With SA being usable now, I had a shower thought:
If Soul Trap was buffed, it would be possible for players to create builds around the dot and make use of the Oblivion's Foe craftable set. Right now, the damage -- even when buffed by that set, is miniscule.
Because its a dot, it can be purged, which means that its damage can be buffed very significantly pre-Oblivions foe as its damage is both over time and subject to removal and, therefore, instant negation.
Honestly, I think it could be buffed as much as 100 percent as it does what? 9k now pre-battle spirit?
9 to 18k with a 100% buff. Reduced by 50% with BS, oblivion's foe would buff it back to 18-20k.
I think that players would benefit from the freedom to create a build around this ability -- since it would be balanced by not only removal/healing mechanics, but also by limiting gear options.
Silver_Strider wrote: »A buff to soul trap would possibly require a nerf to the resource return morph because a 10% return on all 3 resources for killing an enemy seems a bit much.
Silver_Strider wrote: »A buff to soul trap would possibly require a nerf to the resource return morph because a 10% return on all 3 resources for killing an enemy seems a bit much.
Yeah, I agree. Maybe make it so that morph restores if it gets the killing blow. Maybe make it restore just magicka. Maybe nerf it to 50% effectiveness so only 5%.
Actually, what if it added % regeneration to all 3 instead of % total restore? So something like enemies killed while under the effects of soul trap increase health/magicka/stamina regeneration by 10% each? Maybe 15?
Silver_Strider wrote: »A buff to soul trap would possibly require a nerf to the resource return morph because a 10% return on all 3 resources for killing an enemy seems a bit much.
Yeah, I agree. Maybe make it so that morph restores if it gets the killing blow. Maybe make it restore just magicka. Maybe nerf it to 50% effectiveness so only 5%.
Actually, what if it added % regeneration to all 3 instead of % total restore? So something like enemies killed while under the effects of soul trap increase health/magicka/stamina regeneration by 10% each? Maybe 15?
actually the morph would be fine, it's only useful at the end of combat, if it was mid combat than yah but end of combat? it would just allow you to rush to the next fight sooner. could put a 4 second cd on the heal if thats a problem due to AoE
leepalmer95 wrote: »I love people are accepting the zerg empowering SA buff.
leepalmer95 wrote: »I love people are accepting the zerg empowering SA buff.
I didn't say I liked their buff. I'm saying that because they recently did work within the tree, I thought about Soul Trap and remembered that it is horridly underused after you finish leveling to cap.
I feel like the ability needs some love as it could open up players to more variety if they build around it.
leepalmer95 wrote: »leepalmer95 wrote: »I love people are accepting the zerg empowering SA buff.
I didn't say I liked their buff. I'm saying that because they recently did work within the tree, I thought about Soul Trap and remembered that it is horridly underused after you finish leveling to cap.
I feel like the ability needs some love as it could open up players to more variety if they build around it.
Pretty sure soul trap isn't mean't to be used as a end game skill, it's to fill soul gems and to help new players when they first start
Silver_Strider wrote: »A buff to soul trap would possibly require a nerf to the resource return morph because a 10% return on all 3 resources for killing an enemy seems a bit much.
Silver_Strider wrote: »A buff to soul trap would possibly require a nerf to the resource return morph because a 10% return on all 3 resources for killing an enemy seems a bit much.
This only works with empty soul gems in your inventory
How about instead of doubling it we increase the stacking limit? Maybe like up to 5 ? It could certainly give enemy time before we reach the ideal damage and it would cost a considerable amount of resource by the time you reach the stacks. It wont contribute to the burst meta.
Silver_Strider wrote: »A buff to soul trap would possibly require a nerf to the resource return morph because a 10% return on all 3 resources for killing an enemy seems a bit much.
This only works with empty soul gems in your inventory