Doctordarkspawn wrote: »It's too easy.
Especially when the NPCs try to tell you. how scary a certain creature is and that death awaits.
Best example yesterday. All these craglorn bosses have only 130k health, that's very low.
But this Mantikora Mother thing beat them all... 60k health. I killed it in 3 shots.
It's not satisfying at all. I must solo pledge dungeons to find something challenging.
Then perhapse you should go play a game explicitly ballanced to challenge an individual game through level, enemy design and counter design?
I cant say Darksouls, cuz that offends people, so I'ma just list it's merits instead.
It's too easy.
Especially when the NPCs try to tell you. how scary a certain creature is and that death awaits.
Best example yesterday. All these craglorn bosses have only 130k health, that's very low.
But this Mantikora Mother thing beat them all... 60k health. I killed it in 3 shots.
It's not satisfying at all. I must solo pledge dungeons to find something challenging.
I gurantee when you and everybody first started playing you were killed by a mud crab at least once.
This game is freaking hard, even if people say its easy. Btw this "easy" is mostly used by people who got carried by more skilled players.
If you think that this game is TOO EASY, plz show me the vid (or invite me in a group) where u solo vICP. Personally i think it is possible for a nightblade only. Because developers add 1 stupid mechanics called "Lever" and I can't seem to pull both in 1 second. And remember this content is more than 1 year old.
Btw vMA is not a challenge, it used to be a hard only for the first month after release.
I gurantee when you and everybody first started playing you were killed by a mud crab at least once.
Well i started playing i think a month ago. A MONTH! MMOs used to be a thing to waste years on, there are people in UO who are still there since beta... that's why i don't think "a lowbie can be killed by a mudcrab" is a good excuse for nerfing the overall difficulty. Because you're a lowbie only that long. In a month or two or maybe four depending on your playtime, you're an experienced player, in a year or two you're vet. If ZoS is aiming for the people who quit in a couple of months it's their choice but it won't make a lasting mmo.
Doctordarkspawn wrote: »It's too easy.
Especially when the NPCs try to tell you. how scary a certain creature is and that death awaits.
Best example yesterday. All these craglorn bosses have only 130k health, that's very low.
But this Mantikora Mother thing beat them all... 60k health. I killed it in 3 shots.
It's not satisfying at all. I must solo pledge dungeons to find something challenging.
Then perhapse you should go play a game explicitly ballanced to challenge an individual game through level, enemy design and counter design?
I cant say Darksouls, cuz that offends people, so I'ma just list it's merits instead.
But I want an Elder Scrolls game, not Dark Souls or whatever.
The game used to be quite challenging at some point.
But all this QQ on the forums and probably the CP system has destroyed this.
It's not too much to ask for a challenge. I understand that everyone should be able to complete content and that not every single enemy should give you a struggle. But if you can just walk over them, then it's not right either.
It's too easy.
Especially when the NPCs try to tell you. how scary a certain creature is and that death awaits.
Best example yesterday. All these craglorn bosses have only 130k health, that's very low.
But this Mantikora Mother thing beat them all... 60k health. I killed it in 3 shots.
It's not satisfying at all. I must solo pledge dungeons to find something challenging.
There is no way you are soloing any of the new dungeons. So yeah they have been making the game harder. Some dungeons take a minimum of 40 minutes. Like cradle of Shadows or WGT all for a training or prosperous monster piece.
I gurantee when you and everybody first started playing you were killed by a mud crab at least once.
After years or however long you have been playing and working towards making your player stronger, don't you want to feel strong?
This game is freaking hard, even if people say its easy. Btw this "easy" is mostly used by people who got carried by more skilled players.
If you think that this game is TOO EASY, plz show me the vid (or invite me in a group) where u solo vICP. Personally i think it is possible for a nightblade only. Because developers add 1 stupid mechanics called "Lever" and I can't seem to pull both in 1 second. And remember this content is more than 1 year old.
Btw vMA is not a challenge, it used to be a hard only for the first month after release.
