Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Shower-Thought Suggestion: Buff Soul Trap

Rykmaar
Rykmaar
✭✭✭
With SA being usable now, I had a shower thought:

If Soul Trap was buffed, it would be possible for players to create builds around the dot and make use of the Oblivion's Foe craftable set. Right now, the damage -- even when buffed by that set, is miniscule.

Because its a dot, it can be purged, which means that its damage can be buffed very significantly pre-Oblivions foe as its damage is both over time and subject to removal and, therefore, instant negation.

Honestly, I think it could be buffed as much as 100 percent as it does what? 9k now pre-battle spirit?

9 to 18k with a 100% buff. Reduced by 50% with BS, oblivion's foe would buff it back to 18-20k.

I think that players would benefit from the freedom to create a build around this ability -- since it would be balanced by not only removal/healing mechanics, but also by limiting gear options.
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    A buff to soul trap would possibly require a nerf to the resource return morph because a 10% return on all 3 resources for killing an enemy seems a bit much.
    Argonian forever
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Rykmaar wrote: »
    With SA being usable now, I had a shower thought:

    If Soul Trap was buffed, it would be possible for players to create builds around the dot and make use of the Oblivion's Foe craftable set. Right now, the damage -- even when buffed by that set, is miniscule.

    Because its a dot, it can be purged, which means that its damage can be buffed very significantly pre-Oblivions foe as its damage is both over time and subject to removal and, therefore, instant negation.

    Honestly, I think it could be buffed as much as 100 percent as it does what? 9k now pre-battle spirit?

    9 to 18k with a 100% buff. Reduced by 50% with BS, oblivion's foe would buff it back to 18-20k.

    I think that players would benefit from the freedom to create a build around this ability -- since it would be balanced by not only removal/healing mechanics, but also by limiting gear options.

    i had this thought a while back, the morphs need to be altered as well, more specifically the splitting one needs to go.

    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Rykmaar
    Rykmaar
    ✭✭✭
    A buff to soul trap would possibly require a nerf to the resource return morph because a 10% return on all 3 resources for killing an enemy seems a bit much.

    Yeah, I agree. Maybe make it so that morph restores if it gets the killing blow. Maybe make it restore just magicka. Maybe nerf it to 50% effectiveness so only 5%.

    Actually, what if it added % regeneration to all 3 instead of % total restore? So something like enemies killed while under the effects of soul trap increase health/magicka/stamina regeneration by 10% each? Maybe 15?
    Edited by Rykmaar on September 15, 2016 10:33PM
  • Rykmaar
    Rykmaar
    ✭✭✭
    Additionally, I think maybe the restorative aspect of that one morph could be balanced (partially, and after testing) by the fact that a build would need to slot ST to begin with -- slots are precious, the game is all about skill loudout. (and sets lol)
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Rykmaar wrote: »
    A buff to soul trap would possibly require a nerf to the resource return morph because a 10% return on all 3 resources for killing an enemy seems a bit much.

    Yeah, I agree. Maybe make it so that morph restores if it gets the killing blow. Maybe make it restore just magicka. Maybe nerf it to 50% effectiveness so only 5%.

    Actually, what if it added % regeneration to all 3 instead of % total restore? So something like enemies killed while under the effects of soul trap increase health/magicka/stamina regeneration by 10% each? Maybe 15?

    actually the morph would be fine, it's only useful at the end of combat, if it was mid combat than yah but end of combat? it would just allow you to rush to the next fight sooner. could put a 4 second cd on the heal if thats a problem due to AoE
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Rykmaar
    Rykmaar
    ✭✭✭
    dsalter wrote: »
    Rykmaar wrote: »
    A buff to soul trap would possibly require a nerf to the resource return morph because a 10% return on all 3 resources for killing an enemy seems a bit much.

    Yeah, I agree. Maybe make it so that morph restores if it gets the killing blow. Maybe make it restore just magicka. Maybe nerf it to 50% effectiveness so only 5%.

    Actually, what if it added % regeneration to all 3 instead of % total restore? So something like enemies killed while under the effects of soul trap increase health/magicka/stamina regeneration by 10% each? Maybe 15?

    actually the morph would be fine, it's only useful at the end of combat, if it was mid combat than yah but end of combat? it would just allow you to rush to the next fight sooner. could put a 4 second cd on the heal if thats a problem due to AoE

    That's a good point, would function similar in concept to Dreugh King Slayer. All about getting to the next fight, as you said.

    Lots of souls to capture :)
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    I love people are accepting the zerg empowering SA buff.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Rykmaar
    Rykmaar
    ✭✭✭
    I love people are accepting the zerg empowering SA buff.

