illuminousflux wrote: »yep, factions are all about pvp. they've never had any true relevance pve side imo
The factions were always about the war in Cyrodiil and had no point for PvE anyway.
If the mages guild and the fighters guild are neutral in the three banners war, and you are a member of either or both, that makes you neutral in the three banners war as well, unless you set foot in Cyrodiil to do some PvP.
For those having problems with the change messing with immersion, I offer that up as reasoning as to why you can now freely move among the provinces.
My immersive side kind of wishes they'd work on the story a bit in a future update, changing some of the "faction" soldiers in pve as well to be more independent groups from those factions and not like official soldiers. And change the pvp portion of the game to be something like mercenary groups or something similar and just move past the whole "faction war" thing at this point.
I suspect that, like many MMO creators recently (Wildstar being the most extreme example) ZOS over-estimated the popularity of PvP and the emphasis it should have in the game.
I can't find the topic now but someone on here recently used leaderboards and achievements to calculate that something like 18% of ESO players actively engage in PvP. The remaining 82% stick to PvE.
Whereas I suspect ZOS expected the majority of us to see the PvE campaign as "training" for PvP - we'd choose an alliance, play the story to get an introduction on why we're fighting for them and then gradually spend more and more time in PvP as we progressed through the game.
So they built the game to accommodate that and then had to make adjustments when it became apparent that most players were more interested in exploring the PvE maps and playing the storyline and were more concerned at being locked out of 2/3 of the game and the ability to play with their friends than imagined loyalty to a fictional regime.
Doctordarkspawn wrote: »I suspect that, like many MMO creators recently (Wildstar being the most extreme example) ZOS over-estimated the popularity of PvP and the emphasis it should have in the game.
I can't find the topic now but someone on here recently used leaderboards and achievements to calculate that something like 18% of ESO players actively engage in PvP. The remaining 82% stick to PvE.
Whereas I suspect ZOS expected the majority of us to see the PvE campaign as "training" for PvP - we'd choose an alliance, play the story to get an introduction on why we're fighting for them and then gradually spend more and more time in PvP as we progressed through the game.
So they built the game to accommodate that and then had to make adjustments when it became apparent that most players were more interested in exploring the PvE maps and playing the storyline and were more concerned at being locked out of 2/3 of the game and the ability to play with their friends than imagined loyalty to a fictional regime.
This.
The PVE content was noticeibly small when the base game released, dungeons ment to drill rolls into people to get a semblance of teamwork to work up to the big stuff. Now it's become the main event because ZOS has realized "Oh ***, barely anyone actually PVP's."
invading zones would be awesome, this would be an evolution in this game for sure
PvP - so you know who to bash in cyrodil, and what cvolor flag you wanna wave - bluebloods, yellowbellies or the bloodred glory of the pact!ShaylonShayton wrote: »What's the point of factions after 1 Tamriel?
ShaylonShayton wrote: »Should ZoS change the game description when advertising the game now?