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Summoners Need Some Love

ParaNostram
ParaNostram
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It's apparent that the summoning abilities for Sorcs are, well, underutilized would be putting it kindly. There needs to be some love for Pet Sorcs. The glitches that allow pets to be one shot or not receive the benefits they should in Cyrodiil need to be fixed, and on top of that they need their damage and//or survivability upped! If only Spellcrafting was still in the near future, then we could get a wider variety of pets as well which I think would make summoner builds more fun.

Changing it to pets having a spell you can cast through them was a great design choice, we just need more is all.
"Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

Para Nostram
Bosmer Sorceress
Witch of Evermore

"Death is a privilege that can be denied by it's learned scholars."
Order of the Black Worm
  • Memnock
    Memnock
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    In my oppinion , the pet tree is the reason the sorc class is so limited in option compared to others. The pets don't really work in this game since they are toggles that you must put on both bars ( 3rd if you use overload ) and on top of that , without a dedicated action bar that gives you full control over your pet's actions , they are just dumb NPCs that hinder your combat more than help.

    I mean , come on , i have never seen a sorc going into high end content with a pet build. Its outperformed by anything else.

    To be honest , the best solution would be to have pets removed and that tree redesigned into something else , my suggestion is to make it an ICE oriented tree , since this elemental aspect is not really represented properly in the game compared to fire and lightning.
  • Trublz
    Trublz
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    I say they should get rid of pets all together and add a different skill line in
    CP531 Air-eez Redguard DK DPS
    CP531 Hayd-eez Imperial DK Tank
    CP531 SomethinFishy Khajit NB DPS
    CP531 Heracl-eez Orc Sorc DPS
    CP531 Anark-eez Dark Elf DK DPS
    CP531 Herm-eez Breton Temp DPS
  • ParaNostram
    ParaNostram
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    Conjuration has always been my favorite school in previous Elder Scrolls games. I don't want it removed like you two are calling for just because it doesn't perform well presently.

    @Memnock - pets aren't that difficult to control really. Just hold down the pet action and hit block for them to go passive, attack for them to attack the target you're aiming at. Also, rumor has it ZOS is saving frost for the redesigned Warden class down the road.

    I mean, come on, Necromancy isn't in the game and isn't coming anytime soon, don't remove my Daedric summoning too!
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Memnock
    Memnock
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    Conjuration has always been my favorite school in previous Elder Scrolls games. I don't want it removed like you two are calling for just because it doesn't perform well presently.

    @Memnock - pets aren't that difficult to control really. Just hold down the pet action and hit block for them to go passive, attack for them to attack the target you're aiming at. Also, rumor has it ZOS is saving frost for the redesigned Warden class down the road.

    I mean, come on, Necromancy isn't in the game and isn't coming anytime soon, don't remove my Daedric summoning too!

    Compared to other games with pet classes , the pet control here is super limited , can't control the battle field as i was able to do with my warlock in WOW , or AION , where the pets are an integral part of the class's combat style.

    Also , i think i was not clear enough on the removal of the pets thing , but i think that they should be removed from the sorc tree and moved into their own general tree that everyone has access to , this way everyone who wants to has access to them ,but a class is not burdened with a tree that has skills that occupy unnecessary slots and are kind of a novelty thing only used for very specific stuff and once you hit end game in either pvp or pve , you kind of feel like you are at a disadvantage if you use them.

    Someone in another thread suggested moving the pets along with their passives into the soul magic tree , that way , all 4 classes can use them and the sorc has its own stuff that can be used, since they are the only class that don't have a spamable skill , maybe a pet can be replaced with one and some other kind of utility thing for the other pet.

  • Derra
    Derra
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    Imo daedric summoning should be reworked completely. Pets should be moved to the mages guild skillline.

    Sorcs could then get a conjured weapon melee anytime ability (stam morph mag morph maybe even) aswell as some form of conjuration grp utility spell in place of the two pets.
    Edited by Derra on September 20, 2016 7:19AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • WillhelmBlack
    WillhelmBlack
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    WTB summon Fire Atronach.
    PC EU
  • greylox
    greylox
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    Leave them alone, add more lines but if they drastically change for the worse or are gotten rid of then I wouldn't play any more. The people that use them actually like them.
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • Jade1986
    Jade1986
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    Trublz wrote: »
    I say they should get rid of pets all together and add a different skill line in

    Nah, it needs to be redesigned but nut gotten rid of, conjuration has always been part of TES, make the pets more powerful, period. They have such low health, if that is how they are going to stay they need more UMPF behind them. Glass cannon is called glass cannon for a reason. And lets be honest here, the daedroth should have been in the tree from the get go.
  • WuffyCerulei
    WuffyCerulei
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    The summon times desperately needs to be reduced.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • ThatAlaskanDude
    ThatAlaskanDude
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    In my opinion they should move the pet skills (Familiar, Twilight and Storm Atronach) to Mage Guild skill line and should be combined and renamed to Summon Atronachs: Summon one of three elemental Atronachs to aid you in battle.

