What is so great about this armour that it makes grown adults go into meltdown? Layman's terms and acronym - free replies please. Ta.

Posting this video in this BR thread aswell, its very informative to why its op.https://www.youtube.com/watch?v=4ZoLPbPYBz0
incognito222 wrote: »Another point to consider is that so many players run Redguard in PVP as it is considered one of the best for stamina resource sustain.
Redguard passive (adrenaline rush) + Black Rose 5 pc constitution bonus = possibly causing people to think Black Rose is overpowered on the stamina sustain side.
incognito222 wrote: »Another point to consider is that so many players run Redguard in PVP as it is considered one of the best for stamina resource sustain.
Redguard passive (adrenaline rush) + Black Rose 5 pc constitution bonus = possibly causing people to think Black Rose is overpowered on the stamina sustain side.
That's a good point. Lets have a look.
Black rose 5-piece bonus adds 520 stamina every 4 seconds, so 130 stam/s on average.
Redguard passive restores 3% of max stamina every 5 seconds, so on average 0.6% max stamina per second.
This means redguard passive will match the black rose regen if 0.6% of the redguards max stamina equals 130 stam.
130 is 0.6% of 21666.
TLDR: When it comes to stamina regen, the redguard passive is better than the black rose set bonus if the redguard has more than 21666 max stamina - which pretty much every redguard stam build beats by a large margin (i have 18300 max stam on a dark elf magicka DK). On a 44k stamina build, the redguard passive would be twice as good as the black rose bonus.
Actual mats from cp150.
7 heavy armor pieces constitution bonus without BR: 1284
7 heavy armor pieces constitution bonus with BR: 1796
Difference in constitution regen: 512 every 4 seconds.
Difference translated in actual stam regen equivalent: 256.
And you have to be hit for it to work, no out of combat regen there.
So 256 stam/magicka regen increase from BR.... Yes... It definetely needs a nerf because we all know 256 stat recovery every 2 seconds when castin abilities costing over 2k at least twice in that time definitely makes you sustain no problem. 4K cost (minimum).. 256 return from BR...
OP AS F***!!!!! NERF IT NOOOOWWW!!!!
*drops the mic and leaves*
BruhItsOver9000 wrote: »Black rose is a very strong set for HA but not the worst. Fasalla's guile is OP, 5 Fasalla's guile 5 vipers sting 2 velidreth, instant death to your enemy. Fasalla's guile is an underrated set, I've used black rose and it's not that great.
Fasalla's guile is the set that needs to be nerfed not black rose.
What is so great about this armour that it makes grown adults go into meltdown? Layman's terms and acronym - free replies please. Ta.
Fasalla is overrated as well, IMHO. There is a scenario where it is very powerful - mass zerg clash where everyone is spamming aoes and heals, if you wear fasalla and stand in the middle of it, you will severely debuff the enemy force.
But in a 1v1? Consider this.
You wear fasalla. I hit you with a skill. Now i am heal debuffed for 2 seconds. However, my abilities are on a 1 second cooldown, since i just used one. That mean in the next second, i cannot cast a heal anyway. Basically, 50% of the debuff duration is wasted.
It is still dangerous, especially when you rely on a heal over time like vigor, since you cannot continue attacking while vigor ticks on you. But against a templar BoL, it does not work as well as it might seem at first glance.
Mojomonkeyman wrote: »Most good players I know can make fasalla builds that are literally unbeatable by most setups, no matter if 1v1, 1vX, duo or whatever. If you are on EU I`m happy to provide evidence in form of actual playing. Fasalla is in the malubad league of strong.
Mojomonkeyman wrote: »Most good players I know can make fasalla builds that are literally unbeatable by most setups, no matter if 1v1, 1vX, duo or whatever. If you are on EU I`m happy to provide evidence in form of actual playing. Fasalla is in the malubad league of strong.
Maybe it's just because i am looking at it from the perspective of a heavy mDK, but from my experience wearing fasalla, when an enemy gets pressured they usually go on defensive. A vigor stamina build starts rolling around/cloaking while vigor is ticking, which means they stop hitting me. A BoL templar starts spamming BoL, a sorcerer bolts away and lets healing ward pop. Against neither of these does a 1 sec. effective debuff help.
Fasalla only helps against enemies who try to stay on the offensive while damaged and rely on HOTs like vigor or heal-on-hit abilities like templar jabs (or embers spam i guess even tho its rare to fight a mDK). But the majority (vast majority) of my opponents simply disengages and shields/heals before they continue to attack me, making my fasalla bonus go unused.
leepalmer95 wrote: »Mojomonkeyman wrote: »Most good players I know can make fasalla builds that are literally unbeatable by most setups, no matter if 1v1, 1vX, duo or whatever. If you are on EU I`m happy to provide evidence in form of actual playing. Fasalla is in the malubad league of strong.
Maybe it's just because i am looking at it from the perspective of a heavy mDK, but from my experience wearing fasalla, when an enemy gets pressured they usually go on defensive. A vigor stamina build starts rolling around/cloaking while vigor is ticking, which means they stop hitting me. A BoL templar starts spamming BoL, a sorcerer bolts away and lets healing ward pop. Against neither of these does a 1 sec. effective debuff help.
Fasalla only helps against enemies who try to stay on the offensive while damaged and rely on HOTs like vigor or heal-on-hit abilities like templar jabs (or embers spam i guess even tho its rare to fight a mDK). But the majority (vast majority) of my opponents simply disengages and shields/heals before they continue to attack me, making my fasalla bonus go unused.
Fasalla works on dots, if they throw caltraps down, if a sorc has hurricane up, if they have poisons, msa wep dots, etc... they can't heal.
https://forums.elderscrollsonline.com/en/discussion/comment/2717024#Comment_2717024Fasalla’s Guile: This item set no longer procs its healing debuff from single-target damage over time effects. Area damage over time effects from abilities such as Caltrops will still trigger the effect.
In short:
You lose some general resources regained which are more or less the same in combat, and some weapon damage which is also more or less the same during the fight.
Now, you lose cents, but gain the World. You gain insane amounts of Magicka to use your whatever spells, be it Purify or Dark Deal and get insane amount of Tankyness & General stats.
I had a Magicka Sorc that I never played, changed its race to Redguard and equipped the above meta-stamina build. What do I have to say? Easy peasy PvP. In comparison to what i have to sacrifice on my Magicka templar just to deal big damage, i sacrifice basically nothing while using Black Rose and still 1 shot people left and right.
#balance