Far from the best but it's not too bad.Is redguard a good choice for stam dk tank?
Is redguard a good choice for stam dk tank?
Is redguard a good choice for stam dk tank?
Could be, if you slot structured entropy on both bars for extra health. The redguard stamina regeneration is mostly wasted since the stamina regeneration while blocking is 0. The stamina recovery from attacks passive doesn't add much to the stamina you get back from heavy attacks with the heavy armor passive. Good races for tanking are
Nord (straight damage mitigation, extra health, extra stamina)
Imperial (extra health, extra stamina, small health recovery from melee attacks)
Orc (extra health, extra stamina, healing received)
Argonian (extra health, healing done/received)
But any race can tank if gets to the target health of ~27K.
MalakithAlamahdi wrote: »
DK imperial. Nuff said!
DK imperial. Nuff said!
DK imperial. Nuff said!
Yes, for hybrid that's the best choice.
The actual hard choice is in a morph though. Most stamina DKs will use heavy attacks as part of their rotation, because they get the 40% damage buff from the molten armaments morph that only grants group major sorcery; they have to get their own major brutality from somewhere else. The other morph, ingenous weapons grants the group both major sorcery and major brutality for a whooping 40s. So when making a DK tank/DD hybrid you actually have to choose towards what's optimized - own damage or group utility.
Also you have to take into account that you will have to spec actual DD skills, like medium armor, 2H/2W and even bow. I have a double spec Nord DK. He usually tank but I have run as full DD also in most veteran dungeons on hard mode. But that's because I have over 300 SP and I'm fully specced in 2H, Bow, Medium Armor and Fighters Guild in addition to heavy armor, 1H+S, Alliance War and class skills I use for tanking. Heavy armor is not great for DPS, because it lacks the weapon damage and critical passives that medium armor has, as well as the sustain. Constitution and wrath passives work only if you get hit a low, which you won't like.
DK is simply the best class for tanking in ESO thanks to the utility it provides for the group and easy gameplay . What I mean by easy gameplay is , a DK tank has the best sustain while tanking because of the ability of gaining stamina without dropping block . 80% of the bosses doesn't require permablocking but still , there are some fights that you won't be able to drop block even for half a second . DK passives and actives are made for tanking . Block mitigation , extra healing taken , extra spell resistance , AOE root , pulling mobs to you , 70% AOE snare , AOE Minor Maim (reduces damage of enemies) , being able to reflect even if you choose the Absorb Magic morph .
DK has so much sustain in both stamina and magicka , I can't even compare it to anything else . My setup is 5 Alkosh + 5 Torug's Pact + 2 Blood Spawn . My setup is all about reducing the armor of enemy . The sets I use is not benefitting my tankiness or my sustain at all but I have never run out of stamina or magicka while doing all kinds of buffs to the party and debuffs to the enemy . I use Vigors just because I have so much stamina and I want to use it . I drop Blood Altar because I have so much magicka , I don't know what to do with it . I even use Engulfing Flames to buff my Magicka DDs flame damage if there are no magicka DKs in the group . Just , so much sustain .
Just go with DK . There is no possible way you will regret it . I literally see no downside to DK when it comes to end-game tanking . Hope this could help with your decision .
dylanjaygrobbelaarb16_ESO wrote: »dk master tank by far. being able to chain and hold is just too valuable. sure anyone can tank but i hate when tanks cant do anything usefull but tank bosses. dk king
I play my stamina DK mostly as tank but I don't block more than 30%, even in boss fights. I spam heavy attack with heroic slash and charge up ultimate fast. The only thing that other classes lack is the CC. Sorcerers have encase. but no other class but DK has chains. Pulling mobs together in a tight ball and hard rooting them makes DPS much more efficient. And in some dungeons that has to be done. For example the spiders in VCoS barely take any damage until they are pulled into the light; and they have to be pulled because, being ranged. they won't come on their own like melee only mobs.