    Flame Atronach: Attacks enemies from afar dealing flame damage and applies the fire status effect.

    Frost Atronach: Attacks with melee with a chance to apply cold status effect and drains enemies Stamina.

    Storm Atronach: Attacks mid range. Has a chance to apply the shock status and drains enemies magicka.

    Might not be the best concepts I have but it sure beats the pet system we have now.
  • bebynnag
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    what i have never understood is why the clanfear states physical damage and yet their tooltip is lower on a stam sorc than it is on a magic sorc.... but its physical damage. PHYSICAL DAMAGE!
  • AnviOfVai
    AnviOfVai
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    Sorc's can run good builds in cyrodiil using pets, I have seen and I run a build that I absolutely adore, and I know other players love to run with pets too. The problem is that the summons are weak. Yep Weak. But they don't have to be, you can heal them and heal yourself and ward them up, but it takes magika to keep doing this, so something needs to change. The build may not be one of the strongest but damn it is one of the funnist to get a player along and stun them continously with your pets attacking them, pushing them back until you can use 2 attacks on them to kill them. (Yes 2 attacks on my bar only...shocking) Summons should only use up one bar and then be out until they are killed, allowing sorc's to have more fun attacks :)

    "I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."

    PS4 - EU

    AD - Pet Sorcerer - Damage Dealer - 160
    DC - Warden - Werewolf - in - progress - 160
    DC - Templar - Tank - 160
    DC - Sorcerer - Damage Dealer - in - progress
    EP - Dragon Knight -Fire Tank - 160
    EP - Nightblade - Damage Dealer - 160

  • Transairion
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    Memnock wrote: »
    I mean , come on , i have never seen a sorc going into high end content with a pet build. Its outperformed by anything else.

    To be honest , the best solution would be to have pets removed and that tree redesigned into something else , my suggestion is to make it an ICE oriented tree , since this elemental aspect is not really represented properly in the game compared to fire and lightning.

    Veteran Sanctum Ophidia, Veteran He-Ra Citadel, all Veteran Dungeons... final round of VMA (which I'm horrible at, but I still made it to the end) is that "high end" enough content for you?

    I can only LOL at suggesting a Frost oriented tree on the one class that already has a Shock based tree.
    what i have never understood is why the clanfear states physical damage and yet their tooltip is lower on a stam sorc than it is on a magic sorc.... but its physical damage. PHYSICAL DAMAGE!

    Sorceror summon damage scales with Max Magicka. Whether or not they do Physical, Shock or any other damage type is irrelevant, since their damage only scales with Max Magicka.

    Why would a melee-damage focused Sorc have a better magically summoned pet than a magical-damage focused Sorc?
  • Rarok_Yariy
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    need more HP or less cast time, I spam shields but if velidreth and widowmaker stack pets just die (( and not possible resumon them becose long cast time... absolutely usless abilities !!!
  • greylox
    greylox
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    One thing I do hate is the slight cast time on the twilights heal, the arm animation. Make it heal on the up movement and not the down (instant).
    Edited by greylox on September 20, 2016 9:52PM
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • Rarok_Yariy
    Rarok_Yariy
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    and I hate that twiligh have 7k HP !
  • Trublz
    Trublz
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    Imo pets should be removed and a new skill line added in its place
    Edited by Trublz on September 21, 2016 5:27AM
    CP531 Air-eez Redguard DK DPS
    CP531 Hayd-eez Imperial DK Tank
    CP531 SomethinFishy Khajit NB DPS
    CP531 Heracl-eez Orc Sorc DPS
    CP531 Anark-eez Dark Elf DK DPS
    CP531 Herm-eez Breton Temp DPS
  • Mayrael
    Mayrael
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    Dont remove pets ;( although Im not using them now I used to and must admit with quite good results (mostly in PvE), but yeah they need to be redesigned.
    1. No cast time, no toggle but limited in time like 60s or smth.
    2. Moaaar HP ffs. (7k hp, srsly?)
    3. Pet stats should be afected by sorc stats (more hp? Pet also gets more hp, more spell dmg? Pet also gets more spell dmg)
    4. Pet skills and morphs.
    Melee pet 1 morph:
    - Treating visage or smth like that - while skill is triggered pet cant attack for x seconds, just aoe taunts enemies in 7m radius. While in taunt area 20% of damage is transfered from sorc to pet OR instead of dmg transfer it could heal sorc and pet on cast.
    Melee pet 2 morph:
    - Daedric chain - pet deals more melee dmg, can use chains to pull his target at him dealing x dmg.

