Dagoth_Rac wrote: »The large amount of customization you can do with classes and races and gear is a big appeal in an RPG. It gives you an enormous amount of flexibility and setup choices. But when there are thousands and thousands of ways to build out and gear your character, some are going to be better than others. And a build that is even just a little bit better can be a daunting weapon in the hands of a really good player.
ZOS_GinaBruno wrote: »Feedback from everyone is one very important part, but we also look at hard data and how a change would affect every other part of the game.
Honestly Gina, I've enjoyed many conversations with you and various Devs since Beta. But the claim that you're using "hard data" to determine the affects of various changes is laughable considering the current state of your game.
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What hard data did you examine when balancing the CP system? Do passives like unchained look balanced to you?
What hard data did you examine when implementing Battle Spirit, especially in relation to class defining skills like Dragon Blood?
What hard data did you use when implementing a no CP campaign? Did you adjust Streak / Dodge penalties to compensate for 0 CP PvP?
What hard data did you use when implementing crutch sets like Shield breaker? Did you adjust this set after nerfing sorc shields?
What hard data did you use when setting shield duration at 6 seconds? Are your matrices showing an acceptable number of MagSorcs in Cyrodiil?
What hard data did you use when implementing proc sets like Valendrith and Viper? Do you feel these sets increase or decrease the importance of player skill in ESO?
What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?
What hard data did you use when buffing Soul Assault? Is another long-range, undodgeable beam encouraging or discouraging smart counter-play in ESO's PvP?
What hard data did you use that allowed gap closers to exist in their current state? Has banning players for using a mechanic you developed helped to address the underlying mechanical issues?
What hard data did you use to balance Masters and Maelstrom weapons for Magicka and Stamina users? Do you feel that Magicka users benefit from their vMA weapons as much as Stamina users do from theirs?
What hard data did you use when deciding that multiple poisons should apply on one person? Do you feel zerglings need additional advantages to be successful in 20 v 2 situations?
What hard data did you use when implementing Rally and Vigour? Do you feel stam builds need a burst heal from their offensive weapon (Rally) and a passive heal (Vigour) whose ticks surpasses a DKs burst heal?
What hard data did you use when deciding that Bound Armor would remain a toggle? That Storm Atronach would be the only Atronach in the game that can be CC'd?
What hard data did you reference that led you to decide that Streak should be the only CLASS DEFINING SKILL in the game that punishes the user for casting it more than once? Why is the same not true for other class defining skills like cloak, BoL and Wings?
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I hope you understand why the community might have a tough time understanding your use of "hard data." The current state of ESO leads me to believe that either:
a) you don't use hard data, or
b) you do use hard data, but lack the competence to use it effectively, or
c) you do use hard data and have the competence to use it effectively, but lack the monetary incentive to do so
"Men are more important than tools. If you don't believe so, put a good tool into the hands of a poor workman."
- John J. Bernet
Khaos_Bane wrote: »Khaos_Bane wrote: »ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
Can we get a graph of players who die to jesus beam vs anything else?
Is this what you are struggling with now @FENGRUSH ? First it was the OP healing, not it's RD? Something is always getting in your way !
Healing is still crazy across the boards - its just the fact that you can burst better now. People who know how to build their char can still deal pretty well with it.
Hey man, I just watch your stream and do enjoy it sometimes. You just used to *** about healing a lot. WTH do you think a build made for healing is supposed to do ? I have to admit, I would enjoy healing through your STORC in PvP, just to know you are raging.
Its really not a simple issue of nerf <X>. Its a bunch of stuff. I bitched about healing more when the best ult I had was a meteor that hit for 4-5k on a permablocking templar that didnt run out of mana. The thing thats majorly changed is my ult isnt complete garbage and penetration is more in line to allow bursting.
Healing is still crazy, stam or mag. So is damage. Not going into it on this thread.
ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
They are human too, you know that?ZOS_RichLambert wrote: »I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)"What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"
Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.
Current armor bias of ALL players on NA PC:
Current armor bias of ONLY PVP players on NA PC
.. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)
Thanks for posting this. I do have some feedback.
1. Saying things like "I probably shouldn't respond to such a post." Is not a healthy start to facilitating communication. The op is visibly frustrated. Your response creates more of a divide between the players and devs and supports the lack of transparency. Let's be mature about this. Not belittle your frustrated player base.
2. You probably shouldn't be using your own experiences to implement balance. If you enjoy the game and have a favorite character your going to be biased. That's dangerous for a dev to have that kind of power. Zos should have unbiased QA play testers. Play testers would provide honest unbiased feedback.
