How do you REALLY feel about One Tamriel's difficulty?

  • AzuraKin
    AzuraKin
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    personally it dont matter to me since all my toons are max cp. but i do see this posing issues for new players. this is like tossing someone with no idea of the game into top lvl content and say here you go learn how to play.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Hexquisite
    Hexquisite
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    All of the Above.
    All of the Above.

    I like the overland difficulty...I like that the mechanics in some dungeons make them harder and funner....I like the running around with groups of people to world bosses and Dolmens.

    However, I don't think that when I am on Normal vet, that I should have to wear the same gear I do in a Trial, or use the same rotations.

    I was having fun playing with new gear sets yesterday....but reached that Direfrost Boss and Had to put on the same old stuff Ive been wearing forever.....It seems odd to cut trough mobs like butter with these new sets, but then when you get to the boss it has mega millions xp on normal and you have to put on dif gear....or have a super, super, long fight.

    Also, I do random que on normal sometimes for fast xp as I am only at 530, and get in groups with level 20s....which I do not mind at all, I like helping people, but the content seems way over their character's abilities and they quit....

    it doesn't seem like there are dungeons are for all levels anymore...even though there are 4 versions of most of them.
    Edited by Hexquisite on October 12, 2016 5:37AM
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  • Ravena
    Ravena
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    One Tamriel made the game too hard/complicated.
    I don't like it. Normal dungeons should be normal. Leave the no-life difficulty stuff to the veteran dungeons.
  • rhapsodious
    rhapsodious
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    I am indifferent about it.
    I'm glad they made the normal dungeons more of a challenge but I'm disappointed they did it more through HP bloating than introducing new mechanics. Although... I guess not being able to DPS your way through mechanics is something?

    I don't notice a whole lot of change in the overworld as far as difficulty goes. Only difference is I can't one-shot everything. But I'm certainly not complaining.

    Still 3-manned vet Spindle II tonight, which was kinda fun. I liked the added challenge. But having memorized all the boss' mechanics turns it more into "okay, block now... roll dodge that... break free..." as you whittle their health down.

    Dolmens are annoying now because the time spent fighting them is far less than the time spent waiting for them to reopen, but that problem will fade away in the next couple of months as all the farmers get their stuff and taper off.
  • Johngo0036
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    I am indifferent about it.
    I find the overland questing seems easier,

    World bosses being made more difficult is great,

    Daily undaunted is great with the new hardmode that is just that i love it,

    All in all i am really impressed by the one tamriel update think it was loooong overdue,
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  • strikeback1247
    strikeback1247
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    charley222 wrote: »
    charley222 wrote: »
    after you will find the new set item , this game become very to easy , i guess eso looking for bad player and very average and make them feel better and good to something lolol , soling world boss in this game is a joke . most dungeons are easy i dont feel a lot of challenges in this game , i will love so much eso add something a bit harder same of the Cradle of Shadows ,
    ,sure someone tell me is good to eso 100% i`m laugh because potato are good in eso . thank you peace

    33fgghk.jpg

    I think this potato here is trying to communicate!

    But seriously, most Vet dungeons and trials are extremely difficult for a large part of the player base.

    so let me understand because you dont know how to play the game and fail to build your character or be other player who learn the game in 2014 need to stop having challenges and fun ? , , oh btw I think this potato here is trying to play the game :) thank you have fun learning the game but because you are far behind , you dont need to block or slow other seeking more challenges peace

    The difficulty is no problem for me. I've done most vet dungeons, vMSA and I've run trials. The difficulty is fine for a player like me, however, for someone who just hit 160 CP wearing purple gear, the vet dungeons are really difficult. It shouldn't be a requirement to have max CP + full legendary gear to run a dungeon. You want to have a game for the top 3% of the playerbase which will never happen.

    Just so you know, if ZoS actually changed the entire game to cater to the top 3%, the majority of the playerbase will leave, which means no money for ZoS, which means bye-bye ESO. Thanks for your suggestion on how to destroy the game, but I'd rather not have that.

