I like the new difficulty.
The last time I was in vCoA, before the update, I was in a group that had 3 DPSers and 1 Healer.
We steamrolled through the dungeon and clobbered Valkyn Skoria before he could even smash the 2nd platform.
Ran it today with a pug, it felt like the old days again: hard and challenging. I actually had to work to stay alive at times, and fight a bit smarter too.
I'm really happy with this.
I like the new difficulty.
The last time I was in vCoA, before the update, I was in a group that had 3 DPSers and 1 Healer.
We steamrolled through the dungeon and clobbered Valkyn Skoria before he could even smash the 2nd platform.
Ran it today with a pug, it felt like the old days again: hard and challenging. I actually had to work to stay alive at times, and fight a bit smarter too.
I'm really happy with this.
Wait until u get low lvl dps who dont know the mechanic whatsoever. Then u will think twice and realize this health buff is incredibly nonsense and just show how lazy the developer is.
I like the new difficulty.
The last time I was in vCoA, before the update, I was in a group that had 3 DPSers and 1 Healer.
We steamrolled through the dungeon and clobbered Valkyn Skoria before he could even smash the 2nd platform.
Ran it today with a pug, it felt like the old days again: hard and challenging. I actually had to work to stay alive at times, and fight a bit smarter too.
I'm really happy with this.
Wait until u get low lvl dps who dont know the mechanic whatsoever. Then u will think twice and realize this health buff is incredibly nonsense and just show how lazy the developer is.
vyndral13preub18_ESO wrote: »I like the new difficulty.
The last time I was in vCoA, before the update, I was in a group that had 3 DPSers and 1 Healer.
We steamrolled through the dungeon and clobbered Valkyn Skoria before he could even smash the 2nd platform.
Ran it today with a pug, it felt like the old days again: hard and challenging. I actually had to work to stay alive at times, and fight a bit smarter too.
I'm really happy with this.
Wait until u get low lvl dps who dont know the mechanic whatsoever. Then u will think twice and realize this health buff is incredibly nonsense and just show how lazy the developer is.
I agree. It is better if one good dps can melt the boss so mechanics dont matter. That way the one low lvl dps never has to learn mechanics at all.
Midori_Oku wrote: »I'm curious, anyone know how much HP the Fire Maw and mobs with him have in CoA?
vyndral13preub18_ESO wrote: »I like the new difficulty.
The last time I was in vCoA, before the update, I was in a group that had 3 DPSers and 1 Healer.
We steamrolled through the dungeon and clobbered Valkyn Skoria before he could even smash the 2nd platform.
Ran it today with a pug, it felt like the old days again: hard and challenging. I actually had to work to stay alive at times, and fight a bit smarter too.
I'm really happy with this.
Wait until u get low lvl dps who dont know the mechanic whatsoever. Then u will think twice and realize this health buff is incredibly nonsense and just show how lazy the developer is.
I agree. It is better if one good dps can melt the boss so mechanics dont matter. That way the one low lvl dps never has to learn mechanics at all.
You're missing the point or haven't done the new vet dungeons yet. No one wants to skip the mechanics. We just don't want to repeat the same mechanics 50 times because one person's dps is low.
vyndral13preub18_ESO wrote: »vyndral13preub18_ESO wrote: »I like the new difficulty.
The last time I was in vCoA, before the update, I was in a group that had 3 DPSers and 1 Healer.
We steamrolled through the dungeon and clobbered Valkyn Skoria before he could even smash the 2nd platform.
Ran it today with a pug, it felt like the old days again: hard and challenging. I actually had to work to stay alive at times, and fight a bit smarter too.
I'm really happy with this.
Wait until u get low lvl dps who dont know the mechanic whatsoever. Then u will think twice and realize this health buff is incredibly nonsense and just show how lazy the developer is.
I agree. It is better if one good dps can melt the boss so mechanics dont matter. That way the one low lvl dps never has to learn mechanics at all.
You're missing the point or haven't done the new vet dungeons yet. No one wants to skip the mechanics. We just don't want to repeat the same mechanics 50 times because one person's dps is low.
Actually done several. And i agree several of the bosses seem to take to little damage and or have to much health.
But the bosses did need more health. Because as they were you never saw many of the mechanics. Now did some of them get to much health? Probably.
And as to my comment you have to admit, using a low level cp person with no knowledge of the mechanics as a reason hard mode bosses need nerfed is sort of funnny.
Ran vet BC II for the first time after patch. It was not overly difficult, except for one weak dps (low cp and only 16k health) in our pug. So we pretty much 3-manned the entire thing. I was the healer, but had to dps a lot. We never finished the last boss, which I kind of knew would happen with the weak dps there. Gave him one job in the end. To make sure the balls were dead so they didn't heal the boss. Would of worked, too, except the dude dc'd and never logged back on. So we slowly chipped away at the boss, and just got tired in the end.
Now...based on that experience, these are my thoughts. I'm okay that fights take a little longer. But I also find that just buffing the health of the boss and adds to be a lazy way to do it. And frankly, it's a bit boring. All you do is repeat the process and hope that no one screws up. But it's tedious and not fun to be doing the same thing over and over.
Personally, I would like the health of bosses to be nerfed some. Maybe as much as by 25%. I understand that some felt the dungeons too easy. But now they are really pug unfriendly, especially when grouped with a low cp player. And it's the first time I've begun to think about bailing on a group if someone has low cp/low health.
If the health of bosses were nerfed some, it would mean that 3 strong players could help a weaker/newer player along, rather than spending so much time chipping away at the boss. I'm not asking for easy mode or to run through a dungeon in 20 minutes. I like challenging fights and mechanics. But I just find buffing the health of bosses to be a bit lazy, a bit boring, and a bit time consuming.
Doctordarkspawn wrote: »We managed to kill maw, barely.
I am a support tank, meaning I have access to group healing as a templar tank, and I was outright needed with a healer running best in slot gear doing his best.
The DPS could not deal with the adds with the resistances and health they were given. That's just blatent scaling *** with the mechanics.