KaleidoscopeEyz wrote: »That's what many of us hopes for already actuallya switch that allows us to enable or disable the system.. That way, we can do what we are in the mood for..
It's gotta work both ways. If I disable it, I should be able to go to Cyrodil to collect my skyshards, fish and complete delves without getting ganked.
Daemons_Bane wrote: »KaleidoscopeEyz wrote: »That's what many of us hopes for already actuallya switch that allows us to enable or disable the system.. That way, we can do what we are in the mood for..
It's gotta work both ways. If I disable it, I should be able to go to Cyrodil to collect my skyshards, fish and complete delves without getting ganked.
No.. Cyrodill is a dedicated PvP zone.. This solution that is being discussed is to be put to use in the PvE zones.. The pure PvP crowd only has 1 zone to call their own.. When we, the PvE'ers, enter the Cyrodill campaigns, we also take up space that could have been filled with PvP'ers.. If we enter their zone AND become invulnerable to them, that would also be akin to griefing..
Daemons_Bane wrote: »KaleidoscopeEyz wrote: »That's what many of us hopes for already actuallya switch that allows us to enable or disable the system.. That way, we can do what we are in the mood for..
It's gotta work both ways. If I disable it, I should be able to go to Cyrodil to collect my skyshards, fish and complete delves without getting ganked.
No.. Cyrodill is a dedicated PvP zone.. This solution that is being discussed is to be put to use in the PvE zones.. The pure PvP crowd only has 1 zone to call their own.. When we, the PvE'ers, enter the Cyrodill campaigns, we also take up space that could have been filled with PvP'ers.. If we enter their zone AND become invulnerable to them, that would also be akin to griefing..
Daemons_Bane wrote: »If we only had 1 of each type of zone, then maybe.. But as it stands, the PvE'ers have the advantage on that front.. Therefore we must be willing to give ground too.. And yes, outside of Cyrodill is a PvE zone, but this IS a discussion for trying to make a minimum of PvP work out here, so we can all be happy
KaleidoscopeEyz wrote: »PvP'ers. They can bugger off and may the others take them.

hingarthuub17_ESO wrote: »How about this: PvP'ers want to be enforcers for a justice system. Fine. Create a zone where NPCs do nothing all day but steal "items", where "enforcers" (I laugh) camp out and gank unsuspecting, no-good thieving NPCs! And! For those "real people" that want to participate in this activity can go there to play as well.
I even have a name for this magical place. Ready?
Cyrodiil!
/bows
Daemons_Bane wrote: »Getting a separate instance of Cyrodill is an entirely different discussion, so I'll skip that for nowWe can always take that up another time.. The thing is that the PvP players are a bit pressed to say the least.. They only have 1 zone, which suffers from a lot of problems.. It should not be hard to understand why they want to branch out a bit.. And I can honestly not see why that would harm the rest of us, if the system is made properly.. Imo, I'd welcome the PvP justice system, as long as it's 100% voluntary.. I'm not a fan of forcing us in by using the bounties to trigger it, but if we could get a toggle, then I think it could be good.. Of course it needs to be as free of exploits, and closed to grief, as possible.. But I really think it can be done
Daemons_Bane wrote: »Getting a separate instance of Cyrodill is an entirely different discussion, so I'll skip that for nowWe can always take that up another time.. The thing is that the PvP players are a bit pressed to say the least.. They only have 1 zone, which suffers from a lot of problems.. It should not be hard to understand why they want to branch out a bit.. And I can honestly not see why that would harm the rest of us, if the system is made properly.. Imo, I'd welcome the PvP justice system, as long as it's 100% voluntary.. I'm not a fan of forcing us in by using the bounties to trigger it, but if we could get a toggle, then I think it could be good.. Of course it needs to be as free of exploits, and closed to grief, as possible.. But I really think it can be done
I_killed_Vivec wrote: »Just a couple of points to clarify the p[practicalities...
