@Ch4mpTW
Cheers man. Does your progress save permanently. So If I am on last stage now, if I go back next weekend will I still be on last stage? As I really don't have time during the week.
I'm definitely going to follow the advise of 'Take a breather' because dang, I feel like I've been chewed up in a grinder and spat out then locked in a tank full of boiling water then after I die been resurrected just to be thrown onto a pile of burning embers to die again.
Spell power potions? Why does people even complain about that? Just run entropy to get the same effect, even some classes have skills for to get major and minor. I never use potions in vMA just because it's too expensive.
Furthermore, vMA is just a overwhelming experience, if you don't like it don't play it. I've seen builds not using vMA weapons pulling 50k DPS, so no, it's not "needed" if you don't want to play it.
@Joy_Division
Oh it's definitely not about getting weapons anymore, it's just so I can finally tell myself I've beaten it.
Regarding the potions, they weren't something I was relying on to best things it's just the setup I was using didn't use a Major Sorcery skill so I used potions instead.
When I talk about random aoe's everywhere it's because I feel a lot of the rounds' difficulty is based on them. (I know they're not entirely random but when you don't know the Stages and one pops up out of nowhere and kills you it can cause frustration.
Also regarding my view on the difficulty variance then it's probably due to my playstyle as I found a couple easier to manage than others and beat a couple without dying which I quite happy with.
Thank you for the advice. I'm going to go back next weekend sit down for hours and see if I can beat the final boss which I'm hoping I'll slowly be able to learn, even if I do break many of my computer peripherals in the process.
(I'm not requesting anything here, or asking for anything to be changed with Vma in this post, I'm simply talking about my thoughts on it and why I dislike it being part of the game)
Ok, I've only ever attempted Vma a couple of times before and both times I left because they made me want to kill myself. Today, I decided to give it a shot for the 3rd time, I read some guides (Thanks Deltia) geared up and went in. I went through it ok and wasn't finding it too bad and after around 4 hours made it to the very final boss, which I was very surprised with as previously I had never gotten beyond stage 5.
After many attempts on the last boss I had run out of Spell Power potions so I left to craft some more. When I ported back I found out that it apparently resets the stage you are on if you leave.
Ok, first thing I said to this was simply '**** off'. Vma is already frustrating enough for players who have not run it many times so for one of them to work their way to the final boss then leave to make some potions, only to find out that it completely resets the stage is a complete Spirit Killer. I don't want to do the entire Final Stage again just to get to the point I was at last time. So I'm sitting here right now thinking '**** it' I'm not doing that again, because I don't want to be forced to completely redo 5 rounds that I know I already completed and am good enough to complete.
Now I'm going to talk a bit about the difficulty of VMA, and before all the people who think they're gods just because they've completed VMA, post 'L2P' in the comments I'm not asking for the difficulty to be toned down here, I just want to talk about my personal problems with it.
My Personal Gripes:
1: First up is the major lack of consistence, with some stages being relatively easy and some stages ramping up massively with no warning. I would prefer if the stages were of a more consistent difficulty throughout the Arena except just with different and varying mechanics rather than the difficulty just going up and down like a dang rollercoaster.
2: Secondly I want to talk about what the difficulty actually is. Here is the part where I have a huge problem with Vma and hate it with a Passion. No matter what Stage you are on, no matter what round, the 'difficulty' is just a bunch of aoe's all over the place. I think zos needs to know the difference between something being Difficult, and just throwing a million aoe's down on the ground every second. Almost non of the bosses have fun mechanics, or at least not ones you can focus on as you are too busy being bombarded with Red Circles. Not a Single Stage out of the 9 doesn't have something involving throwing aoe's on the floor all over the place.
3: Next up, fun. VMA is not fun, at all. It is boring and all it does is make me want to genuinely commit suicide. Which is made 100x worse by the fact it sets you back to the very beginning of a stage if you simply leave to craft some potions. ESO is a game, and in my mind and point of view, games should be fun. That's what they are for, they are made so people can enjoy playing them, VMA is not that. In a game if there is a Key Activity that you need complete in order to get the Top End of Gear then it should be made to be something that people enjoy, people should want to go home and play something that they enjoy in order to earn something they want, not dread the grind of completing VMA for a Weapon that might not even be remotely useful to them.
4: Another thing I want to mention is how it's single player. ESO is an MMO, the way to get the BiS gear in the game should not be from Solo Only content, if I wanted to play Solo, then I wouldn't play MMO,s I'd play other games that are Single Player that don't make me want to peel my skin off with a potato peeler and then use that skin to hang myself with.
5: Furthermore, I dislike how Vma is BiS for almost everything. MA daggers alone can boost DPS by 5k+ and this seems completely ridiculous. I can understand them being good, but the fact they are so good, nothing else compares to them seems wrong to me. People in PvP use the Weapons for the pure Passive Weapon Damage boost alone as it's that good and a single VAM 2H weapon provides more Weapon Dmg than any other non 5 piece Crafted or Dropped set
Just rambling:
I feel content in MMO's should be designed in order that players enjoy the content, otherwise, what's the point in playing games at all? If players are pushed into doing content that makes them want to smash their head into a wall just to keep up with others on the gear chase then personally I think something is wrong with your game. Yes, I am very angry right now that all my progress on Stage 9 got reverted and I don't want to even look at Vma ever again but the pure fact that it has made me want to punch my monitor and uninstall the game really says something.
I have sat at my desk with my head in my hands wanting to cry out in anger for the past half an hour now. I stated writing this post over an hour ago and am talking about writing it in real time but I keep just collapsing backwards or putting my head in my hands and feeling depressed.
Anyway, that was just some ramblings about Vma, I'm not going to ask for it to be nerfed or made easier as I know that it is complete-able and if I spent more time on it then I would slowly be able to beat the final boss and farm it just like everyone else. And no doubt there'll be a bunch of people who think I'm lazy for not wanting to finish it and farm it like everybody else. But the thing is I don't massively enjoy life at the moment, and that is why I love the whole concept of Video Games as you can leave your life to live in a completely different world where none of the problems or the depressions in real life get in the way, so why on earth, when I have more than enough problems in real life that make me want to die, would I want to get another one that causes so much frustration it makes me want to die from a game, and a game's whole point is to make players have fun?