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Rolling a new char, what to choose for tank?

metalsugarb16_ESO
metalsugarb16_ESO
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Hi,

I've decided I want to try tanking after years and years of DPS. So i'm rolling a new char, but I'm not sure whether to chose DK or temp.

Anyone have any insight for me? or links to any good builds? Are there still only two taunts available?

Thanks in advance.
  • Curragraigue
    Curragraigue
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    All of the classes can tank. DK and Temp are probably the easier to learn choices but personally I find NB and Sorcs fun to tank on. If you are trying your first tank I would recommend a DK tank.

    Yes still only two taunts in the game.

    I put a few of my builds in this thread

    https://forums.elderscrollsonline.com/en/discussion/281446/curras-how-to-tank-guide

    Haven't had a chance to try the new sets yet as I'm on console.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Stannum
    Stannum
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    DK was one on the strongest but with new 1h&shield ulti DK has become meta.
  • Liofa
    Liofa
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    DK is simply the best class for tanking in ESO thanks to the utility it provides for the group and easy gameplay . What I mean by easy gameplay is , a DK tank has the best sustain while tanking because of the ability of gaining stamina without dropping block . 80% of the bosses doesn't require permablocking but still , there are some fights that you won't be able to drop block even for half a second . DK passives and actives are made for tanking . Block mitigation , extra healing taken , extra spell resistance , AOE root , pulling mobs to you , 70% AOE snare , AOE Minor Maim (reduces damage of enemies) , being able to reflect even if you choose the Absorb Magic morph .

    DK has so much sustain in both stamina and magicka , I can't even compare it to anything else . My setup is 5 Alkosh + 5 Torug's Pact + 2 Blood Spawn . My setup is all about reducing the armor of enemy . The sets I use is not benefitting my tankiness or my sustain at all but I have never run out of stamina or magicka while doing all kinds of buffs to the party and debuffs to the enemy . I use Vigors just because I have so much stamina and I want to use it . I drop Blood Altar because I have so much magicka , I don't know what to do with it . I even use Engulfing Flames to buff my Magicka DDs flame damage if there are no magicka DKs in the group . Just , so much sustain .

    Just go with DK . There is no possible way you will regret it . I literally see no downside to DK when it comes to end-game tanking . Hope this could help with your decision .
  • metalsugarb16_ESO
    metalsugarb16_ESO
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    Thanks for the replies, I'm definetely leaning towards a DK. Probably a Nord. A chunky one.

    @Curragraigue that thread was a good read. :-)

  • GazettE
    GazettE
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    Is redguard a good choice for stam dk tank?
    561+ CP

    Sorcerers - Stamina - Magicka - Stormproof

    Templar - Magicka - Healer

    NightBlade - Magicka - DPS
  • MalakithAlamahdi
    MalakithAlamahdi
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    GazettE wrote: »
    Is redguard a good choice for stam dk tank?

    It would. Or a nord/ imperial.
  • Acsvf
    Acsvf
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    GazettE wrote: »
    Is redguard a good choice for stam dk tank?
    Far from the best but it's not too bad.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • Asardes
    Asardes
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    GazettE wrote: »
    Is redguard a good choice for stam dk tank?

    Could be, if you slot structured entropy on both bars for extra health. The redguard stamina regeneration is mostly wasted since the stamina regeneration while blocking is 0. The stamina recovery from attacks passive doesn't add much to the stamina you get back from heavy attacks with the heavy armor passive. Good races for tanking are
    Nord (straight damage mitigation, extra health, extra stamina)
    Imperial (extra health, extra stamina, small health recovery from melee attacks)
    Orc (extra health, extra stamina, healing received)
    Argonian (extra health, healing done/received)
    But any race can tank if gets to the target health of ~27K.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • GazettE
    GazettE
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    Asardes wrote: »
    GazettE wrote: »
    Is redguard a good choice for stam dk tank?

    Could be, if you slot structured entropy on both bars for extra health. The redguard stamina regeneration is mostly wasted since the stamina regeneration while blocking is 0. The stamina recovery from attacks passive doesn't add much to the stamina you get back from heavy attacks with the heavy armor passive. Good races for tanking are
    Nord (straight damage mitigation, extra health, extra stamina)
    Imperial (extra health, extra stamina, small health recovery from melee attacks)
    Orc (extra health, extra stamina, healing received)
    Argonian (extra health, healing done/received)
    But any race can tank if gets to the target health of ~27K.
    GazettE wrote: »
    Is redguard a good choice for stam dk tank?

    It would. Or a nord/ imperial.
    Acsvf wrote: »
    GazettE wrote: »
    Is redguard a good choice for stam dk tank?
    Far from the best but it's not too bad.

    Thanks for the answer!
    Im planning to make stam DK tank/DPS thats why im considering redguard.
    561+ CP

    Sorcerers - Stamina - Magicka - Stormproof

    Templar - Magicka - Healer

    NightBlade - Magicka - DPS
  • DHale
    DHale
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    DK imperial. Nuff said!
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Asardes
    Asardes
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    DHale wrote: »
    DK imperial. Nuff said!

    Yes, for hybrid that's the best choice.

