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A solution for overland difficulty - the Curse of Clavicus Vile

  • cschwingeb14_ESO
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    The only way to make this work would be if it was an entire zone. Otherwise I would just activate the flag and then tag along with a small group that is doing the overland content without the flag.

    With the megaserver concept, a hard-mode zone could work. All game content are the same, except when you activate the flag, you go to a seperate zone instance with harder rules and better drops. There you can group with other people who also have the flag.

    Taking twice the damage and dealing/healing half the damage for a chance at gold jewelry/drops might work. It would still be too easy though. The overland world bosses are cake to solo in One Tamriel
    Edited by cschwingeb14_ESO on September 30, 2016 5:23PM
  • Humatiel
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    Increases the money you earn by defeating enemies by 100%.
    Increases the chance to get loot of purple or gold quality from defeated enemies.

    So 100% more of 12 gold would be...

    I like the idea but lets work on some absolutes, every overland npc has his resistance scaled to 18k and has 1-2M health (minimum). All drops are purple with the chance (not the perfectly thin line of the rng wheel) of dropping gold items. Any mats dropped are dropped in "containers" of 10 mats per.
    Edited by Humatiel on September 30, 2016 9:46PM
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • s7732425ub17_ESO
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    The increases skill cost is really stupid, but the rest is fine. I would remove gold drops as well.
  • ADarklore
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    Thraben wrote: »
    As ZOS doesn´t appear to introduce a typical Elder Scrolls difficulty slider...

    You lost me right there... because you don't seem to grasp the significant difference between a single-player game and an ONLINE MMO. Difficulty sliders are great for single-player because YOU are the only one playing and effected, but with MILLIONS of players playing at the same time, there is no way to create individual difficulty options- especially for open-world content.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Attackopsn
    Attackopsn
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    No reason.

    No purpose other than to please a demographic that is that 1% of the playerbase that want difficult content as if this is a singleplayer game.

    1433593501547.jpg

    Why do these people keep making these sorts of demands as if this is a singleplayer game that needs more difficulty? I dont -get it-. Has it never occured to you guys what you want isn't provided by MMO's and thus maybe the genre isn't for you? Dark souls this is not. Dark souls this has never been. Quit asking for it to be.

    You are proposing a solution for something that isn't a problem for most if not almost the entirety of the playerbase. If you want to be challenged as an individual, there are plenty of games, single player games, that give you that. Fallout New Vegas hardcore mode. The Dark souls series. Take your pick, but given the ammount of tireless attempts to try and get this game harder that have gone ignored, It's very clear this game will not be one of them.

    And I hope it never is.

    Have you played other mmos? Did you know that what you said is an opinion? Did you know that some people have different opinions? This game has several incredibly difficult instances, I'm sorry that you don't enjoy a challenge but clearly a much more significant population than you describe wish for this content if you see requests for it as regularly as you claim. The worst part about this is it doesn't affect any of your content and you are going out of your way to prevent the creation of content. Please, if you aren't going to be constructive, do not post. In another light, I agree it would be cool if they introduced some form of optional overland difficulty increase, regardless of whether or not it had any loot-related purpose.
    Edited by Attackopsn on October 3, 2016 10:42PM
    ign: ATTACKO
    PS4 NA
    First NA Completion of VMoL Hard Mode


  • Attackopsn
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    No reason.

    No purpose other than to please a demographic that is that 1% of the playerbase that want difficult content as if this is a singleplayer game.

    1433593501547.jpg

    Why do these people keep making these sorts of demands as if this is a singleplayer game that needs more difficulty? I dont -get it-. Has it never occured to you guys what you want isn't provided by MMO's and thus maybe the genre isn't for you? Dark souls this is not. Dark souls this has never been. Quit asking for it to be.

    You are proposing a solution for something that isn't a problem for most if not almost the entirety of the playerbase. If you want to be challenged as an individual, there are plenty of games, single player games, that give you that. Fallout New Vegas hardcore mode. The Dark souls series. Take your pick, but given the ammount of tireless attempts to try and get this game harder that have gone ignored, It's very clear this game will not be one of them.

    And I hope it never is.

    You obviously have never played ANY actual MMO. Difficult content appeals to end game players who don't want everything handed to them on a silver platter. Eso is tailoring itself to casual scrubs and is turning into a joke of an MMO.

