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FIXING SHUFFLE AND THE HEAVY ARMOR META

  • MalakithAlamahdi
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    Xsorus wrote: »
    Number 1 would *** off virtually every PvE tank that isn't a Nightblade, so that's not happening

    and they're not going to reduce the duration of it either because again..It'll *** off every PvE tank.

    Also can someone please explain how Heavy Armor is somehow over the top right now? Since currently Light and Medium both are used more then Heavy Armor....

    I find it strange no one had a problem when it was nothing but Medium and Light for years..but Heavy suddenly becomes slightly less used then those two and now its a problem..

    They only find it over the top because they can't oneshot everyone anymore so they have to actually fight...which gets them killed.
  • DKsUnite
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    actually with the new shalk exoskeleton set i am fine to lose tava (Y) #1 has my approval
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  • OdinForge
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    OdinForge wrote: »
    If number 1 is implemented, you dont need the other ideas. 1 is all you need to fix stam
    Yeah, medium amor veliviperhunding doesn't work /sarcasm
    It would be enough to remove root immunity from shuffle

    You can get the damage in medium, but you can't get the defense and the sustain. Or you can sustain in medium, with lower damage.

    In heavy you can get the defense, damage and sustain.

    Hence why moving shuffle to medium only, would force a lot of people to sacrifice heavy and become vulnerable if they want the big damage burst.
    How the hell did you combine shuffle and burst damage?

    Because the people who want to play with a lot of damage are going to rely on shuffle. The people who want to wear heavy armor using wrath for damage, + proc sets will no longer stick with heavy armor if shuffle is lost to them. To retain their ability to do damage AND deal with snares they'd be forced to switch to medium. And switching to medium will mean that while they can still do damage, they will no longer do so with close to 30K resistances and 26K HP or whatever.

    That's pretty clear, how are you confused.
    The Age of Wrobel.
  • reclaimervii.sierra117ub17_ESO
    ZO$ will ignore this they have yet to comment and will never care to balance they had to *** it up even more with the heavy armor changes
  • NBrookus
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    DKsUnite wrote: »
    actually with the new shalk exoskeleton set i am fine to lose tava (Y) #1 has my approval

    I've had my eye on Shalk. Better than Dragonguard?
  • Sugaroverdose
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    OdinForge wrote: »
    OdinForge wrote: »
    If number 1 is implemented, you dont need the other ideas. 1 is all you need to fix stam
    Yeah, medium amor veliviperhunding doesn't work /sarcasm
    It would be enough to remove root immunity from shuffle

    You can get the damage in medium, but you can't get the defense and the sustain. Or you can sustain in medium, with lower damage.

    In heavy you can get the defense, damage and sustain.

    Hence why moving shuffle to medium only, would force a lot of people to sacrifice heavy and become vulnerable if they want the big damage burst.
    How the hell did you combine shuffle and burst damage?

    Because the people who want to play with a lot of damage are going to rely on shuffle. The people who want to wear heavy armor using wrath for damage, + proc sets will no longer stick with heavy armor if shuffle is lost to them. To retain their ability to do damage AND deal with snares they'd be forced to switch to medium. And switching to medium will mean that while they can still do damage, they will no longer do so with close to 30K resistances and 26K HP or whatever.

    That's pretty clear, how are you confused.
    HA mDK in tava's favour also rely on huge damage? Or HA magplars?

    Bounding abilities to 5x armor will just make indirect nerf to magicka.
  • Magus
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    All this thread has done is point out to me I'm doing it wrong and my 7 heavy sDK needs to run evasion. ;)
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  • OdinForge
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    OdinForge wrote: »
    OdinForge wrote: »
    If number 1 is implemented, you dont need the other ideas. 1 is all you need to fix stam
    Yeah, medium amor veliviperhunding doesn't work /sarcasm
    It would be enough to remove root immunity from shuffle

    You can get the damage in medium, but you can't get the defense and the sustain. Or you can sustain in medium, with lower damage.

    In heavy you can get the defense, damage and sustain.

    Hence why moving shuffle to medium only, would force a lot of people to sacrifice heavy and become vulnerable if they want the big damage burst.
    How the hell did you combine shuffle and burst damage?

