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How do you REALLY feel about One Tamriel's difficulty?

  • Xerxian
    Xerxian
    Soul Shriven
    One Tamriel made the game too hard/complicated.
    Just to give a slightly different viewpoint, I've been playing the game for about 3 weeks - I have a level 23 mag templar - so One Tamriel hit me smack in the middle of learning the game.

    I like the fact that "level" has been removed from the questing equation - I can go where I want and follow the story. I decided to delete all the random trash quests in my book and I'm just doing the Mage Guild line. I'm guessing you couldn't do it that way before because the quests would get too hard - now it seems as you can just run through a whole story beginning to end. My plan is to go as far as I can with this and then go do Wrothgar. Again its cool to have the flexibility.

    The bad part is that the normal dungeons really seem to have gotten harder. I try to queue for a random normal as a healer every day to get the daily done, and its shocking how often people can't get through the end boss in these normal dungeons. Something definitely got jacked up a little too high there.
  • Hexquisite
    Hexquisite
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    All of the Above.
    The Dungeons for the Pledges just need to be consistent. Sometimes I work 60 hour weeks, and just want to jump on and play for an hour and do some quick easy dungeons to relax. Other times I have the time and I want to do vet Trials.

    They also need to have the low setting friendly to the new players. I can't tell you how many groups I've gotten through random normal where the dungeon is in progress and there are 2 or 3 level 20s who keep getting dumped. Like ICP....

    I like a challenge, I came from a game where it took us 8 months to figure out how to do a raid, and our guild was the first one to get it done. But in this same game you could choose to also just run easy raids or dungeons, as the group finder was super easy to use if you didn't already have a group. You could put up an LFM for a specific quest or dungeon, and people could all look at it, and look at who was in the group.

    As I said in my previous post, I don't think that I should have to put on my trial gear and use the same old cookie cutter rotations, on a Vet Normal. I've been wearing TBS forever, I love the fun new sets. Perhaps it is just the Direfrost Boss. All my gear is gold, even the sets I was just goofing around with and trying out, like the Sun set.
    PC NA
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  • Xerxian
    Xerxian
    Soul Shriven
    One Tamriel made the game too hard/complicated.
    I will say, being in the technology field I can only imagine the complexity that went into basically "instancing" every mob/quest/zone in the game to a given player. So I'm happy to give them some time to sort it all out - nothing better than doing QA in the real world ;)
  • kamimark
    kamimark
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    One Tamriel made the game too easy.
    So, these forum posts are either: It's WAY too easy (by an exp player) or It's WAY too hard (by a lvl 12 or solo-ers). Asking this question to gauge what people really thing about it, and am open to adding more poll-options (serious poll options, trolls).

    So my question is: How do you feel about One Tamriel and the new difficulty?

    The overland is much too easy now, but since they can't vary the difficulty by zone, it has to be possible for the least competent players to get around. The rest of the game's not badly balanced.
    Kitty Rainbow Dash. pick, pick, stab.
  • Tomg999
    Tomg999
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    All of the Above.
    I said All of the Above because it depends.

    It is too easy for my 140-160 chars, and pretty hard (but not too bad) for my lvl 6.
    I made a new alt, and he was kinda muscular so I decided he'd never wear a shirt. He was struggling a bit when using just white gear he found & before I applied any CP, but he was working it.
    Now I've got him in Green an alt made and clicked on half his 500 CP. He's doing much better. I'll see what he can get done as he goes along barechested.
  • Katahdin
    Katahdin
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    Less than a week after the update. I am in Deshaan at a world boss. NO one is around. I ask in map chat for help, nothing.
    Lots of chat about pledges, trials, dungeons. No answer, no reply, nothing

    I try to kill it solo, 2 hits and Im dead.

    Second boss, same thing, no one around.
    I try to kite, dodge, run out of stam, 1 hit Im dead

    This on a CP612 Stam NB with 18.8K health

    Back to begging for help for an hour to get one boss that should take 5 minutes tops.
    This sucks

    Edited by Katahdin on October 13, 2016 1:01AM
    Beta tester November 2013
  • Lysette
    Lysette
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    So I have tested the difficulty now - being a low level still - and it feels ok to me - neither challenging nor too easy and this 1-shooting of mobs has an end, what is good - given that it is an RPG, this is acceptable in the open world. Average surface mob can nevertheless be killed with 2-5 arrows, what feels right to me, I do not like fights which take longer than that per target. So to me this is fine, I can go out and explore wherever I want - One Tamriel seems to be what I expected from it.
  • Teridaxus
    Teridaxus
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    Buffing hp and armour doesn't make the game easier or harder, just more annoying.
  • Lysette
    Lysette
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Buffing hp and armour doesn't make the game easier or harder, just more annoying.

