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Group Finder - What a joke!

fred4
fred4
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I had a simple objective tonight, run through Ruins of Mazzatun, in normal mode, and farm some Amberplasm for my CP531+ character. How hard could it be? Well it can be hard if Group Finder sticks a level 10 character into the group. Level 10! I kid you not. This guy had one skill bar and not even enough experience to bring soul gems. The healer saw the writing on the wall and left the group while three of us, including the level 10, battled on for a while. I won't be doing that again. I solo half of the non-DLC normal dungeons from time to time, but hadn't been to Mazzatun. Running through it with, effectively, just 2 group members was not what I had in mind. Nor 3, if the healer hadn't left. Group Finder: Useless!
  • fred4
    fred4
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    And, before you say it, Group Finder did not find a replacement healer.

    What it comes down to is that this tool could use some refinements, such as being able to specify a CP range that you're willing to play with.

    Reminds me a bit of the addons I use. For example I wouldn't play the game without Awesome Guild Store, for the selection criteria it offers. Enhancements to Group Finder will be left up to ZOS, though, I imagine.
    Edited by fred4 on September 20, 2016 4:30AM
  • Khairiah
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    Aint that why you join guilds? To state the obv its much faster to get the gear you want with 3 friends with you, as you can just get handed the pieces you need..
    Problem solved. Dont blame the group finder. :)
  • fred4
    fred4
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    Not at 5am.
  • ForsakenSin
    ForsakenSin
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    Actually i had few similar things happen to me , i don't mind running with low lv pugs but recently in finder i got lv 12 ( not as bad as lv 10 but still) lv 24 lv 32 and 45 ect ... and yhea ....

    we need to have ability to place the cp range in finder
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • Khairiah
    Khairiah
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    The time can hardly be blamed on the Group Finder either. I do understand your point and frustration, I would instead be blaming the healer that left though.
  • Khairiah
    Khairiah
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    Actually i had few similar things happen to me , i don't mind running with low lv pugs but recently in finder i got lv 12 ( not as bad as lv 10 but still) lv 24 lv 32 and 45 ect ... and yhea ....

    >>we need to have ability to place the cp range in finder<<

    This will only lead to even more elitism I imagine.
  • disintegr8
    disintegr8
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    The group finder needs to be able to place people in appropriate level content. I too got grouped with a level 10 for Mazattun the other day but my time is more valuable to me than that. This has been discussed before and I have expressed my views; there is a need to match player level with content, even with group finder.

    We end up with noobs being told to 'find a guild' or 'L2P' and high level players being told to 'stop being so elitist', when it is ZOS at fault and not ours - we all just want to play the game. I am anti elitist and want to give everyone a fair go, but trying to group with a level 10 in these harder dungeons takes more time and patience than I can muster.

    ZOS do not appear to want to do anything about it and we all argue with each other as to why someone should or shouldn't be running certain dungeons. ZOS need to do something about further refining the group finder.

    And yes, I am a grumpy old man.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Vipstaakki
    Vipstaakki
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    *Cough* Elitists *Cough*
  • Draven147
    Draven147
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    At least you found a group. I have been queuing up (or at least attempting to) for the past week and after several hours of not being grouped up each day I get frustrated and turn the game off. Something that has been happening with more and more frequency with this game as of late. Being in 3 guilds has not served me any better either as the amberplasm set is really the only one worth going after in the dungeon and the majority of my guildies are stam players and don't seem to want to run it.

    I've even tried spamming chat in Mournhold looking for a group as well and it never seems to work. I think that the group finder needs some serious attention. I'm on ps4 NA also.

    I feel your pain. I want that set in the worst way. I would do dirty dirty things to get that set.
  • ForsakenSin
    ForsakenSin
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    @Khairiah

    hmm im not too sure that would happen , maybe have a gap to select over 100 cp over 200 cp over 300 over 400.
    As in some vet dungeons you need to have people who are over 300-400 cp points and when you get somebody with less then a 100 and you keep on getting wiped out cos of that person it dose make it difficult on all of us and i fell bad for the person when others want me to kick him/her out because it has nothing to do with his/her play style or L2P ect its just that he/she is not able to compete with the damage enemies do.
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • idk
    idk
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    fred4 wrote: »
    And, before you say it, Group Finder did not find a replacement healer.

    What it comes down to is that this tool could use some refinements, such as being able to specify a CP range that you're willing to play with.

    Reminds me a bit of the addons I use. For example I wouldn't play the game without Awesome Guild Store, for the selection criteria it offers. Enhancements to Group Finder will be left up to ZOS, though, I imagine.

