Bryanonymous wrote: »
eserras7b16_ESO wrote: »It's embarrassing that they're still droping Undaunted sets and other endgame sets in Training or Prosperous, basically any droped set should be droping in those 2 useless traits. if you want Training armour for leveling you should be able to only craft it, same for prosperous.
My bags are a mess and it's impossible to get them right. I just don't loot anymore because i'm tired of deconstructing. I would rather reduce the loot % on the items if they atleast dropped on right traits.
End this nightmare.
Also, add a set ghost bag just like the crafting bag for ESO subscribers but for set and with a searcher on the sets you've got. There's so many sets in the game... and people likes them, if it weren't because they have NO SPACE to put them in unless you have an old guild and use it as a bank. It is pretty bad.
eserras7b16_ESO wrote: »It's embarrassing that they're still droping Undaunted sets and other endgame sets in Training or Prosperous, basically any droped set should be droping in those 2 useless traits. if you want Training armour for leveling you should be able to only craft it, same for prosperous.
My bags are a mess and it's impossible to get them right. I just don't loot anymore because i'm tired of deconstructing. I would rather reduce the loot % on the items if they atleast dropped on right traits.
End this nightmare.
Also, add a set ghost bag just like the crafting bag for ESO subscribers but for set and with a searcher on the sets you've got. There's so many sets in the game... and people likes them, if it weren't because they have NO SPACE to put them in unless you have an old guild and use it as a bank. It is pretty bad.
Curragraigue wrote: »AzraelKrieg wrote: »Curragraigue wrote: »Says to me that ZOS thinks the only end game is Trials. People doing undaunted and PvP must grind and people doing trials get a free pass on junk gear.
Well to be fair, most of what people call endgame is the trials. It's still crap though
So PvP is not end game? Group Dungeons are not end game? Arenas are not end game?
It is like ZOS are going back in time to thinking that Craglorn group content for a TES brand game is what people playing this game will want for end game. I like that we have trials in the game as an option to do and they are fun when you can get 12 people together but the fact is for a game like this to think that Trials are the only end game content is missing the market of people that want to play this game.
And the concept of endgame is not valid for PvP at all[/b].
Bryanonymous wrote: »
redspecter23 wrote: »I don't think ZoS even comprehends that this is a problem. They must honestly believe that people want prosperous and training on their end game gear.
AzraelKrieg wrote: »They are aware of it. It won't be changed anytime soon but they do want to make all traits meaningful
eaton68_ESO wrote: »
Curragraigue wrote: »Says to me that ZOS thinks the only end game is Trials. People doing undaunted and PvP must grind and people doing trials get a free pass on junk gear.
AzraelKrieg wrote: »They are aware of it. It won't be changed anytime soon but they do want to make all traits meaningful
That's why the dropchance is 100%
Instead of giving you a 50% dropchance with only good traits, Zenimax prefers to give you a 100% dropchance with both good and bad traits.
0t
That way, you can easily test out an undaunted monster set, even if the traits are not great.
I have to agree with Zenimax on this choice. A prosperous Engine Guardian is better than no Engine guardian, in my opinion.
That's why the dropchance is 100%
Instead of giving you a 50% dropchance with only good traits, Zenimax prefers to give you a 100% dropchance with both good and bad traits.
That way, you can easily test out an undaunted monster set, even if the traits are not great.
I have to agree with Zenimax on this choice. A prosperous Engine Guardian is better than no Engine guardian, in my opinion.
That's why the dropchance is 100%
Instead of giving you a 50% dropchance with only good traits, Zenimax prefers to give you a 100% dropchance with both good and bad traits.
That way, you can easily test out an undaunted monster set, even if the traits are not great.
I have to agree with Zenimax on this choice. A prosperous Engine Guardian is better than no Engine guardian, in my opinion.
AzraelKrieg wrote: »They are aware of it. It won't be changed anytime soon but they do want to make all traits meaningful
did they say when that would be implemented?