    Indeed that is what I like with Fallout 4 survival mode - it is high damage from both sides - a fight is over pretty quickly, seen on a per target base, and as long as you do not expose yourself, you are pretty safe - I like short fights where the one who attacks first has the advantage, so that stealth is valuable and not just a joke.
  • Katahdin
    Katahdin
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    The regular mobs are fine, its the bosses with 1.8 million health and 20 K hits that is overkill
    Edited by Katahdin on October 13, 2016 1:22AM
    Beta tester November 2013
  • Lysette
    Lysette
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Urgs, 20k?- I think I have about 25k health and this is already with food.
  • driosketch
    driosketch
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    On the one hand, I can solo FGI normal on a level 26 without a main hand weapon equipped. On the other hand my lvl 50 CP561 was killed unexpectedly by regular dolmen mobs.

    Delves can still be face rolled. Vet hard mode final dungeon bosses are kicking my ass when I don't avoid the big hits. I can solo most single world bosses and even public dungeon group events on a variety of builds, yet I still need help for some like wolf camp. There's enough challenges to be found to keep things interesting, but not frustrating. Not so easy that I can sleep walk the content either, because there are some surprise hitters out there if I lose focus.

    Bottom line, it's not perfectly tuned across the board, even for same tier content, but I'm happy with it overall.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
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  • Francescolg
    Francescolg
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    One Tamriel made the game too hard/complicated.
    I have spent a lot of time trying to enjoy this game post patch and I must say I hate it. This is not a criticism of anyone. The game is an amazing creation, and I can see the love and time that has gone into it. I can also see how this patch will work great for some types of player. But for me, a casual player who wants an hour or two of relaxing fun each night rather than grinding and wading through stats, this patch is a disaster and has killed the ESO experience for me totally.

    For me there is no point in saying well the game forces players to be social when playing when you turn up on a pledge or dungeon raid or whatever and everyone expects you to be a complete pro and kicks, criticises or otherwise ruins the gaming experience if you should not obsess about builds to the enth degree. I should add I have had some great dungeon raiding experiences before the patch but they don’t come close to the range of negative experiences I have had. I am not a pro, I care nothing for planning builds and calculating champion points and armour sets. I don’t know what half the ESO abbreviations mean and nor do I care. I have no idea how chat works and cant read it because it is so small anyway. I want to have fun, not dedicate my life to the arcane art of trying to understand the rules and stats of a game. I am not criticising those who do all of the above, in fact good luck to you. Its just not for me. So a patch that forces the casual player to be social for me is a fail for this reason.

    As I say I am a casual player and for me I like the Godlike experience. I always have. Insert as much criticism as you want, oh well you want things to be simple, yes. Your life must be empty, well yes or I probably would not be playing a hero in a fantasy computer world… Etc etc. All duly noted. But as I say I play for this experience, if others don’t, that’s great for you. I like one kill strikes in Glenumbria, it is enjoyable. It is also enjoyable to wander the realm seeking really epic battles with characters that are far far stronger than me and often loosing. I want that diversity. I do not want to walk 5 steps and be attacked by a wolf that takes 10 or 12 attacks to kill over and over. What is the point. How is this immersive? In what world can a wolf fight off a lvl 94 character (btw I have never understood the leveling system so that’s 50 + 44 champion points). To me the loss of this sort of experience means now I have to grind all the time. In the past the reward for grinding was simply that I would get stronger and not have to grind so much, i.e. become godlike. Now I notice the more I grind the more my powers as it were diminish. My spell critical rating actually goes down the more experience I gain. Thanks, very rewarding. So there is no point in playing for me. Yes I am sure if I invested lots and lots of time in the game I could mitigate this issue but frankly as I say I have a life already and I use the game to relax. I don’t want to invest lots of non game time and don’t see why I should.
    So then what is the reward. Open Tamriel. That’s great I can go anywhere hurrah. Oh wait no I cant. I have been trying to get to the rift from day one. As a Daggerfall covenant member this is rather hard but with the latest patch the whole world opens. Except it does not. I can get to Stonefalls and no further until I finish all the quests to open access the Rift so far as I can tell. So how exactly can I go wherever I want? And how is this is a trade off.

