Many people in europe are working at this time....so fine in that case. Feel sorry for us oceanic where maintenance always hit OUR prime time.
All good though, I'll spend a few more time out here laughing at the type of topics that comes up during maintenance lol.
@ZOS_KaiSchober @ZOS_GinaBruno @ZOS_JessicaFolsom
Do we even get to know what this maintenance is up for ?
Or are we left in the dark again...
@ZOS_KaiSchober @ZOS_GinaBruno @ZOS_JessicaFolsom
Do we even get to know what this maintenance is up for ?
Or are we left in the dark again...
magnusthorek wrote: »Just out of curiosity, when is the EU primetime (with timezone, if possible)?
ZOS_KaiSchober wrote: »@ZOS_KaiSchober @ZOS_GinaBruno @ZOS_JessicaFolsom
Do we even get to know what this maintenance is up for ?
Or are we left in the dark again...
It's a hotfix for the Cyrodiil group bug that requires some server downtime for about 3 hours.
As announced yesterday night: https://forums.elderscrollsonline.com/en/discussion/296577/hotfix-10-11-16-grouping-issue-in-cyrodiil
daswahnsinn wrote: »I miss the days I could drink coffee and farm for mats, I really only get a few hours a week to play this game.
I bought the game 3 weeks ago and I have never seen this amount of maintenance ever, and I have been playing mmos since everquest. I remembe vanilla wow or swg having weekly maintenances but we are in 2016, this is insane. I'm loving this game but I really dont know if this is normal or it is because the one tamriel update.
magnusthorek wrote: »Just out of curiosity, when is the EU primetime (with timezone, if possible)?
ZOS_KaiSchober wrote: »@ZOS_KaiSchober @ZOS_GinaBruno @ZOS_JessicaFolsom
Do we even get to know what this maintenance is up for ?
Or are we left in the dark again...
It's a hotfix for the Cyrodiil group bug that requires some server downtime for about 3 hours.
As announced yesterday night: https://forums.elderscrollsonline.com/en/discussion/296577/hotfix-10-11-16-grouping-issue-in-cyrodiil
raidentenshu_ESO wrote: »ZOS_KaiSchober wrote: »@ZOS_KaiSchober @ZOS_GinaBruno @ZOS_JessicaFolsom
Do we even get to know what this maintenance is up for ?
Or are we left in the dark again...
It's a hotfix for the Cyrodiil group bug that requires some server downtime for about 3 hours.
As announced yesterday night: https://forums.elderscrollsonline.com/en/discussion/296577/hotfix-10-11-16-grouping-issue-in-cyrodiil
So we get screwed over because of of PvP bug? Why not fix some PvE related bugs as well and not just PvP?
-Angry PvE player
OK, let's run through this one more time for the hard of thinking:
- Yes, ZOS need to fix bugs.
- Yes, in a game this big and complex, a new patch may introduce new bugs or resurrect old ones, so after a big change you can expect a lot of smaller patches in the days immediately after it.
- No, the servers do not need to be taken offline to do it, and saying "it has to happen" just makes them think that it's fine and we're all happy with it and gives them no motivation to stop doing it.
Any of you who defend them would, I'm pretty sure, be happier if it didn't happen, so once again I will explain the process that every server admin on the planet knows how to do:
- Test your update as much as possible on a test server.
- Push the update to a deployment server. This can be done without touching the live server -- that can be left running and people can still use it.
- When the update is ready and the deployment server is up and running, switch the deployment and live server roles: new players logging in will be directed to the new server, and users on the old pre-update server can be sent a message saying maintenance has been done and they need to log out and back in again as soon as possible. (Note: it may even be possible to do this "invisibly" by pushing people from one server to another whenever they switch zones, but a forced relog is easier.)
- When the old server is empty it's then ready to be the deployment server for the next set of updates.
Voila, servers updated, no downtime, and the biggest inconvenience is some people have to log out and back in again. There's also the extra bonus that if something's gone really wrong with the update they have the previous version ready to reinstate immediately.
This happens all around the world thousands of times a day, but you never notice because the process is designed to be seamless and invisible. It's also not new or radical: I learned how to do it in college three decades ago and it was old news by then, and I've seen it in practice in businesses from "small, the servers are only a small part of the business" to "freakin' huge, and can't function without them". An MMO is a computer program and not magic, so there's no technical reason they cannot do it this way; the only reason I can come up with that they don't do it this way is because it requires having some duplicate hardware and therefore costs money.
ZOS' entire business is based on having functional servers, so it strikes me as ludicrous that they don't do everything they can to make sure that the servers are (barring complete disaster) always running.
(On a final note, those of you who are fine with it need to stop telling the rest of us to put up or shut up; this is a genuine grievance, and this is the best place to air it. Don't want to hear about how annoyed we are? Skip these threads, then, rather than coming in and telling us we're whiny entitled idiots.)
As a console pleb I am going to stay away from one tamriel for at least 2 weeks after it hits console with all these issues being reported.
Maybe a month is better, given how slow they are to get followup patches out to console.