Grumble_and_Grunt wrote: »@Moglijuana Lol not sure if you remember correctly or even played the PTS patch when ritual was nerfed to cleanse 2 effects before some changes were reverted and extended ritual was made to remove 5 effects and has no dmg component. I remember how it was as a Templar trying to fight a magicka DK with my spammable dps being ofc Jabs, a frontal cone completely negated by a DK spamming talons on GCD over and over, Temp and DK is a pointless fight in any case, but changing ritual benefited the DK and atm having ritual still doesn't benefit the templar against constant talons spam, sure the templar will not die, but won't be doing any dmg to the DK either because each rotation has to be stopped to spam purge 2x to get out of talons, in this time you are talons again, so nerfing cleanse again isn't the option and is unique to only templar.
Besides cheesing spears a Templar has no CC to go through block against a Mag DK so as you can see there are two sides to every coin. Not saying either or OP or need nerf, but the way these classes are designed a match up between the two with two equally skilled players will always draw and open world only be a nuisance to each other, nothing more, nothing less
Moglijuana wrote: »Grumble_and_Grunt wrote: »@Moglijuana Lol not sure if you remember correctly or even played the PTS patch when ritual was nerfed to cleanse 2 effects before some changes were reverted and extended ritual was made to remove 5 effects and has no dmg component. I remember how it was as a Templar trying to fight a magicka DK with my spammable dps being ofc Jabs, a frontal cone completely negated by a DK spamming talons on GCD over and over, Temp and DK is a pointless fight in any case, but changing ritual benefited the DK and atm having ritual still doesn't benefit the templar against constant talons spam, sure the templar will not die, but won't be doing any dmg to the DK either because each rotation has to be stopped to spam purge 2x to get out of talons, in this time you are talons again, so nerfing cleanse again isn't the option and is unique to only templar.
Besides cheesing spears a Templar has no CC to go through block against a Mag DK so as you can see there are two sides to every coin. Not saying either or OP or need nerf, but the way these classes are designed a match up between the two with two equally skilled players will always draw and open world only be a nuisance to each other, nothing more, nothing less
This is true...however. There is still the fact that A) Talons has an extremely small range B ) it costs 3,500+ Magicka when compared to 2,800 (that negates an entire 10K+ combo along with freeing them from said talons) C) if using burning talons the DOT is useless D)the snare from cleansing is enough to move around a slow DK.
All I'm saying is, before those changes a MDK vs Templar fight could go either way. Now it's a 10+ plus fight and an uphill battle for a dot only class with the most expensive skills in the game.
I don't want my class to be OP. I just want a 50/50 chance of winning or losing. My DK is currently BiS for PvP and I literally just walk away from other good Magplars bc it's an actual waste of time. I can swap my Dk's gear onto my Magplar and outperform my main in every way, with half the skill and half the brain.
Grumble_and_Grunt wrote: »@MogMoglijuana wrote: »Grumble_and_Grunt wrote: »@Moglijuana Lol not sure if you remember correctly or even played the PTS patch when ritual was nerfed to cleanse 2 effects before some changes were reverted and extended ritual was made to remove 5 effects and has no dmg component. I remember how it was as a Templar trying to fight a magicka DK with my spammable dps being ofc Jabs, a frontal cone completely negated by a DK spamming talons on GCD over and over, Temp and DK is a pointless fight in any case, but changing ritual benefited the DK and atm having ritual still doesn't benefit the templar against constant talons spam, sure the templar will not die, but won't be doing any dmg to the DK either because each rotation has to be stopped to spam purge 2x to get out of talons, in this time you are talons again, so nerfing cleanse again isn't the option and is unique to only templar.
Besides cheesing spears a Templar has no CC to go through block against a Mag DK so as you can see there are two sides to every coin. Not saying either or OP or need nerf, but the way these classes are designed a match up between the two with two equally skilled players will always draw and open world only be a nuisance to each other, nothing more, nothing less
This is true...however. There is still the fact that A) Talons has an extremely small range B ) it costs 3,500+ Magicka when compared to 2,800 (that negates an entire 10K+ combo along with freeing them from said talons) C) if using burning talons the DOT is useless D)the snare from cleansing is enough to move around a slow DK.