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  • Phica_Lovic
    Phica_Lovic
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    While I disagree with some of you, I appreciate all the feedback everyone is giving.

    I will note however, that constructive feedback using evidence, source, and even data itself is very helpful. Using anecdotal stories about rude people / badz / kids / fails / l2p, b2p / or "filthy casuals" is not constructive, nor has any weight in any argument.
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  • Qbiken
    Qbiken
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    One Tamriel made the game too hard/complicated.
    If leveling a new character it´s pain in the ass, but once I reach lvl50 I´m ok with the new changes
  • Asardes
    Asardes
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    One thing though: they ought to be boosting the public dungeons a bit. Now they are ridiculously easy. Coupled with the fact the bosses are easy, they take at least 10 minutes to respawn and they are now farmed for gear, it makes completing the achievements even harder than before. A player can come and simply destroy the boss in about 10 seconds, while others have no chance to get close and get credit/loot from him. For example I went last night in Obsidian Scar public dungeon in Rivenspire for the Mages Guild daily quest. As usual the chest was located in the group event room. I beat the adds and the boss in about 20s at no point being under 70% health - I didn't even have a food boost on and I'm not a very good DD. That says a lot about the difficulty.
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  • Phica_Lovic
    Phica_Lovic
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    Ravena wrote: »
    I don't like it. Normal dungeons should be normal. Leave the no-life difficulty stuff to the veteran dungeons.

    I believe they buffed them (and the small incremental patch did NOT buff them, it adjusted them to the correct HP that One Tamriel was supposed to give) because of the way that scaling works. Don't want a group of lvl 10s (buffed well, due to One Tam) bulldozing through their first dungeon.

    I would think that the HP increase was to allow people to not DPS-burn right on through the mechanics (Vault of Madness - mad architect, case-and-point) while not having to deal with a damage or mechanic buff.

    While, again, they could've implemented it better, I do believe that it is an improvement from the "ignore these mechs, burn the boss" bull sh-t we saw for a very long time. The fights now feel like a sustained fight, rather than a quick boss-burn fight.
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  • Lysette
    Lysette
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Well, with all of this - it is new and they will adjust difficulty most likely after the actual data, like they did before as well. So just play and ZOS will figure out, where they have to adjust something and where it is fine as it is now. ZOS needs actual data about the new system - if a lot of people avoid some content, they will figure, that it is too hard and tone it down. If too many do it in a too short time, they will figure, that it is a cake walk and that it needs a bit more buff for the NPCs.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    so far the only thing way off the mark is last boss on direfrost keep. health is stupidly high considering she steels 100k+ health per second off someone every time she uses drain.
  • Lysette
    Lysette
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    And there is something else - if it feels too hard, then maybe your tactics need some new spice - or you need to get a friend and do the content together with him/her. It should not be overwhelming, but if it is more challenging, it will make you most likely a better player, because you will try to beat it until you will finally know how to do it, and then it will be "just right".
  • Zuuman
    Zuuman
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    I started a fresh char without CP for 1T and so far the difficulty is just allright, delve boss require some thinking and overworld quests are just easy enough to not be braindead fedexing. I really fear that as i get post50 it become a walk in the park tho :/ i hope dungeons will keep me challenged.
  • Lysette
    Lysette
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Zuuman wrote: »
    I started a fresh char without CP for 1T and so far the difficulty is just allright, delve boss require some thinking and overworld quests are just easy enough to not be braindead fedexing. I really fear that as i get post50 it become a walk in the park tho :/ i hope dungeons will keep me challenged.

    Hm, but all dungeons are said to have veteran mode now as well - so it should not happen, what you fear.
  • Julianos
    Julianos
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    One Tamriel made the game too easy.
    Easier than before because now you can find lots of good armor sets from mobs overland bosses public dungeons normal dungeons and you can farm gold keys 6x faster than before which helps you alot for finding monster shoulders. You can get anything you want faster than before.