    Let's take a look at the staple-mark of ALL MMO's, world of Warcraft. It cyclically creates new content that tailors to all 3 types of players. They have a large new region that has a bunch of casual scrub solo content, usually a new raid with like 4 different difficulties (pick up group, normal, heroic, and mythic, the latter 2 being REALLY challenging and rewarding) and new battlegrounds, arenas and tournaments for all the pvp enthusiasts.

    There's a reason WoW is still going VERY strong after 12 years and eso lost almost all its initial followers after 6 months and has to appeal to new customers now.

    This, the first thing that came to mind was how many mmos have been difficult, or at least provided difficulty.
    ign: ATTACKO
    PS4 NA
    First NA Completion of VMoL Hard Mode


  • newtinmpls
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    Thraben wrote: »
    Hi!

    As we all know adventuring in One Tamriel is far too easy for experienced players.

    Well.

    I've been playing since a month or two after PC launch. I came here mostly for "Morrowind with friends", I don't do much PVP and I've done Maw of Lorkan exactly once (sorta by accident). I still struggle with Vet undaunted, most of my characters are below level 50.

    When ZoS (a while ago) noted that "the average player has about 90CP" folks were dumbfounded. Mostly because the high CP folks are the mouthiest (I mean that in a good way - after all it applies to me) on the forums.

    I don't play on the PTS so I have NO experience with One Tamriel, but I am slowly getting the idea that most of the "average" players also don't play on the PTS.

    I have pretty much stopped overland questing, looking forward to "One Tamriel" leveling and having the "silver" and "gold" (probably they'll be called something else) being more doable/more of a challenge.

    I hate farming. If that means I can't afford BiS from guild traders (which .. .that's what it means) and I hate trials/grinding for gear, and if that means I won't get BiS drops (and ... pretty much that's what it means) then I will continue to go through my "career" with sub-optimal gear.

    Because my play style will NEVER allow me to end up with the BiS.

    So yes, you people of farming/selling/grinding will have better stuff and there will be consequences.

    One of which, apparently, is that I will enjoy the game more than you seem to. And for longer.

    Weird.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Osteos
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    What a clever idea! I like it though I do agree the 50% skill cost increase is a bit much.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • MakoFore
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    the idea of a mask isn't a bad idea, but rather than nerfing everything for lower level players, have them wear a mask- thats a good idea, that allows more damage and healing in dungeons , etc, like a learners mark. that parts not a bad idea.
  • Doctordarkspawn
    Doctordarkspawn
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    qu
    Attackopsn wrote: »
    No reason.

    No purpose other than to please a demographic that is that 1% of the playerbase that want difficult content as if this is a singleplayer game.

    1433593501547.jpg

    Why do these people keep making these sorts of demands as if this is a singleplayer game that needs more difficulty? I dont -get it-. Has it never occured to you guys what you want isn't provided by MMO's and thus maybe the genre isn't for you? Dark souls this is not. Dark souls this has never been. Quit asking for it to be.

    You are proposing a solution for something that isn't a problem for most if not almost the entirety of the playerbase. If you want to be challenged as an individual, there are plenty of games, single player games, that give you that. Fallout New Vegas hardcore mode. The Dark souls series. Take your pick, but given the ammount of tireless attempts to try and get this game harder that have gone ignored, It's very clear this game will not be one of them.

    And I hope it never is.

    Have you played other mmos? Did you know that what you said is an opinion? Did you know that some people have different opinions? This game has several incredibly difficult instances, I'm sorry that you don't enjoy a challenge but clearly a much more significant population than you describe wish for this content if you see requests for it as regularly as you claim. The worst part about this is it doesn't affect any of your content and you are going out of your way to prevent the creation of content. Please, if you aren't going to be constructive, do not post. In another light, I agree it would be cool if they introduced some form of optional overland difficulty increase, regardless of whether or not it had any loot-related purpose.

    The 200 users that make up the forum are not what I would call a 'signifigant population'.

    And it does. I'll say it once and I'll say it again, the more you monopolize the devs time, the less time they spend on content that isn't balls out hard. Quit trying to hedge us out.

    Constructive is sometimes telling people 'no'. Greatest example I can think of is star wars, and the general decline in quality as the films went on. Oddly enough, ESO mirrors this. People gave total control of the game to a man who knows not why the original design was the way it was, and decided to take a hatchet to it for his PVP experience. Eitherway, I've made the mistake of asking people to leave threads too. It dun work.