All I'm saying is, before those changes a MDK vs Templar fight could go either way. Now it's a 10+ plus fight and an uphill battle for a dot only class with the most expensive skills in the game.
I don't want my class to be OP. I just want a 50/50 chance of winning or losing. My DK is currently BiS for PvP and I literally just walk away from other good Magplars bc it's an actual waste of time. I can swap my Dk's gear onto my Magplar and outperform my main in every way, with half the skill and half the brain.
@Moglijuana I would agree with this entirely, except snare and moving around a DK becuase this just creates a tango dance between temp and DK endlessly. However if the game had smart purge prioritisation as @DDuke spoke about in past then I would agree with your said changes.
Otherwise purge acts different on every occasion in what effect it decides to cleanse, which in open world is a lot of stacked negative effects, cleanse used to purge 14 effects and projectiles THAT was OP. I feel like 5 is a good balance for open pvp, duels is different story ofc, but I'd rather the class be balanced for open pvp than duels. Mag DK cry for buffs for poor movement in pvp and it is justified but nerfing cleanse to even less effects or increasing cost without making it prioritise immobilisations, snares and heal defiles, then that would put Templar on same level of movement struggles as a DK, simply queuing up a 'Buff Templar' Thread. If Temp should have any nerfs it would be reduce range of beam, less magicka return on channeled and a complete overhaul of Honor the Dead which is what makes a Templar in heavy armor so so strong.
It's sad also for someone who always play templar see the class completely ridiculed for an issue with certain sets than the class itself, as someone who doesn't wear any of those and potentially changing what I just noted, the class would imo be more balanced.
thankyourat wrote: »The class purge needs to go. I find it funny that cloak was op because it purged dots so it got nerfed, but they added an ability that purges dots. That's my main complaint with the class
thankyourat wrote: »The class purge needs to go. I find it funny that cloak was op because it purged dots so it got nerfed, but they added an ability that purges dots. That's my main complaint with the class
Efficient purge <mages guild tree> is equally used by magplars.
Efficient purge, purges and gives 10% increase in magicka for slotting it. Magplars have resource problems.
Moglijuana wrote: »Grumble_and_Grunt wrote: »@MogMoglijuana wrote: »Grumble_and_Grunt wrote: »@Moglijuana Lol not sure if you remember correctly or even played the PTS patch when ritual was nerfed to cleanse 2 effects before some changes were reverted and extended ritual was made to remove 5 effects and has no dmg component. I remember how it was as a Templar trying to fight a magicka DK with my spammable dps being ofc Jabs, a frontal cone completely negated by a DK spamming talons on GCD over and over, Temp and DK is a pointless fight in any case, but changing ritual benefited the DK and atm having ritual still doesn't benefit the templar against constant talons spam, sure the templar will not die, but won't be doing any dmg to the DK either because each rotation has to be stopped to spam purge 2x to get out of talons, in this time you are talons again, so nerfing cleanse again isn't the option and is unique to only templar.
Besides cheesing spears a Templar has no CC to go through block against a Mag DK so as you can see there are two sides to every coin. Not saying either or OP or need nerf, but the way these classes are designed a match up between the two with two equally skilled players will always draw and open world only be a nuisance to each other, nothing more, nothing less
This is true...however. There is still the fact that A) Talons has an extremely small range B ) it costs 3,500+ Magicka when compared to 2,800 (that negates an entire 10K+ combo along with freeing them from said talons) C) if using burning talons the DOT is useless D)the snare from cleansing is enough to move around a slow DK.
All I'm saying is, before those changes a MDK vs Templar fight could go either way. Now it's a 10+ plus fight and an uphill battle for a dot only class with the most expensive skills in the game.
I don't want my class to be OP. I just want a 50/50 chance of winning or losing. My DK is currently BiS for PvP and I literally just walk away from other good Magplars bc it's an actual waste of time. I can swap my Dk's gear onto my Magplar and outperform my main in every way, with half the skill and half the brain.
@Moglijuana I would agree with this entirely, except snare and moving around a DK becuase this just creates a tango dance between temp and DK endlessly. However if the game had smart purge prioritisation as @DDuke spoke about in past then I would agree with your said changes.
