Increases the money you earn by defeating enemies by 100%.
Increases the chance to get loot of purple or gold quality from defeated enemies.
As ZOS doesn´t appear to introduce a typical Elder Scrolls difficulty slider...
Doctordarkspawn wrote: »No reason.
No purpose other than to please a demographic that is that 1% of the playerbase that want difficult content as if this is a singleplayer game.
Why do these people keep making these sorts of demands as if this is a singleplayer game that needs more difficulty? I dont -get it-. Has it never occured to you guys what you want isn't provided by MMO's and thus maybe the genre isn't for you? Dark souls this is not. Dark souls this has never been. Quit asking for it to be.
You are proposing a solution for something that isn't a problem for most if not almost the entirety of the playerbase. If you want to be challenged as an individual, there are plenty of games, single player games, that give you that. Fallout New Vegas hardcore mode. The Dark souls series. Take your pick, but given the ammount of tireless attempts to try and get this game harder that have gone ignored, It's very clear this game will not be one of them.
And I hope it never is.
deadlychaos1991 wrote: »Doctordarkspawn wrote: »No reason.
No purpose other than to please a demographic that is that 1% of the playerbase that want difficult content as if this is a singleplayer game.
Why do these people keep making these sorts of demands as if this is a singleplayer game that needs more difficulty? I dont -get it-. Has it never occured to you guys what you want isn't provided by MMO's and thus maybe the genre isn't for you? Dark souls this is not. Dark souls this has never been. Quit asking for it to be.
You are proposing a solution for something that isn't a problem for most if not almost the entirety of the playerbase. If you want to be challenged as an individual, there are plenty of games, single player games, that give you that. Fallout New Vegas hardcore mode. The Dark souls series. Take your pick, but given the ammount of tireless attempts to try and get this game harder that have gone ignored, It's very clear this game will not be one of them.
And I hope it never is.
You obviously have never played ANY actual MMO. Difficult content appeals to end game players who don't want everything handed to them on a silver platter. Eso is tailoring itself to casual scrubs and is turning into a joke of an MMO.
Let's take a look at the staple-mark of ALL MMO's, world of Warcraft. It cyclically creates new content that tailors to all 3 types of players. They have a large new region that has a bunch of casual scrub solo content, usually a new raid with like 4 different difficulties (pick up group, normal, heroic, and mythic, the latter 2 being REALLY challenging and rewarding) and new battlegrounds, arenas and tournaments for all the pvp enthusiasts.
There's a reason WoW is still going VERY strong after 12 years and eso lost almost all its initial followers after 6 months and has to appeal to new customers now.
Hi!
As we all know adventuring in One Tamriel is far too easy for experienced players.
Attackopsn wrote: »Doctordarkspawn wrote: »No reason.
No purpose other than to please a demographic that is that 1% of the playerbase that want difficult content as if this is a singleplayer game.
Why do these people keep making these sorts of demands as if this is a singleplayer game that needs more difficulty? I dont -get it-. Has it never occured to you guys what you want isn't provided by MMO's and thus maybe the genre isn't for you? Dark souls this is not. Dark souls this has never been. Quit asking for it to be.
You are proposing a solution for something that isn't a problem for most if not almost the entirety of the playerbase. If you want to be challenged as an individual, there are plenty of games, single player games, that give you that. Fallout New Vegas hardcore mode. The Dark souls series. Take your pick, but given the ammount of tireless attempts to try and get this game harder that have gone ignored, It's very clear this game will not be one of them.
And I hope it never is.
Have you played other mmos? Did you know that what you said is an opinion? Did you know that some people have different opinions? This game has several incredibly difficult instances, I'm sorry that you don't enjoy a challenge but clearly a much more significant population than you describe wish for this content if you see requests for it as regularly as you claim. The worst part about this is it doesn't affect any of your content and you are going out of your way to prevent the creation of content. Please, if you aren't going to be constructive, do not post. In another light, I agree it would be cool if they introduced some form of optional overland difficulty increase, regardless of whether or not it had any loot-related purpose.
