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One Tamriel Faction Barrier Removal

Perwulf
Perwulf
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Faction removal is probably the best thing since it will surely increase population cap but it doesn't make sense that once an enemy now suddenly best of friends? it would be understandable if ESO timeline jumped and the factions are finally at peace. I'm not against it but at least add some PvP(not talking about duel) aspect in PvE to maintain the "faction pride"

-Patriotism
Edited by Perwulf on September 29, 2016 9:28PM
"Monsters doesn't exist, we create them"

One Tamriel Faction Barrier Removal 115 votes

Agree
60%
thesilverball_ESOSorianaGilvothMagic_DoogiesTherylKovaOmnisoulBam_BamSoellaDhariusLumimertustaAlex_LexGilGaladdroids097Elsonsoj3crowWowTwilix01Perwulf 69 votes
Disagree
40%
wayfarerxNewBlacksmurfInklingsSlylokkendellking_chaosb14_ESOJkahrrRadnarPendrillionIruil_ESOjedtb16_ESOAlienSlofKhenarthiEllaRielleHjelmerinamagnusthorekjbjondeaueb17_ESOKaaldeinCogoTandorJKorrDMuehlhausen 46 votes
  • Luigi_Vampa
    Luigi_Vampa
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    Agree
    Open world PvP. It is the only thing that makes sense.
    PC/EU DC
  • Perwulf
    Perwulf
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    Agree
    Typhoios wrote: »
    Open world PvP. It is the only thing that makes sense.

    That's actually what i've dreamt of but "cadwell's gold & silver" is in the way :D

    "Monsters doesn't exist, we create them"
  • cynaes
    cynaes
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    What is your question?

    edit: Just to clarify. What's "Agree" and "Disagree" supposed to mean?
    Edited by cynaes on September 29, 2016 9:34PM
  • I_killed_Vivec
    I_killed_Vivec
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    Typhoios wrote: »
    Open world PvP. It is the only thing that makes sense.

    Not sure it makes any sense now that you can go anywhere, do anything, play with all your friends in other factions...
  • Danikat
    Danikat
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    Are you asking if we agree with One Tamriel as it is, or if we agree with your statement that it doesn't make sense and needs to be changed?
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  • Egonieser
    Egonieser
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    Disagree
    I would personally prefer if they just left it all as it is, but just make base zones scale up.
    I really don't know how will they justify working together with other faction members when you already pledged your loyalty to one faction, I really don't. Are they reworking all the quest lines for all factions to make up for this change? How will it work? If a new player wanted to make sense of it all - it wouldn't make any, it would be just a mish-mash of all sorts of quests all over the place with no beggining or end.

    Cadwells silver/gold (when it was still only unlockable by doing main quest) kind of made sense story-wise, it was explained well and a reason for you going to the enemy zones - as you are technically not going there in the flesh but sort of reliving the buildup from your enemy's point of view.
    Then they removed the main story/coldharbour requirement which made things more chaotic and made much less sense from a continuity and story point of view, but with One Tamriel it's going to be a total disaster - unless they rework all the faction quest chains - none of it, any of it will make any sense anymore.

    Those who play on PTS - what is it like, have they changed the quests or not? I really am curious.
    Edited by Egonieser on September 29, 2016 9:38PM
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  • Perwulf
    Perwulf
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    Agree
    cynaes wrote: »
    What is your question?

    edit: Just to clarify. What's "Agree" and "Disagree" supposed to mean?

    Faction barrier removal not the faction itself since we still maintain faction name right? but the difference is that we can see other faction(faction barrier) in one tamriel.
    "Monsters doesn't exist, we create them"
  • JKorr
    JKorr
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    Disagree
    Bad enough they're allowing dueling in pve areas. They should have created arenas in the outskirts of Cyrodiil and keep all the pvp out of the pve areas.

    The majority of people in the various factions aren't really that into the war. If they were, they'd be in Cyrodiil. They can travel, trade and adventure with the not really that into the war people from other factions.
  • Danikat
    Danikat
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    Egonieser wrote: »
    I would personally prefer if they just left it all as it is, but just make base zones scale up.
    I really don't know how will they justify working together with other faction members when you already pledged your loyalty to one faction, I really don't. Are they reworking all the quest lines for all factions to make up for this change? How will it work? If a new player wanted to make sense of it all - it wouldn't make any, it would be just a mish-mash of all sorts of quests all over the place with no beggining or end.

    Cadwells silver/gold (when it was still only unlockable by doing main quest) kind of made sense story-wise, it was explained well and a reason for you going to the enemy zones - as you are technically not going there in the flesh but sort of reliving the buildup from your enemy's point of view.
    Then they removed the main story/coldharbour requirement which made things more chaotic and made much less sense from a continuity and story point of view, but with One Tamriel it's going to be a total disaster - unless they rework all the faction quest chains - none of it, any of it will make any sense anymore.

