I'd prefer not choosing a pvp faction until I went in to Cyro for the first time.
RAGUNAnoOne wrote: »No keep forced PvP in the PvP zones or add a seperate server I bet your "Patriotism" stands for killing people level 20 or lower while they are questing and minding there own business.
ForsakenSin wrote: »Getting killed 5 vs 1 and then Teabagged and me going... really .... really what did you expect ? me to kill all of you ? congrats for been dushebags
dwemer_paleologist wrote: »i am ALL for open world PvP but,
what really bothers me is that people make friends with other alliance, THEN when we are killing people in cryodiil we see in chat some one YELL
"STOP HURTING HIM! DONT KILL HIM HE'S MY FRIEND!"
this is beyond annoying and totaly uncalled for.
everyone is spose to stop hurting britney?
Open world PvP. It is the only thing that makes sense.
dwemer_paleologist wrote: »i am ALL for open world PvP but,
what really bothers me is that people make friends with other alliance, THEN when we are killing people in cryodiil we see in chat some one YELL
"STOP HURTING HIM! DONT KILL HIM HE'S MY FRIEND!"
this is beyond annoying and totaly uncalled for.
everyone is spose to stop hurting britney?
Lorewise, any "enemy" player you encounter in "enemy" territory sees you as a friend, because certain forces are hiding your true identity from them. Therefore, open world faction-based PvP would be lore-breaking, as you wouldn't know they were from an enemy faction.
Lorewise, any "enemy" player you encounter in "enemy" territory sees you as a friend, because certain forces are hiding your true identity from them. Therefore, open world faction-based PvP would be lore-breaking, as you wouldn't know they were from an enemy faction.
Not so. There's only one Vestige, and they only fight Molag Bal once. From the perspective of that Souless One, everyone else is just another Adventurer. This is why the main quest is Solo only.Well to have this many vestiges that saved Nirn is already lore breaking, it's like Nirn has been is being ravaged by Molag Bal for a million times in a single timeline.Lorewise, any "enemy" player you encounter in "enemy" territory sees you as a friend, because certain forces are hiding your true identity from them. Therefore, open world faction-based PvP would be lore-breaking, as you wouldn't know they were from an enemy faction.
Technically no. ZOS confirmed at PAX that this facet of the story still holds, even if they don't explain how it works until later. As such, we are trying to convince them to implement an 'early explanation' for players who take advantage of One Tamriel's open borders. Rich Lambert said this was an "interesting solution".Isn't one tamriel changing this? Without having Meridia and Cadwell send you to other alliances you aren't disguised in an alternate reality anymore. You'll be able to travel anywhere as yourself.Lorewise, any "enemy" player you encounter in "enemy" territory sees you as a friend, because certain forces are hiding your true identity from them. Therefore, open world faction-based PvP would be lore-breaking, as you wouldn't know they were from an enemy faction.
Update from the floors of PAX (direct from the stream, and second-hand via @Jeancey, who can correct me if I get any of this wrong):
Cadwell's explanation of "Meridia is hiding your true identity" is still the official explanation, as they haven't changed the story and this is still the explanation given by the story. Apparently @ZOS_RichLambert has seen the concerns that this explanation is not communicated to players who travel there via boat/wayshrine before Cadwell explains it to you, and is "considering it". I'm not sure if he was referencing this thread or something like it, but I also mentioned to Jeancey the idea of a Mysterious Light and apparently Rich called it an "interesting solution".
So there you have it. Cadwell's explanation is still canon, and they are considering an early explanation for those who travel to those areas before the story takes you there.
I do not like the idea of PVP in PVE zones, but ZOS could broaden the idea of Dueling, so that there would be not only 1v1 duels option, but also XvX "dueling"
Giles.floydub17_ESO wrote: »
And which side are we on? Saving the world one day, murdering half the Gold Coast population the next, fighting one Daedric Prince while serving another...DMuehlhausen wrote: »Just make it like LotR where it's "good" vs "evil"
Not so. There's only one Vestige, and they only fight Molag Bal once. From the perspective of that Souless One, everyone else is just another Adventurer. This is why the main quest is Solo only.
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