xblackroxe wrote: »Use Sap instead of Impulse. There is nothing that Impulse can that Sap doesnt better. Sap has a bigger radius (8m instead of 6) heals and gives major sorcery. Its the best magicka aoe in the game (not counting sorcs with lightning staff heavy attacks)
Also switch out clench for Cripple as this is one of the strongest dots in the game and Clench hits for crap.
Slot for elemental weakness open now.
Um, Force Pulse is less DPS unless you meet certain criteria. You're not an Altmer or a Dunmer and you are not using proc sets like Scathing or Neri, so you are losing DPS with FP.
As for sustain, SA has two procs. A guaranteed proc on the staff attack of your weave and a RNG proc on your ability cast. The guaranteed weave proc is the bulk of SA's value. The RNG proc is a bonus. The cost of FP is high enough that the higher chance at the RNG proc doesn't make up for its higher cost.
Attackopsn wrote: »Um, Force Pulse is less DPS unless you meet certain criteria. You're not an Altmer or a Dunmer and you are not using proc sets like Scathing or Neri, so you are losing DPS with FP.
As for sustain, SA has two procs. A guaranteed proc on the staff attack of your weave and a RNG proc on your ability cast. The guaranteed weave proc is the bulk of SA's value. The RNG proc is a bonus. The cost of FP is high enough that the higher chance at the RNG proc doesn't make up for its higher cost.
Reference the penetrating magic passive in the Destruction Staff skill line. Force Pulse should be used in any situation that does not demand the additional HoT provided by Strife.
Attackopsn wrote: »Um, Force Pulse is less DPS unless you meet certain criteria. You're not an Altmer or a Dunmer and you are not using proc sets like Scathing or Neri, so you are losing DPS with FP.
As for sustain, SA has two procs. A guaranteed proc on the staff attack of your weave and a RNG proc on your ability cast. The guaranteed weave proc is the bulk of SA's value. The RNG proc is a bonus. The cost of FP is high enough that the higher chance at the RNG proc doesn't make up for its higher cost.
Reference the penetrating magic passive in the Destruction Staff skill line. Force Pulse should be used in any situation that does not demand the additional HoT provided by Strife.
Good point. Penetrating Magic grants around 1800 penetration against enemies in trials and dungeons. That's about 3% worth of mitigation. For non-Dunmer/Altmer, Force Pulse has a 3.5% tooltip deficit compared to Funnel. So the extra penetration just puts it back at par with Strife. The 2x cost and loss of healing are still substantial downsides, though.
Attackopsn wrote: »Um, Force Pulse is less DPS unless you meet certain criteria. You're not an Altmer or a Dunmer and you are not using proc sets like Scathing or Neri, so you are losing DPS with FP.
As for sustain, SA has two procs. A guaranteed proc on the staff attack of your weave and a RNG proc on your ability cast. The guaranteed weave proc is the bulk of SA's value. The RNG proc is a bonus. The cost of FP is high enough that the higher chance at the RNG proc doesn't make up for its higher cost.
Reference the penetrating magic passive in the Destruction Staff skill line. Force Pulse should be used in any situation that does not demand the additional HoT provided by Strife.
Good point. Penetrating Magic grants around 1800 penetration against enemies in trials and dungeons. That's about 3% worth of mitigation. For non-Dunmer/Altmer, Force Pulse has a 3.5% tooltip deficit compared to Funnel. So the extra penetration just puts it back at par with Strife. The 2x cost and loss of healing are still substantial downsides, though.
Attackopsn wrote: »Um, Force Pulse is less DPS unless you meet certain criteria. You're not an Altmer or a Dunmer and you are not using proc sets like Scathing or Neri, so you are losing DPS with FP.
As for sustain, SA has two procs. A guaranteed proc on the staff attack of your weave and a RNG proc on your ability cast. The guaranteed weave proc is the bulk of SA's value. The RNG proc is a bonus. The cost of FP is high enough that the higher chance at the RNG proc doesn't make up for its higher cost.