    Also, I came back to tell you this. I had effectively left. You are your own worst enemy, @Attackopsn
    Edited by Doctordarkspawn on October 4, 2016 8:30AM
  • Attackopsn
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    You literally have no idea what you are talking about, ever. I don't even think that wrobel even handles content difficulty, that's Finn/Seipher, just to briefly educate you. Literally comparing *** development direction of Star Wars to ESO. Do you even think before you say this stuff or does it just pop out and you say it? Monopolizing the developers time ... You really must not play this game, I'll even list it out for you so that in the next completely idiotic complaint you make you can cite this,

    Every single one of these instances that you constantly *** about has a special mode made just for you
    Aetherian Archive has both a veteran and normal mode
    Hel Ra Citadel has both a veteran and a normal mode
    Sanctum Ophidia has both a veteran and a normal mode
    Dragonstar Arena has both a veteran and a normal mode
    Maw of Lorkhaj has both a veteran and a normal mode
    Imperial City Prison has both a veteran and a normal mode
    White-Gold Tower has both a veteran and a normal mode
    Cradle of Shadows has both a veteran and a normal mode
    Ruins of Mazzatun has both a veteran and a normal mode

    And at the end of every one of these instances there is an optional hard mode that you do not have to activate if you do not want to. You do not have to play this game at a harder difficulty if you cannot or will not, so please, stop perpetuating the illusion that this is some kind of epidemic of skyrocketing difficulty and learn to play you incompetent idiot.
    Edited by Attackopsn on October 4, 2016 3:39PM
    ign: ATTACKO
    PS4 NA
    First NA Completion of VMoL Hard Mode


  • Doctordarkspawn
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    Attackopsn wrote: »
    You literally have no idea what you are talking about, ever. I don't even think that wrobel even handles content difficulty, that's Finn/Seipher, just to briefly educate you. Literally comparing *** development direction of Star Wars to ESO. Do you even think before you say this stuff or does it just pop out and you say it? Monopolizing the developers time ...

    ¯\_(ツ)_/¯

    Dunno what to tell you man. I stand by my points, the face above is my reaction to no counterarguements.

    As far as who governs difficulty, okay. I can still point to some circumstances where what became meta, and what got nerfed, can be linked to direct quotes. The famous "I dont like tanking' is a good one, I believe theres another where Eric directly refers to the game as "My house." So. Forgive me if I attribute too much to him.
    Edited by Doctordarkspawn on October 4, 2016 3:39PM
  • Doctordarkspawn
    Doctordarkspawn
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    Attackopsn wrote: »
    You literally have no idea what you are talking about, ever. I don't even think that wrobel even handles content difficulty, that's Finn/Seipher, just to briefly educate you. Literally comparing *** development direction of Star Wars to ESO. Do you even think before you say this stuff or does it just pop out and you say it? Monopolizing the developers time ... You really must not play this game, I'll even list it out for you so that in the next completely idiotic complaint you make you can cite this,

    Every single one of these instances that you constantly *** about has a special mode made just for you
    Aetherian Archive has both a veteran and normal mode
    Hel Ra Citadel has both a veteran and a normal mode
    Sanctum Ophidia has both a veteran and a normal mode
    Dragonstar Arena has both a veteran and a normal mode
    Maw of Lorkhaj has both a veteran and a normal mode
    Imperial City Prison has both a veteran and a normal mode
    White-Gold Tower has both a veteran and a normal mode
    Cradle of Shadows has both a veteran and a normal mode
    Ruins of Mazzatun has both a veteran and a normal mode

    And at the end of every one of these instances there is an optional hard mode that you do not have to activate if you do not want to. You do not have to play this game at a harder difficulty if you cannot or will not, so please, stop perpetuating the illusion that this is some kind of epidemic of skyrocketing difficulty and learn to play you incompetent idiot.

    Aaaaand now I'm going to adress all of -this- because I didn't get the chance last time.

    Yes, all the trials have a normal mode. Yes all the DLC dungeons has a normal mode. But at the current time, I think we can both agree, that normal mode means bupkiss for like, most of the content. If normal mode needs to mean something, it needs to mean something for everything. Trials only recently got a redesign as far as normal and vet differentiation went, and those remain good changes.

    The DLC dungeons are where this becomes less true. It's becoming -more- true, with the seperation of DLC pledges from base game ones, and DLC dungeons being treated like the difficult SOB's they are, but we're not quite there yet.