    Anyway this is my opinion. I am sure either 1) this post will be ignored or 2) this post will attract a ton of criticism. Well to the latter I say this. I am not wrong as this is truly what I think, it is my opinion. To you I say you also are not wrong, as what you say is your opinion. What I am saying is that for me and I suspect for a lot of other casual gamers (most of whom like myself are not invested enough in the game to normally bother using the forum – this is what I mean by casual, pick up and play gamers) these reasons are why the latest patch are not welcomed. The long of the short of it, this game is no longer fun for me and as time goes on I will play ESO less and less and then eventually just stop.
    Very well written, my own opinion. Normal dungeons have become too hard. I'm quitting aswell, or I play very seldomly! Good luck to everyone who stay. I, as a casual player who did just (!) normal dungeons everyday with the group finder, for 1-2 hours, I give up this s__t and I'll be doing something different. (I've been in the game since release, 4 max level chars, lots of experience and I always prefered to play with the "not so well-off players". Now, normal dungeons are incredibily harder than before OneTamriel..)
  • Phica_Lovic
    Phica_Lovic
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    It become anecdotal evidence about a low CP group or some noob, or that kids don't know how to play.

    And well why should noobs or people who dont know how to play not be listened to? Why is that silly? Its not just the hardcore gamer base that keeps ESO running . If you kill the gaming experience for noobs then they will not buy DLC and not recommend the game to their friends and will go to other MMO's and money for ESO will reduce, the service will reduce, affecting the experience for everyone including the hardcore gamers. Elitist attitudes though understandable are a dangerous thing for the community as a whole if translated into action in my opinion. I realise many people on the forum disagree with this and thats fair enough but I thought I should offer the counter as many players dont want to use the forum and so never get heard.

    I believe I am being misquoted. I said don't use anecdotal evidence, not that Noobs and non-experienced players shouldnt be listened to. My point was that: Using a story like: "This one time in vCoA, I got a CP35 and he....." is not evidence that the game needs to be reformatted. The proper way would be: Out of 15 times in vCoA, with many varieties of CP players and experience..... etc.

    Anecdotes are single points in time, ethos for an arguement. Several dozen anecdotes become statistics, where as one bad experience is an outlier.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Phica -Max CP - Lvl 50 Argonian Sorc Healer since launch

  • Tarrin
    Tarrin
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    The difficulty is acceptable, not a huge fan of the "star" rating though.
    World bosses - ok
    Mobs - ok
    Dolmens officers - very easy
    Samurai without a sword
    Like a samurai with the sword
    But without the sword
  • Sorowynn
    Sorowynn
    One Tamriel made the game too hard/complicated.
    The mobs have more health and it's all good to people playing with 3 strangers... but it's ridiculous to solo or 2 friends together, we used to clear grotto on vet 2 players, now it's impossible, we tried many times the mobs just take too long to kill even with engine guardian you end up running out of resources and get a 10k damage fire ball in the face, making bosses stronger is one thing but when the mobs are the dungeon's challenge and bosses are the walk in the park there's something wrong here...

    As it was mentioned MANY times before dungeons should scale according to the number of players in it!
    Edited by Sorowynn on October 13, 2016 8:35AM
  • Mandragora
    Mandragora
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    I can understand that some of the players focused on combat, they want challenge, but please, try to come with a good solution for all kinds of groups, because you are 1 group playing the game, if the game will be too hard for most of the players, it will end or they will turn to masses. I know that lower difficulty maybe destroyed your previous game, but maybe the reason behind was, that they didn't find a good compromise, so they made it for masses? Or that the other group didn't want to make compromises too.

    Or another words - if you want others to respect your desire for a challenge, try to respect their desire for RP (or something else I cannot imagine what). I know there are limits in that - I am minority too as a RP player, but it doesn't mean that something that would be good for my group, wouldn't be good for others too, on the other hand if I would demand every MMO would be with stats, attributes and without fast travel and all kinds of extreme opinions like that, it wouldn't be playable for most of the players. And also if I am a roleplayer, that can also mean that I want to have something dangerous in a proper place for it.

    So lets agree on some compromises?

    in a zone:
    1 boss hard with better loot/reward, others possible to do with lower numbers.

    the same for dolmens?

    Delves are a bit problematic - I personally would make mages guild more focused on instanced trials (like DLC guilds) and leave delves as they were before.