    So STOP QQ game is very easy now.
  • Loves_guars
    Loves_guars
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    Anyway the difficulty is a box of surprises, I went with 2 low cp friends to Darkshade Caverns I Vet and it was insanely easy, then went to Volenfell Vet and was insanely difficult, very confusing :neutral:




    Edited by Loves_guars on October 12, 2016 7:05PM
  • Zuuman
    Zuuman
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Lysette wrote: »
    Zuuman wrote: »
    I started a fresh char without CP for 1T and so far the difficulty is just allright, delve boss require some thinking and overworld quests are just easy enough to not be braindead fedexing. I really fear that as i get post50 it become a walk in the park tho :/ i hope dungeons will keep me challenged.

    Hm, but all dungeons are said to have veteran mode now as well - so it should not happen, what you fear.

    Yes but are they just HP increase with same mechanics or they bring in harder mechanics in play, because higher HP pools just means longer fight.. Not harder ones :open_mouth:

    And to those that find it difficult or require 12+ hits to kill a mob well i'd say you just need to learn the game because it's hard as can be to build a char that can't dish out outrageous damage, you are either a staff user in heavy armor or full resto templar that just heal...
  • Khaos_Bane
    Khaos_Bane
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    I just cannot see how the overworld can be hard at all. Then again I am max CP. I will have to log onto my sons account and see what it's like. He is just level 19 with no CP and wearing gear that he has found in game.

  • Aeladiir
    Aeladiir
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    One Tamriel made the game too easy.
    It is still too easy. I two hit every mob, I can solo every dolmen. The new dungeons aren't particularly hard, bosses are just bullet sponges. The challenge just isn't there.
  • cpuScientist
    cpuScientist
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    AshTal wrote: »
    I think the game is a bit easier but then again I have 30 more champion points.

    People who complain about it being too easy can always modify their play style
    1) No crafted gear so just what you find
    2) only purchased white gear
    3) Play a non min/maxer like a sorc using a sword and shield
    4) Play iron throne rules where one death and you delete the char
    5) Play an Argoniian - it will be like playing fallout on survival mode.

    Players who find this game too difficult can also modify their play style.

    1. Use crafted gear.
    2. Get your gear to atleast blue or purple (very cheap)
    3. Use skills that match your play style. (A sword and board sorc woukd work on Stam for dang near all content) (a sword and board mag sorc could just spam frag and still face roll through story content lol)
    4. Learn from deaths and come up with a strategy as to how you can change to adapt to this new challenge.
    5. Argonians hit a buff mate. Good tank and healer race and not bad for magicka dps, not the best but definitely not bad. Argonians are fantastic lol. Race don't realy matter that much you know. It can definitely hold you from being the top of the heap. But won't bar you from completing ANY content. (Fallout 4 survivor is waaayyyyyyyy crazier lol, I barely got through that first damn fight against the death claw lol)
  • cpuScientist
    cpuScientist
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    what is the actual problem then?

    Some builds/players have been penalized without warning or any information about how to fix the problem. A number of people I've encountered either in-game or online elsewhere (and here) are having to abandon characters or just walking away from the game because *suddenly* they can't go anywhere without getting killed.

    Personally I have a few characters who are doing fine or even great and a few who are struggling unreasonably (mostly just time) with even overland mobs. I have mostly lower-to-mid level characters and don't have enough gold or crowns for random respecs at this point, and I could probably run a cookie-cutter build but don't particularly want to (especially since that's not guaranteed to work now if the balance has changed).

    Hybrids like my battlemages seem more penalized now than a week ago. It was never considered an optimal build but I was doing fine in an area 8 levels above me before the update. Now overland mobs are a big time sink.

    I know "filthy casuals" are reviled, but there are plenty of people playing who are following basic advice but not min/maxing, or running DPS calcs or grinding for the optimal gear sets. *Some* of them got clobbered by scaling while others didn't, and it's not yet clear how the behind-the-scenes rules are controlling that.