Attackopsn wrote: »You literally have no idea what you are talking about, ever. I don't even think that wrobel even handles content difficulty, that's Finn/Seipher, just to briefly educate you. Literally comparing *** development direction of Star Wars to ESO. Do you even think before you say this stuff or does it just pop out and you say it? Monopolizing the developers time ...
Attackopsn wrote: »You literally have no idea what you are talking about, ever. I don't even think that wrobel even handles content difficulty, that's Finn/Seipher, just to briefly educate you. Literally comparing *** development direction of Star Wars to ESO. Do you even think before you say this stuff or does it just pop out and you say it? Monopolizing the developers time ... You really must not play this game, I'll even list it out for you so that in the next completely idiotic complaint you make you can cite this,
Every single one of these instances that you constantly *** about has a special mode made just for you
Aetherian Archive has both a veteran and normal mode
Hel Ra Citadel has both a veteran and a normal mode
Sanctum Ophidia has both a veteran and a normal mode
Dragonstar Arena has both a veteran and a normal mode
Maw of Lorkhaj has both a veteran and a normal mode
Imperial City Prison has both a veteran and a normal mode
White-Gold Tower has both a veteran and a normal mode
Cradle of Shadows has both a veteran and a normal mode
Ruins of Mazzatun has both a veteran and a normal mode
And at the end of every one of these instances there is an optional hard mode that you do not have to activate if you do not want to. You do not have to play this game at a harder difficulty if you cannot or will not, so please, stop perpetuating the illusion that this is some kind of epidemic of skyrocketing difficulty and learn to play you incompetent idiot.
Doctordarkspawn wrote: »Attackopsn wrote: »You literally have no idea what you are talking about, ever. I don't even think that wrobel even handles content difficulty, that's Finn/Seipher, just to briefly educate you. Literally comparing *** development direction of Star Wars to ESO. Do you even think before you say this stuff or does it just pop out and you say it? Monopolizing the developers time ... You really must not play this game, I'll even list it out for you so that in the next completely idiotic complaint you make you can cite this,
Every single one of these instances that you constantly *** about has a special mode made just for you
Aetherian Archive has both a veteran and normal mode
Hel Ra Citadel has both a veteran and a normal mode
Sanctum Ophidia has both a veteran and a normal mode
Dragonstar Arena has both a veteran and a normal mode
Maw of Lorkhaj has both a veteran and a normal mode
Imperial City Prison has both a veteran and a normal mode
White-Gold Tower has both a veteran and a normal mode
Cradle of Shadows has both a veteran and a normal mode
Ruins of Mazzatun has both a veteran and a normal mode
And at the end of every one of these instances there is an optional hard mode that you do not have to activate if you do not want to. You do not have to play this game at a harder difficulty if you cannot or will not, so please, stop perpetuating the illusion that this is some kind of epidemic of skyrocketing difficulty and learn to play you incompetent idiot.
Aaaaand now I'm going to adress all of -this- because I didn't get the chance last time.
Yes, all the trials have a normal mode. Yes all the DLC dungeons has a normal mode. But at the current time, I think we can both agree, that normal mode means bupkiss for like, most of the content. If normal mode needs to mean something, it needs to mean something for everything. Trials only recently got a redesign as far as normal and vet differentiation went, and those remain good changes.
The DLC dungeons are where this becomes less true. It's becoming -more- true, with the seperation of DLC pledges from base game ones, and DLC dungeons being treated like the difficult SOB's they are, but we're not quite there yet.
But there is, a epidemic of skyrocketing difficulty going on. When Velindreth uses the same mechanics (And more poorly communicated I might add) as Maw of Lorkhaj, then yeah something is out of wack. But if you didn't believe me then you wont believe me now. All I will say is, for the past year, all the content developed has been made for the difficult crowd. Everything not solo questing. Maw. Maelstrom. Both sets of dungeons. They were not made for casuals, so how do you explain that?
The problem isn't that I need to learn to play. The problem is that this games design constantly contradicts itself, And that the discordant dungeon and difficulty design is a symptom of a greater illness with the game.
