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https://forums.elderscrollsonline.com/en/discussion/668861

All vet dungeons buffed?

  • Asardes
    Asardes
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    I noticed an odd pattern - ZoS seems to have boosted the penultimate bosses the most:
    - Lord Warden's Council in VICP
    - The Harvesters in BC II
    - The bridge guards in CoA II
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • itsfatbass
    itsfatbass
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    These changes to the dungeons are very inconsistent. Some boss fights have beefed up health, while others remain untouched. Some trash packs have more health, while others were actually nerfed. I personally don't have a problem with them making changes to bring things to a higher difficulty level, but I'm not sure what the rhyme or reason is for the way it was implemented.
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • maxjapank
    maxjapank
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    Ran vet BC II for the first time after patch. It was not overly difficult, except for one weak dps (low cp and only 16k health) in our pug. So we pretty much 3-manned the entire thing. I was the healer, but had to dps a lot. We never finished the last boss, which I kind of knew would happen with the weak dps there. Gave him one job in the end. To make sure the balls were dead so they didn't heal the boss. Would of worked, too, except the dude dc'd and never logged back on. So we slowly chipped away at the boss, and just got tired in the end.

    Now...based on that experience, these are my thoughts. I'm okay that fights take a little longer. But I also find that just buffing the health of the boss and adds to be a lazy way to do it. And frankly, it's a bit boring. All you do is repeat the process and hope that no one screws up. But it's tedious and not fun to be doing the same thing over and over.

    Personally, I would like the health of bosses to be nerfed some. Maybe as much as by 25%. I understand that some felt the dungeons too easy. But now they are really pug unfriendly, especially when grouped with a low cp player. And it's the first time I've begun to think about bailing on a group if someone has low cp/low health.

    If the health of bosses were nerfed some, it would mean that 3 strong players could help a weaker/newer player along, rather than spending so much time chipping away at the boss. I'm not asking for easy mode or to run through a dungeon in 20 minutes. I like challenging fights and mechanics. But I just find buffing the health of bosses to be a bit lazy, a bit boring, and a bit time consuming.
  • Whomper360
    Whomper360
    Soul Shriven
    Just want to add my 2 cents as a new player. I have been playing daily in the 2 months I have had this game. I played 2 weeks with the base game, and the last 6 weeks with ESO plus. I am level CP300 templar healer.

    Before the patch, the daily challenges were fun and reasonably quick. I don't have the time for these new bosses with 8 million health. I go into the dungeons with 3 random players with CP500 to 700 and they take forever to chip away at the boss, before some mechanic makes it heal back up or add a massive damage shield. Eventually someone gets bored and quits.

    I don't know that I will be around for much longer.
  • Tryxus
    Tryxus
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    I like the new difficulty.

    The last time I was in vCoA, before the update, I was in a group that had 3 DPSers and 1 Healer.

    We steamrolled through the dungeon and clobbered Valkyn Skoria before he could even smash the 2nd platform.

    Ran it today with a pug, it felt like the old days again: hard and challenging. I actually had to work to stay alive at times, and fight a bit smarter too.

    I'm really happy with this.
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • GazettE
    GazettE
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    Tryxus wrote: »
    I like the new difficulty.

    The last time I was in vCoA, before the update, I was in a group that had 3 DPSers and 1 Healer.

    We steamrolled through the dungeon and clobbered Valkyn Skoria before he could even smash the 2nd platform.

    Ran it today with a pug, it felt like the old days again: hard and challenging. I actually had to work to stay alive at times, and fight a bit smarter too.

    I'm really happy with this.

    Wait until u get low lvl dps who dont know the mechanic whatsoever. Then u will think twice and realize this health buff is incredibly nonsense and just show how lazy the developer is.
    561+ CP

    Sorcerers - Stamina - Magicka - Stormproof

    Templar - Magicka - Healer

    NightBlade - Magicka - DPS
  • Tryxus
    Tryxus
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    GazettE wrote: »
    Tryxus wrote: »
    I like the new difficulty.

    The last time I was in vCoA, before the update, I was in a group that had 3 DPSers and 1 Healer.

    We steamrolled through the dungeon and clobbered Valkyn Skoria before he could even smash the 2nd platform.