1. I'm a naughty boy, I want to steal a high value thing and trigger PvP justice, 'cos I know I can outrun the clumsy cops. Where do I find these high value items? Are they random spawns? Or can we learn their locations?
2. I'm a good boy, I want to punish thieves. Takes a thief to catch a thief and all that, so before I put on my swanky "Enforcer" tabard, I'll locate an item first, then hide and quietly put on my tabard...
3. Is there a downside to being an Enforcer? It seems like a gankfest, where the Enforcer stands to gain loot/bounties, but at no risk to themselves if they lose a fight/let a thief escape.
4. Being an Enforcer seems a bit boring, just hanging around waiting for a theft, then hiding outside a thieves den... maybe liven it up by allowing assassins to gank enforcers! Using the Blade of Woe
As usual the devil is in the detail.
XDragonDoomX wrote: »1. the exploits are numerous - the first is the most obvious - snatch one of the pieces, port to a wayshrine in a different zone.
2. second - friends exchanging roles - "you take that, I'll stand here & take you down as soon as you do, then we'll swap"
those are the immediate ones that come to mind - no doubt there would be a multitude of other, more devious exploits & workarounds.
merovignub17_ESO wrote: »How about PVP continuing to be optional?
BoloBoffin wrote: »XDragonDoomX wrote: »1. the exploits are numerous - the first is the most obvious - snatch one of the pieces, port to a wayshrine in a different zone.
2. second - friends exchanging roles - "you take that, I'll stand here & take you down as soon as you do, then we'll swap"
those are the immediate ones that come to mind - no doubt there would be a multitude of other, more devious exploits & workarounds.
Block way shrine porting when you have the item. Fixed.
Exploiting and spying happens now: anyone want to run a baby Trial for the motif and gear?
Rohamad_Ali wrote: »If this is only tabard participation only and no one is being forced to participate then go for it .
merovignub17_ESO wrote: »How about PVP continuing to be optional?
Quote me saying it isn't optional? By 'optional' you mean ghettoised in Cyrodiil. The system I proposed is totally optional.
merovignub17_ESO wrote: »merovignub17_ESO wrote: »How about PVP continuing to be optional?
Quote me saying it isn't optional? By 'optional' you mean ghettoised in Cyrodiil. The system I proposed is totally optional.
First of all, not a direct reply, but, as you almost point out, inartfully put. Would have been better to say "I oppose further PVP expansion into PVE as a general principle."
Frankly this is object-triggered dueling. There is already dueling that is not object-triggered, so I think this would be used very little. People also "enter through" warnings all the time, which is a bad policy but when you get 500 warnings a day you tend to assume what they're going to say. If this overrides auto-decline on duels that could be considered agency-breaking.
As far as ghettoising PVP, I've always preferred separate servers in MMOs. It is a completely different playstyle *and* not very compatible (PVErs almost always want to just ignore it and PVPers almost always want more warm/cold bodies).
They *just* introduced a partly blended system and there are a ton of complaints about it. Not thinking adding more blending is the way to go.
I_killed_Vivec wrote: »Just a couple of points to clarify the p[practicalities...
1. I'm a naughty boy, I want to steal a high value thing and trigger PvP justice, 'cos I know I can outrun the clumsy cops. Where do I find these high value items? Are they random spawns? Or can we learn their locations?
2. I'm a good boy, I want to punish thieves. Takes a thief to catch a thief and all that, so before I put on my swanky "Enforcer" tabard, I'll locate an item first, then hide and quietly put on my tabard...
3. Is there a downside to being an Enforcer? It seems like a gankfest, where the Enforcer stands to gain loot/bounties, but at no risk to themselves if they lose a fight/let a thief escape.
4. Being an Enforcer seems a bit boring, just hanging around waiting for a theft, then hiding outside a thieves den... maybe liven it up by allowing assassins to gank enforcers! Using the Blade of Woe
As usual the devil is in the detail.
1. I imagine random locations, rather than set spawn areas. Partly to make it unexpected and partly to prevent gankers sitting on spawn points. Kinda like how the system currently works for any looted item.
