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Imperial Prison damage scaling seems off
I just tried the 1st boss a few times with a group and our tank literally got 2 shotted by him flailing his arm - which hasn't happened yesterday during my 2 runs in there.
From the patch notes:
Monsters in Normal versions of dungeons have had their health increased to the correct levels.
Did the hp-increase come with a damage increase or not?
Edited by daedalusAI on October 10, 2016 3:09PM