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Has zenimax commented on the training/prosperous problem?

  • Synfaer
    Synfaer
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    Synfaer wrote: »
    50 keys used today
    NOT ONE shoulder was divines....and only ONE impenetrable and 25 prepostorous, yep RNG is working.

    And yet other members at this forum will say you're making this up and give some random 12.5% chart using another players youtube video... Don't you just love it?

    Well, they are welcome to come and see my prepostorous collection of shoulders & helms, I have enough to outfit a medium sized zerg.
  • eserras7b16_ESO
    eserras7b16_ESO
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    It's embarrassing that they're still droping Undaunted sets and other endgame sets in Training or Prosperous, basically any droped set should be droping in those 2 useless traits. if you want Training armour for leveling you should be able to only craft it, same for prosperous.

    My bags are a mess and it's impossible to get them right. I just don't loot anymore because i'm tired of deconstructing. I would rather reduce the loot % on the items if they atleast dropped on right traits.

    End this nightmare.

    Also, add a set ghost bag just like the crafting bag for ESO subscribers but for set and with a searcher on the sets you've got. There's so many sets in the game... and people likes them, if it weren't because they have NO SPACE to put them in unless you have an old guild and use it as a bank. It is pretty bad.
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  • eaton68_ESO
    eaton68_ESO
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    It's embarrassing that they're still droping Undaunted sets and other endgame sets in Training or Prosperous, basically any droped set should be droping in those 2 useless traits. if you want Training armour for leveling you should be able to only craft it, same for prosperous.

    My bags are a mess and it's impossible to get them right. I just don't loot anymore because i'm tired of deconstructing. I would rather reduce the loot % on the items if they atleast dropped on right traits.

    End this nightmare.

    Also, add a set ghost bag just like the crafting bag for ESO subscribers but for set and with a searcher on the sets you've got. There's so many sets in the game... and people likes them, if it weren't because they have NO SPACE to put them in unless you have an old guild and use it as a bank. It is pretty bad.

    ^nailed it
  • Khaos_Bane
    Khaos_Bane
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    It's embarrassing that they're still droping Undaunted sets and other endgame sets in Training or Prosperous, basically any droped set should be droping in those 2 useless traits. if you want Training armour for leveling you should be able to only craft it, same for prosperous.

    My bags are a mess and it's impossible to get them right. I just don't loot anymore because i'm tired of deconstructing. I would rather reduce the loot % on the items if they atleast dropped on right traits.

    End this nightmare.

    Also, add a set ghost bag just like the crafting bag for ESO subscribers but for set and with a searcher on the sets you've got. There's so many sets in the game... and people likes them, if it weren't because they have NO SPACE to put them in unless you have an old guild and use it as a bank. It is pretty bad.

    Agree on all points. Also, another solution to the dungeon sets would be making them BoE. At least that way I can sell set pieces I don't want at this time and clear them out my inventory. If I end up wanting a particular set later I can either choose to BUY IT from guild stores or farm for it. This will help keep the economy healthy.

    Instead we fill our bags with all this set gear(good traits) fearing we may need a piece sooner or later.

    Please ZoS, end this hell, this is not good quality of life in game. It's a nightmare !

    Edited by Khaos_Bane on October 11, 2016 10:48AM
  • Rune_Relic
    Rune_Relic
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    open world drop...
    divines
    reinforced
    well fitted
    propserous
    impen

    dungeon drop...
    infused
    nirnhoned
    sturdy
    training
    impen

    Crafting obviously can produce anything.

    This splits the options in the tables improving their drop rate.
    This lets you decide where to farm for gear.
    Open world or instance.
    At the very least you go from 2/9 to 1/5

    i would much rather the bosses drop a crafting manual or motif that a crafter can use to make specific piece of gear in any trait you want.
    You could also have a requirement to deconstrcut a set piece before you can learn it.
    This gives crafting a wider spectrum....and an inherent cost of sacrificing such gear that you spent time to obtain.
    Edited by Rune_Relic on October 11, 2016 11:39AM
    Anything that can be exploited will be exploited
  • Lucious90
    Lucious90
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    susmitds wrote: »
    Says to me that ZOS thinks the only end game is Trials. People doing undaunted and PvP must grind and people doing trials get a free pass on junk gear.

    Well to be fair, most of what people call endgame is the trials. It's still crap though

    So PvP is not end game? Group Dungeons are not end game? Arenas are not end game?

    It is like ZOS are going back in time to thinking that Craglorn group content for a TES brand game is what people playing this game will want for end game. I like that we have trials in the game as an option to do and they are fun when you can get 12 people together but the fact is for a game like this to think that Trials are the only end game content is missing the market of people that want to play this game.



    And the concept of endgame is not valid for PvP at all[/b].

    This applys only to the current state of pvp to a degree. If they had 1v1, 2v2 and Battle Grounds End game does constitute the pvp aspect of the game
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  • Derra
    Derra
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    Synfaer wrote: »
    50 keys used today
    NOT ONE shoulder was divines....and only ONE impenetrable and 25 prepostorous, yep RNG is working.