    Because the people who want to play with a lot of damage are going to rely on shuffle. The people who want to wear heavy armor using wrath for damage, + proc sets will no longer stick with heavy armor if shuffle is lost to them. To retain their ability to do damage AND deal with snares they'd be forced to switch to medium. And switching to medium will mean that while they can still do damage, they will no longer do so with close to 30K resistances and 26K HP or whatever.

    That's pretty clear, how are you confused.
    HA mDK in tava's favour also rely on huge damage? Or HA magplars?

    Bounding abilities to 5x armor will just make indirect nerf to magicka.

    It'd be an indirect buff to magicka pvp, all the high damage proc builds will be a lot easier for you to kill. If you want to be tanky as a stamina build in heavy armor, that's fine and you don't need evasion to do it. The heavy builds we're discussing are playing the same way they'd play in medium, just with more HP, resistances and in a way sustain. They're playing with damage, defense, mobility and healing versus simply outright tanking.

    Stamina builds in medium armor are hilariously easy to kill in PvP for a proper magicka build.

    Edit I'm not sure what this would mean for magicka builds running heavy armor, if the same should apply to harness magicka or not. So I do understand what you're implying when you say.
    Bounding abilities to 5x armor will just make indirect nerf to magicka.

    But I'm strictly talking about shuffle atm.
    Edited by OdinForge on October 12, 2016 5:29PM
    The Age of Wrobel.
  • Own
    Own
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    Xinthisis wrote: »
    I'm sure there are a myriad of posts on the overperformance of stam builds, heavy armor, and shuffle/dodge chance in general. Here are a couple of changes that will fix the issues:
    1. Make all armor skill line abilities usable only when wearing 5 pieces of that armor type. (no 5 medium, no shuffle)
    2. Give all dodge chance a 1 second cooldown, so that players aren't dodging 4-5 attacks in a row based on luck.
    3. Reduce the duration of shuffle to 6 seconds, if the other changes mentioned above aren't feasible.
    4. Reevaluate the damage, sustain, and overall utility that Blackrose gives to players in pvp. I have a separate forum post discussing that sets overperformance here.
    Let me know what you all think.

    Im down for all of this except the shuffle duration. A 6 second duration is not right
  • Yiko
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    1. Agree

    2. & 3. Shuffle needs to be redesigned entirely. I've heard it currently has "invulnerability frames" to dodge everything it can once the 20% proc chance is activated. The game needs to shy away from potent procs. Shuffle should have a static buff, though I'm not sure what it should be. An example would be: Clears and provides immunity to all snares for X seconds based on how many pieces of medium armor user is wearing. While active, provides 3% movement speed while active and reduces direct damage dealt to user by 10%." Again, not saying this exact change is appropriate, I'm only giving an example of a static change.

    4. Blackrose DOES give users too many stats and resources, but another huge part of the problem IMO is the Constitution passive itself. It can give up to around 1.8-1.9k stam/magicka back every 4 seconds? That's around 900 stam and magicka regen in utility, provided you're in combat and constantly being hit. That's about DOUBLE what a typical stam character's default magicka regen is at. I don't know how much this has been touched on, but I think the magicka utility that heavy armor provides for stam users has lead to complete overperformance. The gameplay is incredibly forgiving courtesy of the inherent tankiness and utility of heavy armor. For example, look at the following class skills that are spammable due to the magicka sustain that BR and heavy armor in general provide:
    - Templars are able to use Restoring Focus & Extended Ritual (purge) more freely, both providing Major Mending.
    - Sorcerers are able to streak and use Dark Deal (HUGE resource return) very often
    - Dragonknights aren't quite as popular these days, but they're able to use Igneous Shield constantly to keep up Major Mending & return stam
    - Nightblades are able to use Dark Cloak (invisibility + damage reduction) + Mass Hysteria (AOE CC)

    Magicka abilities offer incredibly powerful sustainability on the already tanky Heavy Armor builds. Due to that magicka sustain, Heavy Armor stamina users can completely bypass the use of drinks & can neglect to build for any magicka recovery. What does that mean? Pure emphasis on damage.
    These builds have unholy levels of damage due to weapon damage stacking & the use of proc sets (such as Viper, Velidreth, and Tremorscale, another problem in their own right). Because BR & Heavy armor provide huge levels of sustain (almost double the regen that a stam/magicka drink provides or default magicka regen), high levels of mitigation (increased armor), and increased healing (due to passives) among other benefits such as reduced block costs, Heavy Armor users simply build for damage.

