Daemons_Bane wrote: »Getting a separate instance of Cyrodill is an entirely different discussion, so I'll skip that for nowWe can always take that up another time.. The thing is that the PvP players are a bit pressed to say the least.. They only have 1 zone, which suffers from a lot of problems.. It should not be hard to understand why they want to branch out a bit.. And I can honestly not see why that would harm the rest of us, if the system is made properly.. Imo, I'd welcome the PvP justice system, as long as it's 100% voluntary.. I'm not a fan of forcing us in by using the bounties to trigger it, but if we could get a toggle, then I think it could be good.. Of course it needs to be as free of exploits, and closed to grief, as possible.. But I really think it can be done
I_killed_Vivec wrote: »I_killed_Vivec wrote: »Just a couple of points to clarify the p[practicalities...
1. I'm a naughty boy, I want to steal a high value thing and trigger PvP justice, 'cos I know I can outrun the clumsy cops. Where do I find these high value items? Are they random spawns? Or can we learn their locations?
2. I'm a good boy, I want to punish thieves. Takes a thief to catch a thief and all that, so before I put on my swanky "Enforcer" tabard, I'll locate an item first, then hide and quietly put on my tabard...
3. Is there a downside to being an Enforcer? It seems like a gankfest, where the Enforcer stands to gain loot/bounties, but at no risk to themselves if they lose a fight/let a thief escape.
4. Being an Enforcer seems a bit boring, just hanging around waiting for a theft, then hiding outside a thieves den... maybe liven it up by allowing assassins to gank enforcers! Using the Blade of Woe
As usual the devil is in the detail.
1. I imagine random locations, rather than set spawn areas. Partly to make it unexpected and partly to prevent gankers sitting on spawn points. Kinda like how the system currently works for any looted item.
2. See point 1.
3. If you like, I'm sure one could think of a negative result for the enforcer. Perhaps if they lose a battle with a thief they get a temporary debuff or something. Maybe they have to spend ten minutes dressed as a fat, balding Breton called 'Dave the Flatulent'. Who knows? Plenty of ideas.
4. Eh, no more boring than the fishing system ZOS actually put in place (lol). I think the hidden assumption is that nobody would want to thieve or assassinate in PvP, leading to boredomville. But again, if it is made fair and with interesting rewards, the temptation to use the system is pretty likely, especially by those who actually want to engage in a spot of controlled cat-and-mouse. To compensate for slower periods, this could all be technically rolled in with the existing enforcer-esque elements in-game, such as Fighter's Guild bounties. Giving enforcers plenty to do even when they're not hunting other players.
Random locations? So if I want to be really bad I have to get lucky and find it by accident? Which might happen how often?
You can't really plan an evening of badness if you are depending on ZoS RNG... and it's not much of an incentive to be an enforcer, because chances are nobody is going to be thieving
As for penalties for enforcers... if they lose a fight they have to lose something they have - just as thieves would. If they let a thief escape then there has to be a financial penalty - their risk must be just as great as a criminal's.
1) Eh, I'd say the chances would be pretty reasonable. As I say, the entire point of it isn't to create a constant unending PVP session with hundreds of people running around, but more limited in scope. Its also highly dependant on how many people actually want to utilise the system; fewer people using it would require a better chance of finding an item. etc. etc. etc. But yes, I'd say the likelihood of finding one should be set fairly high. We're not talking about Psijic Ambrosia fragments here.
2) Why? If the enforcer bungles it then he loses the reward that he could have obtained had he stopped the thief, right? Think of it as more like a game of capture the flag, with one side trying to cap and the other attempting to intercept the flag for themselves. The penalty is going away with nothing. Thief messes up, he goes home with nothing. Enforcer messes up, he goes away with nothing. Fairness.
Unfortunately there will never be any form of open world pvp in this game. Most of the community seems to have an anxiety attack every time they see a duel. Doesn't make much sense to me, I love the cat a mouse chase of open world pvp. All I know is that I will be investing in Xanax stock if they ever implement op's idea.
If the enforcer bungles it then he loses the reward that he could have obtained had he stopped the thief, right? Think of it as more like a game of capture the flag, with one side trying to cap and the other attempting to intercept the flag for themselves. The penalty is going away with nothing. Thief messes up, he goes home with nothing. Enforcer messes up, he goes away with nothing. Fairness.I_killed_Vivec wrote: »I_killed_Vivec wrote: »Just a couple of points to clarify the p[practicalities...
1. I'm a naughty boy, I want to steal a high value thing and trigger PvP justice, 'cos I know I can outrun the clumsy cops. Where do I find these high value items? Are they random spawns? Or can we learn their locations?
