ForsakenSin wrote: »Actually i had few similar things happen to me , i don't mind running with low lv pugs but recently in finder i got lv 12 ( not as bad as lv 10 but still) lv 24 lv 32 and 45 ect ... and yhea ....
>>we need to have ability to place the cp range in finder<<
And, before you say it, Group Finder did not find a replacement healer.
What it comes down to is that this tool could use some refinements, such as being able to specify a CP range that you're willing to play with.
Reminds me a bit of the addons I use. For example I wouldn't play the game without Awesome Guild Store, for the selection criteria it offers. Enhancements to Group Finder will be left up to ZOS, though, I imagine.
Giles.floydub17_ESO wrote: »The original normal dungeons gradually open up as a character gains higher levels but all DLC dungeons are available at level 10. .
ForsakenSin wrote: »Actually i had few similar things happen to me , i don't mind running with low lv pugs but recently in finder i got lv 12 ( not as bad as lv 10 but still) lv 24 lv 32 and 45 ect ... and yhea ....
>>we need to have ability to place the cp range in finder<<
This will only lead to even more elitism I imagine.
I had a simple objective tonight, run through Ruins of Mazzatun, in normal mode, and farm some Amberplasm for my CP531+ character. How hard could it be? Well it can be hard if Group Finder sticks a level 10 character into the group. Level 10! I kid you not. This guy had one skill bar and not even enough experience to bring soul gems. The healer saw the writing on the wall and left the group while three of us, including the level 10, battled on for a while. I won't be doing that again. I solo half of the non-DLC normal dungeons from time to time, but hadn't been to Mazzatun. Running through it with, effectively, just 2 group members was not what I had in mind. Nor 3, if the healer hadn't left. Group Finder: Useless!