2. See point 1.
3. If you like, I'm sure one could think of a negative result for the enforcer. Perhaps if they lose a battle with a thief they get a temporary debuff or something. Maybe they have to spend ten minutes dressed as a fat, balding Breton called 'Dave the Flatulent'. Who knows? Plenty of ideas.
4. Eh, no more boring than the fishing system ZOS actually put in place (lol). I think the hidden assumption is that nobody would want to thieve or assassinate in PvP, leading to boredomville. But again, if it is made fair and with interesting rewards, the temptation to use the system is pretty likely, especially by those who actually want to engage in a spot of controlled cat-and-mouse. To compensate for slower periods, this could all be technically rolled in with the existing enforcer-esque elements in-game, such as Fighter's Guild bounties. Giving enforcers plenty to do even when they're not hunting other players.
Daemons_Bane wrote: »Korah_Eaglecry wrote: »Daemons_Bane wrote: »Korah_Eaglecry wrote: »Daemons_Bane wrote: »Korah_Eaglecry wrote: »Daemons_Bane wrote: »Korah_Eaglecry wrote: »We all know the Bounty Hunters wont target anyone that looks as if they can hold their own.
But if said person can not hold his own in a fight, why would he sign up?
People can't be protected 100%.. This suggestion is about as safe as it comes.. If you can't read/understand what the game tells you, there's nothing that's safe for you
When you enter Cyrodiil as a level 10 newb. You know youre walking into a fight. And even then there are buffers to prevent you from immediately becoming an easy target. Alliance Home Bases, Wayshrines between them, and Transitus Shrines between Keeps. So even when you sign up for PvP in the PvP centric zone. You are being protected to an extent. Youre even given quests to give you a run down of what to expect and how to play in Cyrodiil.
In this proposed system. You'd be protected as long as you press No. After that, regardless of how little or how much you understand of the system. You're free game.
When people think of Justice System PvP they probably instantly think of two or more equally experienced players working against each other. One running and avoiding and the other hunting them down in some sort of digital Dog the Bounty Hunter style gameplay. But that will rarely if ever happen. The vast majority of players participating in this will fall into three camps.
- Exploiters - Will team up with each other and game the system so that they can take turns utilizing the system in a way that ZOS did not originally intend. This will be the most prevalent as itll be the easiest way to gain from the system.
- Newb Hunters - Will park themselves in areas that will see a good bit of traffic from new players and will likely see new players running around with the Justice System shineys. Theyll likely avoid targeting anyone that has enough CP and good gear to defend themselves and solely target anyone that cant. Fun for the Bounty Hunter.....Not at all for those who are still learning the ins and out of the game.
- Fair Player - These are players that will likely try it out and at the very least try to use it in the way they feel ZOS would approve of. But will almost never get to use it since experienced players will avoid being targets and newbs will be dead before they can lay a blade on them.
This is not Cyrodill, and therefore can't be protected as much, and neither do I think it needs to.. Your protection here, is your ability to read.. As long as the prompt explains the system, and consequences, properly, it'll be fine.. And yes, if you accept the prompt, you are fair game.. But again, this is only his suggestion, so maybe this system would come with it's own intro quests
Newb Hunters: I don't see how what you say, differs that much from Cyrodill, as that can easily happen there too.. Being targeted by a group of more experienced, better geared players, is not new
So let me get this straight. Youre okay with the zone that is specifically for PvP to have protections to protect players from being taken advantage of and exploited. But not okay with protections for a zone meant specifically for PvE?
How blatantly obvious can you griefers be?
Ehm... You don't spend much time in these justice system threads do you? I'm a PvE player through and through, and have spoken out against these systems time and again.. But at the same time I won't be against this system if it get's done properly.. And this system that he proposes is getting close to a really decent basis for a "PvP meets PvE" justice system.. I never said it was perfect, but it's one of the best suggestions so far, seeing that it incorporates the one thing that seems to be asked for again and again.. 100% voluntary choices
Oh Im so sorry for not following you specifically thread to thread and taking notes on your opinions. I'll make sure to pull out my handy dandy ESO Forum notebook and write your position on the matter down.