    Group delves in Craglorn - if they will not make group finder for this I will never finish them
    Trials - if they will not make group finder for this I will never finish them

    Normal group dungeons - honestly I never liked them. They tried some version with quests - but I never liked this long tunnels concepts even in GW2 like made up for running. So I would leave normal group dungeons in the previous difficulty for normal dungeons - they were not bland because of difficulty, but because they looks like made for speed run.

    And it would be interesting to have new dungeons with a whole underground city or a big complex - something really cool and dangerous and make it with more of mechanics, different ways how to finish that. I always loved such city 6man in Angmar, where you had quests like free slaves, bring someone captured home (and of course kill all of the bosses).

    Maybe that mages city in Craglorn, where is now daily with some group content in the end - that could be such place for a dangerous city group dungeon.

    But please, make a custom Dungeon finder - players could just sign up as a leader with a note what kind of player they are looking for or what kind of run the want to do, under a dungeon name in the list and you could just join the leader. No more total random finder?

    EDIT:
    I just killed group of 3 of the harder mobs for a quest and I didn't have any problems, so I guess ordinary mobs arn't hard (atleast those in a quest).
    Edited by Mandragora on October 13, 2016 8:36AM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Bryanonymous
    Bryanonymous
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    I feel the difficulty is pretty well tuned. Random mobs are easy, world bosses are not. Seems about right for me.
  • Lysette
    Lysette
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Sigh - so many people made the suggestion to implement a personal difficulty slider by exactly these reasons - for some people it will be too hard, for some it is ok and for the rest it is still too easy - this can never be tuned so, that if will be good for everyone - it takes a difficulty slider, where everyone can tune it down or up after the experience he/she makes and what the current mood is - sometimes I like challenge for example, but sometimes it is poison if it is challenging and I just want to relax and have some enjoyable time without any stress. @Elloa made so good points for such a difficulty slider in a video dedicated to this issue - and what she said is even more valid now where One Tamriel is live.
  • Farorin
    Farorin
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    One Tamriel made the game too easy.
    In general I think one tamriel actually made the game a bit more difficult which for me is good, but that it is still too easy in almost all cases, apart from some of the end game content that has always been hard, like VDSA or VMA.
  • Lysette
    Lysette
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    If dungeons are too hard, this is not good, because this way casual players will never really want to attempt such a dungeon. And this is not what is intended, dungeons are a vital part of the game and should - at least in normal modes - be accessible and enjoyable even by players who are not good yet and still learning. If they get scared away, that is not good for the game.
  • soll
    soll
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    One Tamriel made the game too easy.
    speaking about vet dungeons, yes, it became more difficult, however not about skill, but dps and time consuming. It's not that difficulty I was waiting, but still something

    on the other hand from new char perspective – way too easy. I started to lvl up new char in 1T and it's just ridiculous. Simple everywhere I go I steamroll. enjoyable? hm, not sure :#

    EU PC
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    Triggered Tryhards/ HighRisk
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    When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.

  • Lysette
    Lysette
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    soll wrote: »
    speaking about vet dungeons, yes, it became more difficult, however not about skill, but dps and time consuming. It's not that difficulty I was waiting, but still something

    on the other hand from new char perspective – way too easy. I started to lvl up new char in 1T and it's just ridiculous. Simple everywhere I go I steamroll. enjoyable? hm, not sure :#

    That is normal, you have played the game already, that is not like being a noob, even if you do it with a fresh character. For someone who hasn't done the content yet and does not know, what awaits him behind the next corner, it is very different.

    Edit: and is it enjoyable?- I guess so, look at the success for the Assassin's Creed games - the combat is not a challenge at all, it is pretty easy to win and you get even hints when to press what - are those games fun?- Certainly, because it is played by people, who do not look for a challenge, but who want some combat - not too hard - and otherwise immerse themselves into the game world. Look at the perks in such games, they are ridiculously overpowered in many cases - but this creates this god-like feeling for the player - and a lot like it like that.
    Edited by Lysette on October 13, 2016 9:30AM
  • Asardes
    Asardes
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    You can't have difficulty sliders in multiplayer games for overland content. You can have instanced content with different difficulty settings, and we already have that in ESO - it's called normal/veteran/hard mode dungeon/trial/arena. Overland, delve and public dungeon mobs and bosses are easy, and even dolmen bosses are pretty easy too. The only ones which are challenging are world bosses, but those aren't meant to be soloed. They have not only been buffed in terms of health and damage, but most have adds now; specifically to require more players to take down. Veteran dungeons have been buffed a lot, and normal ones have also been buffed slightly. The slider is basically the content you choose to play. One can argue the slider is not smooth enough, but not that it isn't there at all.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
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    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
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  • RedBrigade
    RedBrigade
    Soul Shriven
    One Tamriel made the game too hard/complicated.
    New player here.
    I've noticed the difficulty is a lot harder for me. I'm still able to complete things, but I run the risk of dying a lot more.