Reference the penetrating magic passive in the Destruction Staff skill line. Force Pulse should be used in any situation that does not demand the additional HoT provided by Strife.
Good point. Penetrating Magic grants around 1800 penetration against enemies in trials and dungeons. That's about 3% worth of mitigation. For non-Dunmer/Altmer, Force Pulse has a 3.5% tooltip deficit compared to Funnel. So the extra penetration just puts it back at par with Strife. The 2x cost and loss of healing are still substantial downsides, though.
And the ulti generated for spamming it is something to consider too.
Attackopsn wrote: »Attackopsn wrote: »Um, Force Pulse is less DPS unless you meet certain criteria. You're not an Altmer or a Dunmer and you are not using proc sets like Scathing or Neri, so you are losing DPS with FP.
As for sustain, SA has two procs. A guaranteed proc on the staff attack of your weave and a RNG proc on your ability cast. The guaranteed weave proc is the bulk of SA's value. The RNG proc is a bonus. The cost of FP is high enough that the higher chance at the RNG proc doesn't make up for its higher cost.
Reference the penetrating magic passive in the Destruction Staff skill line. Force Pulse should be used in any situation that does not demand the additional HoT provided by Strife.
Good point. Penetrating Magic grants around 1800 penetration against enemies in trials and dungeons. That's about 3% worth of mitigation. For non-Dunmer/Altmer, Force Pulse has a 3.5% tooltip deficit compared to Funnel. So the extra penetration just puts it back at par with Strife. The 2x cost and loss of healing are still substantial downsides, though.
And the ulti generated for spamming it is something to consider too.
The ultimate generation lost by not utilizing Strife is only about 1 ultimate every 4 seconds, since you are using Crippling Grasp every 8 seconds and the Transfer passive has a cool down of 4 seconds. Also in response to a previous post made by @Silver_Strider, the circumstances that would warrant the use of Force Pulse actually create a situation where the operational cost is lower than Strife due to Elemental Drain. This can be taken even further in fights with high Force Siphon uptime.
Silver_Strider wrote: »Attackopsn wrote: »Attackopsn wrote: »Um, Force Pulse is less DPS unless you meet certain criteria. You're not an Altmer or a Dunmer and you are not using proc sets like Scathing or Neri, so you are losing DPS with FP.
As for sustain, SA has two procs. A guaranteed proc on the staff attack of your weave and a RNG proc on your ability cast. The guaranteed weave proc is the bulk of SA's value. The RNG proc is a bonus. The cost of FP is high enough that the higher chance at the RNG proc doesn't make up for its higher cost.
Reference the penetrating magic passive in the Destruction Staff skill line. Force Pulse should be used in any situation that does not demand the additional HoT provided by Strife.
Good point. Penetrating Magic grants around 1800 penetration against enemies in trials and dungeons. That's about 3% worth of mitigation. For non-Dunmer/Altmer, Force Pulse has a 3.5% tooltip deficit compared to Funnel. So the extra penetration just puts it back at par with Strife. The 2x cost and loss of healing are still substantial downsides, though.
And the ulti generated for spamming it is something to consider too.
The ultimate generation lost by not utilizing Strife is only about 1 ultimate every 4 seconds, since you are using Crippling Grasp every 8 seconds and the Transfer passive has a cool down of 4 seconds. Also in response to a previous post made by @Silver_Strider, the circumstances that would warrant the use of Force Pulse actually create a situation where the operational cost is lower than Strife due to Elemental Drain. This can be taken even further in fights with high Force Siphon uptime.
@Attackopsn
Is this considering that Elemental Drain would grant a weaker return of resources due to Drain scaling on max magic alone and Argonians being the weakest magic race in terms of max magic? Other than using Nereineth or Scathing Mage, what circumstances would an Argonian NB need to run Force Pulse at all over Strife?