Otherwise purge acts different on every occasion in what effect it decides to cleanse, which in open world is a lot of stacked negative effects, cleanse used to purge 14 effects and projectiles THAT was OP. I feel like 5 is a good balance for open pvp, duels is different story ofc, but I'd rather the class be balanced for open pvp than duels. Mag DK cry for buffs for poor movement in pvp and it is justified but nerfing cleanse to even less effects or increasing cost without making it prioritise immobilisations, snares and heal defiles, then that would put Templar on same level of movement struggles as a DK, simply queuing up a 'Buff Templar' Thread. If Temp should have any nerfs it would be reduce range of beam, less magicka return on channeled and a complete overhaul of Honor the Dead which is what makes a Templar in heavy armor so so strong.
It's sad also for someone who always play templar see the class completely ridiculed for an issue with certain sets than the class itself, as someone who doesn't wear any of those and potentially changing what I just noted, the class would imo be more balanced.
Hmm fair enough. Yea open world I don't really mind them as there is more that comes into play besides skill spamming. I guess I am kind of speaking about dueling for the most part. Which yes, you are right, it turns into a tango where both of us just run in circles trying to land abilities. It makes it kind of boring =/
And don't get me wrong, the people who have always played templar will always be good regardless of what buff/nerfs they get. I guess what upsets me most is seeing actually bad players, you know, the ones you run into that are ALWAYS bad, and then BOOM. You run into them on a newly grinded Heavy Armor Magplar and now you have a 10 min uphill battle =/. But I guess that's what happens when trying to balance MMO's.
I think a simple solution may be by changing ONE dk ability to do dmg if cleansed too early (kind of like how Inevitable det works). That way the cleansing is still strong, but must be used correctly. One can hope 0_0.
Grumble_and_Grunt wrote: »@Moglijuana wrote: »Grumble_and_Grunt wrote: »@MogMoglijuana wrote: »Grumble_and_Grunt wrote: »@Moglijuana Lol not sure if you remember correctly or even played the PTS patch when ritual was nerfed to cleanse 2 effects before some changes were reverted and extended ritual was made to remove 5 effects and has no dmg component. I remember how it was as a Templar trying to fight a magicka DK with my spammable dps being ofc Jabs, a frontal cone completely negated by a DK spamming talons on GCD over and over, Temp and DK is a pointless fight in any case, but changing ritual benefited the DK and atm having ritual still doesn't benefit the templar against constant talons spam, sure the templar will not die, but won't be doing any dmg to the DK either because each rotation has to be stopped to spam purge 2x to get out of talons, in this time you are talons again, so nerfing cleanse again isn't the option and is unique to only templar.
Besides cheesing spears a Templar has no CC to go through block against a Mag DK so as you can see there are two sides to every coin. Not saying either or OP or need nerf, but the way these classes are designed a match up between the two with two equally skilled players will always draw and open world only be a nuisance to each other, nothing more, nothing less
This is true...however. There is still the fact that A) Talons has an extremely small range B ) it costs 3,500+ Magicka when compared to 2,800 (that negates an entire 10K+ combo along with freeing them from said talons) C) if using burning talons the DOT is useless D)the snare from cleansing is enough to move around a slow DK.
All I'm saying is, before those changes a MDK vs Templar fight could go either way. Now it's a 10+ plus fight and an uphill battle for a dot only class with the most expensive skills in the game.
I don't want my class to be OP. I just want a 50/50 chance of winning or losing. My DK is currently BiS for PvP and I literally just walk away from other good Magplars bc it's an actual waste of time. I can swap my Dk's gear onto my Magplar and outperform my main in every way, with half the skill and half the brain.
@Moglijuana I would agree with this entirely, except snare and moving around a DK becuase this just creates a tango dance between temp and DK endlessly. However if the game had smart purge prioritisation as @DDuke spoke about in past then I would agree with your said changes.
