Number 1 would *** off virtually every PvE tank that isn't a Nightblade, so that's not happening
and they're not going to reduce the duration of it either because again..It'll *** off every PvE tank.
Also can someone please explain how Heavy Armor is somehow over the top right now? Since currently Light and Medium both are used more then Heavy Armor....
I find it strange no one had a problem when it was nothing but Medium and Light for years..but Heavy suddenly becomes slightly less used then those two and now its a problem..
Sugaroverdose wrote: »How the hell did you combine shuffle and burst damage?Sugaroverdose wrote: »Yeah, medium amor veliviperhunding doesn't work /sarcasmPrinceFabious wrote: »If number 1 is implemented, you dont need the other ideas. 1 is all you need to fix stam
It would be enough to remove root immunity from shuffle
You can get the damage in medium, but you can't get the defense and the sustain. Or you can sustain in medium, with lower damage.
In heavy you can get the defense, damage and sustain.
Hence why moving shuffle to medium only, would force a lot of people to sacrifice heavy and become vulnerable if they want the big damage burst.
HA mDK in tava's favour also rely on huge damage? Or HA magplars?Sugaroverdose wrote: »How the hell did you combine shuffle and burst damage?Sugaroverdose wrote: »Yeah, medium amor veliviperhunding doesn't work /sarcasmPrinceFabious wrote: »If number 1 is implemented, you dont need the other ideas. 1 is all you need to fix stam
It would be enough to remove root immunity from shuffle
You can get the damage in medium, but you can't get the defense and the sustain. Or you can sustain in medium, with lower damage.
In heavy you can get the defense, damage and sustain.
Hence why moving shuffle to medium only, would force a lot of people to sacrifice heavy and become vulnerable if they want the big damage burst.
Because the people who want to play with a lot of damage are going to rely on shuffle. The people who want to wear heavy armor using wrath for damage, + proc sets will no longer stick with heavy armor if shuffle is lost to them. To retain their ability to do damage AND deal with snares they'd be forced to switch to medium. And switching to medium will mean that while they can still do damage, they will no longer do so with close to 30K resistances and 26K HP or whatever.
That's pretty clear, how are you confused.
Sugaroverdose wrote: »HA mDK in tava's favour also rely on huge damage? Or HA magplars?Sugaroverdose wrote: »How the hell did you combine shuffle and burst damage?Sugaroverdose wrote: »Yeah, medium amor veliviperhunding doesn't work /sarcasmPrinceFabious wrote: »If number 1 is implemented, you dont need the other ideas. 1 is all you need to fix stam
It would be enough to remove root immunity from shuffle
You can get the damage in medium, but you can't get the defense and the sustain. Or you can sustain in medium, with lower damage.
In heavy you can get the defense, damage and sustain.
Hence why moving shuffle to medium only, would force a lot of people to sacrifice heavy and become vulnerable if they want the big damage burst.
Because the people who want to play with a lot of damage are going to rely on shuffle. The people who want to wear heavy armor using wrath for damage, + proc sets will no longer stick with heavy armor if shuffle is lost to them. To retain their ability to do damage AND deal with snares they'd be forced to switch to medium. And switching to medium will mean that while they can still do damage, they will no longer do so with close to 30K resistances and 26K HP or whatever.
That's pretty clear, how are you confused.
Bounding abilities to 5x armor will just make indirect nerf to magicka.
Bounding abilities to 5x armor will just make indirect nerf to magicka.
I'm sure there are a myriad of posts on the overperformance of stam builds, heavy armor, and shuffle/dodge chance in general. Here are a couple of changes that will fix the issues:Let me know what you all think.
- Make all armor skill line abilities usable only when wearing 5 pieces of that armor type. (no 5 medium, no shuffle)
- Give all dodge chance a 1 second cooldown, so that players aren't dodging 4-5 attacks in a row based on luck.
- Reduce the duration of shuffle to 6 seconds, if the other changes mentioned above aren't feasible.
- Reevaluate the damage, sustain, and overall utility that Blackrose gives to players in pvp. I have a separate forum post discussing that sets overperformance here.
arkansas_ESO wrote: »Implementing #1 would be such a small change that would improve the game dramatically. @Wrobel pls
actually with the new shalk exoskeleton set i am fine to lose tava (Y) #1 has my approval
When you can still heavy attack + ult from stealth and instantly kill someone, the problem isn't with the tank meta.HoloYoitsu wrote: »I thought u were gona say to add more 1 shot undodgeable procs to break through dat heavy armor.
I am disappoint.
Thats only the highlights, you guys dont see when that 1 shot build fail ganks and gets slaughtered. lol