Nice video - ~5 Divines out of all that.
With more videos like this coming to light, it truly shows the drop rates are fixed, to me anyway.
@ZOS_RichLambert - Corruption is getting more transparent by the day.
Nice video - ~5 Divines out of all that.
With more videos like this coming to light, it truly shows the drop rates are fixed, to me anyway.
@ZOS_RichLambert - Corruption is getting more transparent by the day.
Isnt 5 out of 64 12.8% ? Isnt the drop rate supposed to be 12.5% ? Arent you just wildy throwing accusations in some kind of tantrum that you didnt get exactly what you wanted ?
clocksstoppe wrote: »It's fairly obvious that the dev claiming they are equally likely was flat out lying.
clocksstoppe wrote: »It's fairly obvious that the dev claiming they are equally likely was flat out lying.
clocksstoppe wrote: »It's fairly obvious that the dev claiming they are equally likely was flat out lying.

Bad_Company wrote: »So, this is basically what happened.
You got:
8x Well-Fitted
15x Prosperous
14x Training
7x Reinforced
5x Divines
5x Impenetrable
5x Infused
5x Sturdy
Going through my log and looking at only the first 100 logged items (86 shoulders, 14 motifs), I see:
- Divines: 11 (vs. 78 in the final count)
- Infused: 17 (vs. 63 in the final count)
- Prosperous: 10 (vs. 56 in the final count)
- Reinforced: 13 (vs. 77 in the final conunt)
- Sturdy: 10 (vs. 82 in the final count)
- Training: 16 (vs. 70 in the final count)
- Well-Fitted: 9 (vs. 74 in the final count)

@code65536 PTS's RNG codes can be different right? I mean they could be coding the drop rates equally since everyone there can open tens of boxes often. Now I dont want to sound all gloomy but Im also skeptical about the graphics that Rich posted on the other forums. I mean its not like he released the codes for the drop rates so we can observe them with a third party program.
Going through my log and looking at only the first 100 logged items (86 shoulders, 14 motifs), I see:
- Divines: 11 (vs. 78 in the final count)
- Infused: 17 (vs. 63 in the final count)
- Prosperous: 10 (vs. 56 in the final count)
- Reinforced: 13 (vs. 77 in the final conunt)
- Sturdy: 10 (vs. 82 in the final count)
- Training: 16 (vs. 70 in the final count)
- Well-Fitted: 9 (vs. 74 in the final count)
Or in graph form since people like pictures.
That said, I still wouldn't complain if prosperous/training was removed from the drop table :P
Going through my log and looking at only the first 100 logged items (86 shoulders, 14 motifs), I see:
- Divines: 11 (vs. 78 in the final count)
- Infused: 17 (vs. 63 in the final count)
- Prosperous: 10 (vs. 56 in the final count)
- Reinforced: 13 (vs. 77 in the final conunt)
- Sturdy: 10 (vs. 82 in the final count)
- Training: 16 (vs. 70 in the final count)
- Well-Fitted: 9 (vs. 74 in the final count)
Or in graph form since people like pictures.
That said, I still wouldn't complain if prosperous/training was removed from the drop table :P
If i'm reading thing right I think the first 86 were on PTS? And the 500 total were from updates 10, 11 and 12 (all on the PTS)?
Not really valid for the topic at hand!
It seems like the only verified data that is relevant to Update 12 live is OP's video..
Going through my log and looking at only the first 100 logged items (86 shoulders, 14 motifs), I see:
- Divines: 11 (vs. 78 in the final count)
- Infused: 17 (vs. 63 in the final count)
- Prosperous: 10 (vs. 56 in the final count)
- Reinforced: 13 (vs. 77 in the final conunt)
- Sturdy: 10 (vs. 82 in the final count)
- Training: 16 (vs. 70 in the final count)
- Well-Fitted: 9 (vs. 74 in the final count)
Or in graph form since people like pictures.
That said, I still wouldn't complain if prosperous/training was removed from the drop table :P
If i'm reading thing right I think the first 86 were on PTS? And the 500 total were from updates 10, 11 and 12 (all on the PTS)?
Not really valid for the topic at hand!
It seems like the only verified data that is relevant to Update 12 live is OP's video..
No, the 86 and 500 are both from the Update 12 PTS. It's the same key opening spree. It was mostly to show that there is no such thing as trait favoritism. After the first 86 keys, the most "favored" trait is Infused. Well-Fitted was the least favored (almost half the drops compared to Infused) and that Sturdy and Prosperous were tied as the 2nd-least favored. The key opening continued until 500 were spent, and now what used to be the most-favored trait is now the 2nd-least favored (with a total drop rate below that of Well-Fitted), and Sturdy and Prosperous, which were tied after 86 keys, have diverged to opposite ends, with Sturdy being the most-favored trait after 500 keys and Prosperous being the least-favored.
If someone is going to posit that there's a favored trait, then tell me, what is the favored trait? If people looked at that spree after 86 keys, they'd see Infused leading Well-Fitted 17-to-9--almost double--and would naively call shenanigans. But if they keep going, then they'll end up with Sturdy leading Prosperous 82-to-56. Wait, wasn't Infused the unfairly favored trait? So why is it now at the bottom and something else at the top?
The whole notion that there is favoritism is ridiculous and unsupported by evidence. Though not quite as ridiculous as these conspiracy theories that ZOS secretly changes drop rates to be more fair on the PTS to fool people who test. Seriously? It's just luck. Some people have good luck, some people have bad luck, and you can have streaks and droughts and turns of luck. That's what luck is! If I saw a perfectly-even distribution, then that's when I am more inclined to call shenanigans because perfectly even distributions is not something that you expect to see in random data unless you start having lots and lots of data points. Like more than 500 and certainly more than 64. The notion that random necessitates a perfectly even distribution over small data sets is a common fallacy held by those who don't understand probability and statistics.
People like to ascribe meaning to things that have no meaning. It's like trying to find shapes in the clouds and stars. It's natural, but also irrational. Random is not the same as patternless, and patterns that naturally arise from randomness are just that--random patterns--and do not warrant people trying to fit a shape to them. Doing so is how we get superstitions and these silly conspiracy theories about favoritism or PTS tampering.
Of course there are people who can't see the forest for the trees, but there are also people who only see the forest. A proportion of the people who are complaining about drop rates are in all probability experiencing disproportionate drops individually, there are plausible explanations for this to be true - including the possibility that the rng system is flawed (rather than weighted).
Such a scenario would explain why some people get more consistently favourable, unfavourable or middle of the road drops while on the whole the global average remains intact.
All systems are fallible until proven otherwise. Until someone who possess absolute truth on the matter can demonstrate that the rng system is infallible, prostrating on the matter is essentially meaningless.