Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Natch Potes! (sneak peek for next week)

  • heystreethawk
    heystreethawk
    ✭✭✭✭✭
    Really appreciate this post; I can understand why you guys don't want to post about changes that are still under consideration, or open specific notes to explicit discussion before they are implemented, but the timeframe between patches is substantial enough that a little back-and-forth between these updates goes a long way.

    I respect the reasons why ZOS doesn't want to spread information that is still subject to change, but there's definitely a snowball effect of apocalyptic dread regarding not-yet-live adjustments, and a lot of it is because these changes take time to implement, and we don't get to hear about them until they're verified as functionally implemented. Hearing about these changes ahead of time, even if they're subject to further change, counts for a lot. Thank you.
    GM of Fantasia
    I heard those symphonies come quick
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have to admit: If everything of this works these are the best patchnotes i´ve read since the games release.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    dagonbeer wrote: »
    As for troll repair, I agree that I've seen good uses of it that contributed to game play, but needs some sort of cap.

    I was going to suggest no more than X players being able to repair a 95%+ wall that had recently taken attack... but that would probably be pretty complex to implement and perhaps not worth the dev time for a small issue in the grand scheme of things.
  • Sweetpea704
    Sweetpea704
    ✭✭✭✭
    YES!!! Thank you for not ruining lightning staves! I think that the change would pretty much have ruined my build. Also, everyone would pretty much end up with the same builds, using fire staves. Actually, I think that you need to make ice staves sexy again by giving them some kind of awesome attack, maybe that works with Nord passives or something like that. I want to see more diversity in builds. I'm tired of the "meta" builds! I love that you have made some of these cool sets, however. I love Viper and Necropotence. I was just tired of putting Julianos on every magic toon. I'm tired of Willpower. I want to use two 5 piece sets, so I can try different stuff. I love theory crafting. Now, if we just had jewelry crafting... :blush:
  • psychotic13
    psychotic13
    ✭✭✭✭✭
    The Lightning staff didn't effect me as I never used it, but I appreciate the fact you're actually listening to the community for once
  • Pandorii
    Pandorii
    ✭✭✭✭✭
    Christmas came early? =D I love everything about this post: the ideas, the listening, and the sexy explanations. Thank you so much @ZOS_RichLambert!
    Edited by Pandorii on September 16, 2016 8:57PM
  • zerosingularity
    zerosingularity
    ✭✭✭✭
    I literally just got home and cried tears of happiness. I always hated troll repairing, and liked the Lighting Staff splash effect. I am the happy.
    NA-PC

    Kaineth - Stamina Nightblade (Weakest Player Ever!)
    Elena Stormwood - Magicka Sorcerer (vMA no Death 12/21/15 Score 401148)
    Sheila Feyrondas - Magicka Dragonknight Tank (Frost staves are gonna be fun!)

    *Disclaimer* I fail at emotional communication, so assume what I say is NOT meant to be offensive.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Awesome! I know you cant do this on every thing in a patch,but I would love to see the extra explanation on all major changes in all the patches going forward.

    Thanks!
  • White wabbit
    White wabbit
    ✭✭✭✭✭
    ✭✭
    Seems to me they just want to take Fun out of this game
  • Hymzir
    Hymzir
    ✭✭✭✭✭
    Gotta give credit where credit is due. The decision to revert the fix to lightning staff and embrace it as part of the game is a good one. The changes to movement is also a good move. Can't comment much on the poison injection thing, since haven't really experienced it myself, but sounds like it helps to reign in some unintended burst, so is good and all.

    The bit about troll fixing walls... well, it's kinda mixed bag. There are ups and down to it and the feature has been around long enough for it to be a common PVP tactic. But I suppose we'll adapt to it's removal, and ultimately it's not a biggie one way or the other.

    But that lightning staff thing - really good move. And giving a bit of commentary on the whys and wherefores behind the change - even better.
  • Drummerx04
    Drummerx04
    ✭✭✭✭✭
    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.
    @ZOS_RichLambert
    tears_of_joy.jpg

    I don't even have words of praise that can state how much I am thrilled by this. Lightning will remain a beautiful pve weapon and you will remain a beautiful person.

    This has gotten me thinking about ice staves. Fire and lightning fill the roles of single target and aoe staves, but ice is still left sort of hanging. What if ice becomes a resistance debuff staff?

    Tri Focus: Fully charged heavy attacks with ice staves will reduce the targets physical and spell resists by ~2000 for 15 seconds.

    Wall of Elements: enemies within the (ice) effect take 2/3/4/5% additional damage from all sources (in addition to being chilled/snared)


    From what I can see, this would give ice staves a nice utility that would make them worth considering for end game pve. The other two staves remain as viable as ever, but ice would suddenly become a valuable group tool, like running Night Mother's Gaze or Alkosh.



    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Drummerx04 wrote: »
    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.
    @ZOS_RichLambert
    tears_of_joy.jpg

    I don't even have words of praise that can state how much I am thrilled by this. Lightning will remain a beautiful pve weapon and you will remain a beautiful person.