    Ran it today with a pug, it felt like the old days again: hard and challenging. I actually had to work to stay alive at times, and fight a bit smarter too.

    I'm really happy with this.

    Wait until u get low lvl dps who dont know the mechanic whatsoever. Then u will think twice and realize this health buff is incredibly nonsense and just show how lazy the developer is.

    There's always Normal mode to help players who are new to a dungeon learn the mechanics...
    Edited by Tryxus on October 8, 2016 12:45AM
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    GazettE wrote: »
    Tryxus wrote: »
    I like the new difficulty.

    The last time I was in vCoA, before the update, I was in a group that had 3 DPSers and 1 Healer.

    We steamrolled through the dungeon and clobbered Valkyn Skoria before he could even smash the 2nd platform.

    Ran it today with a pug, it felt like the old days again: hard and challenging. I actually had to work to stay alive at times, and fight a bit smarter too.

    I'm really happy with this.

    Wait until u get low lvl dps who dont know the mechanic whatsoever. Then u will think twice and realize this health buff is incredibly nonsense and just show how lazy the developer is.

    I agree. It is better if one good dps can melt the boss so mechanics dont matter. That way the one low lvl dps never has to learn mechanics at all.
  • maxjapank
    maxjapank
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    GazettE wrote: »
    Tryxus wrote: »
    I like the new difficulty.

    The last time I was in vCoA, before the update, I was in a group that had 3 DPSers and 1 Healer.

    We steamrolled through the dungeon and clobbered Valkyn Skoria before he could even smash the 2nd platform.

    Ran it today with a pug, it felt like the old days again: hard and challenging. I actually had to work to stay alive at times, and fight a bit smarter too.

    I'm really happy with this.

    Wait until u get low lvl dps who dont know the mechanic whatsoever. Then u will think twice and realize this health buff is incredibly nonsense and just show how lazy the developer is.

    I agree. It is better if one good dps can melt the boss so mechanics dont matter. That way the one low lvl dps never has to learn mechanics at all.

    You're missing the point or haven't done the new vet dungeons yet. No one wants to skip the mechanics. We just don't want to repeat the same mechanics 50 times because one person's dps is low.
  • bottleofsyrup
    bottleofsyrup
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    Midori_Oku wrote: »
    I'm curious, anyone know how much HP the Fire Maw and mobs with him have in CoA?

    I think the Fire Maw had roughly 4 million. We just stacked and burned though so I didn't see the mobs' health.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    maxjapank wrote: »
    GazettE wrote: »
    Tryxus wrote: »
    I like the new difficulty.

    The last time I was in vCoA, before the update, I was in a group that had 3 DPSers and 1 Healer.

    We steamrolled through the dungeon and clobbered Valkyn Skoria before he could even smash the 2nd platform.

    Ran it today with a pug, it felt like the old days again: hard and challenging. I actually had to work to stay alive at times, and fight a bit smarter too.

    I'm really happy with this.

    Wait until u get low lvl dps who dont know the mechanic whatsoever. Then u will think twice and realize this health buff is incredibly nonsense and just show how lazy the developer is.

    I agree. It is better if one good dps can melt the boss so mechanics dont matter. That way the one low lvl dps never has to learn mechanics at all.

    You're missing the point or haven't done the new vet dungeons yet. No one wants to skip the mechanics. We just don't want to repeat the same mechanics 50 times because one person's dps is low.

    Actually done several. And i agree several of the bosses seem to take to little damage and or have to much health.

    But the bosses did need more health. Because as they were you never saw many of the mechanics. Now did some of them get to much health? Probably.

    And as to my comment you have to admit, using a low level cp person with no knowledge of the mechanics as a reason hard mode bosses need nerfed is sort of funnny.
  • maxjapank
    maxjapank
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    maxjapank wrote: »
    GazettE wrote: »
    Tryxus wrote: »
    I like the new difficulty.

    The last time I was in vCoA, before the update, I was in a group that had 3 DPSers and 1 Healer.

    We steamrolled through the dungeon and clobbered Valkyn Skoria before he could even smash the 2nd platform.

    Ran it today with a pug, it felt like the old days again: hard and challenging. I actually had to work to stay alive at times, and fight a bit smarter too.

    I'm really happy with this.