This isnt about voluntary choices. This is about a subsection of the community that doesnt intend on using the system the way they speak of and propose. Its for them exploit and take advantage of. If you were SOOO strongly against this sort of thing as you say and have spent enough time in these sort of threads. Youd have a pretty solid understanding that any Justice System PvP implemented will not play out the way its intended. A newb at least has the chance to survive and even enjoy his experience in Cyrodiil. That wont be the norm in a Justice System PvP.
So I see that I am rightI have no thread on this pal.. And you misread my intentions it seems.. I am not, and will probably not be, against this, even as a PvE player.. What I am against, is being FORCED into this.. And OP is not trying to force anyone to do this.. And yes I have a fair understanding of this system, just as most people that cares do.. And you seem to ignore that I said that I knew the system was not perfect.. If you had even read the beginning of the thread, I also spoke out against some of it.. But I also defend it, since he has a good basis concept, that I feel could work with some adjustments.. The reason that I speak out against you is because I think you want too much protection in this case
I_killed_Vivec wrote: »I_killed_Vivec wrote: »Just a couple of points to clarify the p[practicalities...
1. I'm a naughty boy, I want to steal a high value thing and trigger PvP justice, 'cos I know I can outrun the clumsy cops. Where do I find these high value items? Are they random spawns? Or can we learn their locations?
2. I'm a good boy, I want to punish thieves. Takes a thief to catch a thief and all that, so before I put on my swanky "Enforcer" tabard, I'll locate an item first, then hide and quietly put on my tabard...
3. Is there a downside to being an Enforcer? It seems like a gankfest, where the Enforcer stands to gain loot/bounties, but at no risk to themselves if they lose a fight/let a thief escape.
4. Being an Enforcer seems a bit boring, just hanging around waiting for a theft, then hiding outside a thieves den... maybe liven it up by allowing assassins to gank enforcers! Using the Blade of Woe
As usual the devil is in the detail.
1. I imagine random locations, rather than set spawn areas. Partly to make it unexpected and partly to prevent gankers sitting on spawn points. Kinda like how the system currently works for any looted item.
2. See point 1.
3. If you like, I'm sure one could think of a negative result for the enforcer. Perhaps if they lose a battle with a thief they get a temporary debuff or something. Maybe they have to spend ten minutes dressed as a fat, balding Breton called 'Dave the Flatulent'. Who knows? Plenty of ideas.
4. Eh, no more boring than the fishing system ZOS actually put in place (lol). I think the hidden assumption is that nobody would want to thieve or assassinate in PvP, leading to boredomville. But again, if it is made fair and with interesting rewards, the temptation to use the system is pretty likely, especially by those who actually want to engage in a spot of controlled cat-and-mouse. To compensate for slower periods, this could all be technically rolled in with the existing enforcer-esque elements in-game, such as Fighter's Guild bounties. Giving enforcers plenty to do even when they're not hunting other players.
Random locations? So if I want to be really bad I have to get lucky and find it by accident? Which might happen how often?
You can't really plan an evening of badness if you are depending on ZoS RNG... and it's not much of an incentive to be an enforcer, because chances are nobody is going to be thieving
As for penalties for enforcers... if they lose a fight they have to lose something they have - just as thieves would. If they let a thief escape then there has to be a financial penalty - their risk must be just as great as a criminal's.
Korah_Eaglecry wrote: »Daemons_Bane wrote: »Korah_Eaglecry wrote: »Daemons_Bane wrote: »Korah_Eaglecry wrote: »Daemons_Bane wrote: »Korah_Eaglecry wrote: »Daemons_Bane wrote: »Korah_Eaglecry wrote: »We all know the Bounty Hunters wont target anyone that looks as if they can hold their own.
But if said person can not hold his own in a fight, why would he sign up?