3. This is the kind of transparency this community has been craving for. Why have you guys withheld this type is data for years? Recommend you provide weekly or bi-weekly "hard data" feedback. That would really help stop assumptions from the community and help you guys be more transparent.
jcasini222ub17_ESO wrote: »Awesome post @ZOS_RichLambert . While you took the time to do that would you be so kind to shed any insight on resolutions to the health desync problems in Cyro?
Also if your data is having problems for more than four hours you should call the empiricist.
anitajoneb17_ESO wrote: »It has to be. I play on 2 platforms, and have seen way more stamina users than magicka users. Way more. And even then with magicka users, I see way more people wearing AND suggesting heavy armor usage than light armor usage. Not to mention the numerous amount of discussions both in-game and here on the forums that support the claim(s) of stamina builds outperforming magicka builds (and being used more). So my question is, when was this data pulled? Where are the time stamps?
When supplying statistics of groups, it's very important to supply date stamps. That way the reviewer can see when the data was collected/compiled, and judge for themselves whether or not the said data in question holds relevance. The graph provided lacks so much detail, it's somewhat humorous.
I can be silly and say, "Bruh." frequently — but dude... Math is my waifu. It's what I excel at, which is why I went with programming as a child. I'm a grown man now, and still adore it and do it for a living. So when I see things involving math of some sort, I go bananas. Especially statistics.
Errr... Bruh....
You're aware Rich was just sharing some insight with us ? Not submitting a study to the "Science" board for review ? Because, I'm sure, if he had provided the date stamps, you'd have found something else to nitpick and cirticize and justify that your personal experience in the game is more reliable than quantitative data ... ? Wouldn't you ?
Lord_Dexter wrote: »Well, i show some respect to developers and agreed with their approach.
There is no doubt they are planning best for ESO success.
vyndral13preub18_ESO wrote: »Lord_Dexter wrote: »Well, i show some respect to developers and agreed with their approach.
There is no doubt they are planning best for ESO success.
I just hope they are planning some new content after one tameriel. Because by the time the dlc after one tam is done it will have been 6ish months with no real content. If housing hits then and that is all add another 3 months and you are looking at 9ish months with no new content.
If we go that long with no new content i hope they pull in a whole lot of new players because they are going to loose a bunch to boredom.
But who knows maybe they will slip something in there between.
Lord_Dexter wrote: »Well, i show some respect to developers and agreed with their approach.
There is no doubt they are planning best for ESO success.
Tan9oSuccka wrote: »The Dev takes the time to reply to a wall of text post and people are questioning the data provided?
"Time stamp!!"
Really? Get a grip.
PurifedBladez wrote: »When I PVP I don't run into the amount of light armor wearers you are saying. Probably more like 40% HA 40% MA 20% LA.
PurifedBladez wrote: »When I PVP I don't run into the amount of light armor wearers you are saying. Probably more like 40% HA 40% MA 20% LA.
PurifedBladez wrote: »When I PVP I don't run into the amount of light armor wearers you are saying. Probably more like 40% HA 40% MA 20% LA.
Anecdotes =/= Evidence.
PurifedBladez wrote: »When I PVP I don't run into the amount of light armor wearers you are saying. Probably more like 40% HA 40% MA 20% LA.
thats because they are in stealth and hittng from range.
PurifedBladez wrote: »PurifedBladez wrote: »When I PVP I don't run into the amount of light armor wearers you are saying. Probably more like 40% HA 40% MA 20% LA.
Anecdotes =/= Evidence.
Just a discussion.
Notice Rich says some of the data they collect is from them playing live. Guaranteed topics of change have been brought up like this lol.. not that it's a good thing.
Players always assume that what they see is what everyone is doing... that is a very dangerous assumption.
GrumpyDuckling wrote: »Tan9oSuccka wrote: »The Dev takes the time to reply to a wall of text post and people are questioning the data provided?
"Time stamp!!"
Really? Get a grip.
In a game that receives so many updates and changes time stamps are essential for accurate information. Not sure why you would want to take the data in the dev's post as 100% fact without having all the necessary information.
Your argument of "Get a grip" doesn't make sense. Give players a reason why they should believe everything a dev says? Just because he works for ZOS doesn't make him impervious to errors or always right.
Your're advocating for less information that would only strengthen the dev's claim about heavy armor if truthfully provided - how does that make any sense?