    I think this is problematic 1) because the solo instances are noticably more difficult.
    And 2) why is there a significant challenge increase for new players, but the game is getting easier for veterans? Doesn't make sense to me. The game should be challenging experience players more.
  • DarkLord
    DarkLord
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    I have to say that ESO is
    soll wrote: »
    speaking about vet dungeons, yes, it became more difficult, however not about skill, but dps and time consuming. It's not that difficulty I was waiting, but still something

    on the other hand from new char perspective – way too easy. I started to lvl up new char in 1T and it's just ridiculous. Simple everywhere I go I steamroll. enjoyable? hm, not sure :#

    You know the best builds already and probably you are running on a full Purple set of armor.
    For a new player that doesn't know how to build their skill-sets yet and run around in Green Armor is actually quite frustrating.
    The only Hard Content should be World Bosses, Dolmens and Normal Dungeons set on Medium difficulty,.
    Only Vet Dungeons, Hard Mode and Trials should be really Hard (at the moment Normal Mode feels like Vet Dungeons) while everything else should be easier.

    The problem I have is not the fact that content got more difficult, but it got more boring.
    Now it take ages to take down a mob which is quite tedious....it is not more challenging.
    Make the game more difficult if you will, but buffing mobs HP doens't make it more challenging, just boring.

    Yesterday I was running a Normal Dungeon and one regular trash mob kept healing himself so that we were no able to take him down with full group (we got him to 75% and then he healed himself full health every time), we had to disband because it felt impossible to kill him.
    Granted maybe our DPS was crap but I never saw anything like it before, even with *** DPS it would have taken few minutes but eventually you would kill him, but after the patch mobs in Normal Dungeons seems to have acquired the God Mod.
    Edited by DarkLord on October 13, 2016 11:34AM
  • Asardes
    Asardes
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    In fact low level char have an advantage in One Tamriel, as in any scaled zones that existed prior to the update, because the scaling system gives them higher stats to compensate for the lack of skills and passives, as well as low player experience. The game is the hardest once you hit level 50 on your 1st character but still have low CP. IMO this is a good change because it straightens the slider a bit - group content, even normal dungeons is still much harder than overland content and requires the players to actually optimize their build to a degree: get one or two gear sets, set up a proper skill rotation and so on. The fact that there is content in this game that's still soloable using just heavy and light attacks is in fact detrimental to the game's health in the long run.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Dubhliam
    Dubhliam
    ✭✭✭✭✭
    I enjoy One Tamriel's new difficulty. Good job ZoS.
    The poll voting options are seriously skewed.

    I also heard that the "pumping up" of normal dungeons was unintended and that they were going to lower the difficulty of normal dungeons to pre-OT difficulty.
    Seriously disappointed by that.
    >>>Detailed Justice System Concept thread<<<
  • LaiTash
    LaiTash
    ✭✭✭
    Mandragora wrote: »
    You know the best builds already and probably you are running on a full Purple set of armor.
    For a new player that doesn't know how to build their skill-sets yet and run around in Green Armor is actually quite frustrating.

    I started leveling my first alt yesterday. I have a month of ESO experience and know not a first thing about DK. I could get to lvl 10 with only the starting gear (which is - effectively naked), spamming a single ability. Somehow i'm sure it's not going to be any harder as i level.
    Yesterday I was running a Normal Dungeon and one regular trash mob kept healing himself so that we were no able to take him down with full group (we got him to 75% and then he healed himself full health every time), we had to disband because it felt impossible to kill him.

    Or you could try again, come up with a perfect plan of killing that trash mob, beat him, feel victorious and make a photo with his dead body. This was probably a version II of a normal dungeon, which are harder, but... why don't that chance to prepare yourself for vet dungeons?
    Edited by LaiTash on October 13, 2016 12:27PM
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Most stamina builds are actually similar to each other, using just some class abilities that have a stamina morph. If you make a stamina char you'll be using mostly weapon and fighters guild skills along side those morphs.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
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