    But there is, a epidemic of skyrocketing difficulty going on. When Velindreth uses the same mechanics (And more poorly communicated I might add) as Maw of Lorkhaj, then yeah something is out of wack. But if you didn't believe me then you wont believe me now. All I will say is, for the past year, all the content developed has been made for the difficult crowd. Everything not solo questing. Maw. Maelstrom. Both sets of dungeons. They were not made for casuals, so how do you explain that?

    The problem isn't that I need to learn to play. The problem is that this games design constantly contradicts itself, And that the discordant dungeon and difficulty design is a symptom of a greater illness with the game.
  • Attackopsn
    Attackopsn
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    Attackopsn wrote: »
    You literally have no idea what you are talking about, ever. I don't even think that wrobel even handles content difficulty, that's Finn/Seipher, just to briefly educate you. Literally comparing *** development direction of Star Wars to ESO. Do you even think before you say this stuff or does it just pop out and you say it? Monopolizing the developers time ... You really must not play this game, I'll even list it out for you so that in the next completely idiotic complaint you make you can cite this,

    Every single one of these instances that you constantly *** about has a special mode made just for you
    Aetherian Archive has both a veteran and normal mode
    Hel Ra Citadel has both a veteran and a normal mode
    Sanctum Ophidia has both a veteran and a normal mode
    Dragonstar Arena has both a veteran and a normal mode
    Maw of Lorkhaj has both a veteran and a normal mode
    Imperial City Prison has both a veteran and a normal mode
    White-Gold Tower has both a veteran and a normal mode
    Cradle of Shadows has both a veteran and a normal mode
    Ruins of Mazzatun has both a veteran and a normal mode

    And at the end of every one of these instances there is an optional hard mode that you do not have to activate if you do not want to. You do not have to play this game at a harder difficulty if you cannot or will not, so please, stop perpetuating the illusion that this is some kind of epidemic of skyrocketing difficulty and learn to play you incompetent idiot.

    Aaaaand now I'm going to adress all of -this- because I didn't get the chance last time.

    Yes, all the trials have a normal mode. Yes all the DLC dungeons has a normal mode. But at the current time, I think we can both agree, that normal mode means bupkiss for like, most of the content. If normal mode needs to mean something, it needs to mean something for everything. Trials only recently got a redesign as far as normal and vet differentiation went, and those remain good changes.

    The DLC dungeons are where this becomes less true. It's becoming -more- true, with the seperation of DLC pledges from base game ones, and DLC dungeons being treated like the difficult SOB's they are, but we're not quite there yet.

    But there is, a epidemic of skyrocketing difficulty going on. When Velindreth uses the same mechanics (And more poorly communicated I might add) as Maw of Lorkhaj, then yeah something is out of wack. But if you didn't believe me then you wont believe me now. All I will say is, for the past year, all the content developed has been made for the difficult crowd. Everything not solo questing. Maw. Maelstrom. Both sets of dungeons. They were not made for casuals, so how do you explain that?

    The problem isn't that I need to learn to play. The problem is that this games design constantly contradicts itself, And that the discordant dungeon and difficulty design is a symptom of a greater illness with the game.

    You are so riddled with contradictions. I'm not even going to begin to explain the differences between Velidreth and Rakkhat because you aren't even worth it. You complained about difficulty, enjoy your normal content. You complain that normal content is too easy and that veteran content is too hard? Maybe there should be an intermediate level? Well news flash, that intermediate level existed in non hard mode veteran dungeons before people like you complained about them. The only hard part of a veteran dungeon is the hard mode? That's too bad, you people threw such a fit when White-Gold Tower was released that they had to nerf the encounters three times, including reduce the damage dealt by the monsters by nearly 40% cumulatively over time. What happened to you only want easy content? Is that not what you meant in the pile of elitist bashing end game player bashing posts you have made lately to compensate for your own insufficiency? The level of accuracy and relevance in your attitude and opinion towards this topic can be equated to the accuracy of your Star Wars analogy.
    Edited by Attackopsn on October 4, 2016 4:23PM
    ign: ATTACKO
    PS4 NA
    First NA Completion of VMoL Hard Mode


  • Doctordarkspawn
    Doctordarkspawn
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    Attackopsn wrote: »
    Attackopsn wrote: »
    You literally have no idea what you are talking about, ever. I don't even think that wrobel even handles content difficulty, that's Finn/Seipher, just to briefly educate you. Literally comparing *** development direction of Star Wars to ESO. Do you even think before you say this stuff or does it just pop out and you say it? Monopolizing the developers time ... You really must not play this game, I'll even list it out for you so that in the next completely idiotic complaint you make you can cite this,