    Where's the tradeoff for using Heavy Armor? Medium Armor builds need to run food in order to not be completely obliterated by these Heavy Armor builds and therefore forfeit magicka sustain unless intentionally building for it (but will have to sacrifice stats for it).

    A 20k health 30k stam medium armor build who runs drink for magicka sustain will wind up with effectively ~+500 mag regen & a bit more stam regen.
    That same 20k health and 30k stam build that runs food on heavy armor will wind up with ~ +800 mag/stam regen and THEN gain ~5k health & stam from the food +10-14% more total health because of heavy armor passives + possibly more % to all stats due to undaunted passives. That's at LEAST 11,000 value in raw stam/health stats alone while keeping up in regen & sustainability.
    Medium armor passives do not even remotely compare to heavy armor.

    Heavy Armor is the pinnacle of stat value, and Black Rose exacerbates that issue. Constitution passive should give EITHER stamina or magicka based on whichever stat is higher, or if that isn't found to be a generally appropriate change, it at least needs to undergo some kind of rework.
    Edited by Yiko on October 13, 2016 1:29AM
  • Sallington
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    Implementing #1 would be such a small change that would improve the game dramatically. @Wrobel pls

    It's such a simple change, that a lot of newer players already assume that's how the armor skills work lol. It already makes sense, just make it so!
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  • Glory
    Glory
    Class Representative
    DKsUnite wrote: »
    actually with the new shalk exoskeleton set i am fine to lose tava (Y) #1 has my approval

    @DKsUnite are you actually liking Shalk? Seems lackluster
    Edited by Glory on October 12, 2016 8:37PM
    mDK will rise again.
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  • Xinthisis
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    @Yiko Coming in with the big plays. Slaying the doubters.
    "What happens in ESO, stays in ESO"

    "Dont mind me."

    "Xin knows"

    "Yup"

    -YT-
  • SRIBES
    SRIBES
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    where are the dev responses?
  • SRIBES
    SRIBES
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    xin literally gave you guys answers
  • Thelon
    Thelon
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    SRIBES wrote: »
    where are the dev responses?

    lol u new here?
  • SRIBES
    SRIBES
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    Thelon wrote: »
    SRIBES wrote: »
    where are the dev responses?

    lol u new here?

    been here since launch sadly
  • Xinthisis
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    I wish they would just put a simple "We'll definitely take into consideration these suggestions, and have discussions with the community during our weekly or biweekly meetings. Thanks for all your input"

    But no, instead we get nothing.
    "What happens in ESO, stays in ESO"

    "Dont mind me."

    "Xin knows"

    "Yup"

    -YT-
  • Thelon
    Thelon
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    Xinthisis wrote: »
    I wish they would just put a simple "We'll definitely take into consideration these suggestions, and have discussions with the community during our weekly or biweekly meetings. Thanks for all your input"

    But no, instead we get nothing.

    1ccy41.jpg
  • Laggus
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    Devs are plundering plunder skulls..PvP is an afterthought hence Wroble.
  • Wreuntzylla
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    Xinthisis wrote: »
    Taylor_MB wrote: »
    When you can still heavy attack + ult from stealth and instantly kill someone, the problem isn't with the tank meta.
    HoloYoitsu wrote: »
    I thought u were gona say to add more 1 shot undodgeable procs to break through dat heavy armor.

    I am disappoint.

    Thats only the highlights, you guys dont see when that 1 shot build fail ganks and gets slaughtered. lol

    Yeah, I think people are complaining because a pure dps/sustain build doesn't work right now.

    I primarily play a magicka build that is worse than heavy armor stamina users and survives almost every proc bomb. If I survive the proc bomb the bomber needs to run...
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