    And yet other members at this forum will say you're making this up and give some random 12.5% chart using another players youtube video... Don't you just love it?

    That´s the problem with rgn. It´s fun for one bc they have what they need with the first try while other never get their playthings. Archaic game design at it´s best.
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  • BoudiccaStormborn
    BoudiccaStormborn
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    It would be one thing if there was a chance that a loot drop would be prosperous or training. The reality is that there is a likelihood that it will be prosperous or training.

    It drops too often.
  • Jaronking
    Jaronking
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    @ZOS_RichLambert want to talk to us about this we hate these traits on end game gear.
  • Asardes
    Asardes
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    I can barely wait to collect all that impenetralbe Leeching Plate from VICP and try it along with my impenetrable scourge harvester on my magplar. I might even go vampire and maybe mach some Baraha's with that ;)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Pallio
    Pallio
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    Their official response : "LOL.. Now run it again"
  • redspecter23
    redspecter23
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    I don't think ZoS even comprehends that this is a problem. They must honestly believe that people want prosperous and training on their end game gear.
  • CombatPrayer
    CombatPrayer
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    I know in skyim there were chances for each item drop from what I learned when I made mods for my skyrim game. So perhaps it is the same here? And if that is the case I would guess it's well above 60% for prosperous, impen, and training and below 30% for divines. I tweaked those tables in my own skyrim because loot was truly awful there. It seems they have the same issues here and some rubber ducky dude thinks that below 30% mixed in with the RNG sytem is way cool for divines, which it is not. That's my best guess anyway - that they used the same or a similar system they did in skyrim which made decent drops pretty rare and looting generally awful enough that may stopped looting entirely.

    Funny thing is that all they are going to do is *** off more people rather than having people be happy and it will cost them customers. They seem to have not yet grasped that pissing off consumers is generally not a good way to go. Most might stay in the short term to grind it but at some point they will scratch their heads, wonder what they are doing and say eff it. If there are consistently no good rewards for an action, most will eventually discontinue that action. Only a few will actually continue bother. What's the saying? The definition of insanity is doing the same thing over and over and expecting different results. They seems to have redesigned the game around the assumption that all or most gamers are insane.

    With the recent changes to dungeon difficulty making it take longer to get through some of them, I suspect they have shot themselves in the foot. Some diehard vet runners I know have become quite selective and a few others barely want to bother with them. I would hope that was not what they were going for because from that group, I know the dungeons were pretty much the only thing keeping those players in the game at this point. They are well past and done with questing and dungeons was their only thing. I don't see them making more toons either if the 'reward' is a never ending grind for decent set drops.
  • Bryanonymous
    Bryanonymous
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    I don't think ZoS even comprehends that this is a problem. They must honestly believe that people want prosperous and training on their end game gear.

    They comprehend that it is intentional.
  • Lylith
    Lylith
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    They are aware of it. It won't be changed anytime soon but they do want to make all traits meaningful

    did they say when that would be implemented?
  • Origin
    Origin
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    Ok, prosperous is useless as it is today. However, the training trait may be useful to the players that have not yet reached CP max cap. You can have a full gear set with training set and go and farm zombies, dolmens, you name it and level up your CP very fast.

    However, I agree that both traits are not relevant if you want to build your gear for the end game content. But as useless is the way how the RNG is matching the traits with different armor types, for ex getting reinforced for a light armor item.

    Not to mention about the magika sets applied to a stamina weapon, like getting the Necropotence bow - have one right now. Valid also if you get a stam set staff. :D
  • Asardes
    Asardes
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    Before: Running 10 minutes faceroll easy veteran Wayrest Sewers* for ~20% scourge harvester head drop (and I'm being quite generous here)
    After: Running 20 minute slightly harder veteran Wayrest Sewers II* for guaranteed scourge harvester head drop and guaranteed 5 set piece drops from every boss
    *replace with any non-DLC dungeon

    IMO the grind for a specific piece is way less now in the long run, even if the dungeon is slightly harder and the useless traits remain in the loot table. I only bother to keep the divines, and infused on heavy heads that can be useful for tanking. The others are just base crafting materials, trait, style and purple tempers to me.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Lord_Wrath
    Lord_Wrath
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    Man I am sick of wasting my time getting crap traits. I want to get my gear and play, not gamble all my time away. I spent hours hunting the spinner set the other day and got one divine piece from it all. You know how many sturdy, training and prosperous items i got? Yea, a butt load.

    Funny, as often as id like to curse i just know ill get a warning for it way before a mod/dev can give any useful words that dont beat around the bush.
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  • DurzoBlint13
    DurzoBlint13
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    Evergnar wrote: »
    they also said no more staffs for stam sets and visa versa but that didn't happen.

    Who are 'they'? Show the quote or it didn't happen.