    It would be nice if the devs would reveal that math, I'm sure some obsessive players are working on it, though.

    well, speaking as a filthy casual, my experience has been different to yours. taken a couple of my toons out to run around various areas.... my only gripe is that i can no longer solo world bosses..... but, taking a step back and being sensible about it, that is not a bad thing. i like the fact that i can go back to quests i had skipped and they are now a bit of a challenge.

    but the big plus is that i can take my toons round craglorn and achieve something solo rather than having to depend on a group that will fall apart because things didn't go immediately to plan or the vagaries of someones net provider.

    Going on with this statement. I also skipped a ton of content due having over leveled it.

    However one thing people complain about is the difficulty spikes greatly I'm this game. From overland questing to normal dungeons. Before overland did not prepare you for this huge spike, then from normal to vet, what the heck even bigger spike, then from pledges to trials or Maelstrom what the heck. They are just smoothening it out a little. People will adapt a little to the small difficulty spike and be a little more prepared. But when I could go around in broken stolen level 5 gear and do the entire damn storyline. It was a bit silly. When I could grind my way from level 5 to 50 in broken hear with skills that don't make sense IE weapons skills I am trying to level that I cannot use. And I could get all they say through with just steel tornado or impulse lol. Come on, that's silly...
  • cpuScientist
    cpuScientist
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    sadownik wrote: »
    LaiTash wrote: »
    Anacario wrote: »
    Anchors and world bosses can't be solo'd with your eyes closed anymore. Everything has a new, fresh breath of life (no pun intended) and it makes the game feel new. I love this update!

    Well right now anchors can't be solo'd at all. Because i couldn't find a single anchor to solo.

    Anchors definitely can be soloed. I did it on my lvl 32 dk and my lvl 22 sorc. Ofc having 320 cp very much helps

    I think you missed the point. Anchors can't be soloed right now because you can't find one that isn't being camped by a dozen people. (Forgive me if I'm the one who's misunderstanding you, @LaiTash.)

    You are saying they cannot be solod because they are being camped, while true. I solod them and world bosses on the PTS just fine. Easily. Some very few world BOSSES!!! we're difficult not gonna lie lol, that one DK lady in the golden saint in stone falls is a tough cookie until.you get used to her mechanics and even then she can just end you lol ( she is to the west if anyone wants to try her )
  • cpuScientist
    cpuScientist
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Ravena wrote: »
    I don't like it. Normal dungeons should be normal. Leave the no-life difficulty stuff to the veteran dungeons.

    No life difficulty lol. If a normal dungeon is what you call no life difficult well sir or madam to you I must say LOL!
  • cpuScientist
    cpuScientist
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    charley222 wrote: »
    charley222 wrote: »
    after you will find the new set item , this game become very to easy , i guess eso looking for bad player and very average and make them feel better and good to something lolol , soling world boss in this game is a joke . most dungeons are easy i dont feel a lot of challenges in this game , i will love so much eso add something a bit harder same of the Cradle of Shadows ,
    ,sure someone tell me is good to eso 100% i`m laugh because potato are good in eso . thank you peace

    33fgghk.jpg

    I think this potato here is trying to communicate!

    But seriously, most Vet dungeons and trials are extremely difficult for a large part of the player base.

    so let me understand because you dont know how to play the game and fail to build your character or be other player who learn the game in 2014 need to stop having challenges and fun ? , , oh btw I think this potato here is trying to play the game :) thank you have fun learning the game but because you are far behind , you dont need to block or slow other seeking more challenges peace

    The difficulty is no problem for me. I've done most vet dungeons, vMSA and I've run trials. The difficulty is fine for a player like me, however, for someone who just hit 160 CP wearing purple gear, the vet dungeons are really difficult. It shouldn't be a requirement to have max CP + full legendary gear to run a dungeon. You want to have a game for the top 3% of the playerbase which will never happen.

