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Group Finder - What a joke!

  • Asardes
    Asardes
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    There is a limit to how good a low level character can be which is dictated by:
    - unlocked skills and passives - some of the really good ones like executes are unlocked when the skill line is at 30-40 and the experience needed to reach there will put your char at a similar level.
    - gear quality - nobody's gonna bother crafting purple gear for his low level alt that it will outlevel it in a few hours of normal gameplay; most people craft green or purple training gear every 5-10 levels.
    - actual knowledge of the respective build - few if any players do a new character and replicate another one which they have played a lot (ex. if I already have a stamina NB I won't roll another stamina NB with the same skill rotation).
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • idk
    idk
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    fred4 wrote: »
    I'm very conflicted about elitism. When I was relatively new to the game, having just completed Vet Fungal Grotto, I got quite upset when the healer judged our group would fail at vWGT. I had never done it and baulked at the suggestion that I wasn't ready, or that I would fail. It was, however, an accurate assesment, and it was a necessary one, on the part of the healer, who would not commit time he didn't have to doing vWGT with an inexperienced group.

    The notion that everyone should be able to play together falls down when the high-end content is expressly designed to keep players interested who have mastered every aspect of combat. This is not me, by the way. I only get as far as the ice stage in vMSA. But I am practiced at playing with two bars, I know the healing mechanics of Rally, and so on. It was while playing with friends that, after several vWGT sessions, we found out one of our group members didn't really bar switch. This was not a level 10 guy, but a mid-range CP player. By the same token I recently met a CP531+ player who mentioned his survivability had become so much better after he started using Crit Surge.

    The point is, the above are so very basic combat mechanics, yet people can get by without them through large parts of the game. Yes, CP are obviously not a great measure of player competence, but what else is there? Like our healer, when I was new to the game, I now find that I do not always wish to play in a group that seems doomed to fail. It can be fun helping others, but other times finding experienced players would be nice.

    about elitist that kick played from group because te I don't have enough CP and such, they really aren't elites it's part of the reason they kick lower level players.

    They are merely mediocre to average players.
  • TheSeer
    TheSeer
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    Yep.... i'm getting pretty tired of getting in a group only to have it disbanded by the A-hole leader... then everyone gets the 15 min penalty.
    Happened twice last night to me in a row... then every other day i get grouped with 5 people so someone has to leave and gets screwed by the penalty again.

    please fix this.

    giphy.gif


    Alliance: Alderi Dominion / Ebonheart Pact •
    Gamer Tag: Unspoken Seer •
    Platform: Xbox One •
    Server: NA •
  • Asardes
    Asardes
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    I only vote to kick players which are really bad to the point of trolling, who get AFK for minutes without a warning, or who get DC and don't reconnect within a few minutes. If the group is so bad I can't pull it trough I warn them first, then leave if they don't improve.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • ThePaleItalian
    ThePaleItalian
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    You picked normal mode. You will get everyone from every level. Just put it on Vet and find higher level players. Or get some friends or a guild.

    I mean you are 531+ CP. Why didnt you just blast through normal mode? .
    Conan, what is good in life?
    Crush your enemies. See them driven before you. Hear the lamentations of their women.

    PS4 Screen Name: The_Pale_Italian
    ZweiHandler - Orc DK Tank
    Solstice StormHaven - Magika Sorc
    Oba Nobanaga - Stam NB
  • Asardes
    Asardes
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    On vet dungeons is better to pre-group then join the tool because you can better assess the players you play with and your queue time is 0. Complete groups are sent to dungeons straight away.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Azaharys
    Azaharys
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    Maybe in your case that level 10 was a new player, but I wouldn't always assume no level 10 would be able to effectively finish RoM on normal, nor that player would be useless, since they can actually be experienced players leveling alts.

    I actually found myself in that situation a few weeks ago, my bf and me were queuing on our baby level 10 alts and got placed in RoM with a level 30ish dps and a level 40+ healer and we did it just fine, I think we only had one wipe in the whole dungeon at the spice boss. We were both level 10, but behind those characters there were like 480CP+ and the experience we had earned through our time playing.
  • Wolfhammer
    Wolfhammer
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    Hmmm well I'm going to run a dungeon or two tonight via the tool... I'm a returned player after about 18 months absence and have levelled up a fresh Templar from scratch to lvl 32.. I'm a full subby.