    This has gotten me thinking about ice staves. Fire and lightning fill the roles of single target and aoe staves, but ice is still left sort of hanging. What if ice becomes a resistance debuff staff?

    Tri Focus: Fully charged heavy attacks with ice staves will reduce the targets physical and spell resists by ~2000 for 15 seconds.

    Wall of Elements: enemies within the (ice) effect take 2/3/4/5% additional damage from all sources (in addition to being chilled/snared)


    From what I can see, this would give ice staves a nice utility that would make them worth considering for end game pve. The other two staves remain as viable as ever, but ice would suddenly become a valuable group tool, like running Night Mother's Gaze or Alkosh.



    I like that change. But I think ice should lose the immobilize effect if it should gain this :(.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    The Lightning staff didn't effect me as I never used it, but I appreciate the fact you're actually listening to the community for once
    I actually just started using a lightning staff on one of my characters about a month ago, and I've been finding that I like it way more than I was expecting to. So I'm pretty happy about that one B)
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • sebban
    sebban
    ✭✭✭✭
    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.

    Great! Now Lightning staff will actually stay useful! Thank you!

    Edit: I would like to add that it's very much appreciated that you add commentary to these changes and even post them beforehand.
    Edited by sebban on September 16, 2016 9:53PM
    PC EU
    Dweia Ceban - StamDK
    Adara Ceban - MagBlade
    Daewa Ceban - MagSorc
    Tick-Tock Tormentor

    Chimaira.eu

    Friskyttarna.eu
  • WreckfulAbandon
    WreckfulAbandon
    ✭✭✭✭✭
    Awesome I get to keep my lightning staff! <3
    PC NA

    All my comments are regarding PvP
  • TheHsN
    TheHsN
    ✭✭✭✭✭
    @ZOS_RichLambert thannk you for fixes big time...

    and can u pls ask to @Wrobel to fix balance between magicka and stamina Please... dont let us to wait for another patch cuz really i think i wont be able to...

    and if there is somethings that u are going to do with this patch pls can u just say that yes we are on it...


    again thank you very much..

    RESPECT...
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Great changes
    #MOREORBS
  • Kammakazi
    Kammakazi
    ✭✭✭✭✭
    ✭✭
    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.

    tumblr_ls80ib46Go1qdlkgg.gif~c200

    I love you all.
  • NordSwordnBoard
    NordSwordnBoard
    ✭✭✭✭✭
    ✭✭✭
    Im pleased with lightning staff situation, but I want to thank you @ZOS_RichLambert for the interaction and replies. I hope you don't regret reaching out, the results in this case seem to be positive and encouraging.
    Fear is the Mindkiller
  • Flaminir
    Flaminir
    ✭✭✭✭✭
    ✭✭
    While the changes are fab... its the actual explanation of them thats the most refreshing thing for me to see...

    Would love it if there was a short commentary section underneath certain key patch notes to explain the changes in this way rather than just listing them... It makes SUCH a positive difference! :)

    Happy Flaminir is Happy :)
    GM of the Unholy Legacy
    PC/EU/EP
  • VaxtinTheWolf
    VaxtinTheWolf
    ✭✭✭✭✭
    Fixed an issue where your character’s movement speed was 10% slower when your weapons were unsheathed.
    A little background on this one... the design with character movement has always been you should move faster with weapons sheathed. Back in update 9 we fixed a bug where that wasn't happening. We've decided to change the design and are removing the 10% run speed penalty for having your weapons unsheathed. Thanks for all the feedback on this and we'd definitely love for people to provide new feedback on this change after playing it on PTS.

    I always felt I moved slower with my.. Sword.. out in the open. So it wasn't my imagination, but I am looking forward to the minor change to let me jump into glorious combat swinging my weapon around at full jogging speed.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • Grumble_and_Grunt
    Grumble_and_Grunt
    ✭✭✭✭
    Kudos @ZOS_RichLambert not just for the changes, but for engaging with the community as seen with the note regarding Naffy. It's also really great to see the notes presented in this way, with the description as to why the fixes/changes were being made. Little things like this go a long way in helping the community understand the developers thought process and helps ease thoughts of the developer disillusionment with the community and the game that invokes so many threads of disgruntled players scratching their head at such changes.

    Please teach @Wrobel and thing or two about community engagement, seeing as he is responsible for combat, skills, balance, itemisation all the things that when changes occur beg questions from the community. Simple things such as the format of the notes you have presented us here is a great step in right direction I would say for communication. At least then the community can ask questions based on the developers feedback and not just aimlessly wondering why such changes were made and to what reason, effect, of which generates possibly 1/4 of forum threads.
    PC EU
    Fix Powerful Assault
    #3Qbiken
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
    ✭✭✭✭✭
    So a Green Speaker comes forth and provides information and the forum rejoices, for they saw the change and it was good.

    :)

    Khajiit approves of this.

    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    @ZOS_RichLambert

    Great work! This is a great example of what can happen with good communication between developers and players.

