Doctordarkspawn wrote: »I''ve seen the pattented 'work toward' it excuse people love to bring into threads like this again.
I'll say it again, then.
Content that is needlessly difficult in a way that isn't fun, will not make me play it over and over to get better at it. I use crafted sets. Most of the Meta is crafted sets with the notable exeption being healers. If content is not fun to do, I will not do it because I dont need to do it. End of story. VMA is all these things, and is these things because they decided, when in doubt with design, to go back to trial design tendancies.
Nobody asked for Maelstrom. The people who would of liked Maelstrom hated how it was done. It needs. Changed. And denying that fact is denying change for the sake of it.
Content does not have to be for everyone, but if you dont have a target audience, it isn't worth making.
you'd be surprised at how many things get implemented in this game because certain players have an "in" with developers.
I've been noticing that there really are far and few people with Stormproof and Flawless Conqueror titles, as well as without Maelstrom weapons. The content has been out for months now, and even had a few tweaks and a 100% drop-rate added for a Maelstrom weapon to be in the last chest. And yet... There are still few people with Maelstrom clears. Let alone people who even want to be bothered with it. In fact, I know plenty of people on PS4-NA who have their buddies complete it or in a sense pay others to clear it for them. I've even been offered to do clears for people and get paid, but refused. I also noticed that on a lot of forum polls asking about people's involvement with the content, they often state how it's a waste of time. Or, how they want nothing to do with it in the slightest. Why is this?
And ZOS, are you aware of the incredibly low percentage of players with VMA clears? Let alone those who want to partake in attempting it, and or completing it? If so, that should tell you something about the content. Whether it be: Difficulty, mechanics, loot tables, and overall RNG.
Doctordarkspawn wrote: »I''ve seen the pattented 'work toward' it excuse people love to bring into threads like this again.
I'll say it again, then.
Content that is needlessly difficult in a way that isn't fun, will not make me play it over and over to get better at it. I use crafted sets. Most of the Meta is crafted sets with the notable exeption being healers. If content is not fun to do, I will not do it because I dont need to do it. End of story. VMA is all these things, and is these things because they decided, when in doubt with design, to go back to trial design tendancies.
Nobody asked for Maelstrom. The people who would of liked Maelstrom hated how it was done. It needs. Changed. And denying that fact is denying change for the sake of it.
Content does not have to be for everyone, but if you dont have a target audience, it isn't worth making.
https://youtu.be/z7xlKxImts8 Publius_Scipio wrote: »Maelstrom Arena definitely isn't stam NB friendly.
DRXHarbinger wrote: »
I can now tell you where everything spawns...whilst working, cooking dinner and working on my degree all at once. It's mundane, predictable and just repetition. Nothing changes at all. That's what makes it easier.
Just by listening to the audio I could tell you everything that's going on with my eyes shut. It's what vma does to you. It ruins your life.
vMA is all about what I dont like about pve:
Timed pressure to perform X action so a guaranteed death wont happen. Nothing to enjoy about it. I can enjoy certain aspects of pve, but im a pvper at heart in eso. Something about having that stress lingering above your head, "remember to do X at Y so you dont get instadead" feels like being at work instead of enjoying an hour or two at gaming.
Doctordarkspawn wrote: »I''ve seen the pattented 'work toward' it excuse people love to bring into threads like this again.
I'll say it again, then.
Content that is needlessly difficult in a way that isn't fun, will not make me play it over and over to get better at it. I use crafted sets. Most of the Meta is crafted sets with the notable exeption being healers. If content is not fun to do, I will not do it because I dont need to do it. End of story. VMA is all these things, and is these things because they decided, when in doubt with design, to go back to trial design tendancies.
Nobody asked for Maelstrom. The people who would of liked Maelstrom hated how it was done. It needs. Changed. And denying that fact is denying change for the sake of it.
Content does not have to be for everyone, but if you dont have a target audience, it isn't worth making.
I don't understand how people can still complain about maelstrom. It's so incredibly easy nowadays compared to launch one year ago.
I've been noticing that there really are far and few people with Stormproof and Flawless Conqueror titles, as well as without Maelstrom weapons. The content has been out for months now, and even had a few tweaks and a 100% drop-rate added for a Maelstrom weapon to be in the last chest. And yet... There are still few people with Maelstrom clears. Let alone people who even want to be bothered with it. In fact, I know plenty of people on PS4-NA who have their buddies complete it or in a sense pay others to clear it for them. I've even been offered to do clears for people and get paid, but refused. I also noticed that on a lot of forum polls asking about people's involvement with the content, they often state how it's a waste of time. Or, how they want nothing to do with it in the slightest. Why is this?
And ZOS, are you aware of the incredibly low percentage of players with VMA clears? Let alone those who want to partake in attempting it, and or completing it? If so, that should tell you something about the content. Whether it be: Difficulty, mechanics, loot tables, and overall RNG.
Bobby_V_Rockit wrote: »I simply cannot do it. I have all legendary gear (5x TBS, 2x velidreth, 3x agility (epic), 2x Leki DW) all legendary enchants on jewellery (wd), weapons (wd, onslaught) and armour (stam), all skills maxed and 556cp.
I honestlty just lack the skill to do it, after 12 months of playing almost daily. I dont use pots other than for health and cant get used to it. There will be no maelstrom weapons for little Rob