Hm... I'm curious then. If ZOS nerfed the content further, and managed to include a token system or vendor of sorts — would those of you not interested in clearing it go for clears then?
The very first on the list is the root of all problems so VMA is not for you if
- You have 250+ because no matter how you memorized patterns because they are 1.5 sec ahead of you, e.g. inability to dodge AoE, timed blocks, & dodge rolls.
- A casual gamer.
- A stamina Templar.
Unless..- You're build utilizes in healing, survivability, & damage TLDR Magicka build. Stamina on the other hand is hard mode so it's recommended to have the top tier gears and tons of CP e.g. 531CP then disregard all of the above. However If the requirements are met and you're still struggling then sadly it's an L2P issue.
Compared to launch and now it's a joke
DRXHarbinger wrote: »
I can now tell you where everything spawns...whilst working, cooking dinner and working on my degree all at once. It's mundane, predictable and just repetition. Nothing changes at all. That's what makes it easier.
Just by listening to the audio I could tell you everything that's going on with my eyes shut. It's what vma does to you. It ruins your life.
gamerguy757 wrote: »The problem with vMA is the weapons are awful and look awful. The only good weapons are Destructo Staves, and Daggers/Axes.
Here's what the enchants SHOULD BE:
One Handed: Ransack grants your Major Resolve for 20s and does 1000 extra damage. Gain 80 Weapon Damage
Shield: When blocking a physical attack, gain Stamina and Magicka equal to 15% of the damage caused (stacks with Constitution)
Restoration Staff: This one is good, but more magic recovered would be better.
gamerguy757 wrote: »The problem with vMA is the weapons are awful and look awful. The only good weapons are Destructo Staves, and Daggers/Axes.
Here's what the enchants SHOULD BE:
One Handed: Ransack grants your Major Resolve for 20s and does 1000 extra damage. Gain 80 Weapon Damage
Shield: When blocking a physical attack, gain Stamina and Magicka equal to 15% of the damage caused (stacks with Constitution)
Restoration Staff: This one is good, but more magic recovered would be better.
I still have no idea why the Maelstrom's Shield lacks its own special enchantment. I'm happy you mentioned that. I was just talking this over with my buddy on Skype the other day. Makes no sense at all. Was it implemented for aesthetics? For what reason exactly does it exist? What purpose does it truly serve?
not everyone enjoys the Soloist mentality ZOS enjoysI've been noticing that there really are far and few people with Stormproof and Flawless Conqueror titles, as well as without Maelstrom weapons. The content has been out for months now, and even had a few tweaks and a 100% drop-rate added for a Maelstrom weapon to be in the last chest. And yet... There are still few people with Maelstrom clears. Let alone people who even want to be bothered with it. In fact, I know plenty of people on PS4-NA who have their buddies complete it or in a sense pay others to clear it for them. I've even been offered to do clears for people and get paid, but refused. I also noticed that on a lot of forum polls asking about people's involvement with the content, they often state how it's a waste of time. Or, how they want nothing to do with it in the slightest. Why is this?
And ZOS, are you aware of the incredibly low percentage of players with VMA clears? Let alone those who want to partake in attempting it, and or completing it? If so, that should tell you something about the content. Whether it be: Difficulty, mechanics, loot tables, and overall RNG.
The very first on the list is the root of all problems so VMA is not for you if
- You have 250+ because no matter how you memorized patterns because they are 1.5 sec ahead of you, e.g. inability to dodge AoE, timed blocks, & dodge rolls.
- A casual gamer.
- A stamina Templar.
Unless..- You're build utilizes in healing, survivability, & damage TLDR Magicka build. Stamina on the other hand is hard mode so it's recommended to have the top tier gears and tons of CP e.g. 531CP then disregard all of the above. However If the requirements are met and you're still struggling then sadly it's an L2P issue.
This is timely for me, considering that I got Flawless Conqueror yesterday.
I would argue that Veteran Maelstrom is for everyone...who is willing to put in the work.
The first half of the work is getting to a strong end-game build, champion points, skills, gear, and knowing how to use them.
The second half of the work is learning the arena, for most players, you should expect to spend as much as 100 hours in the Arena before you've mastered it.
For my journey, I was at about 400 CP when I started the Arena, I was at almost 600 CP when I cleared it the first time, and I'm at almost 700 CP now. I died over 1000 times working on my first complete, and then got my first flawless run on my 24th attempt. This is not an arena for the feint of heart, but with work and persistence it can be done.
Just make maelstrom weapons drop from nMA...
If the meta is going to revolve around a certain weapon, the weapon has to be obtainable by most high-end players.
Otherwise all builds are basically "I'm using this crappy staff, since I'm never going to get a maelstrom weapon"