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What's the point of factions after 1 Tamriel?

ShaylonShayton
Should ZoS change the game description when advertising the game now?

Best Answers

  • Danikat
    Danikat
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    I suspect that, like many MMO creators recently (Wildstar being the most extreme example) ZOS over-estimated the popularity of PvP and the emphasis it should have in the game.

    I can't find the topic now but someone on here recently used leaderboards and achievements to calculate that something like 18% of ESO players actively engage in PvP. The remaining 82% stick to PvE.

    Whereas I suspect ZOS expected the majority of us to see the PvE campaign as "training" for PvP - we'd choose an alliance, play the story to get an introduction on why we're fighting for them and then gradually spend more and more time in PvP as we progressed through the game.

    So they built the game to accommodate that and then had to make adjustments when it became apparent that most players were more interested in exploring the PvE maps and playing the storyline and were more concerned at being locked out of 2/3 of the game and the ability to play with their friends than imagined loyalty to a fictional regime.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
    Answer ✓
  • illuminousflux
    illuminousflux
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    yep, factions are all about pvp. they've never had any true relevance pve side imo
    Answer ✓
  • DHale
    DHale
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    The point of factions is so dc and ep can be reminded that they are in the presence of greatness.
    Answer ✓
  • SickDuck
    SickDuck
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    Would be nice to be able to pick side per campaign since it is the only place where matters still. And it is the only place where I can't still play with my friends and guildies :(
    Answer ✓
  • Tryxus
    Tryxus
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    So that you know whose side you're on in Cyrodiil
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • ShaylonShayton
    Can't think of any other reason for them either.
  • mad0ni0n
    mad0ni0n
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    Can't think of any other reason for them either.

    Well the entire concept of cyrodiil wouldn't work without factions so that one reason seems pretty important. What were the other reasons for factions before one tamriel?
  • MarkusLiberty
    MarkusLiberty
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    What was the point of factions before One Tamriel?
    *Special Snowflake*

  • daedalusAI
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    mad0ni0n wrote: »
    Can't think of any other reason for them either.

    Well the entire concept of cyrodiil wouldn't work without factions so that one reason seems pretty important. What were the other reasons for factions before one tamriel?

    Inconsistent logic.
    Why can my AD nightblade hold hands with everyone in Daggerfall - but once I'm in cyrodiil we're suddenly enemies?
  • ShaylonShayton
    daedalusAI wrote: »
    mad0ni0n wrote: »
    Can't think of any other reason for them either.

    Well the entire concept of cyrodiil wouldn't work without factions so that one reason seems pretty important. What were the other reasons for factions before one tamriel?

    Inconsistent logic.
    Why can my AD nightblade hold hands with everyone in Daggerfall - but once I'm in cyrodiil we're suddenly enemies?

    That.

    Also, what's my motivation to go to war? PvP just for the sake of PvP, gets old quick.
  • Rune_Relic
    Rune_Relic
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    This is why I had the idea of cyrodiill - PVP only
    Frontier lands/zones bordering cyrodiil - PVP/PVE
    Outland zones far from cyrodiil as neutral territory or more tolerant - PVE only

    Entering frontier lands would have been opt-in PVP.
    But PVE guards would be openly hostile to other factions invading their territory.
    Anything that can be exploited will be exploited
  • mad0ni0n
    mad0ni0n
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    daedalusAI wrote: »
    mad0ni0n wrote: »
    Can't think of any other reason for them either.

    Well the entire concept of cyrodiil wouldn't work without factions so that one reason seems pretty important. What were the other reasons for factions before one tamriel?

    Inconsistent logic.
    Why can my AD nightblade hold hands with everyone in Daggerfall - but once I'm in cyrodiil we're suddenly enemies?

    Well if you're only looking at it from a story point of view then sure but the question asked was what is the point of factions. cyrodiil is and has always been the only reason for factions. factions have had other (negative) effects on the game however.

