LegendaryArcher wrote: »vMA came out a year ago. Many competitive and loyal end-game players quit ESO over it after 1000+ runs without appropriate reward.
It's time.
As someone that is currently growing incredibly bored of World of Warcraft for this very reason and decided to come back to this game. I am saddened by this post. I haven't played ESO in over a year and I barely played it but I'm so very sick of WoW and the RNG they have put in that game. You can do hours of content for nothing. Then have to do it again next week, for nothing.. All you do is hope, constant hope that what you want drops... Why is RNG the new thing in all these mmos?
If you make a game that people want to play and have fun in you wouldn't have to add in "fake" content by prolonging the life of the game by making everything RNG.
As someone that is currently growing incredibly bored of World of Warcraft for this very reason and decided to come back to this game. I am saddened by this post. I haven't played ESO in over a year and I barely played it but I'm so very sick of WoW and the RNG they have put in that game. You can do hours of content for nothing. Then have to do it again next week, for nothing.. All you do is hope, constant hope that what you want drops... Why is RNG the new thing in all these mmos?
If you make a game that people want to play and have fun in you wouldn't have to add in "fake" content by prolonging the life of the game by making everything RNG.
They use operant conditioning to maximize profits. It's something many game development companies have been using for years. You would be surprised how much money and time they devote to understanding and shaping player's psychology when they are engaged in playing games. Game development companies are no longer about "fun" for the player it's hardcore maximum profits attitude. Some devs who work at these places may want to make things "fun" but they are told to do other wise, else they get terminated.
Go play BDO and come back talk to me
Khaos_Bane wrote: »Yep, it's frustrating and the developers do not care about bad RNG. I have been playing vWGT a few times a week since release and still don't have a full set of divines. In fact I still have an SURDY chest piece . Most all of my drops are essence thief, and if it's SPC it's usually TRAINING - PROSPEROUS or WELL-FITTED.
If there is any reason I quit this game it will be for the following:
1. TERRIBLE RNG - it gets boring farming the same dungeon all the time.
2. INVENTORY MINI GAME - I am a sub and am still sick of the lack of inventory space. I will seriously stop playing over that as well.
I can;t believe I'm the only one that would quit for those two reasons. It's dumb they would actually choose to lose business over those two issues.
You guys must have terrible luck.
RNG has never treated me this bad.. First day of the festival i got both masks and 3 bloody mara recipes. I have an extra mask ill sell after the festival for some good money. Took me a week to get a sharpened spriggan mace. I have a bunch of sharpened and precise weapons in the spriggan's thorns set.
Although i would agree, they need to take out training for people that are CP160 and up. Prosperous needs to go as well, there was a test done, someone ran all impen armor and prosperous on the same run; and found that impen actually makes more money than prosperous. by the time you need to repair your impen gear youve already saved more in repairs than prosperous would have made you.
I could see how they could fix prosperous though. If you ran a full prosperous set, it should multiply the gold picked up by 10. so if you usually picked up 4 gold, youd get 40 gold. That way people would actually use it because you could make way too much gold a day and that would make prosperous worth something.