    Just so you know, if ZoS actually changed the entire game to cater to the top 3%, the majority of the playerbase will leave, which means no money for ZoS, which means bye-bye ESO. Thanks for your suggestion on how to destroy the game, but I'd rather not have that.

    I still run purple gear except weapons. On most of my guys and its just fine. I could run white and it would still be a ok. You do not need to be maxed out for any vet dungeon in the least lol. But you should atleast be knowledgeable about how to play, and know that if you are full magicka sorc and you are using low slash as your main attack that you are gonna have a hard time. Not even the hardest content in the game VMA and VMoL require gold gear lol. We have a guild or who got their first win with 220 cp and purple gear and a dang decisive purple ice staff. And he won he beat it. I mean he had to try harder than say a guy with full gold and sharpened vma weapons with bis gear min maxxed to perfection but that's how it should be lol.
  • Zuuman
    Zuuman
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    Maybe they could revamp the 2 factions starter zone to be slightly easier for noobzor to learn core mechanics.. Or add s more in depth tutorial on how to get fair green gears..
  • Mandragora
    Mandragora
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    I have spent a lot of time trying to enjoy this game post patch and I must say I hate it. This is not a criticism of anyone. The game is an amazing creation, and I can see the love and time that has gone into it. I can also see how this patch will work great for some types of player. But for me, a casual player who wants an hour or two of relaxing fun each night rather than grinding and wading through stats, this patch is a disaster and has killed the ESO experience for me totally.

    For me there is no point in saying well the game forces players to be social when playing when you turn up on a pledge or dungeon raid or whatever and everyone expects you to be a complete pro and kicks, criticises or otherwise ruins the gaming experience if you should not obsess about builds to the enth degree. I should add I have had some great dungeon raiding experiences before the patch but they don’t come close to the range of negative experiences I have had. I am not a pro, I care nothing for planning builds and calculating champion points and armour sets. I don’t know what half the ESO abbreviations mean and nor do I care. I have no idea how chat works and cant read it because it is so small anyway. I want to have fun, not dedicate my life to the arcane art of trying to understand the rules and stats of a game. I am not criticising those who do all of the above, in fact good luck to you. Its just not for me. So a patch that forces the casual player to be social for me is a fail for this reason.

    As I say I am a casual player and for me I like the Godlike experience. I always have. Insert as much criticism as you want, oh well you want things to be simple, yes. Your life must be empty, well yes or I probably would not be playing a hero in a fantasy computer world… Etc etc. All duly noted. But as I say I play for this experience, if others don’t, that’s great for you. I like one kill strikes in Glenumbria, it is enjoyable. It is also enjoyable to wander the realm seeking really epic battles with characters that are far far stronger than me and often loosing. I want that diversity. I do not want to walk 5 steps and be attacked by a wolf that takes 10 or 12 attacks to kill over and over. What is the point. How is this immersive? In what world can a wolf fight off a lvl 94 character (btw I have never understood the leveling system so that’s 50 + 44 champion points). To me the loss of this sort of experience means now I have to grind all the time. In the past the reward for grinding was simply that I would get stronger and not have to grind so much, i.e. become godlike. Now I notice the more I grind the more my powers as it were diminish. My spell critical rating actually goes down the more experience I gain. Thanks, very rewarding. So there is no point in playing for me. Yes I am sure if I invested lots and lots of time in the game I could mitigate this issue but frankly as I say I have a life already and I use the game to relax. I don’t want to invest lots of non game time and don’t see why I should.
    So then what is the reward. Open Tamriel. That’s great I can go anywhere hurrah. Oh wait no I cant. I have been trying to get to the rift from day one. As a Daggerfall covenant member this is rather hard but with the latest patch the whole world opens. Except it does not. I can get to Stonefalls and no further until I finish all the quests to open access the Rift so far as I can tell. So how exactly can I go wherever I want? And how is this is a trade off.