    Ranged pet 1 morph:
    - Oblivions rage - pet strikes with powerfull single target lightning that cannot be reflected but can be dodged (like endless furry). Simple spamable ability for sorc.
    Ranged 2 morph:
    - Elemental form - pet normal attacks deal less dmg but have splash damage, pet uses aoe lightning attack dealing x dmg then teleports 10 metters in random direction disorienting enemies in the area for 1,5s.
    4. Pet commands.
    - attack at will - pet attacks selected target till target or pet dies or is ordered to attack someone else (this prevents pet from hitting random tagets and forces to make presure on certain target)
    - attack my target - pet attacks target that was hit as last by sorc (so you dont have to order him to attack your current target each time you switch your targets)
    - stealth - pet automaticaly when stealthed comes closer to sorc and sticks to him to decrease detection radius.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • greylox
    greylox
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    The twilight heal wouldn't be viable if it wasn't toggle. Toggles are good because you don't have to think about recasting them (unless you zone in out...seriously why is it still like that?)
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • Mayrael
    Mayrael
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    greylox wrote: »
    The twilight heal wouldn't be viable if it wasn't toggle. Toggles are good because you don't have to think about recasting them (unless you zone in out...seriously why is it still like that?)

    Ummm nope.. Pet alive? Cast skill. Pet dead? Summon pet. There isnt easier logical statement than this.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • greylox
    greylox
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    Mayrael wrote: »
    greylox wrote: »
    The twilight heal wouldn't be viable if it wasn't toggle. Toggles are good because you don't have to think about recasting them (unless you zone in out...seriously why is it still like that?)

    Ummm nope.. Pet alive? Cast skill. Pet dead? Summon pet. There isnt easier logical statement than this.

    There's already a slight delay to the twilight heal, if the pet disappears every 60 secs because it isn't on a toggle and you have to cast it, then cast the heal chances are people die. Atm I keep it alive with ward, and it stays out almost constantly.
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • Mayrael
    Mayrael
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    I didnt wanted to make them OP but toggle option for pets in their current state is a joke, they are not worth of sloting as without them you will do everything much better (except of healing yeah).
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • kongkim
    kongkim
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    Love pets. but they really need some work :)
    And make one of them a stamina morph.
    Edited by kongkim on September 21, 2016 10:28AM
  • Mettaricana
    Mettaricana
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    The pet tree should cease to exsist period I'd gladly lose bound armor and all the pets to see a real skill line added
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    The pet tree should cease to exsist period I'd gladly lose bound armor and all the pets to see a real skill line added

    Leave my bound armor alone. ×_×
  • runagate
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    The sorc pets certainly perform the useful function of letting experienced players know that you don't know how to play at endgame yet.

    There's nothing wrong with the nightblades' "pet" summoned shadow.
  • NoMoreChillies
    NoMoreChillies
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    cant stand how the twilight is always blocking my view
    Insulting people on the internet is cowardly.
  • ParaNostram
    ParaNostram
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    The pet tree should cease to exsist period I'd gladly lose bound armor and all the pets to see a real skill line added

    Okay guys, too many players (myself included) like the pets for them to be completely removed. That, and TES games have a long history of conjuring minions to fight for you. Were this not an MMO I wouldn't care so much about whether or not the pets were viable but as this is an MMO, a place where everything is inherently competitive, I want pets to be able to compete.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Memnock
    Memnock
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    Memnock wrote: »
    I mean , come on , i have never seen a sorc going into high end content with a pet build. Its outperformed by anything else.

    To be honest , the best solution would be to have pets removed and that tree redesigned into something else , my suggestion is to make it an ICE oriented tree , since this elemental aspect is not really represented properly in the game compared to fire and lightning.

    Veteran Sanctum Ophidia, Veteran He-Ra Citadel, all Veteran Dungeons... final round of VMA (which I'm horrible at, but I still made it to the end) is that "high end" enough content for you?

    I can only LOL at suggesting a Frost oriented tree on the one class that already has a Shock based tree.

    Congrats on clearing vet raids and VMA with pets , no sarcasm or anything , but i can only imagine how much faster and smoother it would be for you without them and with actual skills that don't have to be double barred ( or triple if you use overload as well ) to stay up.

    Also you may have done it , but again , that doesn't disprove my point with regards to people like you with niche pet builds being very rare , due to such builds being clunky and cumbersome, at least from my point of view.

    As for your last point, why the lols ? How is having a lightning tree impact a revamp to the pet tree into an ice oriented one, so... care to provide more than a random lough on this ?



  • Khaos_Bane
    Khaos_Bane
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    Honestly, the "pet" skills need to be removed entirely or allow us to morph out of them. Look, the pet skills are more a novelty than functionally useful in the game. I think it's fine if they start out with a pet skill, but they should be able to be morphed into something like an aspect of that "familiar", where the pet is removed. For example, morph the twilight matriarch to an aspect of twilight matriarch where there is no pet but you get the ability to heal likes it's special ability.

    End game, pets skills are a complete waste. They have to be double barred, have pathing issues, agro issues, and die easily. It's a poorly thought out skill/mechanic. Please change this @Wrobel
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