    Every single one of these instances that you constantly *** about has a special mode made just for you
    Aetherian Archive has both a veteran and normal mode
    Hel Ra Citadel has both a veteran and a normal mode
    Sanctum Ophidia has both a veteran and a normal mode
    Dragonstar Arena has both a veteran and a normal mode
    Maw of Lorkhaj has both a veteran and a normal mode
    Imperial City Prison has both a veteran and a normal mode
    White-Gold Tower has both a veteran and a normal mode
    Cradle of Shadows has both a veteran and a normal mode
    Ruins of Mazzatun has both a veteran and a normal mode

    And at the end of every one of these instances there is an optional hard mode that you do not have to activate if you do not want to. You do not have to play this game at a harder difficulty if you cannot or will not, so please, stop perpetuating the illusion that this is some kind of epidemic of skyrocketing difficulty and learn to play you incompetent idiot.

    Aaaaand now I'm going to adress all of -this- because I didn't get the chance last time.

    Yes, all the trials have a normal mode. Yes all the DLC dungeons has a normal mode. But at the current time, I think we can both agree, that normal mode means bupkiss for like, most of the content. If normal mode needs to mean something, it needs to mean something for everything. Trials only recently got a redesign as far as normal and vet differentiation went, and those remain good changes.

    The DLC dungeons are where this becomes less true. It's becoming -more- true, with the seperation of DLC pledges from base game ones, and DLC dungeons being treated like the difficult SOB's they are, but we're not quite there yet.

    But there is, a epidemic of skyrocketing difficulty going on. When Velindreth uses the same mechanics (And more poorly communicated I might add) as Maw of Lorkhaj, then yeah something is out of wack. But if you didn't believe me then you wont believe me now. All I will say is, for the past year, all the content developed has been made for the difficult crowd. Everything not solo questing. Maw. Maelstrom. Both sets of dungeons. They were not made for casuals, so how do you explain that?

    The problem isn't that I need to learn to play. The problem is that this games design constantly contradicts itself, And that the discordant dungeon and difficulty design is a symptom of a greater illness with the game.

    You are so riddled with contradictions. I'm not even going to begin to explain the differences between Velidreth and Rakkhat because you aren't even worth it. You complained about difficulty, enjoy your normal content.

    @Attackopsn Then why post?

    If you have nothing to say, say nothing.
  • Attackopsn
    Attackopsn
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    Attackopsn wrote: »
    Attackopsn wrote: »
    You literally have no idea what you are talking about, ever. I don't even think that wrobel even handles content difficulty, that's Finn/Seipher, just to briefly educate you. Literally comparing *** development direction of Star Wars to ESO. Do you even think before you say this stuff or does it just pop out and you say it? Monopolizing the developers time ... You really must not play this game, I'll even list it out for you so that in the next completely idiotic complaint you make you can cite this,

    Every single one of these instances that you constantly *** about has a special mode made just for you
    Aetherian Archive has both a veteran and normal mode
    Hel Ra Citadel has both a veteran and a normal mode
    Sanctum Ophidia has both a veteran and a normal mode
    Dragonstar Arena has both a veteran and a normal mode
    Maw of Lorkhaj has both a veteran and a normal mode
    Imperial City Prison has both a veteran and a normal mode
    White-Gold Tower has both a veteran and a normal mode
    Cradle of Shadows has both a veteran and a normal mode
    Ruins of Mazzatun has both a veteran and a normal mode

    And at the end of every one of these instances there is an optional hard mode that you do not have to activate if you do not want to. You do not have to play this game at a harder difficulty if you cannot or will not, so please, stop perpetuating the illusion that this is some kind of epidemic of skyrocketing difficulty and learn to play you incompetent idiot.

    Aaaaand now I'm going to adress all of -this- because I didn't get the chance last time.

    Yes, all the trials have a normal mode. Yes all the DLC dungeons has a normal mode. But at the current time, I think we can both agree, that normal mode means bupkiss for like, most of the content. If normal mode needs to mean something, it needs to mean something for everything. Trials only recently got a redesign as far as normal and vet differentiation went, and those remain good changes.

    The DLC dungeons are where this becomes less true. It's becoming -more- true, with the seperation of DLC pledges from base game ones, and DLC dungeons being treated like the difficult SOB's they are, but we're not quite there yet.