    Anyway this is my opinion. I am sure either 1) this post will be ignored or 2) this post will attract a ton of criticism. Well to the latter I say this. I am not wrong as this is truly what I think, it is my opinion. To you I say you also are not wrong, as what you say is your opinion. What I am saying is that for me and I suspect for a lot of other casual gamers (most of whom like myself are not invested enough in the game to normally bother using the forum – this is what I mean by casual, pick up and play gamers) these reasons are why the latest patch are not welcomed. The long of the short of it, this game is no longer fun for me and as time goes on I will play ESO less and less and then eventually just stop.

    I agree with you. That is why I really ask for different mobs within the boundaries of the one zone - easier than how it is now for the beginning, harder for hidden parts/more far away parts of the zone.
    But I don't know about having to do quests to go to Rift? you just have to go there that is all - all the 5 zones to run through :p.

    EDIT:
    My bad - Rift is a bit different - you have 2 ways how to get there - around the coast, where is Davon Watch (if there is no boat to Windhelm), just continue around the coast to the other side of the zone with fortress, go around the fortress and continue on a bridge - that will take you to Rift.

    And there is a boat in the zone on the south Deshaan I think, there is on the south/east a village with a boat.
    Edited by Mandragora on October 13, 2016 7:30AM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • cpuScientist
    cpuScientist
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    I enjoy One Tamriel's new difficulty. Good job ZoS.
    VMA is so easy I beat it on just about every class already. Just need one of my plars to go through, thinking stamina as it's supposed to be the hardest. I got to the 7th round on him thus far before realizing that the gear on him was not enchanted. The new weapon and armor I made for him was not enchanted and I still got to the seventh round with 4 lives. I mean come on. I am not saying this to boast. I know how difficult vma is especially the first go around. That thing was bad.

    I beat it on my Mag sorc after the shield patch, which is still easy but more inline with magblades now, the easiest now though is the Stam Sorc. I can sit in the fire of a crematorial guard and heavy attack it to death with surge up lol. I can just drop a negate and he ain't breathing fire no more. I beat it on the mag sorc with no OL went in pure pet build went storm atro instead, I reallu gotta suggest players try that. It's so refreshing with out OL, much less stressful too as you are not constantly watching your ultimate praying it goes up lol. My magDK is also quite fun, I would suggest a magDK run for any who haven't tried it yet. It's very calming, you just keep those precious beautiful wings up. It will take you a while though, to adjust to life without wings afterwards though.
  • Dark_Aether
    Dark_Aether
    ✭✭✭✭
    The update is nice but I cannot for the life of me understand what they are trying to do with writs.

    They took one step forward:
    - Surveys now stack in inventory/bank. Nice...

    ...but more steps back :s
    - Surveys are all over the place now?! Is this to force us to explore?
    - More recipes are added to the provisioning randomness, why? Why do I need to go look for more...for 12 characters. The other crafts did not change, why this?
    - I have all max level and every single shipment contains low level mats I will never use. Was that suppose to help?
    - Survey drop rates have significantly decrease, and the increase in raw mats from nodes does not make up for it, not even close. I found myself spending more on mats to have enough for my crafter
    Edited by Dark_Aether on October 12, 2016 8:01PM
  • Kneighbors
    Kneighbors
    ✭✭✭✭✭
    One Tamriel made the game too hard/complicated.
    The problem is that forums overwhelmed with heavy addicts who have 6 cp 400+ characters. But they will enjoy almost any *** they will find in their plate tomorrow and say *yummy* anyway. The question is how casual players who don't visit the forums and have lvl 25 chracter feels about it. To me it feels like the game is nomore newbies/casual players friendly.

    And yeah, I'm pretty much sure I can make better with my lvl 25 healer than most of lvl 100 healers here, but the problem is I don't enjoy it anymore. I'm barely looking on the center of the screen, mostly my eyes are on health bars, hands spamming heal like I'm in chinese tetris competition, so cut the bull*hit and enjoy this cr"appy game yourself.
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