion would reduce the shield's size by nearly half, and thus it couldn't not remain the core of the build, the gameplay would be different.
Besides, the 30% bonus from Hardened Ward will be useful to me all the time. However the magicka recovery bonus would only help when I play with magicka DDs.
CreepyPahuska wrote: »I think a ulti-regen build would be useful for vDSA as well to improve our group. Actually, I often felt like I could use more negates. When we fight bosses during the last wave of each arena for example, I have to choose wether to use the negate during the first spawn of adds or during the second. If I use it on the first wave, I usually don't have the time to rebuild enough ulti to use it again on the second wave. Also, when things start to get out of control (like here), being able to pull a negate earlier can help.I would also cater more to an ulti-regen build for trials, but for dungeons it's not really necessary (unless you get stuck with very low dps, perhaps in a pug). Adding Major Evasion to this build will enhance survivability and sustain to a point where, at least in my own opinion, you won't want to revert. I can fathom several different gear setups that I think would be viable to accommodate this, however my "favorite" idea for this would be 5 Tava + 2 Blood spawn + 5 Lich. It would also be very easy to give up Blood Spawn for something else since you clearly don't need the resistances, or you could keep Blood Spawn and play down your other sources of phys/spell resistance - my choice would be to reinvest all of your Heavy Armor Focus points into Hardy / Ele Def / Thick Skinned and let your procs and Major Ward/Resolve act as the buffer here. In my experience, CP points are better spent on pure damage reduction and Quick Recovery, reserving few (if any) points for other red stars.
About Major Evasion, I tried it once. It's great. I'll definitely include it in my ulti build, since there is obviously no point in using Tava without Major Evasion.
Thanks for mentioning the Lich set. It could be a good alternative to Dragonguard, since sorcerers already have 15% of ulti cost reduction. I already have some pieces of the lich (2 rings if I remember well), I would need to find a belt and the weapons or shields (since it's a light set... I don't want 2 light pieces in my gear). As for the Bloodspawn, I would use it only for the ultimate regen, not the resistances. Resistances are very important for a tank build, and I don't want to rely on the "randomness" of the Bloodspawn's Proc for that.
About the CPs, I think I already have 50 points into Hardy and 50 others into Ele Def. I think I'm gonna leave just enough points into Heavy Armor Focus to remain above 30k Physical Resistance and drop the rest into Thick Skinned.
CreepyPahuska wrote: »@Shaiba already covered why I prefer Ransack over Pierce. If Major Breach is already here, using pierce wouldn't add it twice but it would break her buffs counter displays, which is really annoying for her.Your bar setup looks great, I would only change one or two skills and only on an as-needed basis. Your bars will currently accommodate just about every situation. Ransack is an inferior taunt to Pierce Armor, as it does not replace the magicka-restoration component of Ele Drain. I would also play down your magicka recovery (you have more than enough) and supplement your block cost more to make your use of resources more efficient. Pierce Armor should be used over Inner Rage, even if you've already taunted with Inner Rage so as to apply Major Fracture/Breach, and it's less expensive too. Instead of sinking everything into reduced magicka cost and recovery, try putting some of those recovery points into reduced stamina cost as well, which will help with Pierce Armor and Shuffle, and Heroic Slash (which you should consider using for ulti regen).
About the uses of the different taunts : I know Inner Fire is expensive, but it's also a ranged taunt, and my magicka recovery covers the high cost. I prefer to use it over Ransack to taunt the most threatening mobs before they reach our DDs (or before our DDs reach them) . Only then do I apply Ransack (if the mobs are still alive ^^).
About reducing stamina costs, currently my stamina consumption is covered by Dark Deal (which may be tricky to use because of the cast time), which is itself covered by the Magicka Recovery. I don't have enough stamina abilities right now to justify investing into reduced stamina cost, but that may change with an ulti-oriented build (with the skill you mentioned). Besides, if I go for 5x Lich, I may indeed end up with way too much recovery, so I guess I could change some jewels enchants or some CP points.
CreepyPahuska wrote: »Thoughts and Suggestions are always welcome ! Whether I agree or choose to follow them or not is a different story, but it may still help me or other people reading them (which is the reason why I posted this hereAll in all, though, I think you've done an excellent job. I tend to get carried away with my own thoughts and suggestions and always end up writing this wall of text in an effort to help. It's definitely not because what you have is deserving of criticism - no, I think you've done a great job. You can take or leave any of these suggestions of course, but I'd be happy to elaborate if you're interested.). As for walls of text... don't worry, I'm used to it. @Shaiba is an expert