    The tool works as intended though I think the DLC dungeons should open up at later levels which is the real issue you had. The original normal dungeons gradually open up as a character gains higher levels but all DLC dungeons are available at level 10.

    @ZOS_GinaBruno @ZOS_JessicaFolsom I tagged you guys to suggest raising the character level normal DLC dungeons become available, though I understand the business decision that may have gone into this. It would help ensure a player has reached a more basic comfort level with the newer character before entering the more challenging dungeons.

    At that, on my Templar healer (max CP) I queued up for a random normal and got a lvl 28 tank and some dps near the same level all in nWGT. None had done WGT before. The tank even offered to drop when he got into the group. I explained to the tank each fight and told him as long as he kept taunt on the bosses we would have no issue. We did it just fine. No issues.

    If you want smooth runs in normal GF groups it helps to run them as a tank or healer. Then you have some control of the fights. A decent tank or healer can go a long way in pulling a group through.
  • Drummerx04
    Drummerx04
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    Probably worth checking whether that level 10 was actually a new player though given your story I imagine he was indeed new, but a fair chunk of people using dungeon finder are doing random normals/vets to level alts.

    Though getting on about elitism... I remember a time I was bringing up my stam dk and I answered the call for a dps on a random normal (scaled, my level 24 dk could pull like 15k single target). I get into the group and about 10 seconds later get booted for being low level by a group no higher than CP80... Booted flawless conquerer vet trials dps with 620CP over a normal dungeon, GG guys.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • fred4
    fred4
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    I'm very conflicted about elitism. When I was relatively new to the game, having just completed Vet Fungal Grotto, I got quite upset when the healer judged our group would fail at vWGT. I had never done it and baulked at the suggestion that I wasn't ready, or that I would fail. It was, however, an accurate assesment, and it was a necessary one, on the part of the healer, who would not commit time he didn't have to doing vWGT with an inexperienced group.

    The notion that everyone should be able to play together falls down when the high-end content is expressly designed to keep players interested who have mastered every aspect of combat. This is not me, by the way. I only get as far as the ice stage in vMSA. But I am practiced at playing with two bars, I know the healing mechanics of Rally, and so on. It was while playing with friends that, after several vWGT sessions, we found out one of our group members didn't really bar switch. This was not a level 10 guy, but a mid-range CP player. By the same token I recently met a CP531+ player who mentioned his survivability had become so much better after he started using Crit Surge.

    The point is, the above are so very basic combat mechanics, yet people can get by without them through large parts of the game. Yes, CP are obviously not a great measure of player competence, but what else is there? Like our healer, when I was new to the game, I now find that I do not always wish to play in a group that seems doomed to fail. It can be fun helping others, but other times finding experienced players would be nice.
  • fred4
    fred4
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    Draven147 wrote: »
    At least you found a group.
    I queued as a DD first, with no result. I then queued as a tank (I use different gear/skills/food), which got me this group within a minute on PC EU.
  • newtinmpls
    newtinmpls
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    The original normal dungeons gradually open up as a character gains higher levels but all DLC dungeons are available at level 10. .

    That just seems silly.

    I thought 12 was the minimum for undaunted dungeons and many had higher minimums than that.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Khairiah
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    I do agree that some dungeons even on normal might be too overwhelming for newer/low lvl players. But one can get far with a bit of guidence on mechanics and how to tank boss, priority targets etc. And in the end, being that helping hand to thoose who are new doesnt take that much longer. :)
  • fred4
    fred4
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    It does when they don't speak the same language.
  • Asardes
    Asardes
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    I don't try DLC dungeons with randoms from tool even on normal mode. I tried a couple and they are still a wipe. If I see characters below level 40 I leave at once and wait for another 15 minutes, doing other activities in the game. DLC dungeons are made available to all levels exactly because they are DLC. It's a product which is meant to be bought by as many people as possible. If a new inexperienced player with some crowns to spend sees the DLC when he logs in he will buy it out of curiosity, oblivious to the fact he's too weak to actually play it, and he will be for a long time to come. But ZoS gets paid and the game moves forward.

    I have no such issues with the dungeons in the base game, excepting Blackheart Haven; even there I was able to help a weak group finish by basically soloing the boss while they were healing themselves and killing the trash skeletons. I've pulled very weak groups trough almost all of them, people who basically spammed light attack and barely made any damage, or healers that didn't know that heavy staff attack restores magicka and swung a 2H sword instead. But DLC dungeons are a whole different ball game from Fungal Grotto 1 or Spindlectlutch 1.
    Edited by Asardes on September 20, 2016 9:48AM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • failkiwib16_ESO
    failkiwib16_ESO
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    Group Finder basically groups you with anyone of appropriate level for a dungeon, and all DLC dungeons minimum scale is level 10. It actually works as intended, fortunately or unfortunately.