Otherwise purge acts different on every occasion in what effect it decides to cleanse, which in open world is a lot of stacked negative effects, cleanse used to purge 14 effects and projectiles THAT was OP. I feel like 5 is a good balance for open pvp, duels is different story ofc, but I'd rather the class be balanced for open pvp than duels. Mag DK cry for buffs for poor movement in pvp and it is justified but nerfing cleanse to even less effects or increasing cost without making it prioritise immobilisations, snares and heal defiles, then that would put Templar on same level of movement struggles as a DK, simply queuing up a 'Buff Templar' Thread. If Temp should have any nerfs it would be reduce range of beam, less magicka return on channeled and a complete overhaul of Honor the Dead which is what makes a Templar in heavy armor so so strong.
It's sad also for someone who always play templar see the class completely ridiculed for an issue with certain sets than the class itself, as someone who doesn't wear any of those and potentially changing what I just noted, the class would imo be more balanced.
Hmm fair enough. Yea open world I don't really mind them as there is more that comes into play besides skill spamming. I guess I am kind of speaking about dueling for the most part. Which yes, you are right, it turns into a tango where both of us just run in circles trying to land abilities. It makes it kind of boring =/
And don't get me wrong, the people who have always played templar will always be good regardless of what buff/nerfs they get. I guess what upsets me most is seeing actually bad players, you know, the ones you run into that are ALWAYS bad, and then BOOM. You run into them on a newly grinded Heavy Armor Magplar and now you have a 10 min uphill battle =/. But I guess that's what happens when trying to balance MMO's.
I think a simple solution may be by changing ONE dk ability to do dmg if cleansed too early (kind of like how Inevitable det works). That way the cleansing is still strong, but must be used correctly. One can hope 0_0.
@Moglijuana Yes these Templars annoy me too, for example these blazing shields, reactive templars will only be worse next patch, especially the blazing shield ones, ofc people are free to create a build as they like and are never going to kill anyone, but their immortality when played right is an issue, which stems from their sustain from HA with HTD and Channel focus as mentioned before and boosted next patch with new sets and sword and shield ult etc.
The logical buff for Magicka DK in this scenerio would to be to simply decrease their cost of spells, they are the highest of all classes and like Templar a class that is restricted to heavy armor to remain competitive especially in duels, I just recently swapped to Heavy because the one shot potential on light is too strong and sustain is even better on Heavy for all resources, If DK had reduced costs of skills like Talons, Deep Breath, Fossilise they could have more dmg potential and less restriction with mundus and enchants and playstyle like they do atm. Magicka DK is still very strong in a 1v1 however, but it does require more skill to play, more resource management, timing of combos, dealing with pressure etc. If anything game should go 180 and increase all skills to prevent the mind numbing button mashing the game is atm, but then Battle Roar would spark debate along with siphoning attacks etc. So let's just settle with reducing mag DK costs for now?
Moglijuana wrote: »thankyourat wrote: »The class purge needs to go. I find it funny that cloak was op because it purged dots so it got nerfed, but they added an ability that purges dots. That's my main complaint with the class
THIS x1,000,000!!!!! When my Dk's combo that costs around 10k magicka is negated and countered by a skill that costs 2,800...#balanced
And no i don't think Cleanse should be removed. But there should be SOME kind of skill associated with an ability that is a literal crutch that can be spammed with no consequence.
1) change RD to just an execute. Match max range of trials.
2) change solar barrage to a similar ranged morph of dark flare except with out the empower. Compensate removal of damage and add an undodgable component.
3) reduce BOL initial health. Increase low heal heal bonus to compensate.
4) put purge on percentage of heals/dmg done (5 neg effects still removed) Remove purge from alliance war. Rescale dots to ensure effective use but not completely OP.
5) reduce sharpened stats. Armor should have more viability against crazy stam dmg and require dynamic play against.
I am so fed up of people picking on Templars, simply for being the only magicka class that can stand their ground against OP stamina sheep builds. I have started to play magicka sorcerer in pvp allot now, because I am so fed up with people bitching at me if I beat them with my templar (for some reason its OK to kill them when I play sorcerer) which speaks volumes in itself, if stamtards are so horrified that they can be beaten by a magicka class, or cannot kill that magicka class in 2 hits, that they have to constantly complain about it
Once templar has been all but destroyed by the hoard of stamina nbs, dks and sorcerers (I never see stamina templars in pvp, I think they are extinct) the small percentage of people who refused to give up the way that they enjoy playing to join the stamtard army will have nothing left. I already know people who don't play the game anymore because the gap between stamina and magicka is so ridiculous now that they cannot compete and do not want to be forced into playing magicka templar or stamina anything in order to be competitive.