2. I'm a good boy, I want to punish thieves. Takes a thief to catch a thief and all that, so before I put on my swanky "Enforcer" tabard, I'll locate an item first, then hide and quietly put on my tabard...
3. Is there a downside to being an Enforcer? It seems like a gankfest, where the Enforcer stands to gain loot/bounties, but at no risk to themselves if they lose a fight/let a thief escape.
4. Being an Enforcer seems a bit boring, just hanging around waiting for a theft, then hiding outside a thieves den... maybe liven it up by allowing assassins to gank enforcers! Using the Blade of Woe
As usual the devil is in the detail.
1. I imagine random locations, rather than set spawn areas. Partly to make it unexpected and partly to prevent gankers sitting on spawn points. Kinda like how the system currently works for any looted item.
2. See point 1.
3. If you like, I'm sure one could think of a negative result for the enforcer. Perhaps if they lose a battle with a thief they get a temporary debuff or something. Maybe they have to spend ten minutes dressed as a fat, balding Breton called 'Dave the Flatulent'. Who knows? Plenty of ideas.
4. Eh, no more boring than the fishing system ZOS actually put in place (lol). I think the hidden assumption is that nobody would want to thieve or assassinate in PvP, leading to boredomville. But again, if it is made fair and with interesting rewards, the temptation to use the system is pretty likely, especially by those who actually want to engage in a spot of controlled cat-and-mouse. To compensate for slower periods, this could all be technically rolled in with the existing enforcer-esque elements in-game, such as Fighter's Guild bounties. Giving enforcers plenty to do even when they're not hunting other players.
Random locations? So if I want to be really bad I have to get lucky and find it by accident? Which might happen how often?
You can't really plan an evening of badness if you are depending on ZoS RNG... and it's not much of an incentive to be an enforcer, because chances are nobody is going to be thieving
As for penalties for enforcers... if they lose a fight they have to lose something they have - just as thieves would. If they let a thief escape then there has to be a financial penalty - their risk must be just as great as a criminal's.
Whatzituyah wrote: »At this point why don't ZOS update their servers and have a RP server and a PVP sub server for both servers? That way we do have a choice.
Daemons_Bane wrote: »Whatzituyah wrote: »At this point why don't ZOS update their servers and have a RP server and a PVP sub server for both servers? That way we do have a choice.
Because we do not have enough players to make that a viable solution
vyndral13preub18_ESO wrote: »XDragonDoomX wrote: »vyndral13preub18_ESO wrote: »Stop trying to stop people from farming their daily easy gold. It upsets them.
As opposed to farming easy targets ?
I would agree with you but even when a proposal is put forward where people would knowingly accept pvp and it would in no way affect players who didnt want to pvp, in come all the replies about ganking and exploits.
This is simply a case of people who dont like pvp dont want it in their areas. There is no reason other then We dont like pvp. So they make up ones. Oh gankers, oh pvp forced on me! Even when people come uo ways to avoid these.
These people should just come out and say I dont want pvp in my area, nothing you can say will change that. Atleast then we know where they stand. But they would rather just troll.
XDragonDoomX wrote: »No.
If I want pvp, I go to Cyrodiil. I don't want to be railroaded into PvP - The Thieves Guild has daily quests, not even the scouting quests in Cyro force you into PvP if you accept one.
Did you even read the proposal? No one is being railroaded into PvP, it is being proposed as an additional, entirely voluntary, layer to the existing system. Nice benefits of course, but only if you want to do it. Just like no-one is being railroaded into PVP in cyrodiil despite there being big pluses to doing so, such as gaining Emperor status and all the goodies which go with that.
vyndral13preub18_ESO wrote: »XDragonDoomX wrote: »vyndral13preub18_ESO wrote: »Stop trying to stop people from farming their daily easy gold. It upsets them.
As opposed to farming easy targets ?
I would agree with you but even when a proposal is put forward where people would knowingly accept pvp and it would in no way affect players who didnt want to pvp, in come all the replies about ganking and exploits.
This is simply a case of people who dont like pvp dont want it in their areas. There is no reason other then We dont like pvp. So they make up ones. Oh gankers, oh pvp forced on me! Even when people come uo ways to avoid these.
These people should just come out and say I dont want pvp in my area, nothing you can say will change that. Atleast then we know where they stand. But they would rather just troll.
Because after a horse has been beaten so many times people get tired of typing another well thought out response for the 100th time. Kind of like with auction house threads, which surprisingly haven't seen one in a week or two.
Many people could come up with legitimate pros and cons, but honestly there is no point. If people want to learn all the pros and cons all you have to do is search for the threads because I am sure there is plenty of them.
You get PvE content every 3 months but Akatosh forbid we get some PvP content or you might start feeling neglected.