I can't see where the game is "freaking hard" - but hey, I'm a DarkSouls player. (as many people seem to throw that game around in here)
I've just came back to the game, leveled a stamina templar, got him some average equip for 50k gold and went solo into a normal dungeon - which are designed to be 4 man content - and soloed it.
After that I thought "hey let's see what veteran has to offer" - and guess what - I'm able to solo it aswell.
Of course there are harder dungeons out there like vICP - but - that is no argument for the game not being too easy in some aspects. Taking a 4 man instance and calling it "hard" because it is not soloable is laughable logic at best.
Designing a 4 man dungeon that is soloable is - by definition - too easy. Because it obviously is - not - designed for 4 people the proper way. If I with my average equipped stamina templar can solo the vet version - then any half afk 4 man group laughs at this very same dungeon while it should be at least properly scaled content for them. (not difficult, not easy)
I'm happy with the game and I like putting myself up to the test by throwing myself at harder content that isn't designed for me - so I have nothing to complain about. But that doesn't take away the fact that these particular dungeons (only did 2 solo so far) aren't designed properly - and thereby are "too easy".
It's too easy.
Especially when the NPCs try to tell you. how scary a certain creature is and that death awaits.
Best example yesterday. All these craglorn bosses have only 130k health, that's very low.
But this Mantikora Mother thing beat them all... 60k health. I killed it in 3 shots.
It's not satisfying at all. I must solo pledge dungeons to find something challenging.
There is no way you are soloing any of the new dungeons. So yeah they have been making the game harder. Some dungeons take a minimum of 40 minutes. Like cradle of Shadows or WGT all for a training or prosperous monster piece.
I gurantee when you and everybody first started playing you were killed by a mud crab at least once.
After years or however long you have been playing and working towards making your player stronger, don't you want to feel strong?
This is very trueWe were all scrubs at some point and yes, I want to feel powerful.
But I don't want be bored either.
It's too easy.
Especially when the NPCs try to tell you. how scary a certain creature is and that death awaits.
Best example yesterday. All these craglorn bosses have only 130k health, that's very low.
But this Mantikora Mother thing beat them all... 60k health. I killed it in 3 shots.
It's not satisfying at all. I must solo pledge dungeons to find something challenging.
There is no way you are soloing any of the new dungeons. So yeah they have been making the game harder. Some dungeons take a minimum of 40 minutes. Like cradle of Shadows or WGT all for a training or prosperous monster piece.
I gurantee when you and everybody first started playing you were killed by a mud crab at least once.
After years or however long you have been playing and working towards making your player stronger, don't you want to feel strong?
This is very trueWe were all scrubs at some point and yes, I want to feel powerful.
But I don't want be bored either.
It is like the single player games where players mod or use console commands to become God-like, killing everything with a stare and a flick of the wrist. How they aren't bored out of their minds is amazing.
Killing a monsterous boss in an epic fight should make you feel powerful. Killing the monsterous terror in a few hits is so unrewarding.
I think we need a way to up the difficulty if we want a challenge and get better rewards from doing so.
Daran_Cousland wrote: »or are my skills just too awesome for this game?
Doctordarkspawn wrote: »To highlight my point, so in your opinion everyone who has a problem with peldges taking 2 hours can get *** and die?
I hate to say that, but no, they can L2P instead. Why must i suffer because someone is too lazy for that? Is it your opinion that everyone who find facerolling through content dumb and repetitive and boring can get *** and die?
Doctordarkspawn wrote: »It's too easy.
Especially when the NPCs try to tell you. how scary a certain creature is and that death awaits.
Best example yesterday. All these craglorn bosses have only 130k health, that's very low.
But this Mantikora Mother thing beat them all... 60k health. I killed it in 3 shots.
It's not satisfying at all. I must solo pledge dungeons to find something challenging.
There is no way you are soloing any of the new dungeons. So yeah they have been making the game harder. Some dungeons take a minimum of 40 minutes. Like cradle of Shadows or WGT all for a training or prosperous monster piece.