    The argument comes done whether you care more about story/lore or the capability and functionality of the game. I think the latter is far more important, but that is personal opinion just as your view is.
  • Mandragora
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    I think the point was always PvP. What some players couldn't undrestand was, why drag PvP content into PvE and limit it by that. That is gone now.

    so the only reason is again the war in Cyrodiil - and the reason for PvP there. Otherwise you would have to fight daedra only and there are no daedra players. Or something :p
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Mojmir
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    because we gotta have a reason for pokemon go colors,
  • Hortator Indoril Nerevar
    Hortator Indoril Nerevar
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    Should ZoS change the game description when advertising the game now?

    The point? None.
  • Norbi
    Norbi
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    I agree that they're mixing too many things up now and there should be something that explains the entire lore behind the game.

    What I like to think though, is that the three factions come together and unite in the fight against the daedra and whatever else Tamriel throws at them because it endangers the whole world. And when it comes to Cyrodill and the Ruby Throne, it's each man for their own faction. Helps me sleep at night, I hate lore holes.
  • ShaylonShayton
    Should ZoS change the game description when advertising the game now?

    The point? None.

    Are you asking if there is a point to asking that question, or if that question is making a point?
  • Lucius_Aelius
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    So I guess the concept of Cadwell's Silver and Gold are just lost on you then? The whole point is that you can be in other Alliance's territory and they will see you as being one of them so that you can experience the story from their perspective and do quests you would otherwise have no access to without making a new character. Certainly One Tamriel seems to muddy the waters a bit by letting you travel other places prior to using the Light of Meridia, but you can already do that before One Tamriel by doing Dungeons in other Alliance Zones and walking out the door (once you're Champion Rank anyway).

    One Tamriel just makes it official and allows you more freedom straight-off, but the war in Cyrodiil is still going on and whether you PvP or not factions do still matter both from a Story perspective and PvP perspective. Not participating in parts of the game yourself is no excuse to have it lack consistency, there are other people besides you, you know. And now with Dueling you don't need to be "holding hands" with your enemy and instead can fight them anywhere you want, not to mention trash-talk. I am normally quite peaceful with my enemies in Dungeons when I see them, but that doesn't mean flames don't spark sometimes and I'll start ripping into an AD or EP player in a way I never would with a member of my own Alliance (but only when they act like an ***).
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  • ShaylonShayton
    It would make more sense if, Any Race Any Faction was free and refunds issues to players who purchased it in the past, OR if generic factions were done away with while allowing Players/Guilds to form their own factions in PvP. Which, would let Any Race play for Any "Player" faction.

    It's not like Queen Ayrenn Arana Aldmeri gets crowned emperor. It's players who fight for that and get crowned.

    Player/Guild factions I feel would make PvP more appealing to someone like me who gets bored with PvP just for the sake of PvP. Which is why I don't play games like CS, and prefer MMORPG's.
    Edited by ShaylonShayton on October 16, 2016 12:04PM
  • Lava_Croft
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    There's no point in having factions at all, they are just a remnant from when ESO was an MMO with a heavy focus on AvAvA instead of a casual game for people who think the latest iterations of WoW are too challenging.
  • Tabbycat
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    The factions were always about the war in Cyrodiil and had no point for PvE anyway.

    If the mages guild and the fighters guild are neutral in the three banners war, and you are a member of either or both, that makes you neutral in the three banners war as well, unless you set foot in Cyrodiil to do some PvP.

    For those having problems with the change messing with immersion, I offer that up as reasoning as to why you can now freely move among the provinces.
    Edited by Tabbycat on October 16, 2016 1:01PM
    Founder and Co-GM of The Psijic Order Guild (NA)
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  • blimsta
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    Danikat wrote: »
    I suspect that, like many MMO creators recently (Wildstar being the most extreme example) ZOS over-estimated the popularity of PvP and the emphasis it should have in the game.

    I can't find the topic now but someone on here recently used leaderboards and achievements to calculate that something like 18% of ESO players actively engage in PvP. The remaining 82% stick to PvE.

    This means nothing when the cap is reached on the two worthy servers in peak times and the game lags like worse than online games did almost 20 years ago.

    75% of players stand around in towns and citys doing nothing.