    I don't have any DLC yt as I wanted to explore the base game to 50 1st so I'll be ok queuing for a random dungeon and not be out of my depth as I'll be limited to base dungeons?!

    Anyway I'm no MMO noob at 47 years old and have always played a healer so I can't imagine I'll be too bad...

    #fingers crossed

    Oh and what are CP and when do I start to get them?
    What effect do they have on a character?

    Thanks
    Wolfhammer - Templar serving the Alith guild on EU
  • mobicera
    mobicera
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    Wolfhammer wrote: »
    Hmmm well I'm going to run a dungeon or two tonight via the tool... I'm a returned player after about 18 months absence and have levelled up a fresh Templar from scratch to lvl 32.. I'm a full subby.

    I don't have any DLC yt as I wanted to explore the base game to 50 1st so I'll be ok queuing for a random dungeon and not be out of my depth as I'll be limited to base dungeons?!

    Anyway I'm no MMO noob at 47 years old and have always played a healer so I can't imagine I'll be too bad...

    #fingers crossed

    Oh and what are CP and when do I start to get them?
    What effect do they have on a character?

    Thanks

    For normal non dlc dungeons you shouldn't have any real problems as they can be healed using nothing more than healing springs(1st ability in resto staff tree) and maybe an oh crap button (ie healing ward(4th skill in resto staff tree) or breath of life(1st skill in Templar tree restoring light))
    Note: This was not intended as guide on how to heal + dmg + sustain as healing in this game is so much more than just keeping health up but I'm sure you will/can figure that out and how you can best help the team as you play.
    Can also be dps using random skills and/or light heavy attacks with no real synergy or knowledge.
    None require a tank if you have one with even a single taunt for bosses it can make a newer healers job pretty easy.

    CP is champion points
    You start earning cp once you hit level 50 on your toon. They just make you "stronger" ie. More sustain, more mitigation, more damage etc.(I am sure you get the idea).

    Good luck and have fun
    Edited by mobicera on September 20, 2016 3:22PM
  • KimberlyannKitsuragi
    Once One Tamriel hits though, a lot of that elitest behavior will stop since everything scales. I can't tell you how insulting it is to get turned down because my CP level is lower than what people need
    Feel free to add me. I'm part of the Gummy Guars PC/Mac NA server. Master crafter and working on getting 9 traits on everything
  • Asardes
    Asardes
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    Dungeons already scale - or more accurately players that are not CP160 are scaled to that value - since the group finder was introduced almost a year ago.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • rerosecb16_ESO
    rerosecb16_ESO
    Soul Shriven
    Why oh why, that is now 4 times in a row when some d1ck of a crown has disbanded the group as soon as it forms, 15 min wait time every time is unfair for the guys willing to give it a go.

    I have run a lot of dungeons with low level characters who are more than capable in their role, sometimes a lot better than the random 531 players. Some players just can't fathom or adjust for low level players and everyone receives the penalty!!

    Disband should be removed from the gp option list you should only be able to hand the crown over to the next player, leaving gp as the crown does that now, so why not extend it to prevent the wait times.
  • Lightninvash
    Lightninvash
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    altemriel wrote: »
    Khairiah wrote: »
    Actually i had few similar things happen to me , i don't mind running with low lv pugs but recently in finder i got lv 12 ( not as bad as lv 10 but still) lv 24 lv 32 and 45 ect ... and yhea ....

    >>we need to have ability to place the cp range in finder<<

    This will only lead to even more elitism I imagine.



    I do not get this issue that you are talking about, I also was looking for group members lately, I wrote "LF2M......min cp300"

    and one guy started sending me angry replies, that why that, that because of me even lesser people will play this game, etc...


    this is non-sense....what is so bad on high level players wanting to group with people of equal or similar level???

    Low levels play with low levels, higher levels play with higher levels....that is normal in my opinion....and I do not see any problem with that!!

    That's how it is in almost every game. High levels band together because they don't want to play with lower levels generally. I mean on occasion helping people learn a dungeon or something along those lines no problem I don't mind playing with lower levels. Like I was fishing in Reapers March and there was a few lvl 20s there wanting to grind. They were looking for more people to help grind with them. So I followed them to heal for them just because I was bored of fishing. I stayed with them for about an hour healing them till I got bored and they were able to stay alive without my heals. But I wouldn't do that on a regular basis. I'd rather be grouped up with people 250+ CP grinding or doing a dungeon or even IC PVP.

