What is your question?
edit: Just to clarify. What's "Agree" and "Disagree" supposed to mean?
I would personally prefer if they just left it all as it is, but just make base zones scale up.
I really don't know how will they justify working together with other faction members when you already pledged your loyalty to one faction, I really don't. Are they reworking all the quest lines for all factions to make up for this change? How will it work? If a new player wanted to make sense of it all - it wouldn't make any, it would be just a mish-mash of all sorts of quests all over the place with no beggining or end.
Cadwells silver/gold (when it was still only unlockable by doing main quest) kind of made sense story-wise, it was explained well and a reason for you going to the enemy zones - as you are technically not going there in the flesh but sort of reliving the buildup from your enemy's point of view.
Then they removed the main story/coldharbour requirement which made things more chaotic and made much less sense from a continuity and story point of view, but with One Tamriel it's going to be a total disaster - unless they rework all the faction quest chains - none of it, any of it will make any sense anymore.
Those who play on PTS - what is it like, have they changed the quests or not? I really am curious.
I would personally prefer if they just left it all as it is, but just make base zones scale up.
I really don't know how will they justify working together with other faction members when you already pledged your loyalty to one faction, I really don't. Are they reworking all the quest lines for all factions to make up for this change? How will it work? If a new player wanted to make sense of it all - it wouldn't make any, it would be just a mish-mash of all sorts of quests all over the place with no beggining or end.
Cadwells silver/gold (when it was still only unlockable by doing main quest) kind of made sense story-wise, it was explained well and a reason for you going to the enemy zones - as you are technically not going there in the flesh but sort of reliving the buildup from your enemy's point of view.
Then they removed the main story/coldharbour requirement which made things more chaotic and made much less sense from a continuity and story point of view, but with One Tamriel it's going to be a total disaster - unless they rework all the faction quest chains - none of it, any of it will make any sense anymore.
Those who play on PTS - what is it like, have they changed the quests or not? I really am curious.
People travel the globe. Some to areas that are overcome by war, like westerner in Afghanistan. Other times just when political tensions are high, like Americans in Russia during the Cold War. Not everyone in a culture participates in the wars they fight. I really don't understand why people are having such a hard time with this from a lore aspect. The fighting and war is in Cyrodiil, not the entire continent of Tamriel. There are already cross faction NPC groups throughout the three realms.
I still haven't a clue what we're being asked to agree or disagree with.
I still haven't a clue what we're being asked to agree or disagree with.
I still haven't a clue what we're being asked to agree or disagree with.
The post is confusing to say the least but I think the op is wanting some form of open world pvp since one Tamriel is coming and the factions are supposed to be at war.
If this is what they mean then I strongly disagree.
NPC's don't fight in Cyrodiil, we are. If only you've seen the horrors...