And as for magicka templar being boring, well, I suppose that comes down to personal preference, mine being that I can think of nothing more boring that playing stamina, and so never will succumb to the 'meta'
dodgehopper_ESO wrote: »Moglijuana wrote: »thankyourat wrote: »The class purge needs to go. I find it funny that cloak was op because it purged dots so it got nerfed, but they added an ability that purges dots. That's my main complaint with the class
THIS x1,000,000!!!!! When my Dk's combo that costs around 10k magicka is negated and countered by a skill that costs 2,800...#balanced
And no i don't think Cleanse should be removed. But there should be SOME kind of skill associated with an ability that is a literal crutch that can be spammed with no consequence.
Just to make something clear, the same could be said of DK Flapping, Templar Cleansing (replicatable by an alliance war skill), NB Cloak, and Sorcerer Streak. You choose to call it a 'crutch' I call it a particular focus in competency. Lets be clear here, by design it was fairly clear early on that Templars were meant to be the Anti-DK. In like kind, DK's were meant to be the anti-Sorcerer. I could carry on and explain why this is so but I think much of the way the classes were designed make this fairly clear. Admittedly, some changes have come upon the game (like the shift from Blinding Flashes to Radiant).
dodgehopper_ESO wrote: »1) change RD to just an execute. Match max range of trials.
2) change solar barrage to a similar ranged morph of dark flare except with out the empower. Compensate removal of damage and add an undodgable component.
3) reduce BOL initial health. Increase low heal heal bonus to compensate.
4) put purge on percentage of heals/dmg done (5 neg effects still removed) Remove purge from alliance war. Rescale dots to ensure effective use but not completely OP.
5) reduce sharpened stats. Armor should have more viability against crazy stam dmg and require dynamic play against.
I'll just respond to your 2nd point. I don't think that Solar Barrage should be undone as a skill just because it has been a terrible skill for years. It would in my opinion make far more sense if this skill might afford a snare and a small DoT. It needs a reason to exist, and the strange way it Empowers seems quite odd for its obvious melee focus. I'm not entirely sure how the Empower was meant to work with the class. In the current phase of the game does one Barrage than Reflecting Light? RD? Sweeps? It seems a very odd design choice, and I would have preferred to see a snare or debuff tied to the skill, than a single use buff.
dodgehopper_ESO wrote: »Moglijuana wrote: »thankyourat wrote: »The class purge needs to go. I find it funny that cloak was op because it purged dots so it got nerfed, but they added an ability that purges dots. That's my main complaint with the class
THIS x1,000,000!!!!! When my Dk's combo that costs around 10k magicka is negated and countered by a skill that costs 2,800...#balanced
And no i don't think Cleanse should be removed. But there should be SOME kind of skill associated with an ability that is a literal crutch that can be spammed with no consequence.
Just to make something clear, the same could be said of DK Flapping, Templar Cleansing (replicatable by an alliance war skill), NB Cloak, and Sorcerer Streak. You choose to call it a 'crutch' I call it a particular focus in competency. Lets be clear here, by design it was fairly clear early on that Templars were meant to be the Anti-DK. In like kind, DK's were meant to be the anti-Sorcerer. I could carry on and explain why this is so but I think much of the way the classes were designed make this fairly clear. Admittedly, some changes have come upon the game (like the shift from Blinding Flashes to Radiant).
Streak, cloak and dk wings have all been nerfed heavily. Cloak and dk wings don't even work correctly atm as they are bugged. Ritual provides major mending, a decent AoE HoT, 30% snare, group cleanse and 5 cleanses for yourself for 2.8k magicka. In my opinion thats pretty OP.
dodgehopper_ESO wrote: »thankyourat wrote: »The class purge needs to go. I find it funny that cloak was op because it purged dots so it got nerfed, but they added an ability that purges dots. That's my main complaint with the class
I think that is more to do with the fact Cloak did a lot more than purge. I might also add Cloak still stops DoT ticks while it is activated, and if you're a magblade you can keep the cloak running indefinitely. I don't think your example is a very good one. Efficient Purge is quite often a much better choice. The Mazzatun Haj Mota (gigantic turtle) is a good example of this.