I gurantee when you and everybody first started playing you were killed by a mud crab at least once.
After years or however long you have been playing and working towards making your player stronger, don't you want to feel strong?
This is very trueWe were all scrubs at some point and yes, I want to feel powerful.
But I don't want be bored either.
It is like the single player games where players mod or use console commands to become God-like, killing everything with a stare and a flick of the wrist. How they aren't bored out of their minds is amazing.
Killing a monsterous boss in an epic fight should make you feel powerful. Killing the monsterous terror in a few hits is so unrewarding.
I think we need a way to up the difficulty if we want a challenge and get better rewards from doing so.
It is nowhere close.
Doctordarkspawn wrote: »It's too easy.
Especially when the NPCs try to tell you. how scary a certain creature is and that death awaits.
Best example yesterday. All these craglorn bosses have only 130k health, that's very low.
But this Mantikora Mother thing beat them all... 60k health. I killed it in 3 shots.
It's not satisfying at all. I must solo pledge dungeons to find something challenging.
There is no way you are soloing any of the new dungeons. So yeah they have been making the game harder. Some dungeons take a minimum of 40 minutes. Like cradle of Shadows or WGT all for a training or prosperous monster piece.
I gurantee when you and everybody first started playing you were killed by a mud crab at least once.
After years or however long you have been playing and working towards making your player stronger, don't you want to feel strong?
This is very trueWe were all scrubs at some point and yes, I want to feel powerful.
But I don't want be bored either.
It is like the single player games where players mod or use console commands to become God-like, killing everything with a stare and a flick of the wrist. How they aren't bored out of their minds is amazing.
Killing a monsterous boss in an epic fight should make you feel powerful. Killing the monsterous terror in a few hits is so unrewarding.
I think we need a way to up the difficulty if we want a challenge and get better rewards from doing so.
It is nowhere close.
Not what I ment. I'm just talking about the difference between feeling powerful and feeling bored. I'm not saying that this game is like one shotting mobs in god-mode. I'm saying that some people like that, and the only way they feel powerful is if nothing can possibly stand in their way. For myself, overcoming challenges is what makes me feel powerful. Facerolling content (and much of this game is just that) make me feel bored, not powerful.
It's too easy.
Especially when the NPCs try to tell you. how scary a certain creature is and that death awaits.
Best example yesterday. All these craglorn bosses have only 130k health, that's very low.
But this Mantikora Mother thing beat them all... 60k health. I killed it in 3 shots.
It's not satisfying at all. I must solo pledge dungeons to find something challenging.
There is no way you are soloing any of the new dungeons. So yeah they have been making the game harder. Some dungeons take a minimum of 40 minutes. Like cradle of Shadows or WGT all for a training or prosperous monster piece.
I gurantee when you and everybody first started playing you were killed by a mud crab at least once.
After years or however long you have been playing and working towards making your player stronger, don't you want to feel strong?
This is very trueWe were all scrubs at some point and yes, I want to feel powerful.
But I don't want be bored either.
It is like the single player games where players mod or use console commands to become God-like, killing everything with a stare and a flick of the wrist. How they aren't bored out of their minds is amazing.
Killing a monsterous boss in an epic fight should make you feel powerful. Killing the monsterous terror in a few hits is so unrewarding.
I think we need a way to up the difficulty if we want a challenge and get better rewards from doing so.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »To highlight my point, so in your opinion everyone who has a problem with peldges taking 2 hours can get *** and die?
I hate to say that, but no, they can L2P instead. Why must i suffer because someone is too lazy for that? Is it your opinion that everyone who find facerolling through content dumb and repetitive and boring can get *** and die?
What you offer, is a self fullfilling prophecy.
If we all do the best DPS, then we must make it harder.
If it's harder then, we must learn to play.
Where does it end, Lai? When you stop playing. Then we will stop needing to conform your every whim.