    But there is, a epidemic of skyrocketing difficulty going on. When Velindreth uses the same mechanics (And more poorly communicated I might add) as Maw of Lorkhaj, then yeah something is out of wack. But if you didn't believe me then you wont believe me now. All I will say is, for the past year, all the content developed has been made for the difficult crowd. Everything not solo questing. Maw. Maelstrom. Both sets of dungeons. They were not made for casuals, so how do you explain that?

    The problem isn't that I need to learn to play. The problem is that this games design constantly contradicts itself, And that the discordant dungeon and difficulty design is a symptom of a greater illness with the game.

    You are so riddled with contradictions. I'm not even going to begin to explain the differences between Velidreth and Rakkhat because you aren't even worth it. You complained about difficulty, enjoy your normal content.

    @Attackopsn Then why post?

    If you have nothing to say, say nothing.

    Clearly I had plenty to say, read please, I'll let you figure it out on your own from here on out.
    ign: ATTACKO
    PS4 NA
    First NA Completion of VMoL Hard Mode


  • Doctordarkspawn
    Doctordarkspawn
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    Attackopsn wrote: »
    Attackopsn wrote: »
    Attackopsn wrote: »
    You literally have no idea what you are talking about, ever. I don't even think that wrobel even handles content difficulty, that's Finn/Seipher, just to briefly educate you. Literally comparing *** development direction of Star Wars to ESO. Do you even think before you say this stuff or does it just pop out and you say it? Monopolizing the developers time ... You really must not play this game, I'll even list it out for you so that in the next completely idiotic complaint you make you can cite this,

    Every single one of these instances that you constantly *** about has a special mode made just for you
    Aetherian Archive has both a veteran and normal mode
    Hel Ra Citadel has both a veteran and a normal mode
    Sanctum Ophidia has both a veteran and a normal mode
    Dragonstar Arena has both a veteran and a normal mode
    Maw of Lorkhaj has both a veteran and a normal mode
    Imperial City Prison has both a veteran and a normal mode
    White-Gold Tower has both a veteran and a normal mode
    Cradle of Shadows has both a veteran and a normal mode
    Ruins of Mazzatun has both a veteran and a normal mode

    And at the end of every one of these instances there is an optional hard mode that you do not have to activate if you do not want to. You do not have to play this game at a harder difficulty if you cannot or will not, so please, stop perpetuating the illusion that this is some kind of epidemic of skyrocketing difficulty and learn to play you incompetent idiot.

    Aaaaand now I'm going to adress all of -this- because I didn't get the chance last time.

    Yes, all the trials have a normal mode. Yes all the DLC dungeons has a normal mode. But at the current time, I think we can both agree, that normal mode means bupkiss for like, most of the content. If normal mode needs to mean something, it needs to mean something for everything. Trials only recently got a redesign as far as normal and vet differentiation went, and those remain good changes.

    The DLC dungeons are where this becomes less true. It's becoming -more- true, with the seperation of DLC pledges from base game ones, and DLC dungeons being treated like the difficult SOB's they are, but we're not quite there yet.

    But there is, a epidemic of skyrocketing difficulty going on. When Velindreth uses the same mechanics (And more poorly communicated I might add) as Maw of Lorkhaj, then yeah something is out of wack. But if you didn't believe me then you wont believe me now. All I will say is, for the past year, all the content developed has been made for the difficult crowd. Everything not solo questing. Maw. Maelstrom. Both sets of dungeons. They were not made for casuals, so how do you explain that?

    The problem isn't that I need to learn to play. The problem is that this games design constantly contradicts itself, And that the discordant dungeon and difficulty design is a symptom of a greater illness with the game.

    You are so riddled with contradictions. I'm not even going to begin to explain the differences between Velidreth and Rakkhat because you aren't even worth it. You complained about difficulty, enjoy your normal content.

    @Attackopsn Then why post?

    If you have nothing to say, say nothing.

    Clearly I had plenty to say, read please, I'll let you figure it out on your own from here on out.

    And most of it is telling me to go *** myself with a cactus.

    ...Well that's all well and good, but if you could just tell me the constructive bits, that'd be greeeeeeeat. Because otherwise all I take away from this is that, you'd like me to go *** myself with a cactus, and uh...I respectfully decline?
    Edited by Doctordarkspawn on October 4, 2016 4:36PM
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