Basically the whole set design people need to stop and do things differently to make a magicka set.
1. Start by making a set for the devs poor, weak, underpowered, beloved stamina classes. It should have an amazing graphical effect, high proc rate, and a metric ton of damage.
2. Have an intern sneak in and swap all of the set bonuses for magicka and proc trigger from spell damage without the ZOS devs knowing.
Balanced.
PS4_ZeColmeia wrote: »Appearantly no one here understands how this is supposed to work.
When a set is a proc on crit, unless it's over 50% its an AOE damage support set. Let me explain, the proc is based on each hit, not skill cast. When you AOE each of the hits, up to the 6 hit cap, have an individual chance to proc. This would then mean the more you hit, and the faster you do it, the more opportunity this has a chance to proc.
So what does this mean?
If you shield, this will get buried under your current sheilds, when they run out iceheart is on top until you recast shielding, iceheart pops or ends, and then a crit procs iceheart again.
If you dodge, you have a 20% not to have iceheart pop
If you tank, you are wasting the 2pc, 1pc might be worth it
This is great for sorc, pretty solid for nightblade (shadow cloak and blur), and decent for MA dodge builds. If you don't fit into those categories this is not your monster set.
Basically the whole set design people need to stop and do things differently to make a magicka set.
1. Start by making a set for the devs poor, weak, underpowered, beloved stamina classes. It should have an amazing graphical effect, high proc rate, and a metric ton of damage.
2. Have an intern sneak in and swap all of the set bonuses for magicka and proc trigger from spell damage without the ZOS devs knowing.
Balanced.