Boring is relative, as different people find excitement in varying degrees. What's boring to you is still enjoyable to others.
Wolfenbelle wrote: »Game is not too easy. Some people (like me) enjoy being able to clear content quickly without dying frequently. My playing time is very limited, so getting through content quickly means a lot to me.
Daran_Cousland wrote: »or are my skills just too awesome for this game?
I remember the joy over the challenge that the Veteran zones provided before they got nerfed into the ground.Wolfenbelle wrote: »Game is not too easy. Some people (like me) enjoy being able to clear content quickly without dying frequently. My playing time is very limited, so getting through content quickly means a lot to me.
This is the point isn't it.
You are their target audience. Fair enough.
I guess that it is also easier to make content for this audience because they digest it slower and are more satisfied by it.
I would appreciate a little more challenge though. it starts out easy and remains so.
Game got easy about 2 years ago or earlier. Really a shame. It was easy long before CP.
Doshia for example. A big scary boss and one of the first that you find on the main questlines.
she has 2k health. 2k.
the level 5 boss in the level 3 story quest in daggerfall has 5k HP.
incidentally, i don't want this changed. that boss feels like an actual fight. it is a good fight in white gear without CP.
Doshia is a joke even in white gear and without CP.
I guess that this is symptomatic of a company trying to make a game accessible based on measures and spreadsheets. The target audience is, I assume, players who are relatively new to the concept of wasd movement and pointing with a mouse.
I had a guildie who I sat with and explained movement and aiming and use of destro staff. Her playstyle dramatically improved as a result. This does go to show that the game isn't necessarily easy for everyone. Perhaps their target audience is actually players who are new to video games...
Quite why you would choose to take an existing IP and target new gamers is beyond me.
If most of the player base is not able to beat old Doshia, I wonder if we are playing Candy Crush or ESO.Doctordarkspawn wrote: »Game got easy about 2 years ago or earlier. Really a shame. It was easy long before CP.
Doshia for example. A big scary boss and one of the first that you find on the main questlines.
she has 2k health. 2k.
the level 5 boss in the level 3 story quest in daggerfall has 5k HP.
incidentally, i don't want this changed. that boss feels like an actual fight. it is a good fight in white gear without CP.
Doshia is a joke even in white gear and without CP.
I guess that this is symptomatic of a company trying to make a game accessible based on measures and spreadsheets. The target audience is, I assume, players who are relatively new to the concept of wasd movement and pointing with a mouse.
I had a guildie who I sat with and explained movement and aiming and use of destro staff. Her playstyle dramatically improved as a result. This does go to show that the game isn't necessarily easy for everyone. Perhaps their target audience is actually players who are new to video games...
Quite why you would choose to take an existing IP and target new gamers is beyond me.
If you seriously want Doshia to be hard again, you want to drive away most of the playerbase. Battles. Pick them please.
Lava_Croft wrote: »If most of the player base is not able to beat old Doshia, I wonder if we are playing Candy Crush or ESO.Doctordarkspawn wrote: »Game got easy about 2 years ago or earlier. Really a shame. It was easy long before CP.
Doshia for example. A big scary boss and one of the first that you find on the main questlines.
she has 2k health. 2k.
the level 5 boss in the level 3 story quest in daggerfall has 5k HP.
incidentally, i don't want this changed. that boss feels like an actual fight. it is a good fight in white gear without CP.
Doshia is a joke even in white gear and without CP.
I guess that this is symptomatic of a company trying to make a game accessible based on measures and spreadsheets. The target audience is, I assume, players who are relatively new to the concept of wasd movement and pointing with a mouse.
I had a guildie who I sat with and explained movement and aiming and use of destro staff. Her playstyle dramatically improved as a result. This does go to show that the game isn't necessarily easy for everyone. Perhaps their target audience is actually players who are new to video games...
Quite why you would choose to take an existing IP and target new gamers is beyond me.
If you seriously want Doshia to be hard again, you want to drive away most of the playerbase. Battles. Pick them please.
Daran_Cousland wrote: »or are my skills just too awesome for this game?
So pulling a random statement like "drive away most of the player base" out of your behind is in no way a gross exaggeration, but me countering your argument with a similar piece of hyperbole gets you all agitated.Doctordarkspawn wrote: »Lava_Croft wrote: »If most of the player base is not able to beat old Doshia, I wonder if we are playing Candy Crush or ESO.Doctordarkspawn wrote: »Game got easy about 2 years ago or earlier. Really a shame. It was easy long before CP.
Doshia for example. A big scary boss and one of the first that you find on the main questlines.
she has 2k health. 2k.
the level 5 boss in the level 3 story quest in daggerfall has 5k HP.
incidentally, i don't want this changed. that boss feels like an actual fight. it is a good fight in white gear without CP.
Doshia is a joke even in white gear and without CP.
I guess that this is symptomatic of a company trying to make a game accessible based on measures and spreadsheets. The target audience is, I assume, players who are relatively new to the concept of wasd movement and pointing with a mouse.
