On Sunday night and yesterday´s night I decided to grab few guildies that are new to the game and rush them into a train of Random dungeons, so they can get some decent loot, learn the dungeons and have some fun. Most of them were players below lvl 20, while I was using a lvl 33 Templar as a healer with all my CP already spended (I´m like only 418 cp or so) and each time he hit any Dungeon in Version II we had to let it go and wait for the re-queue time again.
For example, in Banished cells II the first group of mobs was kinda hard to kill, each esqueleton that could use "Throwing Blade" skill was dealing 10.000 Point damage to me, when my health is 23.000, and I have few Nord passives that reduces the damage, may not be enough but still lowers it.
Its kinda impossible to play with a random like that, Its that normal? I mean, its what really Zenimax intended for a different difficulty or its just one horrible bug that it shouldnt be happening? I dont like the idea to get Random Version II that I cant do, and then have to wait 15 mins just to get another Random Version II that I wont be able to do.
I think that, either they should lower the difficulty of these dungeons (Every Version II so far in Random) or they have to put a tab that allows you to check which kind of version you want to run, like "Random Normal Dungeons I" and "Random Normal Dungeons II". Most of the guildies were getting frustrated because of this and one of our newest member wanted to try tanking for the first time and she was having such a hard time that she thought that everything was her fault.
Unless the idea of this is creating a desmotivation among new players in Tamriel One with a unbalanced Dungeon system, I think that it would be good if you could lower the difficulty for this Dungeons to players belowe lvl 50 and any CP level as well. If its necessary, lower the drop rate of the items, but you really need to lower the amount of health and damage of the adds and Boss.
I tried to run Fungal Grotto II, Banished Cells II and Darkshade Caverns II (In this last one we actually managed to reach the Engine, but that guy was even more complicated in the poison phase and the group was already angry with the game and frustrated to go on after few tries).