People can't be protected 100%.. This suggestion is about as safe as it comes.. If you can't read/understand what the game tells you, there's nothing that's safe for you
When you enter Cyrodiil as a level 10 newb. You know youre walking into a fight. And even then there are buffers to prevent you from immediately becoming an easy target. Alliance Home Bases, Wayshrines between them, and Transitus Shrines between Keeps. So even when you sign up for PvP in the PvP centric zone. You are being protected to an extent. Youre even given quests to give you a run down of what to expect and how to play in Cyrodiil.
In this proposed system. You'd be protected as long as you press No. After that, regardless of how little or how much you understand of the system. You're free game.
When people think of Justice System PvP they probably instantly think of two or more equally experienced players working against each other. One running and avoiding and the other hunting them down in some sort of digital Dog the Bounty Hunter style gameplay. But that will rarely if ever happen. The vast majority of players participating in this will fall into three camps.
- Exploiters - Will team up with each other and game the system so that they can take turns utilizing the system in a way that ZOS did not originally intend. This will be the most prevalent as itll be the easiest way to gain from the system.
- Newb Hunters - Will park themselves in areas that will see a good bit of traffic from new players and will likely see new players running around with the Justice System shineys. Theyll likely avoid targeting anyone that has enough CP and good gear to defend themselves and solely target anyone that cant. Fun for the Bounty Hunter.....Not at all for those who are still learning the ins and out of the game.
- Fair Player - These are players that will likely try it out and at the very least try to use it in the way they feel ZOS would approve of. But will almost never get to use it since experienced players will avoid being targets and newbs will be dead before they can lay a blade on them.
This is not Cyrodill, and therefore can't be protected as much, and neither do I think it needs to.. Your protection here, is your ability to read.. As long as the prompt explains the system, and consequences, properly, it'll be fine.. And yes, if you accept the prompt, you are fair game.. But again, this is only his suggestion, so maybe this system would come with it's own intro quests
Newb Hunters: I don't see how what you say, differs that much from Cyrodill, as that can easily happen there too.. Being targeted by a group of more experienced, better geared players, is not new
So let me get this straight. Youre okay with the zone that is specifically for PvP to have protections to protect players from being taken advantage of and exploited. But not okay with protections for a zone meant specifically for PvE?
How blatantly obvious can you griefers be?
Ehm... You don't spend much time in these justice system threads do you? I'm a PvE player through and through, and have spoken out against these systems time and again.. But at the same time I won't be against this system if it get's done properly.. And this system that he proposes is getting close to a really decent basis for a "PvP meets PvE" justice system.. I never said it was perfect, but it's one of the best suggestions so far, seeing that it incorporates the one thing that seems to be asked for again and again.. 100% voluntary choices
Oh Im so sorry for not following you specifically thread to thread and taking notes on your opinions. I'll make sure to pull out my handy dandy ESO Forum notebook and write your position on the matter down.
This isnt about voluntary choices. This is about a subsection of the community that doesnt intend on using the system the way they speak of and propose. Its for them exploit and take advantage of. If you were SOOO strongly against this sort of thing as you say and have spent enough time in these sort of threads. Youd have a pretty solid understanding that any Justice System PvP implemented will not play out the way its intended. A newb at least has the chance to survive and even enjoy his experience in Cyrodiil. That wont be the norm in a Justice System PvP.
So I see that I am rightI have no thread on this pal.. And you misread my intentions it seems.. I am not, and will probably not be, against this, even as a PvE player.. What I am against, is being FORCED into this.. And OP is not trying to force anyone to do this.. And yes I have a fair understanding of this system, just as most people that cares do.. And you seem to ignore that I said that I knew the system was not perfect.. If you had even read the beginning of the thread, I also spoke out against some of it.. But I also defend it, since he has a good basis concept, that I feel could work with some adjustments.. The reason that I speak out against you is because I think you want too much protection in this case
And Im against any sort of Justice System PvP because unlike things like Duels. Its meant to actually target players that are easy targets. Not to implement a fun and enjoyable experience for all parties. No matter how many notifications are introduced before you can partake.