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https://forums.elderscrollsonline.com/en/discussion/668861

Random Normal Version II extremely Overpowered.

Khasandara
Khasandara
Soul Shriven
On Sunday night and yesterday´s night I decided to grab few guildies that are new to the game and rush them into a train of Random dungeons, so they can get some decent loot, learn the dungeons and have some fun. Most of them were players below lvl 20, while I was using a lvl 33 Templar as a healer with all my CP already spended (I´m like only 418 cp or so) and each time he hit any Dungeon in Version II we had to let it go and wait for the re-queue time again.

For example, in Banished cells II the first group of mobs was kinda hard to kill, each esqueleton that could use "Throwing Blade" skill was dealing 10.000 Point damage to me, when my health is 23.000, and I have few Nord passives that reduces the damage, may not be enough but still lowers it.

Its kinda impossible to play with a random like that, Its that normal? I mean, its what really Zenimax intended for a different difficulty or its just one horrible bug that it shouldnt be happening? I dont like the idea to get Random Version II that I cant do, and then have to wait 15 mins just to get another Random Version II that I wont be able to do.

I think that, either they should lower the difficulty of these dungeons (Every Version II so far in Random) or they have to put a tab that allows you to check which kind of version you want to run, like "Random Normal Dungeons I" and "Random Normal Dungeons II". Most of the guildies were getting frustrated because of this and one of our newest member wanted to try tanking for the first time and she was having such a hard time that she thought that everything was her fault.

Unless the idea of this is creating a desmotivation among new players in Tamriel One with a unbalanced Dungeon system, I think that it would be good if you could lower the difficulty for this Dungeons to players belowe lvl 50 and any CP level as well. If its necessary, lower the drop rate of the items, but you really need to lower the amount of health and damage of the adds and Boss.

I tried to run Fungal Grotto II, Banished Cells II and Darkshade Caverns II (In this last one we actually managed to reach the Engine, but that guy was even more complicated in the poison phase and the group was already angry with the game and frustrated to go on after few tries).
  • Sharee
    Sharee
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    Make sure you have a decent tank in the group who goes first and grabs the initial aggro of the mob group.

    If you do that it should be easy in a group of 4. On a tank mDK, i was able to solo it (banished cells II normal).
  • dwemer_cog11
    dwemer_cog11
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    Khasandara wrote: »
    For example, in Banished cells II the first group of mobs was kinda hard to kill, each esqueleton that could use "Throwing Blade" skill was dealing 10.000 Point damage to me, when my health is 23.000, and I have few Nord passives that reduces the damage, may not be enough but still lowers it.

    Its kinda impossible to play with a random like that, Its that normal?

    Just hold block and it will go down to 5-6k. I think it will be even lower, like 2-3k, on heavy armor wearer with a shield

  • code65536
    code65536
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    The only II dungeon that I've tried on normal is CoA II... and, well, here are some points of comparison:
    • Vet CoA, pre-OT: 1.1mln health for Fire Maw, 1.36 mln health for Ash Titan
    • Normal CoA2, OT: 1.4 mln health for Fire Maw, 1.5 mln health for Ash Titan

    I was trying to solo CoA2 on normal and found that some of the of the fights were harder than when I was soloing the old pre-OT VetCoA. I understand (and support) buffing the VCoA2 since, well, it's vet. But I wasn't expecting to see boss health levels on Normal to be higher than what they were in the original vet.

    I am one of the people who has advocated for increasing the difficulty of Vet dungeon content, and I appreciate what OT has done in that department. But I also think that it's important for Normal to be easily-accessible for casual players and random PUGs. If casual/random groups were having trouble getting past the Fire Maw in the old VCoA, why do you think it's a good idea for the Normal version to have higher boss health?
    Edited by code65536 on October 11, 2016 11:17AM
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  • DocFrost72
    DocFrost72
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    code65536 wrote: »
    The only II dungeon that I've tried on normal is CoA II... and, well, here are some points of comparison:
    • Vet CoA, pre-OT: 1.1mln health for Fire Maw, 1.36 mln health for Ash Titan
    • Normal CoA2, OT: 1.4 mln health for Fire Maw, 1.5 mln health for Ash Titan

    I was trying to solo CoA2 on normal and found that some of the of the fights were harder than when I was soloing the old pre-OT VetCoA. I understand (and support) buffing the VCoA2 since, well, it's vet. But I wasn't expecting to see boss health levels on Normal to be higher than what they were in the original vet.

    I am one of the people who has advocated for increasing the difficulty of Vet dungeon content, and I appreciate what OT has done in that department. But I also think that it's important for Normal to be easily-accessible for casual players and random PUGs. If casual/random groups were having trouble getting past the Fire Maw in the old VCoA, why do you think it's a good idea for the Normal version to have higher boss health?

    It's not just their health. Last night someone started another similar thread and showed that attacks on current, LIVE VFG II are not doing as much damage as NORMAL VFG. I'll try to get the link.

    EDITED For link
    Something's broken here @ZOS_GinaBruno @ZOS_Finn:

    2j5gpyv.jpg

    yhephXM.jpg

    Edited by DocFrost72 on October 11, 2016 12:55PM
  • Khasandara
    Khasandara
    Soul Shriven
    Perhaps I´m still confused with all the changes in One Tamriel, so perhaps its my bad after all.