    The actual hard choice is in a morph though. Most stamina DKs will use heavy attacks as part of their rotation, because they get the 40% damage buff from the molten armaments morph that only grants group major sorcery; they have to get their own major brutality from somewhere else. The other morph, ingenous weapons grants the group both major sorcery and major brutality for a whooping 40s. So when making a DK tank/DD hybrid you actually have to choose towards what's optimized - own damage or group utility.

    Also you have to take into account that you will have to spec actual DD skills, like medium armor, 2H/2W and even bow. I have a double spec Nord DK. He usually tank but I have run as full DD also in most veteran dungeons on hard mode. But that's because I have over 300 SP and I'm fully specced in 2H, Bow, Medium Armor and Fighters Guild in addition to heavy armor, 1H+S, Alliance War and class skills I use for tanking. Heavy armor is not great for DPS, because it lacks the weapon damage and critical passives that medium armor has, as well as the sustain. Constitution and wrath passives work only if you get hit a low, which you won't like.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • GazettE
    GazettE
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    DHale wrote: »
    DK imperial. Nuff said!
    Asardes wrote: »
    DHale wrote: »
    DK imperial. Nuff said!

    Yes, for hybrid that's the best choice.

    The actual hard choice is in a morph though. Most stamina DKs will use heavy attacks as part of their rotation, because they get the 40% damage buff from the molten armaments morph that only grants group major sorcery; they have to get their own major brutality from somewhere else. The other morph, ingenous weapons grants the group both major sorcery and major brutality for a whooping 40s. So when making a DK tank/DD hybrid you actually have to choose towards what's optimized - own damage or group utility.

    Also you have to take into account that you will have to spec actual DD skills, like medium armor, 2H/2W and even bow. I have a double spec Nord DK. He usually tank but I have run as full DD also in most veteran dungeons on hard mode. But that's because I have over 300 SP and I'm fully specced in 2H, Bow, Medium Armor and Fighters Guild in addition to heavy armor, 1H+S, Alliance War and class skills I use for tanking. Heavy armor is not great for DPS, because it lacks the weapon damage and critical passives that medium armor has, as well as the sustain. Constitution and wrath passives work only if you get hit a low, which you won't like.

    Thank you!
    as for the morph choice for that particular skill, im thinking to get the major brutality because the weapon damage overall increase most of your skills's damage while the other morph only gives you 40% heavy attack damage. im personally will choose the major brutality buff.

    oh and 1 more thing, i might focusing on vMA too. As Imperial Stam DK, do they have any sustain issue? Coz i did vMA on my redguard stamsorc and i didnt have any sustain issue and i really love the redguard sustain passives.
    561+ CP

    Sorcerers - Stamina - Magicka - Stormproof

    Templar - Magicka - Healer

    NightBlade - Magicka - DPS
  • sneakymitchell
    sneakymitchell
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    Liofa wrote: »
    DK is simply the best class for tanking in ESO thanks to the utility it provides for the group and easy gameplay . What I mean by easy gameplay is , a DK tank has the best sustain while tanking because of the ability of gaining stamina without dropping block . 80% of the bosses doesn't require permablocking but still , there are some fights that you won't be able to drop block even for half a second . DK passives and actives are made for tanking . Block mitigation , extra healing taken , extra spell resistance , AOE root , pulling mobs to you , 70% AOE snare , AOE Minor Maim (reduces damage of enemies) , being able to reflect even if you choose the Absorb Magic morph .

    DK has so much sustain in both stamina and magicka , I can't even compare it to anything else . My setup is 5 Alkosh + 5 Torug's Pact + 2 Blood Spawn . My setup is all about reducing the armor of enemy . The sets I use is not benefitting my tankiness or my sustain at all but I have never run out of stamina or magicka while doing all kinds of buffs to the party and debuffs to the enemy . I use Vigors just because I have so much stamina and I want to use it . I drop Blood Altar because I have so much magicka , I don't know what to do with it . I even use Engulfing Flames to buff my Magicka DDs flame damage if there are no magicka DKs in the group . Just , so much sustain .

    Just go with DK . There is no possible way you will regret it . I literally see no downside to DK when it comes to end-game tanking . Hope this could help with your decision .

    It just lacks execution that is the downside. DPS is great once all DoTs have been applied but no execute.(Oh and also dragon blood mostly useless to have on your bar even when PvPing.) Like the Dk still needs some balanced with skills that lack and mostly the morphs on some of the skills like shattering rocks for the Earthen heart. Stone fist just a weak skill to have on your bar. Should just make it a stam but cost more than magicka or make the helping hands passive be all dk skills you use but has a cooldown. Either way matters. Cinder storm rarely see a Dk use it. If they were stam they will use caltraps but it does cost alot. Like Dks are mostly for PvE purpose. In PvP they are kind of pit lacking behind to sorcs.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • WalksonGraves
    WalksonGraves
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    Whatever your choice, Argonians have amazing passives.
  • Ghettokid
    Ghettokid
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    Orsimer
    Orsime
    Orsim
    Orsi
    Ors
    Or
    O
    T
    Ta
    Tan
    Tank
  • Lord Xanhorn
    Lord Xanhorn
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    In my opinion, the NB tank is the most fun to play. It will dominate everything except maybe vet trials and is much more fun. If you get quality DPS many times you don't even need a healer. 1 tank and 3 dps is how I run VWGT in half the time of a DK tank. Plus, with the right sets, NB tanks can put out some amazing DPS which make things go even faster.