Attackopsn wrote: »Doctordarkspawn wrote: »Attackopsn wrote: »You literally have no idea what you are talking about, ever. I don't even think that wrobel even handles content difficulty, that's Finn/Seipher, just to briefly educate you. Literally comparing *** development direction of Star Wars to ESO. Do you even think before you say this stuff or does it just pop out and you say it? Monopolizing the developers time ... You really must not play this game, I'll even list it out for you so that in the next completely idiotic complaint you make you can cite this,
Every single one of these instances that you constantly *** about has a special mode made just for you
Aetherian Archive has both a veteran and normal mode
Hel Ra Citadel has both a veteran and a normal mode
Sanctum Ophidia has both a veteran and a normal mode
Dragonstar Arena has both a veteran and a normal mode
Maw of Lorkhaj has both a veteran and a normal mode
Imperial City Prison has both a veteran and a normal mode
White-Gold Tower has both a veteran and a normal mode
Cradle of Shadows has both a veteran and a normal mode
Ruins of Mazzatun has both a veteran and a normal mode
And at the end of every one of these instances there is an optional hard mode that you do not have to activate if you do not want to. You do not have to play this game at a harder difficulty if you cannot or will not, so please, stop perpetuating the illusion that this is some kind of epidemic of skyrocketing difficulty and learn to play you incompetent idiot.
Aaaaand now I'm going to adress all of -this- because I didn't get the chance last time.
Yes, all the trials have a normal mode. Yes all the DLC dungeons has a normal mode. But at the current time, I think we can both agree, that normal mode means bupkiss for like, most of the content. If normal mode needs to mean something, it needs to mean something for everything. Trials only recently got a redesign as far as normal and vet differentiation went, and those remain good changes.
The DLC dungeons are where this becomes less true. It's becoming -more- true, with the seperation of DLC pledges from base game ones, and DLC dungeons being treated like the difficult SOB's they are, but we're not quite there yet.
But there is, a epidemic of skyrocketing difficulty going on. When Velindreth uses the same mechanics (And more poorly communicated I might add) as Maw of Lorkhaj, then yeah something is out of wack. But if you didn't believe me then you wont believe me now. All I will say is, for the past year, all the content developed has been made for the difficult crowd. Everything not solo questing. Maw. Maelstrom. Both sets of dungeons. They were not made for casuals, so how do you explain that?
The problem isn't that I need to learn to play. The problem is that this games design constantly contradicts itself, And that the discordant dungeon and difficulty design is a symptom of a greater illness with the game.
You are so riddled with contradictions. I'm not even going to begin to explain the differences between Velidreth and Rakkhat because you aren't even worth it. You complained about difficulty, enjoy your normal content.
Doctordarkspawn wrote: »Attackopsn wrote: »Doctordarkspawn wrote: »Attackopsn wrote: »You literally have no idea what you are talking about, ever. I don't even think that wrobel even handles content difficulty, that's Finn/Seipher, just to briefly educate you. Literally comparing *** development direction of Star Wars to ESO. Do you even think before you say this stuff or does it just pop out and you say it? Monopolizing the developers time ... You really must not play this game, I'll even list it out for you so that in the next completely idiotic complaint you make you can cite this,
Every single one of these instances that you constantly *** about has a special mode made just for you
Aetherian Archive has both a veteran and normal mode
Hel Ra Citadel has both a veteran and a normal mode
Sanctum Ophidia has both a veteran and a normal mode
Dragonstar Arena has both a veteran and a normal mode
Maw of Lorkhaj has both a veteran and a normal mode
Imperial City Prison has both a veteran and a normal mode
White-Gold Tower has both a veteran and a normal mode
Cradle of Shadows has both a veteran and a normal mode
Ruins of Mazzatun has both a veteran and a normal mode
And at the end of every one of these instances there is an optional hard mode that you do not have to activate if you do not want to. You do not have to play this game at a harder difficulty if you cannot or will not, so please, stop perpetuating the illusion that this is some kind of epidemic of skyrocketing difficulty and learn to play you incompetent idiot.
Aaaaand now I'm going to adress all of -this- because I didn't get the chance last time.