    Pasted from Patch Notes

    •Item Sets will now drop for every item slot. •This excludes the Agility, Endurance, and Willpower jewelry sets.
    Sets that grant a bonus to melee damage will now drop more intelligently (i.e. a set with melee damage will no longer drop with a bow or stave).
  • kevlarto_ESO
    kevlarto_ESO
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    Everyone I know including myself, seems to be getting exclusively training or prosperous, 10 pieces of armor 8 were a combination of training and prosperous, 1 was well-fitted 1 was infused. I have no desire to do dungeons with such a slim chance of getting anything other than Training or Prosperous, I don't mind running these things if I see other things dropping, but this rng has pretty much sucked the life out of my mojo to do anything end game. :( Training and prosperous should be craftable only traits, and out of the loot pool or at least remove it from 160 gear.
  • sebban
    sebban
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    Says to me that ZOS thinks the only end game is Trials. People doing undaunted and PvP must grind and people doing trials get a free pass on junk gear.

    Free pass on junk gear? Like my Ifallible Aether Maul? Vicious Ophidian Inferno Staff? :) We get *** loot aswell.
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  • sebban
    sebban
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    They are aware of it. It won't be changed anytime soon but they do want to make all traits meaningful

    They already tried this once, remember? :) That's what got us Prosperous in the first place :D

    The only thing they accomplished when they "made all traits useful" was change the weapon meta from Nirnhoned to Sharpened.
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  • Marto
    Marto
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    That's why the dropchance is 100%

    Instead of giving you a 50% dropchance with only good traits, Zenimax prefers to give you a 100% dropchance with both good and bad traits.

    That way, you can easily test out an undaunted monster set, even if the traits are not great.

    I have to agree with Zenimax on this choice. A prosperous Engine Guardian is better than no Engine guardian, in my opinion.
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  • Unsent.Soul
    Unsent.Soul
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    Marto wrote: »
    That's why the dropchance is 100%

    Instead of giving you a 50% dropchance with only good traits, Zenimax prefers to give you a 100% dropchance with both good and bad traits.
    0t
    That way, you can easily test out an undaunted monster set, even if the traits are not great.

    I have to agree with Zenimax on this choice. A prosperous Engine Guardian is better than no Engine guardian, in my opinion.

    It's not just monster sets. Not sure how some people can be "ok" with getting troves of gear with useless traits.

  • Asardes
    Asardes
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    Marto wrote: »
    That's why the dropchance is 100%

    Instead of giving you a 50% dropchance with only good traits, Zenimax prefers to give you a 100% dropchance with both good and bad traits.

    That way, you can easily test out an undaunted monster set, even if the traits are not great.

    I have to agree with Zenimax on this choice. A prosperous Engine Guardian is better than no Engine guardian, in my opinion.

    Actually monster sets dropped with crap traits before that, but people were just grateful that they dropped at all. Actually I ran vet Spindleclutch for 3-4 months as pledge and a few farm runs before the first head dropped. Then I had 2 more drop in subsequent consecutive runs. They were infused heavy (part of my current tanking gear), divines medium, and impenetrable medium (both are now kept on a bank char for future use). The head dropped every 4th or 5th run since then but with either bad traits or duplicate ones - at least they implemented the group member swap so I can give good pieces that I already have to my group mates. It was a similar story with Engine Guardian head, which refused to drop for even longer. And that character is a tank. So there's really no "smart drops" in that sense, as it was suggested on another thread. Yes, RNG is still annoying, but not as bad as having 80-90% "no drop" mixed in with it like before.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Teridaxus
    Teridaxus
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    Of course they are aware because its intended like that.
    Need to keep people busy until the next major update.
    Same reason why the new motifs are so incredible rare and all that rng with the new dropped sets, both overall and dungeons.
  • Infinite12
    Infinite12
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    Marto wrote: »
    That's why the dropchance is 100%

    Instead of giving you a 50% dropchance with only good traits, Zenimax prefers to give you a 100% dropchance with both good and bad traits.

    That way, you can easily test out an undaunted monster set, even if the traits are not great.

    I have to agree with Zenimax on this choice. A prosperous Engine Guardian is better than no Engine guardian, in my opinion.

    Not at max level it isn't. Prosperous and training serve no purpose to max level characters.
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  • AzraelKrieg
    AzraelKrieg
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    Lylith wrote: »
    They are aware of it. It won't be changed anytime soon but they do want to make all traits meaningful

    did they say when that would be implemented?

    Nope. Could be a while off since they have other things to attend to first such as class fixes
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  • Jaronking
    Jaronking
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    I'll rather have no set unduanted or gear wise if I have to use training or prosperous gear I'll rather use nothing.
  • Destyran
    Destyran
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    What about the Vmsa rest staff problem. I got 3 defending fromweekly and 5 resto in a row. My guildies get the same resto after resto. You cant tell me this is rng. Make it hard again and give us only sharpened precise.
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