    They should change the name to Hello kitty little island adventure
  • BigBragg
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    Clearly it is all about the alliance specific mounts, costumes, and hats. Never forget the importance of hats.
  • CapnPhoton
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    Tryxus wrote: »
    So that you know whose side you're on in Cyrodiil

    Yes, this would seem to be necessary in order to enter Cyrodiil.
    Xbox One NA Aldmeri Dominion
  • raviour
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    cyrodiiiiiiiiil
  • Mic1007
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    Think of it as an armistice outside of Cyrodiil; no faction barrier outside of contested zones. Once you're in Cyrodiil, you're under the command of the Army of your Alliance, and therefore, you fight for your side only.
    @Mic1007
    Champion Rank 900+
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    PC NA

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  • bellanca6561n
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    This is what single player games excel at: presenting a coherent story that, when done well (e.g. Witcher III), can be a moving, personal experience.

    But when developers try to impose the single player experience in multiplayer game design....that trick never works...not really.

    It's the wrong form for the medium, as it requires a single viewpoint character which is rendered immediately ludicrous amidst a million or more "vestiges."


  • TheAngelofDeath99
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    Tryxus wrote: »
    So that you know whose side you're on in Cyrodiil

    This
  • Rohamad_Ali
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    Role Play .
  • I_killed_Vivec
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    Might as well ask why the Fighter's Guild (who should recognize me) want me to clear 3 dolmen a day, long after I organized a combined guild assault on Coldharbour, beat Ole Moley and put a stop to the dolmen nonsense...

    The game only makes sense if you do starter zones (and never go back), PvP, then Silver and Gold in that order.

    The whole point of Silver and Gold is that you are being taught to see things the way your opponents do - and should put an end to fighting. After all, if you are EP then once you've saved Ayrenn's life, and got a little friendly[/i, then why fight?

    Make love not war! ;)

  • strikeback1247
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    They should change the faction names to team blue, red and yellow :^)
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • jkemmery
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    daedalusAI wrote: »
    mad0ni0n wrote: »
    Can't think of any other reason for them either.

    Well the entire concept of cyrodiil wouldn't work without factions so that one reason seems pretty important. What were the other reasons for factions before one tamriel?

    Inconsistent logic.
    Why can my AD nightblade hold hands with everyone in Daggerfall - but once I'm in cyrodiil we're suddenly enemies?

    The mentality of a Nightblade. Right here. Bloodthirsty evil sneak killers. Like snakes. :D

    Just kidding. But seriously, think of this as a medieval world where chivalry an honor were important. Back then, if a knight was offered the opportunity to yield to spare his life, there was no need to guard him, he had given his word he was your prisoner. After the battle, he was released to go secure his tribute to buy his freedom knowing that he would not return to fight, because he had given his word. The concept of "total war" where combat between two nations made the entire populace fair game, and the object was to kill as many as possible only came about in the 20th century. Armies met in the field a battle, and only on the field of battle, period. If two knights from warring factions ran across one another outside of the battle field, they would not engage in combat, they would hold up their hands to show they carried no weapons, and to honor their opponent, which is the origins of the salute. Think of Cyrodiil as the designated battlefield, the rest of the world is strictly off limits to conflict. That's how wars were fought prior to 1900.

    And this is also why I hate the whole sneak meta in the game. For me that fact alone is more immersion breaking than any lore inconsistencies or seeming breaks in logic, which what is described here is not, due to the reasons I've stated. Killing someone when they were not looking, prior to the modern mentality, was considered the lowest of the low. If you killed a person in a fair fight, no problem. Kill a person who isn't looking, you get hung. No self respecting medieval or renaissance period warrior would ever consider stooping to the level of sneaking up on someone and stabbing them in the back as a viable means to kill your enemy. They believed, truly, that once your mortal fellows had meted out their justice for such a cowardly act, God would then have more in store for you. The mentality that if someone is your enemy in battle, they are your enemy for life was not even a concept to people who lived in these times. It's not how the world worked, except for the cowards and deranged, prior to the modern era.
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