dodgehopper_ESO wrote: »I am so fed up of people picking on Templars, simply for being the only magicka class that can stand their ground against OP stamina sheep builds. I have started to play magicka sorcerer in pvp allot now, because I am so fed up with people bitching at me if I beat them with my templar (for some reason its OK to kill them when I play sorcerer) which speaks volumes in itself, if stamtards are so horrified that they can be beaten by a magicka class, or cannot kill that magicka class in 2 hits, that they have to constantly complain about it
Once templar has been all but destroyed by the hoard of stamina nbs, dks and sorcerers (I never see stamina templars in pvp, I think they are extinct) the small percentage of people who refused to give up the way that they enjoy playing to join the stamtard army will have nothing left. I already know people who don't play the game anymore because the gap between stamina and magicka is so ridiculous now that they cannot compete and do not want to be forced into playing magicka templar or stamina anything in order to be competitive.
And as for magicka templar being boring, well, I suppose that comes down to personal preference, mine being that I can think of nothing more boring that playing stamina, and so never will succumb to the 'meta'
Just to be fair here, I know quite a few people who left the game for the same reason but in reverse: Stamina was so horrible, and Magic was soo good that they ultimately left the game. Many of those people I do not see logging back in, presumably because they've stayed with whatever game they moved to. Ultimately, what we all hope for is balance I think.
dodgehopper_ESO wrote: »Moglijuana wrote: »thankyourat wrote: »The class purge needs to go. I find it funny that cloak was op because it purged dots so it got nerfed, but they added an ability that purges dots. That's my main complaint with the class
THIS x1,000,000!!!!! When my Dk's combo that costs around 10k magicka is negated and countered by a skill that costs 2,800...#balanced
And no i don't think Cleanse should be removed. But there should be SOME kind of skill associated with an ability that is a literal crutch that can be spammed with no consequence.
Just to make something clear, the same could be said of DK Flapping, Templar Cleansing (replicatable by an alliance war skill), NB Cloak, and Sorcerer Streak. You choose to call it a 'crutch' I call it a particular focus in competency. Lets be clear here, by design it was fairly clear early on that Templars were meant to be the Anti-DK. In like kind, DK's were meant to be the anti-Sorcerer. I could carry on and explain why this is so but I think much of the way the classes were designed make this fairly clear. Admittedly, some changes have come upon the game (like the shift from Blinding Flashes to Radiant).
Streak, cloak and dk wings have all been nerfed heavily. Cloak and dk wings don't even work correctly atm as they are bugged. Ritual provides major mending, a decent AoE HoT, 30% snare, group cleanse and 5 cleanses for yourself for 2.8k magicka. In my opinion thats pretty OP.
thankyourat wrote: »dodgehopper_ESO wrote: »thankyourat wrote: »The class purge needs to go. I find it funny that cloak was op because it purged dots so it got nerfed, but they added an ability that purges dots. That's my main complaint with the class
I think that is more to do with the fact Cloak did a lot more than purge. I might also add Cloak still stops DoT ticks while it is activated, and if you're a magblade you can keep the cloak running indefinitely. I don't think your example is a very good one. Efficient Purge is quite often a much better choice. The Mazzatun Haj Mota (gigantic turtle) is a good example of this.
The Templar purge also grants major mending correct? That's alot better than cloak has ever been. You can't Just stay cloaked in a fight either because if you are cloaked you aren't doing damagedodgehopper_ESO wrote: »I am so fed up of people picking on Templars, simply for being the only magicka class that can stand their ground against OP stamina sheep builds. I have started to play magicka sorcerer in pvp allot now, because I am so fed up with people bitching at me if I beat them with my templar (for some reason its OK to kill them when I play sorcerer) which speaks volumes in itself, if stamtards are so horrified that they can be beaten by a magicka class, or cannot kill that magicka class in 2 hits, that they have to constantly complain about it
Once templar has been all but destroyed by the hoard of stamina nbs, dks and sorcerers (I never see stamina templars in pvp, I think they are extinct) the small percentage of people who refused to give up the way that they enjoy playing to join the stamtard army will have nothing left. I already know people who don't play the game anymore because the gap between stamina and magicka is so ridiculous now that they cannot compete and do not want to be forced into playing magicka templar or stamina anything in order to be competitive.