    We had an unintended effect, that by all rights should have been corrected, yet it is now left in current form due to positive customer feedback.

    Guess that means we love some of your bugs ZOS :tongue: Some of them.

    I am glad that ZOS is aware of the how fire staves were performing against the lackluster effects of ice and lighting. Now if we could get some TLC for ice damage in the game, the trifecta would be complete.


    Also. Thanks so much for getting rid of troll repair. It was frustrating to deal with a huge zerg turtling in their keep just pressing Q repeatedly afraid to actually leave and fight smaller numbers.
  • Xhyros
    Xhyros
    RegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertplease

    As it is now, Regeneration is only used for Magicka sustain in conjunction with a Maelstrom Restoration staff. Return Regeneration to usefulness outside of this one effect please.

    RegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertpleaseRegenerationtargettingrevertplease
  • jhharvest
    jhharvest
    ✭✭✭
    ZOS Giveth...
    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.




    ZOS Taketh Away...
    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    But doesn't this make it even more difficult for small organised groups to defend against large unorganised groups (i.e. zergs)? See, on Azura's NA PC we're having bit of trouble with an influx of players to one particular faction. When they are running, they outnumber the two other factions by a margin of 5:1. The gameplay isn't very engaging. I think it would be great if you gave the defenders, when they are outnumbered, even more tools to deal with them instead of taking tools away.
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Drummerx04 wrote: »
    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.
    @ZOS_RichLambert
    tears_of_joy.jpg

    I don't even have words of praise that can state how much I am thrilled by this. Lightning will remain a beautiful pve weapon and you will remain a beautiful person.

    This has gotten me thinking about ice staves. Fire and lightning fill the roles of single target and aoe staves, but ice is still left sort of hanging. What if ice becomes a resistance debuff staff?

    Tri Focus: Fully charged heavy attacks with ice staves will reduce the targets physical and spell resists by ~2000 for 15 seconds.

    Wall of Elements: enemies within the (ice) effect take 2/3/4/5% additional damage from all sources (in addition to being chilled/snared)


    From what I can see, this would give ice staves a nice utility that would make them worth considering for end game pve. The other two staves remain as viable as ever, but ice would suddenly become a valuable group tool, like running Night Mother's Gaze or Alkosh.



    2 thumbs up!
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    jhharvest wrote: »
    ZOS Giveth...
    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.




    ZOS Taketh Away...
    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    But doesn't this make it even more difficult for small organised groups to defend against large unorganised groups (i.e. zergs)? See, on Azura's NA PC we're having bit of trouble with an influx of players to one particular faction. When they are running, they outnumber the two other factions by a margin of 5:1. The gameplay isn't very engaging. I think it would be great if you gave the defenders, when they are outnumbered, even more tools to deal with them instead of taking tools away.

    I've seen troll repair more often used by giant zergs to afraid to meet their enemies on the field of battle so they turtle up in their keep and have a million pugs spamming repairs on the walls.

    Remember that in this next patch you will be able to place siege more tightly on the keep walls so there will be ways of dealing with a large sieging force.
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    Fixed an issue where your character’s movement speed was 10% slower when your weapons were unsheathed.
    A little background on this one... the design with character movement has always been you should move faster with weapons sheathed. Back in update 9 we fixed a bug where that wasn't happening. We've decided to change the design and are removing the 10% run speed penalty for having your weapons unsheathed. Thanks for all the feedback on this and we'd definitely love for people to provide new feedback on this change after playing it on PTS.

    Poison Injection (Poison Arrow morph): Fixed an issue where this morph’s bonus damage to low-health targets was applying to equipped Poisons and the Poisoned status effect.
    This is the "Ravage Health Bug" that some PVP players have been running into. Thanks to Nafirian on Twitch for reporting it with such great repro steps.

    Tri Focus: Reverted the bug fix that caused Shock Heavy Attacks to not splash damage to nearby enemies during the entire channeled attack. The tooltip of Tri Focus has been updated to reflect this change.
    This one is similar to the movement speed issue. The original design was the splash damage would only hit on the last tick. We fixed a bug where this wasn't happening and after feedback and evaluation we decided to change the design and revert the fix.



    Thank you very much for this. The comments on the changes were much appreciated! I think we all would love to see this more often. Thanks again! @ZOS_RichLambert
    #HowDoYouLikeYourDK?
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    Keep walls can no longer be repaired when between 95% and 100% health while under attack.
    "Troll repairing" as some people affectionately call it has been removed. We will be watching feedback on this change closely.

    So mindless zerg was buffed, again.

    Any chance to see the same post but with content like that:
    Quick sneak peek at a few PTS natch potes for next week, with some commentary. The actual patch note is in bold.

    AoE Caps has been disabled in Cyrodiil.
    We runned multiply of performance issues over all campaigns since we implemented cap system and decided to revert it back to make stacking less effective than any battle tactics which requires brain usage.

    ?
This discussion has been closed.