    I thought that Any Version II was just the Veteran quest line of that dungeon but in normal difficulty with a slightly elevated challenge, just different bosses than the Version I. But the damage was extremely hard to heal and I was having serious problems about that.

    Also, remember that this is a group of lvl 10 to lvl 33 new players (I´m the only one who have some CP that boost my character a bit) reason why I see if somehow unfair with those players, (new players), that doesnt have any CP at all.

    I posted this in here because I really feel bad for the girl in my guild that was trying to learn to tank and I want to see if there was our mistake or if its some sort of thing that they need to fix. She was quite sad and frustrated about every Version II of the dungeon and its not kinda fair, and specially because it was random and we got Banished Cells II and Fungal Grotto II in a row, wasting 30 mins doing nothing except waiting for the queue time to wear off :(

    Now, decided to just pick "Specific Dungeon" after that and everything went good, people was more relaxed and they had enough fun to forget... barely perhaps, what happened before.
  • DocFrost72
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    @Khasandara I don't think the situation is entirely right with II normal atm. The toon I used last night in CoA II reg is my "problem solver". Loosely speaking, when I get a group that lacks high enough DPS to burn mechanics, lacks the right level of defensive capability, or in any way becomes difficult to manage, I just at over to that toon and boom, we waltz through it.

    Except last night I was two shotted in a trash pull. I've never been two shotted, not even in vet dungeons pre 1T or even vMA (mechanics excluded). Tell your friends something feels off.
    Edited by DocFrost72 on October 11, 2016 1:24PM
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Are you sure that you didn't somehow bug your way into the vet versions?
    I did bc2, fungal2 and spindle2 with random low level groups without issues. In the bc group we had a level ~25 tank, the rest of us (including myself) was level 15 or lower and it went just fine.
    Edited by lolo_01b16_ESO on October 11, 2016 1:33PM
  • Khasandara
    Khasandara
    Soul Shriven
    DocFrost72 wrote: »
    Except last night I was two shotted in a trash pull. I've never been two shotted, not even in vet dungeons pre 1T or even vMA (mechanics excluded). Tell your friends something feels off.

    I will, thanks :) She was doing a extremely good job in her first dungeon (Which Was Fungal Grotto I) and I really felt bad for her after those II dungeons,
    Are you sure that you didn't somehow bug your way into the vet versions?
    I did bc2, fungal2 and spindle2 with random low level groups without issues. In the bc group we had a level ~25 tank, the rest of us (including myself) was level 15 or lower and it went just fine.

    Not so sure how could I have done that, but I will look into that as well just in case. As I mentioned I was using only the Random Dungeon group and none of us were lvl 50... Probably because I have some Challenge Points spent from my main? I guess that I could try to erase those points before entering a Dungeon II just to check if that works as well.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Actually I have correct my last statement after this evening. I just ran elden 2 on my new char (now level 21). We had two more players around level 30 and one cp ~250. And I have to say, healing that dungeon was fun. But I guess if a normal dungeon is a fun challange for someone who also successfully healed vMoL HM, then most players will struggle a lot in there.
    So I guess zos should check their scaling so that normal dungeons are doable by most of the players who try to complete them.
  • Khasandara
    Khasandara
    Soul Shriven
    Screenshot_20161011_153513.thumb.png.f28024d21be9bb459a07837215682586.png

    Screenshot_20161011_154808.thumb.png.0e6fddb933a4977dc48031bc8fbf776a.png

    This is Normal Spindleclucth II.

    Just bumpning this thread to see if any admin can give us some enlighment in the problem.
    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_TristanK @ZOS_GaryA @ZOS_AlanG @ZOS_RichLambert @Wrobel @ZOS_KaiSchoberer

    Edited by Khasandara on October 12, 2016 10:18AM
  • Sharee
    Sharee
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    ZOS_Finn wrote: »
    Hey Folks,

    A bit of a mea culpa here. We did erroneously adjusted the damage of normal dungeons higher than intended and will be bringing them back in line with the next incremental. They should be adjusted back to the health and power levels from OneTamriel Launch.

    Thanks for all the feedback and we apologize for the unexpected spike in difficulty.
  • Ankael07
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    Its a known bug and will be fixed with the next incremental patch. The fix is being tested and everything.
    If you want me to reply to your comment type @Ankael07 in it.
  • Pandorii
    Pandorii
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    Sharee wrote: »
    ZOS_Finn wrote: »
    Hey Folks,

    A bit of a mea culpa here. We did erroneously adjusted the damage of normal dungeons higher than intended and will be bringing them back in line with the next incremental. They should be adjusted back to the health and power levels from OneTamriel Launch.

    Thanks for all the feedback and we apologize for the unexpected spike in difficulty.

    No wonder xD
  • Scar3crow5
    Scar3crow5
    Soul Shriven
    @Khasandara Me and a bunch of my High Level guild mates just tried to run Fungal Grotto II on Normal and we just got Wiped Out.
    Patch v2.6.5 is BROKEN.
    Well they are Testing the New Patch now.
    But still how do you F@#$ Up the Damage and Health Cap so much, wouldn't it be easy to see the difference between Normal and Vet before you release the Patch.

    BUMP for Admin @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_TristanK @ZOS_GaryA @ZOS_AlanG @ZOS_RichLambert @Wrobel @ZOS_KaiSchoberer
    Edited by Scar3crow5 on October 13, 2016 9:46AM
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