    Those who play on PTS - what is it like, have they changed the quests or not? I really am curious.

    They haven't changed the quests, but I don't think it will be a problem for new players.

    In my experience new players, especially those who care about the story, tend to simply follow the quests through the zones instead of skipping all over the map picking up quests at random. It's quite common to see newbies on a forum saying they're stuck and don't know where to go next because they've run out of quests or their last major quest didn't lead to a new one and they're not sure what order to do the new ones in.

    Occasionally I've seen someone saying they ended up on a totally different map and now they're not sure how to get back to continue the story and they're afraid to start anything where they are because it will mess things up.

    I don't think I've ever seen someone say they deliberately travelled to the other side of the world, picked up a quest totally unrelated to the ones they were doing and now they're confused because it doesn't fit into the same narrative.

    And in this case it's not like you can end up in another factions zone by accident (unless you teleport to a friend who is there). They haven't added quests which will send you off to fight for the enemy so the only way to do it is to go to a wayshrine, open the map, choose a shrine in a totally different location and confirm you want to travel to it. And if you do that you should expect that quests you find there are going to be unrelated.
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  • nimander99
    nimander99
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    Agree
    Tamriel is known for being a fairly open travel continent. You will mostly find dunmer in Morrowing and Nords in Skyrim but the Empire has allowed for open border travel and common tongue. Which is why we find orc blacksmiths in dunmer lands and dunmer traders in Wrothgar... As long as they aren't wearing Faction colors and marching in armies who is to say they aren't supposed to be there?
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  • Perwulf
    Perwulf
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    Agree
    Egonieser wrote: »
    I would personally prefer if they just left it all as it is, but just make base zones scale up.
    I really don't know how will they justify working together with other faction members when you already pledged your loyalty to one faction, I really don't. Are they reworking all the quest lines for all factions to make up for this change? How will it work? If a new player wanted to make sense of it all - it wouldn't make any, it would be just a mish-mash of all sorts of quests all over the place with no beggining or end.

    Cadwells silver/gold (when it was still only unlockable by doing main quest) kind of made sense story-wise, it was explained well and a reason for you going to the enemy zones - as you are technically not going there in the flesh but sort of reliving the buildup from your enemy's point of view.
    Then they removed the main story/coldharbour requirement which made things more chaotic and made much less sense from a continuity and story point of view, but with One Tamriel it's going to be a total disaster - unless they rework all the faction quest chains - none of it, any of it will make any sense anymore.

    Those who play on PTS - what is it like, have they changed the quests or not? I really am curious.

    This.

    I'm pretty cool with faction removal so we can see more people but i'm really not into hey fella formerly arch enemies have a nice day something like that but oh well looks like

    It's business
    -zos
    Edited by Perwulf on September 29, 2016 10:08PM
    "Monsters doesn't exist, we create them"
  • BigBragg
    BigBragg
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    People travel the globe. Some to areas that are overcome by war, like westerner in Afghanistan. Other times just when political tensions are high, like Americans in Russia during the Cold War. Not everyone in a culture participates in the wars they fight. I really don't understand why people are having such a hard time with this from a lore aspect. The fighting and war is in Cyrodiil, not the entire continent of Tamriel. There are already cross faction NPC groups throughout the three realms.
  • Perwulf
    Perwulf
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    Agree
    BigBragg wrote: »
    People travel the globe. Some to areas that are overcome by war, like westerner in Afghanistan. Other times just when political tensions are high, like Americans in Russia during the Cold War. Not everyone in a culture participates in the wars they fight. I really don't understand why people are having such a hard time with this from a lore aspect. The fighting and war is in Cyrodiil, not the entire continent of Tamriel. There are already cross faction NPC groups throughout the three realms.

    NPC's don't fight in Cyrodiil, we are. If only you've seen the horrors...
    "Monsters doesn't exist, we create them"
  • Mic1007
    Mic1007
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    Agree
    They should make it that faction is only chosen once you enter Cyrodiil for the first time.
    @Mic1007
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  • Tandor
    Tandor
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    Disagree
    I still haven't a clue what we're being asked to agree or disagree with.
  • phairdon
    phairdon
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    Yes, One Tamriel is a great change to the game. Faction pride on the other hand should only relate to the Cyrodiil & the alliance war.
    Remember there are X number of players, playing the Imperial edition, which lets them create any race in any alliance.
    The addition of dueling is fantastic for those wanting the feature.
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  • wayfarerx
    wayfarerx
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    Disagree
    Tandor wrote: »
    I still haven't a clue what we're being asked to agree or disagree with.

    I think they want open world PvP in the PvE zones, above and beyond dueling. That's why I voted "disagree."
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Sneaky-Snurr
    Sneaky-Snurr
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    Agree
    You all do know that a Khajiit/Dunmer/Orc/etc. aren't obligated to fight for their so-called respective alliance right? It all depends on each and every individual character's political/personal choice regarding the war. Hell, even a Khajiit could go and fight for the Pact or remain neutral in the Alliance War.