    The worst group combinations for dungeon farming comes through the grouping tool, as you often get a random guy who needs the quest and achievements, so if you want to rush a dungeon then Group Finder is the obvious bad choice.

    A little tip: trading guilds often have 500 members, so I have often been able to find players to farm dungeons with late nights through those guilds.
  • Asardes
    Asardes
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    From my experience with PuGs the worst players are actually the low to mid CP players who haven't run any dungeons up to that point, and have totally inadequate skill and gear setup - single player overland content can be completed with any gear and skill setup, even relying exclusively on heavy attacks. I've seen sorcerer pet build with full heavy armor and 2H sword ~CP80; and I'm not convinced he was even stamina because I didn't see any hurricane. I pulled him trough Elden Hollow 1 because the other players, although were around level 30, had at least marginally effective builds and could at least manage some of the trash and keep themselves alive for most of the times. Those lower level characters may have actually been experienced players who chose to level their alts trough the random dungeon XP bonus. He was not doing anything and just relied on the pets to do damage and of course he stayed in the red and got shot in the face all the time. The others gave up resurrecting him after a while. At Chocklethorn and the end boss he was dead ~80% of the time because he was getting caught in AoE and not rolling back. I basically spammed the group chat politely telling him not to stay there, but he didn't even bother to respond - some noobs are too dumb to listen to what I tell them, although the CP531 is clearly visible. After each dungeon ends I take 2-3 minutes to explain to low level players what they did wrong, what they can improve in their play and build. Sometimes conversation continues even long after I've left the group. I like seeing people that are eager to learn, but I don't like those who play badly and don't even bother to listen.

    So I'm actually very tolerant and helpful to newbies, and can pull most of them trough normal dungeons if they help a bit. I only get "elitist" in prisons, towers, cradles, ruins etc.
    Edited by Asardes on September 20, 2016 10:18AM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Cherryblossom
    Cherryblossom
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    I think the issue comes from certain dungeons being much harder than the run of the mill Spindle or Banished, both of which I ran happily with level 10s

    There may be should be a different queue for the likes of prisons, towers, cradles, ruins
  • Asardes
    Asardes
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    Before I bought the DLC I was running a lot of random veteran dungeons. I noticed some got chosen much more than others. Veteran Elden Hollow was chosen about 1/3 of the time. Another which showed up a lot, maybe 1/6 of the time was Veteran City of Ash, which was not nerfed back then - surprisingly I was able to finish the latter with PuGs about 70% of the time. With the normal ones I see the alliance zone 1-2 ones being chosen far more often than the others, because most players who queue are low level and they can only queue for those dungeons in tool. If they are low level players with ESO+ ... :)
    Edited by Asardes on September 20, 2016 10:43AM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Armitas
    Armitas
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    Group finder needs to classify the dungeons for new people so they have some indication of the difficulty they are getting into. It's not fair to them to have to feel bad in a group and not fair to us to have to be the bad guy.
    Retired.
    Nord mDK
  • Suter1972
    Suter1972
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    im cp27 (I think) and only done 2 dungeons last weekend. I acted purely as healer and being honest, I wasn't set up properly to do it. I was using the wrong heal skills, didn't have any food buffs. It was a mixed group with a high level from on here and a few other lower levels. I died once or twice in each dungeon but then I was more concerned on keeping everyone else alive I forgot about myself.

    The high level player was great. Gave me advice on what skills I should be using and when. Gave me some great food buff to use in future. (im trying o find the recipe myself to make it on my own.- it’s a max health/magika regen)

    Next time I do a dungeon I’ll be better prepared, mainly thanks to the high level player giving a bit of guidance.

    Who knows, in a year or so I could be a superb healer that’s in demand. If I got booted or was left on my own last weekend, I probably wouldn’t even have started on the dungeon path.

    The old saying “from little acorns grown big oak trees”.

    The group finder may not be perfect, or even half right but don’t let that be a reason to see a low level player get turned away. You just don’t know who they may grow into.

    PS I understood that CP’s transfer to any alt you have. So surely an alt of a CP player will have the CP star thing next to their level?
    Was - Breton DC ( GIRL - Guy In Real Life toon) Magika Templar Healer/ 5-8 trait Crafter - currently CP290 and learning now starting again on xbox…...

    xbox suter1972 - Character name - Hota Woskeef

    Xbox EU ESO+ Mature (40+) UK casual gamer
  • altemriel
    altemriel
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    Khairiah wrote: »
    Actually i had few similar things happen to me , i don't mind running with low lv pugs but recently in finder i got lv 12 ( not as bad as lv 10 but still) lv 24 lv 32 and 45 ect ... and yhea ....