    On average trash pulls in vet dungeons, I am doing 20k dps and my health doesn't move. All the mobs are on me and my health isn't moving. It definitely feels great to contribute high amounts of tankiness, heals, and DSP while your DK tank friends are sitting there low slashing enemies to try and help out the dps. No thanks
    I'm kind of a small deal!
  • Van_0S
    Van_0S
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  • nraner81
    nraner81
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    Acsvf wrote: »
    GazettE wrote: »
    Is redguard a good choice for stam dk tank?
    Far from the best but it's not too bad.

    actually post DB red and imp are considered best for the build.
    Nord passive when factoring in end game resists are next to useless(see footman)
    endgame its all about ultimate and sustain.
    the stam regen DOES come into play as you don't spam block often and should always be weaving in light attacks for the free stam every 5 sec.
    PS4 NA Endgame tank/healer/runner/mag dps. Trials are why I play! I miss when Vdung were tough and fun.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    dk master tank by far. being able to chain and hold is just too valuable. sure anyone can tank but i hate when tanks cant do anything usefull but tank bosses. dk king
  • CreepyPahuska
    CreepyPahuska
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    dk master tank by far. being able to chain and hold is just too valuable. sure anyone can tank but i hate when tanks cant do anything usefull but tank bosses. dk king

    One or two skill isn't enough to make a particular class the "master tank by far". Are you suggesting that a non-DK tank can't do anything usefull but tank bosses ? If yes, that's a serious proof of deep ignorance. You have probably never played with a skilled non-DK tank, if you're unable do see the benefits.


    Now, to answer the OP, DK is the easiest route thanks to the ability to permablock. However, This is a personal opinion, but I'm afraid you might find it boring quickly. Block & Wait isn't a very fun way to tank and i've met lots of people who got bored of tanking because of this. I can't speak for the templar, I don't know enough about them as tanks, but as @Curragraigue said, I think Sorcerers and NB offers a much more enjoyable gameplay.
    The sorcerers can make use of damage shields to cancel/significantly reduce the damages taken, thus putting less pressure on your healer, allowing him to do something else (like DDing for example). They also have access to a wide variety of CC skills, high mobility and great (but tricky to master) stamina management. As for nightblade, they excel at managing their ressources, they also have great self-healing abilities and are able to pull high DPSs while tanking. Both of them offer a very dynamic gameplay.
    Creepy Pahuska
    Magicka Sorcerer Tank
    Daggerfall Covenant
    My Build - OUTDATED
    My Channel
  • metalsugarb16_ESO
    metalsugarb16_ESO
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    After looking at a few DK builds, they do seem like the easiest, so that's a valid point @CreepyPahuska.

    But seeing as this will be my first tank EVER, that is what I'll roll. Get my *** together with the DK and then maybe try something a bit more complex further on.
  • Asardes
    Asardes
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    I play my stamina DK mostly as tank but I don't block more than 30%, even in boss fights. I spam heavy attack with heroic slash and charge up ultimate fast. The only thing that other classes lack is the CC. Sorcerers have encase. but no other class but DK has chains. Pulling mobs together in a tight ball and hard rooting them makes DPS much more efficient. And in some dungeons that has to be done. For example the spiders in VCoS barely take any damage until they are pulled into the light; and they have to be pulled because, being ranged. they won't come on their own like melee only mobs.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • CreepyPahuska
    CreepyPahuska
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    @metalsugarb16_ESO good, then that's certainly a good and safe way to start learning the mechanics of tanking :smile:
    Asardes wrote: »
    I play my stamina DK mostly as tank but I don't block more than 30%, even in boss fights. I spam heavy attack with heroic slash and charge up ultimate fast. The only thing that other classes lack is the CC. Sorcerers have encase. but no other class but DK has chains. Pulling mobs together in a tight ball and hard rooting them makes DPS much more efficient. And in some dungeons that has to be done. For example the spiders in VCoS barely take any damage until they are pulled into the light; and they have to be pulled because, being ranged. they won't come on their own like melee only mobs.

    Chains isn't the only way to pull mobs. in vCoS, as a sorcerer tank I simply either use line of sight mecanics, or taunt the spiders and go far enough for them to run into the light, then I use encase to root them, or I use the negate. I'm not trying to deny the usefulness of chains, that would be stupid (I always enjoy having a DK DD or healer in vDSA to pull the mobs into my negate for example), i'm just saying that there are alternatives. Harder to use, of course, but every class needs an advantage over the others... DK has chains & permablock, it's not better or worse than what other classes have
    Creepy Pahuska
    Magicka Sorcerer Tank
    Daggerfall Covenant
    My Build - OUTDATED
    My Channel
  • RavenSworn
    RavenSworn
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    Night blade tanking ftw my friend. It's hard to learn but once you get it... You ain't going back.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
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