    I didn't say I liked their buff. I'm saying that because they recently did work within the tree, I thought about Soul Trap and remembered that it is horridly underused after you finish leveling to cap.

    I feel like the ability needs some love as it could open up players to more variety if they build around it.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rykmaar wrote: »
    I love people are accepting the zerg empowering SA buff.

    I didn't say I liked their buff. I'm saying that because they recently did work within the tree, I thought about Soul Trap and remembered that it is horridly underused after you finish leveling to cap.

    I feel like the ability needs some love as it could open up players to more variety if they build around it.

    Pretty sure soul trap isn't mean't to be used as a end game skill, it's to fill soul gems and to help new players when they first start
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Rykmaar
    Rykmaar
    ✭✭✭
    Rykmaar wrote: »
    I love people are accepting the zerg empowering SA buff.

    I didn't say I liked their buff. I'm saying that because they recently did work within the tree, I thought about Soul Trap and remembered that it is horridly underused after you finish leveling to cap.

    I feel like the ability needs some love as it could open up players to more variety if they build around it.

    Pretty sure soul trap isn't mean't to be used as a end game skill, it's to fill soul gems and to help new players when they first start

    Every delve boss gives a filled soul gem, soul trap is actually not an efficient way to get gems as a new player at all.


    Oblivion's Foe is an 8 trait set. A new player wouldn't have that much research done before they hit cap. If Soul Trap wasn't intended to have end game functionality, they wouldn't put in a set that buffed it's damage and time lock it beyond that player hitting level cap.
    Edited by Rykmaar on September 16, 2016 12:36AM
  • Destyran
    Destyran
    ✭✭✭✭✭
    A buff to soul trap would possibly require a nerf to the resource return morph because a 10% return on all 3 resources for killing an enemy seems a bit much.

    This only works with empty soul gems in your inventory
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Ankael07
    Ankael07
    ✭✭✭✭✭
    ✭✭
    How about instead of doubling it we increase the stacking limit? Maybe like up to 5 ? It could certainly give enemy time before we reach the ideal damage and it would cost a considerable amount of resource by the time you reach the stacks. It wont contribute to the burst meta.Oh and if possible its damage could scale off of the highest resource giving both parties something new to use.

    It could also be made unpurgeable but duration would be lowered to compensate. It would also serve as a spammable ability for sorcerers and dk's.
    If you want me to reply to your comment type @Ankael07 in it.
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    They could also had a magika equivalent of rearming trap to the ability. The 12% more spell crit damage....

    Kill two birds with one stone
    Edited by Beardimus on September 16, 2016 5:27AM
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Destyran wrote: »
    A buff to soul trap would possibly require a nerf to the resource return morph because a 10% return on all 3 resources for killing an enemy seems a bit much.

    This only works with empty soul gems in your inventory

    You might want to test that.
    Argonian forever
  • Rykmaar
    Rykmaar
    ✭✭✭
    Ankael07 wrote: »
    How about instead of doubling it we increase the stacking limit? Maybe like up to 5 ? It could certainly give enemy time before we reach the ideal damage and it would cost a considerable amount of resource by the time you reach the stacks. It wont contribute to the burst meta.

    Pretty cool idea too.

    Ya, I definitely want ST to be buffed significantly now. It should be strong, and made very strong by Oblivion's Foe. (why make an 8 trait set focused on a single skill that no one ever uses?)

    The high damage from buffed ST would be balanced by:
    -it being purgable
    -it occupying a skill slot
    -it doing its crazy damage over time, instead of being burst

    Great opener for ranged magic classes. Adds another tool to the toolbox.

    @ZOS_GinaBruno @ZOS_JessicaFolsom Have there been any discussions about this?
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    They definitely need to do SOMETHING with it. There is NO reason for it to remain unusable garbage.

    One morph should be a self-cast that does damage and drains/returns health and resources on hit similar to Siphoning Strikes.

    The other morph should be a strong DoT/debuff in the spirit of the current design but with some unique effects. I think I have a really cool idea for this one but it deserves its own discussion. :wink:
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    Destyran wrote: »
    A buff to soul trap would possibly require a nerf to the resource return morph because a 10% return on all 3 resources for killing an enemy seems a bit much.

    This only works with empty soul gems in your inventory

    Can confirm with 100% certainty you are wrong. What's more, you don't even have to be the one that kills the mob, it just has to die in general.

    Always made me wonder why tanks didn't block cast this 24/7.
Sign In or Register to comment.