    Plus, if you do the Alliance Quest line and actually listen to the yabbers and dabbers of the conversations between you and the NPCs, you'll definitely understand what drives every man and mer to fight for an alliance. It could be motivated by hate, anger, greed, revenge, pride, wealth etc.

    Also, like one of the posters in this thread said, that's why you could see Dunmers and Orcs in places that don't correspond to their respective alliance.

    Keyword: Freewill & choice.
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  • EZgoin76
    EZgoin76
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    Disagree
    Tandor wrote: »
    I still haven't a clue what we're being asked to agree or disagree with.

    The post is confusing to say the least but I think the op is wanting some form of open world pvp since one Tamriel is coming and the factions are supposed to be at war.

    If this is what they mean then I strongly disagree.
    I want to change the world. I'm just to lazy to do it.
  • Perwulf
    Perwulf
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    Agree
    wayfarerx wrote: »
    Tandor wrote: »
    I still haven't a clue what we're being asked to agree or disagree with.

    I think they want open world PvP in the PvE zones, above and beyond dueling. That's why I voted "disagree."

    Yep this guy understand, wanted to add a third answer but i couldn't edit poll.
    "Monsters doesn't exist, we create them"
  • KingYogi415
    KingYogi415
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    Disagree
    We have always had EP sectioned off in their own special bus.

    I guess were all passengers!
  • magnusthorek
    magnusthorek
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    Disagree
    Not only many more people around spamming skills without reason in capitals like r*tards, but I'll see High Elves everywhere!

    DEATH TO THALMORS!
    Edited by magnusthorek on September 29, 2016 11:24PM
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  • Tandor
    Tandor
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    Disagree
    Thanks variously for the clarification of the poll. It wasn't a third answer that was needed, but a question.

    To talk of adding PvP to PvE is a contradiction in terms, they're really quite separate and should be kept so. While I don't begin to understand how the removal of alliance restrictions can possibly make sense with players undertaking quests for all of the alliances regardless of their alliance of origin, doing a PvE quest for an alliance one minute then attacking players of that same alliance in the same area the next minute would make no sense either.

    I am in any event wholly opposed to open world PvP unless the game was designed at the outset for that, which this one was not. It would change the whole nature of the game and drive far too many players away.

  • Smasherx74
    Smasherx74
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    Agree
    Guild traders were already cross faction.

    this literally hurts nothing in of it's self. Besides the precious lore, which was ruined with imperial edition right off the bat!
    Master Debater
  • Daraugh
    Daraugh
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    I'd prefer not choosing a pvp faction until I went in to Cyro for the first time. You could go all over Skyrim without joining the Imperials or the Stormcloaks until you decided (or not) to advance the quest. Completely open (pve) world and choosing your faction when you decide who to fight for (or not) would be my preference. It's silly that you'd just land in the faction you chose when you fell out of the sky from a different plane. How's that for immersion breaking? Hey, I'm a Nord and yet now because of Daedric thingies, I'm fighting for Elves? I just landed back on Tamriel, I'd like some time to see if my family is still here, enjoy not being in Coldharbour and find out who's worth fighting for in the war.
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    Junipus
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  • BrianDavion
    BrianDavion
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    EZgoin76 wrote: »
    Tandor wrote: »
    I still haven't a clue what we're being asked to agree or disagree with.

    The post is confusing to say the least but I think the op is wanting some form of open world pvp since one Tamriel is coming and the factions are supposed to be at war.

    If this is what they mean then I strongly disagree.

    I think most people are in agreement with your disagreement. in my experiance in ANY MMO those who actually want open world PVP everywhere are a VERY small minority. every MMO I've ever played that has had a PVP server, the PVP servers have always been the smallest, and shrunk the fastest. this suggests most people don't partiuclarly want open world PVP and among those who do, the theory is often better then the practice.
  • RAGUNAnoOne
    RAGUNAnoOne
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    Disagree
    No keep forced PvP in the PvP zones or add a seperate server I bet your "Patriotism" stands for killing people level 20 or lower while they are questing and minding there own business.
    Edited by RAGUNAnoOne on September 30, 2016 12:12AM
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  • ForsakenSin
    ForsakenSin
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    Agree
    ravenarc wrote: »
    NPC's don't fight in Cyrodiil, we are. If only you've seen the horrors...

    60626930.jpg

    tumblr_me2mk9IKPX1rxustho1_500.jpg

    Getting killed 5 vs 1 and then Teabagged and me going... really .... really what did you expect ? me to kill all of you ? congrats for been dushebags




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  • Aquanova
    Aquanova
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    All I'm interested in is faction change for my character's. With all these barriers coming down, it only makes sense to include this as well.
    NA/PC
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