    Wait until u get low lvl dps who dont know the mechanic whatsoever. Then u will think twice and realize this health buff is incredibly nonsense and just show how lazy the developer is.

    I agree. It is better if one good dps can melt the boss so mechanics dont matter. That way the one low lvl dps never has to learn mechanics at all.

    You're missing the point or haven't done the new vet dungeons yet. No one wants to skip the mechanics. We just don't want to repeat the same mechanics 50 times because one person's dps is low.

    Actually done several. And i agree several of the bosses seem to take to little damage and or have to much health.

    But the bosses did need more health. Because as they were you never saw many of the mechanics. Now did some of them get to much health? Probably.

    And as to my comment you have to admit, using a low level cp person with no knowledge of the mechanics as a reason hard mode bosses need nerfed is sort of funnny.

    lol. It wasn't funny last night on the last boss in vet bc II. :) But yeah, I think we are basically in agreement. I would never want to nerf something just because of a low level cp person. And I've never liked being able to skip mechanics because of being able to out dps them. ESO dungeons were rightly designed in being less of a dps race and more of a mastering of mechanics. They did that right.

    But the health buff is just a bit too much.
  • Mojmir
    Mojmir
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    maxjapank wrote: »
    Ran vet BC II for the first time after patch. It was not overly difficult, except for one weak dps (low cp and only 16k health) in our pug. So we pretty much 3-manned the entire thing. I was the healer, but had to dps a lot. We never finished the last boss, which I kind of knew would happen with the weak dps there. Gave him one job in the end. To make sure the balls were dead so they didn't heal the boss. Would of worked, too, except the dude dc'd and never logged back on. So we slowly chipped away at the boss, and just got tired in the end.

    Now...based on that experience, these are my thoughts. I'm okay that fights take a little longer. But I also find that just buffing the health of the boss and adds to be a lazy way to do it. And frankly, it's a bit boring. All you do is repeat the process and hope that no one screws up. But it's tedious and not fun to be doing the same thing over and over.

    Personally, I would like the health of bosses to be nerfed some. Maybe as much as by 25%. I understand that some felt the dungeons too easy. But now they are really pug unfriendly, especially when grouped with a low cp player. And it's the first time I've begun to think about bailing on a group if someone has low cp/low health.

    If the health of bosses were nerfed some, it would mean that 3 strong players could help a weaker/newer player along, rather than spending so much time chipping away at the boss. I'm not asking for easy mode or to run through a dungeon in 20 minutes. I like challenging fights and mechanics. But I just find buffing the health of bosses to be a bit lazy, a bit boring, and a bit time consuming.

    For the first time I actually had to kill daedroths instead of waiting for three.at one point we had 12 of them running after the tank.lol
    Edited by Mojmir on October 8, 2016 1:24AM
  • GazettE
    GazettE
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    If ZOS can balance the dungeon difficulty to 4 that really fit for 4 person run it would be great. Just like VMA, the boss health is just nice for 1 person run as well as the mechanic.

    VMA is an example of "CHALLENGING" content. You have to play smart and the bosses doesnt have overbuffed health.
    561+ CP

    Sorcerers - Stamina - Magicka - Stormproof

    Templar - Magicka - Healer

    NightBlade - Magicka - DPS
  • Asardes
    Asardes
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    The only difficulty I encountered with pledges yesterday is the fact I couldn't find a team to run VRoM. I kept the pledge for today and I'll try to find people.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Nax
    Nax
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    We managed to kill maw, barely.

    I am a support tank, meaning I have access to group healing as a templar tank, and I was outright needed with a healer running best in slot gear doing his best.

    The DPS could not deal with the adds with the resistances and health they were given. That's just blatent scaling *** with the mechanics.

    The adds come in phases triggered by boss hp%, just like the Overfiend, so if you are overwhelmed by adds and unable to handle it then it's your own doing. :) I say the same to others frustrated by the same thing here. Damage the boss, and then if you need to, pull the adds away from him and kill them or else you will surely damage him enough to spawn more, meaning that you will become overwhelmed and probably wipe. There's no shame in actually doing the mechanics.
  • Peekachu99
    Peekachu99
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    I'd give it a few weeks to see how things balance out. Remember, there are sets that give 400 additional spell or weapon power now. It's possible we just aren't seeing the endgame "balance".
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