    A lot of people call it elitist but its just natural to want to play with people of similar skill level. That way there isn't a large experience gap and no one person is pulling anyone through a dungeon or grinding or even pvp. Most people enjoy when a dungeon or pvp run goes smoothly because everyone is on the same level of experience and can coordinate better than those who cant. I don't think that is elitist. Elitist is simply this, you must be x level with x cp and wear one of x y or z set combination with x trait and maelstrom weps with x trait. That is elitism not wanting to play with people just below a certain cp isn't elitism.
  • Asardes
    Asardes
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    Just finished running random normal dungeon (Spindleclutch 1) and today's silver pledge (Banished Cells 1). I ran with the tank/DD medium armor setup and was pretty fun. In the first the other 3 players were levels 10, 12 and 18 respectively and did almost no damage. They were just staying back and occasionally died to trash that somehow escaped. Most of it was taloned, sliced and dawnbreakered. I was glad that at least the healer was doing the healing springs from time to time and I didn't have to slot vigor. In the second there was a ~CP400 player, but the other 2 were levels 23 and 30. DPS was pretty OK, but healing was really weak, so I had to run vigor for most of the dungeon to stay alive. The gold pledge (City of Ash 2) I ran with a random group from zone chat. By that time my food had run out and I didn't bother renewing it, but took the heavy armor as there was no need to add to the DPS. Full-tanked it with just under 20K health for a ~15 minutes no death run where I was actually so relaxed I soul-trapped the trash to fill a few dozen empty gems that I had in my bag as we went along. Skoria was at 25% by the time he jumped to the 2nd platform and died in about 2 seconds. They really did nerf this dungeon into the ground. Back in the day it was wipe fest :)
    Edited by Asardes on September 20, 2016 7:09PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • SolarCat02
    SolarCat02
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    Why oh why, that is now 4 times in a row when some d1ck of a crown has disbanded the group as soon as it forms, 15 min wait time every time is unfair for the guys willing to give it a go.

    I have run a lot of dungeons with low level characters who are more than capable in their role, sometimes a lot better than the random 531 players. Some players just can't fathom or adjust for low level players and everyone receives the penalty!!

    Disband should be removed from the gp option list you should only be able to hand the crown over to the next player, leaving gp as the crown does that now, so why not extend it to prevent the wait times.

    Actually, I think the disband message is the bug. We queued with three people for group finder last week. It paired us with another group of three, but kicked our third person, leaving us a group of five. The person who was kicked by group finder was given the error message saying that I had disbanded the group.

    So it's likely group finder, not the group leader, kicking you out.


    Regarding groups themselves, I was PUGing random dungeons on my level 16 tank this weekend for the XP bonus. Only group I ever had difficulty with had two DPS without AoEs and a healer who periodically cast BoL but otherwise stayed uninvolved (I ended up doing most of the DPS on the spider miniboss with the adds, whittling them down until finally try 5 we didn't wipe). Aside from my lvl 16 tank, the lowest level in that dungeon was CP120. I was the only one resurrecting people, too. Level isn't a good judge of potential success.

    Another example, my healer (my main) carried a group through normal White Gold Tower. I taught the CP80 tank what a taunt was, and taught the level 14 why food was important. It was a bit tricky, but they listened, and our tank even did a perfect job at the Planar Inhibitor fight first try (no wipes).
    I only mention this group in this thread because for the first half of the dungeon I got to listen to "I don't think he's high enough level to do this" complaints... From the level 14 (no CP) DPS regarding the level 45 DPS. The 45 clearly knew what he was doing, so this was the level 14's insecurity and attempts to offload the blame for a few party wipes. And that's all I think this "elitism" attitude is. Insecurity.

    I am very picky about the groups I will use for running certain dungeons (mainly at veteran level, but also when still learning mechanics). The rest of the time, for the rest of the dungeons, it does not really matter to me at all. I have the confidence to carry a trying group, and I have no problems leaving a group of jerks. But if I am insecure about my abilities in a particular dungeon? I will be a bit "elitist" about it, yes.
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
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