I'm very conflicted about elitism. When I was relatively new to the game, having just completed Vet Fungal Grotto, I got quite upset when the healer judged our group would fail at vWGT. I had never done it and baulked at the suggestion that I wasn't ready, or that I would fail. It was, however, an accurate assesment, and it was a necessary one, on the part of the healer, who would not commit time he didn't have to doing vWGT with an inexperienced group.
The notion that everyone should be able to play together falls down when the high-end content is expressly designed to keep players interested who have mastered every aspect of combat. This is not me, by the way. I only get as far as the ice stage in vMSA. But I am practiced at playing with two bars, I know the healing mechanics of Rally, and so on. It was while playing with friends that, after several vWGT sessions, we found out one of our group members didn't really bar switch. This was not a level 10 guy, but a mid-range CP player. By the same token I recently met a CP531+ player who mentioned his survivability had become so much better after he started using Crit Surge.
The point is, the above are so very basic combat mechanics, yet people can get by without them through large parts of the game. Yes, CP are obviously not a great measure of player competence, but what else is there? Like our healer, when I was new to the game, I now find that I do not always wish to play in a group that seems doomed to fail. It can be fun helping others, but other times finding experienced players would be nice.
jakeedmundson wrote: »Yep.... i'm getting pretty tired of getting in a group only to have it disbanded by the A-hole leader... then everyone gets the 15 min penalty.
Happened twice last night to me in a row... then every other day i get grouped with 5 people so someone has to leave and gets screwed by the penalty again.
please fix this.

Wolfhammer wrote: »Hmmm well I'm going to run a dungeon or two tonight via the tool... I'm a returned player after about 18 months absence and have levelled up a fresh Templar from scratch to lvl 32.. I'm a full subby.
I don't have any DLC yt as I wanted to explore the base game to 50 1st so I'll be ok queuing for a random dungeon and not be out of my depth as I'll be limited to base dungeons?!
Anyway I'm no MMO noob at 47 years old and have always played a healer so I can't imagine I'll be too bad...
#fingers crossed
Oh and what are CP and when do I start to get them?
What effect do they have on a character?
Thanks
ForsakenSin wrote: »Actually i had few similar things happen to me , i don't mind running with low lv pugs but recently in finder i got lv 12 ( not as bad as lv 10 but still) lv 24 lv 32 and 45 ect ... and yhea ....
>>we need to have ability to place the cp range in finder<<
This will only lead to even more elitism I imagine.
I do not get this issue that you are talking about, I also was looking for group members lately, I wrote "LF2M......min cp300"
and one guy started sending me angry replies, that why that, that because of me even lesser people will play this game, etc...
this is non-sense....what is so bad on high level players wanting to group with people of equal or similar level???
Low levels play with low levels, higher levels play with higher levels....that is normal in my opinion....and I do not see any problem with that!!
rerosecb16_ESO wrote: »Why oh why, that is now 4 times in a row when some d1ck of a crown has disbanded the group as soon as it forms, 15 min wait time every time is unfair for the guys willing to give it a go.
I have run a lot of dungeons with low level characters who are more than capable in their role, sometimes a lot better than the random 531 players. Some players just can't fathom or adjust for low level players and everyone receives the penalty!!
Disband should be removed from the gp option list you should only be able to hand the crown over to the next player, leaving gp as the crown does that now, so why not extend it to prevent the wait times.