And as for magicka templar being boring, well, I suppose that comes down to personal preference, mine being that I can think of nothing more boring that playing stamina, and so never will succumb to the 'meta'
Just to be fair here, I know quite a few people who left the game for the same reason but in reverse: Stamina was so horrible, and Magic was soo good that they ultimately left the game. Many of those people I do not see logging back in, presumably because they've stayed with whatever game they moved to. Ultimately, what we all hope for is balance I think.
That's was only up until console release stamina has always been good on console since day 1 with magicka sorc being op and the rest of the classes being balanced, with mag dk and stam sorc being bad. So I'm confused why all stamina got a buff when they never really needed one maybe stam sorc needed it but why not just buff stam sorc instead of buffing all stamina classes. Maybe it was PvE related I don't know
Moglijuana wrote: »thankyourat wrote: »The class purge needs to go. I find it funny that cloak was op because it purged dots so it got nerfed, but they added an ability that purges dots. That's my main complaint with the class
THIS x1,000,000!!!!! When my Dk's combo that costs around 10k magicka is negated and countered by a skill that costs 2,800...#balanced
And no i don't think Cleanse should be removed. But there should be SOME kind of skill associated with an ability that is a literal crutch that can be spammed with no consequence.
White wabbit wrote: »People moaned about Breah of life ! And it got nerfed .
People are moaning about Rd now doubt that will get nerfed
But hey no people want to take the nerf hammer even more to Templars so much that they will be extinct by the time everyone has their way , and yet Stamina gets even stronger let's just remove all skills from every class and just go around slapping each other
White wabbit wrote: »People moaned about Breah of life ! And it got nerfed .
People are moaning about Rd now doubt that will get nerfed
But hey no people want to take the nerf hammer even more to Templars so much that they will be extinct by the time everyone has their way , and yet Stamina gets even stronger let's just remove all skills from every class and just go around slapping each other
People keep trying to get Nightblade class Nerf more but in reality Templars have taken over it's ridiculous how they can spam heals with no cool down and not mention the Jesus beam from across the map Templars should be Nerf ! All I see is hordes of Templars
That's right Templars I'm calling you out lol
I am so fed up of people picking on Templars, simply for being the only magicka class that can stand their ground against OP stamina sheep builds. I have started to play magicka sorcerer in pvp allot now, because I am so fed up with people bitching at me if I beat them with my templar (for some reason its OK to kill them when I play sorcerer) which speaks volumes in itself, if stamtards are so horrified that they can be beaten by a magicka class, or cannot kill that magicka class in 2 hits, that they have to constantly complain about it
Once templar has been all but destroyed by the hoard of stamina nbs, dks and sorcerers (I never see stamina templars in pvp, I think they are extinct) the small percentage of people who refused to give up the way that they enjoy playing to join the stamtard army will have nothing left. I already know people who don't play the game anymore because the gap between stamina and magicka is so ridiculous now that they cannot compete and do not want to be forced into playing magicka templar or stamina anything in order to be competitive.
And as for magicka templar being boring, well, I suppose that comes down to personal preference, mine being that I can think of nothing more boring that playing stamina, and so never will succumb to the 'meta'
) As a human being I do really appreciate the heads up. Looks like that 3 to 6 month break will be happening sooner then later. Who knows I might just be permanently go away. If Star Citizen is close to as good as they have made it out to be. Other then that I'll just be logging in to finish my last 11 mount training on my account, and my 9th trait research timers. Cya for trials and Cyrodiil maybe in 3 to 6 months.ZOS_GinaBruno wrote: »For the most part, yes. It's unlikely we'll be making any additional changes to the Weapon Ultimates, barring any outstanding bugs.
BruhItsOver9000 wrote: »Stam sorcs are the meta, but i do agree with @thankyourat, we nightblades lost our cloak purge, templars also need to lose their purge or at least you should not be able to purge ultimates.
As a mageblade....if I get into a 2v1 with 2 half-way decent Templars, I will not be able to win. The healing is too strong. Granted they won't be able to kill me unless I make a mistake, but where is the fun in that?