    >>we need to have ability to place the cp range in finder<<

    This will only lead to even more elitism I imagine.



    I do not get this issue that you are talking about, I also was looking for group members lately, I wrote "LF2M......min cp300"

    and one guy started sending me angry replies, that why that, that because of me even lesser people will play this game, etc...


    this is non-sense....what is so bad on high level players wanting to group with people of equal or similar level???

    Low levels play with low levels, higher levels play with higher levels....that is normal in my opinion....and I do not see any problem with that!!
  • altemriel
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    fred4 wrote: »
    I had a simple objective tonight, run through Ruins of Mazzatun, in normal mode, and farm some Amberplasm for my CP531+ character. How hard could it be? Well it can be hard if Group Finder sticks a level 10 character into the group. Level 10! I kid you not. This guy had one skill bar and not even enough experience to bring soul gems. The healer saw the writing on the wall and left the group while three of us, including the level 10, battled on for a while. I won't be doing that again. I solo half of the non-DLC normal dungeons from time to time, but hadn't been to Mazzatun. Running through it with, effectively, just 2 group members was not what I had in mind. Nor 3, if the healer hadn't left. Group Finder: Useless!



    exactly!!! that is non-sense!!!


    Please ZOS, add a min level slider to the LFG tool!!!

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert
  • Asardes
    Asardes
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    Nope, the CP only show up only if you have reached level 50 although you can allocate them on all your characters. It's entirely possible that a level 10 character can have full CP and hit like a truck when he's scaled to dungeon level by the tool.

    I started doing dungeons for daily pledges on my main as soon as they became available. Silver at 45, gold at VR1. The grouping tool had just been introduced and I used it right from the beginning. I didn't allocate any of my CP until I reached VR16. Had exactly 240 by then. I had completed all normal dungeons at least once and all veteran ones as well, except City of Ash by VR2, in green level 44 gear; the latter I completed at VR4 in blue VR3 gear after 8 hours of successive attempts with various groups and a lot of DPS fails. Basically all of that was with PuGs. This is my 1st multiplayer game so I didn't have any experience whatsoever with MMOs or playing as part of a group. The VR and CP look a little odd now because they were decoupled 1 VR = 10 CP was a conventional conversion introduced when they got rid of VRs in DB.

    So I was able to complete all base game normal and veteran dungeons for daily pledges with PuGs from tool, in crappy gear, with 0 CP spent and without any prior experience in MMOs. That says a lot about their difficulty; some of them were even nerfed. But DLC dungeons are a lot more difficult, especially on veteran mode. The first VICP was with full CP (501 at that point) and gold gear, but with PuG from group finder. I spent close to 6 hours there until the others gave up. I was able to finish with DDs and a healer from one of my guilds. After that it was easier and easier as I learned all the mechanics. 2 months and many runs later I finally got my necrotic hoarvor.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Khenarthi
    Khenarthi
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    I love using the group finder, and frequently run normal instances with low level people who are happy to run this content without being barred by other players. In fact this is why I'm taking up tanking: as long as I can act as a damage sponge and distract the boss, they can learn how to work in this kind of dungeon where the mobs themselves are much more resilient than overworld.

    Kinda annoys me when someone queued up as a tank with zero taunts, and did not even block/interrupt... or when a healer just stands there twiddling their thumbs because no one is near dying yet. Or when DD decides to pull a pack, or does not move out of red. But we were all noobs once.

    A few days ago I ran nRoM as a CP531+ tank with a level 12 DD, a CP200-something DD, and a level 30-ish healer, and we did just fine. Turns out the lower level characters belonged to players which had run it before on higher level characters of different roles - so often is not a matter of what level character you have on screen, but on the skill and experience of the person behind it.
    PC-EU
  • nvyr
    nvyr
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    All of my characters are above cp531 so I'm not saying this because I'm low level. But if you give the group finder a CP filter the low levels will never get through most dungeons and I can see how frustrating that would get trying to level undaunted skills. Everyone would request max CP even if they are not.
  • jakeedmundson
    jakeedmundson
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    Yep.... i'm getting pretty tired of getting in a group only to have it disbanded by the A-hole leader... then everyone gets the 15 min penalty.
    Happened twice last night to me in a row... then every other day i get grouped with 5 people so someone has to leave and gets screwed by the penalty again.

    please fix this.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
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