Attackopsn wrote: »Attackopsn wrote: »Um, Force Pulse is less DPS unless you meet certain criteria. You're not an Altmer or a Dunmer and you are not using proc sets like Scathing or Neri, so you are losing DPS with FP.
As for sustain, SA has two procs. A guaranteed proc on the staff attack of your weave and a RNG proc on your ability cast. The guaranteed weave proc is the bulk of SA's value. The RNG proc is a bonus. The cost of FP is high enough that the higher chance at the RNG proc doesn't make up for its higher cost.
Reference the penetrating magic passive in the Destruction Staff skill line. Force Pulse should be used in any situation that does not demand the additional HoT provided by Strife.
Good point. Penetrating Magic grants around 1800 penetration against enemies in trials and dungeons. That's about 3% worth of mitigation. For non-Dunmer/Altmer, Force Pulse has a 3.5% tooltip deficit compared to Funnel. So the extra penetration just puts it back at par with Strife. The 2x cost and loss of healing are still substantial downsides, though.
Remember that engulfing flames also increases the flame component by 10%. Personally, I'd keep funnel health for all content except for competitive group trials that your group does not require the extra hot for. Also the extra scathing proc chance aids uptime in addition to situations where neri is being used. Also keep in mind that Force Pulse has the ability to damage additional targets providing a minor aoe bonus to your main spammable, something that is very valuable in current end game fights.
Attackopsn wrote: »Attackopsn wrote: »Um, Force Pulse is less DPS unless you meet certain criteria. You're not an Altmer or a Dunmer and you are not using proc sets like Scathing or Neri, so you are losing DPS with FP.
As for sustain, SA has two procs. A guaranteed proc on the staff attack of your weave and a RNG proc on your ability cast. The guaranteed weave proc is the bulk of SA's value. The RNG proc is a bonus. The cost of FP is high enough that the higher chance at the RNG proc doesn't make up for its higher cost.
Reference the penetrating magic passive in the Destruction Staff skill line. Force Pulse should be used in any situation that does not demand the additional HoT provided by Strife.
Good point. Penetrating Magic grants around 1800 penetration against enemies in trials and dungeons. That's about 3% worth of mitigation. For non-Dunmer/Altmer, Force Pulse has a 3.5% tooltip deficit compared to Funnel. So the extra penetration just puts it back at par with Strife. The 2x cost and loss of healing are still substantial downsides, though.
Remember that engulfing flames also increases the flame component by 10%. Personally, I'd keep funnel health for all content except for competitive group trials that your group does not require the extra hot for. Also the extra scathing proc chance aids uptime in addition to situations where neri is being used. Also keep in mind that Force Pulse has the ability to damage additional targets providing a minor aoe bonus to your main spammable, something that is very valuable in current end game fights.
Yes, and I had noted the advantages for users of proc sets, which the OP isn't using.
I never said FP doesn't have advantages. It does, and there are definitely situations where it is ideal. Strife is still the default for a magblade. When all the stars align in favor of FP: i.e., in a well-coordinated trial (I would never run FP for 4-man content since any extra healing you do in 4-man content means more time the healer can spend doing DPS instead of healing or worrying about keeping up your Ele, and you're more likely to get that Engulfing debuff in a trial than in 4-man) and if you're using proc sets, then, yes, you should use FP. But otherwise, Strife all the way.
Now, if you are the type of person who spends 90% of their time in a vet trial with a well-coordinated group, you'll probably be using FP most of the time and thus call Strife the situational one, but that's a semantic quibble. The fact is that FP makes sense only under a specific combination of circumstances--ones that don't apply for the OP of this thread.