Yes, all the trials have a normal mode. Yes all the DLC dungeons has a normal mode. But at the current time, I think we can both agree, that normal mode means bupkiss for like, most of the content. If normal mode needs to mean something, it needs to mean something for everything. Trials only recently got a redesign as far as normal and vet differentiation went, and those remain good changes.
The DLC dungeons are where this becomes less true. It's becoming -more- true, with the seperation of DLC pledges from base game ones, and DLC dungeons being treated like the difficult SOB's they are, but we're not quite there yet.
But there is, a epidemic of skyrocketing difficulty going on. When Velindreth uses the same mechanics (And more poorly communicated I might add) as Maw of Lorkhaj, then yeah something is out of wack. But if you didn't believe me then you wont believe me now. All I will say is, for the past year, all the content developed has been made for the difficult crowd. Everything not solo questing. Maw. Maelstrom. Both sets of dungeons. They were not made for casuals, so how do you explain that?
The problem isn't that I need to learn to play. The problem is that this games design constantly contradicts itself, And that the discordant dungeon and difficulty design is a symptom of a greater illness with the game.
You are so riddled with contradictions. I'm not even going to begin to explain the differences between Velidreth and Rakkhat because you aren't even worth it. You complained about difficulty, enjoy your normal content.
@Attackopsn Then why post?
If you have nothing to say, say nothing.
Attackopsn wrote: »Doctordarkspawn wrote: »Attackopsn wrote: »Doctordarkspawn wrote: »Attackopsn wrote: »You literally have no idea what you are talking about, ever. I don't even think that wrobel even handles content difficulty, that's Finn/Seipher, just to briefly educate you. Literally comparing *** development direction of Star Wars to ESO. Do you even think before you say this stuff or does it just pop out and you say it? Monopolizing the developers time ... You really must not play this game, I'll even list it out for you so that in the next completely idiotic complaint you make you can cite this,
Every single one of these instances that you constantly *** about has a special mode made just for you
Aetherian Archive has both a veteran and normal mode
Hel Ra Citadel has both a veteran and a normal mode
Sanctum Ophidia has both a veteran and a normal mode
Dragonstar Arena has both a veteran and a normal mode
Maw of Lorkhaj has both a veteran and a normal mode
Imperial City Prison has both a veteran and a normal mode
White-Gold Tower has both a veteran and a normal mode
Cradle of Shadows has both a veteran and a normal mode
Ruins of Mazzatun has both a veteran and a normal mode
And at the end of every one of these instances there is an optional hard mode that you do not have to activate if you do not want to. You do not have to play this game at a harder difficulty if you cannot or will not, so please, stop perpetuating the illusion that this is some kind of epidemic of skyrocketing difficulty and learn to play you incompetent idiot.
Aaaaand now I'm going to adress all of -this- because I didn't get the chance last time.
Yes, all the trials have a normal mode. Yes all the DLC dungeons has a normal mode. But at the current time, I think we can both agree, that normal mode means bupkiss for like, most of the content. If normal mode needs to mean something, it needs to mean something for everything. Trials only recently got a redesign as far as normal and vet differentiation went, and those remain good changes.
The DLC dungeons are where this becomes less true. It's becoming -more- true, with the seperation of DLC pledges from base game ones, and DLC dungeons being treated like the difficult SOB's they are, but we're not quite there yet.
But there is, a epidemic of skyrocketing difficulty going on. When Velindreth uses the same mechanics (And more poorly communicated I might add) as Maw of Lorkhaj, then yeah something is out of wack. But if you didn't believe me then you wont believe me now. All I will say is, for the past year, all the content developed has been made for the difficult crowd. Everything not solo questing. Maw. Maelstrom. Both sets of dungeons. They were not made for casuals, so how do you explain that?
The problem isn't that I need to learn to play. The problem is that this games design constantly contradicts itself, And that the discordant dungeon and difficulty design is a symptom of a greater illness with the game.
You are so riddled with contradictions. I'm not even going to begin to explain the differences between Velidreth and Rakkhat because you aren't even worth it. You complained about difficulty, enjoy your normal content.
@Attackopsn Then why post?
If you have nothing to say, say nothing.
Clearly I had plenty to say, read please, I'll let you figure it out on your own from here on out.