I had a guildie who I sat with and explained movement and aiming and use of destro staff. Her playstyle dramatically improved as a result. This does go to show that the game isn't necessarily easy for everyone. Perhaps their target audience is actually players who are new to video games...
Quite why you would choose to take an existing IP and target new gamers is beyond me.
If you seriously want Doshia to be hard again, you want to drive away most of the playerbase. Battles. Pick them please.
A gross exaggeration for people who cannot entertain the notion that different people have different tastes for five seconds.
You are not worthy of further discussion. And you will not be until you grow the ability to become reasonable.
Lava_Croft wrote: »So pulling a random statement like "drive away most of the player base" out of your behind is in no way a gross exaggeration, but me countering your argument with a similar piece of hyperbole gets you all agitated.
I'd take some of that 'reason' yourself.
I think you're confused. We were talking about Doshia's difficulty. I doubt there have been a few recent polls about that specific subject.gel214thb14_ESO wrote: »Lava_Croft wrote: »So pulling a random statement like "drive away most of the player base" out of your behind is in no way a gross exaggeration, but me countering your argument with a similar piece of hyperbole gets you all agitated.
I'd take some of that 'reason' yourself.
Actually a few polls done recently, informal of course, showed the majority like the changes.
Doctordarkspawn wrote: »Game got easy about 2 years ago or earlier. Really a shame. It was easy long before CP.
Doshia for example. A big scary boss and one of the first that you find on the main questlines.
she has 2k health. 2k.
the level 5 boss in the level 3 story quest in daggerfall has 5k HP.
incidentally, i don't want this changed. that boss feels like an actual fight. it is a good fight in white gear without CP.
Doshia is a joke even in white gear and without CP.
I guess that this is symptomatic of a company trying to make a game accessible based on measures and spreadsheets. The target audience is, I assume, players who are relatively new to the concept of wasd movement and pointing with a mouse.
I had a guildie who I sat with and explained movement and aiming and use of destro staff. Her playstyle dramatically improved as a result. This does go to show that the game isn't necessarily easy for everyone. Perhaps their target audience is actually players who are new to video games...
Quite why you would choose to take an existing IP and target new gamers is beyond me.
If you seriously want Doshia to be hard again, you want to drive away most of the playerbase. Battles. Pick them please.
The base game difficulty is why I left three years ago.
gel214thb14_ESO wrote: »No. I'm finding it tough going with level 10 characters. At the end of most quest lines is a boss that I have trouble beating solo with a magicka Templar or a Magicka Sorcerer.
Sure, i understand it's not that easy for lowbies, but you are not going to be level 10 forever. Actually, you'll spend most of your game time with cp160+.
I'm not an "elite" min-max player, i don't play by the meta, and i hardly deal 10k dps single-target on my cp160 magsorc. Still i find the overland content waaaaay to easy,
Go to Rivenspire and find an area boss thats in a ruined tower made up of a caster and 2 skeletons, one physical and one magic. Id like to know your opinion and the difficulty of that one.
Doctordarkspawn wrote: »Game got easy about 2 years ago or earlier. Really a shame. It was easy long before CP.
Doshia for example. A big scary boss and one of the first that you find on the main questlines.
she has 2k health. 2k.
the level 5 boss in the level 3 story quest in daggerfall has 5k HP.
incidentally, i don't want this changed. that boss feels like an actual fight. it is a good fight in white gear without CP.
Doshia is a joke even in white gear and without CP.
I guess that this is symptomatic of a company trying to make a game accessible based on measures and spreadsheets. The target audience is, I assume, players who are relatively new to the concept of wasd movement and pointing with a mouse.
I had a guildie who I sat with and explained movement and aiming and use of destro staff. Her playstyle dramatically improved as a result. This does go to show that the game isn't necessarily easy for everyone. Perhaps their target audience is actually players who are new to video games...
Quite why you would choose to take an existing IP and target new gamers is beyond me.
If you seriously want Doshia to be hard again, you want to drive away most of the playerbase. Battles. Pick them please.
The base game difficulty is why I left three years ago.
Please define 'most'. It seems quite hyperbolic.
I struggle comprehend the game through your eyes. I didn't find it that difficult. It took a few attempts to work out what to do but it was a challenge rather than an issue over which to quit. Now, by comparison, I find it to be a joke. Granted, I understand how harvesters work and I am able to block and dodge as necessary, but that wasn't particularly different before the nerf either. It took longer and required concentration.
newtinmpls wrote: »I like that there are world bosses that a group of four can NOT take.
Which ones? I haven't found any that hard yet.
Funkopotamus wrote: »This game is Casual Scrolls Online.. Didn't you know?
It is "fun", but nothing about CasualScrollsOnline is anywhere near the level of other MMO's when it comes to a challenge.
The thing that kills ESO in that department is the fact that ESO doesn't know what it wants to be.. Is it a MMO.. Is it a single player RPG? It tries very hard to be both and it only makes the game fall flat in so many areas because of that fact alone.