(People misusing FP is a bit of a peeve of mine, as I see it often in-game, including one bad vDSA run that I healed where a magblade DPS didn't want to run Strife because he was running Scathing and "needed" FP to maximize their DPS. Well, maximizing personal DPS doesn't necessarily maximize group DPS. Healers do DPS in 4-man content, and the DPS loss from the healer having to spend more time healing (and from the extra deaths that probably could've been avoided if there was more self-sufficiency) wasn't nearly worth what marginal extra DPS he could do with FP. Yes, FP can be ideal under the right circumstances. But I've come across people who just read the title of Nos/Fire's FP-is-better thread without understanding all the caveats that they laid out. For vast swaths of the game--and this includes any content that isn't a 12-man trial--Strife is better. Yes, for someone who primarily does 12-man trials, FP might seem like the default, but for much of the game's content, Strife is the default, not vice-versa.)
Attackopsn wrote: »Attackopsn wrote: »Um, Force Pulse is less DPS unless you meet certain criteria. You're not an Altmer or a Dunmer and you are not using proc sets like Scathing or Neri, so you are losing DPS with FP.
As for sustain, SA has two procs. A guaranteed proc on the staff attack of your weave and a RNG proc on your ability cast. The guaranteed weave proc is the bulk of SA's value. The RNG proc is a bonus. The cost of FP is high enough that the higher chance at the RNG proc doesn't make up for its higher cost.
Reference the penetrating magic passive in the Destruction Staff skill line. Force Pulse should be used in any situation that does not demand the additional HoT provided by Strife.
Good point. Penetrating Magic grants around 1800 penetration against enemies in trials and dungeons. That's about 3% worth of mitigation. For non-Dunmer/Altmer, Force Pulse has a 3.5% tooltip deficit compared to Funnel. So the extra penetration just puts it back at par with Strife. The 2x cost and loss of healing are still substantial downsides, though.
And the ulti generated for spamming it is something to consider too.
The ultimate generation lost by not utilizing Strife is only about 1 ultimate every 4 seconds, since you are using Crippling Grasp every 8 seconds and the Transfer passive has a cool down of 4 seconds. Also in response to a previous post made by @Silver_Strider, the circumstances that would warrant the use of Force Pulse actually create a situation where the operational cost is lower than Strife due to Elemental Drain. This can be taken even further in fights with high Force Siphon uptime.
kylewwefan wrote: »I'm currently leveling a MagBlade and lots of good info here! I set down elemental blockade, run refreshing path over that, sit in the middle and run swallow soul. Most things die very quick.
I was told to use crushing Shock instead of force pulse as it's also a ranged interrupt.
Attackopsn wrote: »Attackopsn wrote: »Um, Force Pulse is less DPS unless you meet certain criteria. You're not an Altmer or a Dunmer and you are not using proc sets like Scathing or Neri, so you are losing DPS with FP.
As for sustain, SA has two procs. A guaranteed proc on the staff attack of your weave and a RNG proc on your ability cast. The guaranteed weave proc is the bulk of SA's value. The RNG proc is a bonus. The cost of FP is high enough that the higher chance at the RNG proc doesn't make up for its higher cost.
Reference the penetrating magic passive in the Destruction Staff skill line. Force Pulse should be used in any situation that does not demand the additional HoT provided by Strife.
Good point. Penetrating Magic grants around 1800 penetration against enemies in trials and dungeons. That's about 3% worth of mitigation. For non-Dunmer/Altmer, Force Pulse has a 3.5% tooltip deficit compared to Funnel. So the extra penetration just puts it back at par with Strife. The 2x cost and loss of healing are still substantial downsides, though.
And the ulti generated for spamming it is something to consider too.
The ultimate generation lost by not utilizing Strife is only about 1 ultimate every 4 seconds, since you are using Crippling Grasp every 8 seconds and the Transfer passive has a cool down of 4 seconds. Also in response to a previous post made by @Silver_Strider, the circumstances that would warrant the use of Force Pulse actually create a situation where the operational cost is lower than Strife due to Elemental Drain. This can be taken even further in fights with high Force Siphon uptime.
But crippling is several times more expensive that strife and the Dmg each 8 secs is quite lower. In the same 8 secs you can use at least 4 strifes and do more dmg